;;-*-Lisp-*- (in-package goal) ;; definition for function adjust-pos (defun adjust-pos ((arg0 int) (arg1 int)) (if (< arg0 arg1) 0 (- arg0 arg1) ) ) ;; definition for method 24 of type progress ;; INFO: Return type mismatch int vs none. ;; Used lq/sq (defmethod draw-fuel-cell-screen progress ((obj progress) (arg0 int)) (local-vars (sv-112 int) (sv-128 int) (sv-144 int) (sv-160 (function trsqv float quaternion)) (sv-176 trsqv) (sv-192 int) (sv-208 int) (sv-224 (function string float font-context int none)) ) (hide-progress-icons) (let ((s5-0 (-> *level-task-data* arg0))) (if (and (= *cheat-mode* 'debug) (cpad-hold? 0 l3)) (format *stdcon* "fcd:~d~%" (-> *game-info* fuel-cell-deaths)) ) (set! (-> *progress-process* 0 particles 14 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 15 init-pos x) -320.0) (set! (-> *progress-process* 0 icons 4 icon-x) -320) (when (and (!= s5-0 #f) (= (-> *game-info* level-opened arg0) 1)) (set! sv-112 (- (-> *task-egg-starting-x* (-> s5-0 nb-of-tasks)) (-> obj left-x-offset))) (set! sv-128 (the int (* 47.0 (-> obj transition-percentage-invert)))) 0 (let ((s0-0 6) (s2-0 0) (s4-1 (if (= (-> obj level-transition) 1) (- (-> obj transition-offset)) (-> obj transition-offset) ) ) (f30-0 (-> obj transition-percentage-invert)) (s1-0 0) (s3-0 #f) ) (when (-> obj stat-transition) (set! sv-128 47) (set! s2-0 (if (!= (-> obj display-state) (-> obj next-display-state)) (- (-> obj transition-offset)) (-> obj transition-offset) ) ) (set! s4-1 0) (set! f30-0 1.0) ) (set! sv-144 0) (while (< sv-144 4) (let ((a0-18 (-> obj icons sv-144 icon 0 root))) (set! sv-176 a0-18) (set! sv-160 (method-of-object sv-176 set-yaw-angle-clear-roll-pitch!)) (let ((a1-2 (+ (y-angle a0-18) (* 182.04445 (* 0.5 (-> *display* time-adjust-ratio)))))) (sv-160 sv-176 a1-2) ) ) (set! sv-144 (+ sv-144 1)) ) (set! sv-192 (+ sv-112 (/ (- (* 47 (-> s5-0 nb-of-tasks)) (* sv-128 (-> s5-0 nb-of-tasks))) 2))) (set! sv-208 0) (while (< sv-208 (-> s5-0 nb-of-tasks)) (let ((v0-4 (get-task-status (-> s5-0 task-info sv-208 task-id))) (v1-59 -1) (a0-25 #f) ) (set! (-> obj particle-state s0-0) 2) (cond ((or (= v0-4 (task-status need-hint)) (= v0-4 (task-status unknown))) (if (= *kernel-boot-message* 'play) (set! (-> obj particle-state s0-0) 1) ) ) ((= v0-4 (task-status invalid)) (set! v1-59 (-> s5-0 task-info sv-208 text-index-when-resolved)) (set! (-> obj particle-state s0-0) 3) (set! a0-25 #t) ) ((= v0-4 (task-status need-introduction)) (set! v1-59 0) ) ((= v0-4 (task-status need-reminder-a)) (set! v1-59 0) ) ((= v0-4 (task-status need-reminder)) (set! v1-59 1) ) ((= v0-4 (task-status need-reward-speech)) (set! v1-59 2) ) ((= v0-4 (task-status need-resolution)) (set! v1-59 2) ) ) (if (and (!= *kernel-boot-message* 'play) (= v1-59 -1)) (set! v1-59 0) ) (set! (-> obj particles s0-0 init-pos x) (the float (+ sv-192 s2-0))) (set! (-> obj particles s0-0 init-pos y) (the float (+ s4-1 204))) (+! s0-0 1) (when (= sv-208 (-> obj task-index)) (set! s1-0 v1-59) (set! s3-0 a0-25) (set! (-> obj particles 5 init-pos x) (the float (+ sv-192 s2-0))) (set! (-> obj particles 5 init-pos y) (the float (+ s4-1 204))) ) ) (set! sv-192 (+ sv-192 sv-128)) (set! sv-208 (+ sv-208 1)) ) (dotimes (v1-77 (- 8 (-> s5-0 nb-of-tasks))) (set! (-> *progress-process* 0 particles s0-0 init-pos x) (the float (+ s2-0 -320))) (set! (-> obj particles s0-0 init-pos y) (the float (+ s4-1 194))) (+! s0-0 1) ) (when *common-text* (when (and (!