;;-*-Lisp-*- (in-package goal) ;; definition of type target (deftype target (process-drawable) ((self-override target :offset 28) (control control-info :offset 112) (fact-info-target fact-info-target :offset 144) (skel2 basic :offset-assert 176) (racer racer-info :offset-assert 180) (game game-info :offset-assert 184) (neck joint-mod :offset-assert 188) (state-hook-time time-frame :offset-assert 192) (state-hook (function none :behavior target) :offset-assert 200) (cam-user-mode symbol :offset-assert 204) (sidekick (pointer sidekick) :offset-assert 208) (manipy (pointer manipy) :offset-assert 212) (attack-info attack-info :inline :offset-assert 224) (attack-info-rec attack-info :inline :offset-assert 336) (anim-seed uint64 :offset-assert 440) (alt-cam-pos vector :inline :offset-assert 448) (snowball snowball-info :offset-assert 464) (tube tube-info :offset-assert 468) (flut flut-info :offset-assert 472) (current-level level :offset-assert 476) (saved-pos transformq :inline :offset-assert 480) (saved-owner uint64 :offset-assert 528) (alt-neck-pos vector :inline :offset-assert 544) (fp-hud handle :offset-assert 560) (no-load-wait time-frame :offset-assert 568) (no-look-around-wait time-frame :offset-assert 576) ) :heap-base #x1e0 :method-count-assert 21 :size-assert #x248 :flag-assert #x1501e00248 (:methods (find-edge-grabs! (_type_ collide-cache) object 20) ) (:states target-attack (target-attack-air symbol) (target-attack-uppercut float float) (target-attack-uppercut-jump float float) target-billy-game (target-clone-anim handle) (target-continue continue-point) (target-death symbol) target-demo (target-double-jump float float) (target-duck-high-jump float float symbol) (target-duck-high-jump-jump float float symbol) target-duck-stance target-duck-walk (target-eco-powerup object float) target-edge-grab (target-edge-grab-jump float float) target-edge-grab-off (target-falling symbol) (target-final-door basic handle) (target-fishing handle) (target-flop float float float) (target-flop-hit-ground symbol) (target-flut-air-attack float) target-flut-air-attack-hit-ground (target-flut-clone-anim handle) (target-flut-death symbol) (target-flut-double-jump float float) (target-flut-falling symbol) (target-flut-get-off handle) (target-flut-get-off-hit-ground symbol) (target-flut-get-off-jump handle) (target-flut-get-on handle) target-flut-grab (target-flut-hit symbol attack-info) target-flut-hit-ground (target-flut-jump float float) target-flut-running-attack target-flut-stance (target-flut-start handle) target-flut-walk target-grab (target-high-jump float float basic) (target-hit symbol attack-info) (target-hit-ground symbol) (target-hit-ground-hard float) target-ice-stance target-ice-walk (target-jump float float surface) (target-jump-forward float float) (target-launch float symbol vector int) target-load-wait target-look-around (target-periscope handle) (target-play-anim string handle) (target-pole-cycle handle) (target-pole-flip-forward float float float) (target-pole-flip-forward-jump float float) (target-pole-flip-up object object float) (target-pole-flip-up-jump float float) target-racing (target-racing-bounce float float symbol) (target-racing-clone-anim handle) (target-racing-death symbol) target-racing-falling (target-racing-get-off handle) (target-racing-get-off-hit-ground symbol) (target-racing-get-off-jump handle) (target-racing-get-on handle) target-racing-grab (target-racing-hit handle attack-info) (target-racing-jump float float symbol) (target-racing-smack float symbol) (target-racing-start handle) target-running-attack target-slide-down target-snowball (target-snowball-start handle) target-stance target-stance-ambient target-stance-look-around target-startup target-swim-down (target-swim-jump float float) (target-swim-jump-jump float float surface) target-swim-stance target-swim-up target-swim-walk target-title target-title-play target-title-wait target-tube (target-tube-death symbol) (target-tube-hit handle attack-info) (target-tube-jump float float) (target-tube-start handle) target-turn-around target-wade-stance target-wade-walk target-walk (target-warp-in vector vector) (target-warp-out vector vector) target-wheel (target-wheel-flip float float) target-yellow-blast target-yellow-jump-blast ) ) ;; definition for method 3 of type target (defmethod inspect target ((obj target)) (let ((t9-0 (method-of-type process-drawable inspect))) (t9-0 obj) ) (format #t "~T~Tcontrol: ~A~%" (-> obj control)) (format #t "~T~Tskel2: ~A~%" (-> obj skel2)) (format #t "~T~Tracer: ~A~%" (-> obj racer)) (format #t "~T~Tgame: ~A~%" (-> obj game)) (format #t "~T~Tneck: ~A~%" (-> obj neck)) (format #t "~T~Tstate-hook-time: ~D~%" (-> obj state-hook-time)) (format #t "~T~Tstate-hook: ~A~%" (-> obj state-hook)) (format #t "~T~Tcam-user-mode: ~A~%" (-> obj cam-user-mode)) (format #t "~T~Tsidekick: #x~X~%" (-> obj sidekick)) (format #t "~T~Tmanipy: #x~X~%" (-> obj manipy)) (format #t "~T~Tattack-info: #~%" (-> obj attack-info)) (format #t "~T~Tattack-info-rec: #~%" (-> obj attack-info-rec)) (format #t "~T~Tanim-seed: ~D~%" (-> obj anim-seed)) (format #t "~T~Talt-cam-pos: ~`vector`P~%" (-> obj alt-cam-pos)) (format #t "~T~Tsnowball: ~A~%" (-> obj snowball)) (format #t "~T~Ttube: ~A~%" (-> obj tube)) (format #t "~T~Tflut: ~A~%" (-> obj flut)) (format #t "~T~Tcurrent-level: ~A~%" (-> obj current-level)) (format #t "~T~Tsaved-pos: #~%" (-> obj saved-pos)) (format #t "~T~Tsaved-owner: ~D~%" (-> obj saved-owner)) (format #t "~T~Talt-neck-pos: ~`vector`P~%" (-> obj alt-neck-pos)) (format #t "~T~Tfp-hud: ~D~%" (-> obj fp-hud)) (format #t "~T~Tno-load-wait: ~D~%" (-> obj no-load-wait)) (format #t "~T~Tno-look-around-wait: ~D~%" (-> obj no-look-around-wait)) obj ) ;; definition (perm) for symbol *target*, type target (define-perm *target* target #f) ;; definition of type sidekick (deftype sidekick (process-drawable) ((parent-override (pointer target) :offset 12) (control control-info :offset 112) (anim-seed uint64 :offset 192) (shadow-in-movie? symbol :offset-assert 200) ) :heap-base #x60 :method-count-assert 20 :size-assert #xcc :flag-assert #x14006000cc (:states sidekick-clone ) ) ;; definition for method 3 of type sidekick (defmethod inspect sidekick ((obj sidekick)) (let ((t9-0 (method-of-type process-drawable inspect))) (t9-0 obj) ) (format #t "~T~Tcontrol: ~A~%" (-> obj root)) (format #t "~T~Tstate-time: ~D~%" (-> obj state-time)) (format #t "~T~Tstate-flags: ~D~%" (-> obj state-flags)) (format #t "~T~Tanim-seed: ~D~%" (-> obj anim-seed)) (format #t "~T~Tshadow-in-movie?: ~A~%" (-> obj shadow-in-movie?)) obj ) ;; definition (perm) for symbol *sidekick*, type sidekick (define-perm *sidekick* sidekick #f) ;; failed to figure out what this is: 0