= s1-0 -1) (> (-> s5-0 nb-of-tasks) 0) (>= (-> obj task-index) 0) (< (-> obj task-index) (-> s5-0 nb-of-tasks)) ) (let ((s0-1 (new 'stack 'font-context *font-default-matrix* (- (+ s2-0 32) (-> obj left-x-offset)) (+ (/ s4-1 2) 125) 8325000.0 (font-color yellow-orange) (font-flags shadow kerning) ) ) ) (let ((v1-91 s0-1)) (set! (-> v1-91 width) (the float 328)) ) (let ((v1-92 s0-1)) (set! (-> v1-92 height) (the float 50)) ) (let ((v1-93 s0-1)) (set! (-> v1-93 scale) 0.7) ) (set! (-> s0-1 flags) (font-flags shadow kerning middle left large)) (set! sv-224 print-game-text-scaled) (let ((a0-47 (lookup-text! *common-text* (-> s5-0 task-info (-> obj task-index) task-name s1-0) #f)) (a1-57 f30-0) (a2-15 s0-1) (a3-2 (the int (* 128.0 f30-0))) ) (sv-224 a0-47 a1-57 a2-15 a3-2) ) (when s3-0 (set! (-> s0-1 origin x) (the float (- (+ s2-0 32) (-> obj left-x-offset)))) (set! (-> s0-1 origin y) (the float (+ (/ s4-1 2) 175))) (let ((a0-49 s0-1)) (set! (-> a0-49 color) (font-color lighter-lighter-blue)) ) (let ((v1-104 s0-1)) (set! (-> v1-104 height) (the float 15)) ) (let ((v1-105 s0-1)) (set! (-> v1-105 scale) 0.5) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id task-completed) #f) f30-0 s0-1 (the int (* 128.0 f30-0)) ) ) ) ) ) ) ) ) 0 (none) ) ;; definition for method 25 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-money-screen progress ((obj progress) (arg0 int)) (hide-progress-icons) (let* ((v1-1 (/ (-> obj transition-offset) 16)) (s4-0 (if (= (-> obj level-transition) 1) (- (-> obj transition-offset)) (-> obj transition-offset) ) ) (f30-0 (-> obj transition-percentage-invert)) (s3-0 (- v1-1)) ) (when (-> obj stat-transition) (set! v1-1 (if (!= (-> obj display-state) (-> obj next-display-state)) (- (-> obj transition-offset)) (-> obj transition-offset) ) ) (set! s3-0 v1-1) (set! s4-0 0) (set! f30-0 1.0) ) (set! (-> obj particles 15 init-pos x) (the float (- (+ v1-1 150) (-> obj left-x-offset)))) (set! (-> obj particles 15 init-pos y) (the float (+ s4-0 214))) (set! (-> obj icons 4 icon-x) (- (+ v1-1 148) (-> obj left-x-offset))) (set! (-> obj icons 4 icon-y) (+ (-> obj big-orb-y-offset) s4-0)) (let ((a0-15 (-> obj icons 4 icon 0 root))) (set-yaw-angle-clear-roll-pitch! a0-15 (- (y-angle a0-15) (* 182.04445 (* 4.0 (-> *display* time-adjust-ratio)))) ) ) (let ((s4-1 (new 'stack 'font-context *font-default-matrix* (- (+ s3-0 200) (-> obj left-x-offset)) (+ (/ s4-0 2) 96) 8325000.0 (font-color default) (font-flags shadow kerning) ) ) ) (let ((v1-19 s4-1)) (set! (-> v1-19 width) (the float 328)) ) (let ((v1-20 s4-1)) (set! (-> v1-20 height) (the float 70)) ) (set! (-> s4-1 flags) (font-flags shadow kerning large)) (let ((s3-1 print-game-text-scaled)) (format (clear *temp-string*) "~D/~D" (-> *game-info* money-per-level arg0) (-> *game-counts* data arg0 money-count) ) (s3-1 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0))) ) (let ((v1-26 s4-1)) (set! (-> v1-26 width) (the float 428)) ) (set! (-> s4-1 origin x) (+ -220.0 (-> s4-1 origin x))) (set! (-> s4-1 origin y) (+ 40.0 (-> s4-1 origin y))) (set! (-> s4-1 flags) (font-flags shadow kerning middle large)) (print-game-text-scaled (lookup-text! *common-text* (game-text-id total-collected) #f) (* 0.7 f30-0) s4-1 (the int (* 128.0 f30-0)) ) (set! (-> s4-1 origin y) (+ 15.0 (-> s4-1 origin y))) (let ((s5-2 print-game-text-scaled)) (format (clear *temp-string*) "~D/~D" (the int (-> *game-info* money-total)) (-> obj total-nb-of-orbs)) (s5-2 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0))) ) ) ) 0 (none) ) ;; definition for method 26 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-buzzer-screen progress ((obj progress) (arg0 int)) (hide-progress-icons) (let* ((v1-2 (-> *level-task-data* arg0)) (a0-3 (/ (-> obj transition-offset) 16)) (s4-0 (if (= (-> obj level-transition) 1) (- (-> obj transition-offset)) (-> obj transition-offset) ) ) (f30-0 (-> obj transition-percentage-invert)) (s3-0 (- a0-3)) ) (when (-> obj stat-transition) (set! a0-3 (if (!= (-> obj display-state) (-> obj next-display-state)) (- (-> obj transition-offset)) (-> obj transition-offset) ) ) (set! s3-0 a0-3) (set! s4-0 0) (set! f30-0 1.0) ) (set! (-> obj particles 14 init-pos x) (the float (- (+ a0-3 150) (-> obj left-x-offset)))) (set! (-> obj particles 14 init-pos y) (the float (+ s4-0 214))) (let ((s2-0 0)) (let ((a1-8 (-> v1-2 buzzer-task-index))) (if (!= a1-8 -1) (set! s2-0 (buzzer-count *game-info* (-> v1-2 task-info a1-8 task-id))) ) ) (let ((s4-1 (new 'stack 'font-context *font-default-matrix* (- (+ s3-0 200) (-> obj left-x-offset)) (+ (/ s4-0 2) 96) 8325000.0 (font-color default) (font-flags shadow kerning) ) ) ) (let ((v1-9 s4-1)) (set! (-> v1-9 width) (the float 328)) ) (let ((v1-10 s4-1)) (set! (-> v1-10 height) (the float 70)) ) (set! (-> s4-1 flags) (font-flags shadow kerning large)) (let ((s3-1 print-game-text-scaled)) (format (clear *temp-string*) "~D/~D" s2-0 (-> *game-counts* data arg0 buzzer-count)) (s3-1 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0))) ) (let ((v1-14 s4-1)) (set! (-> v1-14 width) (the float 428)) ) (set! (-> s4-1 origin x) (+ -220.0 (-> s4-1 origin x))) (set! (-> s4-1 origin y) (+ 40.0 (-> s4-1 origin y))) (set! (-> s4-1 flags) (font-flags shadow kerning middle large)) (print-game-text-scaled (lookup-text! *common-text* (game-text-id total-collected) #f) (* 0.7 f30-0) s4-1 (the int (* 128.0 f30-0)) ) (set! (-> s4-1 origin y) (+ 15.0 (-> s4-1 origin y))) (let ((s5-2 print-game-text-scaled)) (format (clear *temp-string*) "~D/~D" (the int (-> *game-info* buzzer-total)) (-> obj total-nb-of-buzzers)) (s5-2 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0))) ) ) ) ) 0 (none) ) ;; definition for method 35 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-storage-error progress ((obj progress) (arg0 font-context)) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 0.55) ) (let ((v1-1 arg0)) (set! (-> v1-1 width) (the float 265)) ) (let ((v1-2 arg0)) (set! (-> v1-2 height) (the float 55)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (let ((s4-0 (game-text-id card-not-formatted-title))) (case (-> obj display-state) (((progress-screen memcard-no-space)) (set! s4-0 (game-text-id memcard-no-space)) ) (((progress-screen memcard-not-inserted)) (set! s4-0 (game-text-id memcard-not-inserted)) ) ) (let ((s3-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* s4-0 #f) 1) (s3-0 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) ) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 70.0) (let ((v1-12 arg0)) (set! (-> v1-12 width) (the float 350)) ) (let ((v1-13 arg0)) (set! (-> v1-13 height) (the float 40)) ) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (game-text-id memcard-space-requirement1) #f) (if (-> obj card-info) (-> obj card-info mem-required) 0 ) ) (s4-1 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) (set! (-> arg0 origin y) 115.0) (let ((v1-17 arg0)) (set! (-> v1-17 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id memcard-space-requirement2) #f) (-> obj transition-percentage-invert) arg0 128 ) (let ((v1-19 arg0)) (set! (-> v1-19 scale) 0.65) ) (set! (-> arg0 origin y) 160.0) (print-game-text-scaled (lookup-text! *common-text* (game-text-id continue?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 49 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-format progress ((obj progress) (arg0 font-context)) (set! (-> arg0 origin y) 35.0) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 0.55) ) (let ((v1-1 arg0)) (set! (-> v1-1 width) (the float 265)) ) (let ((v1-2 arg0)) (set! (-> v1-2 height) (the float 55)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (let ((s4-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (game-text-id card-not-formatted-title) #f) 1) (s4-0 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 105.0) (let ((v1-7 arg0)) (set! (-> v1-7 width) (the float 360)) ) (let ((v1-8 arg0)) (set! (-> v1-8 height) (the float 40)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id card-not-formatted-msg) #f) (-> obj transition-percentage-invert) arg0 128 ) (let ((v1-10 arg0)) (set! (-> v1-10 scale) 0.65) ) (set! (-> arg0 origin y) 138.0) (let ((v1-11 arg0)) (set! (-> v1-11 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id format?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 36 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-data-exists progress ((obj progress) (arg0 font-context)) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 0.65) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 55.0) (let ((v1-4 arg0)) (set! (-> v1-4 width) (the float 365)) ) (let ((v1-5 arg0)) (set! (-> v1-5 height) (the float 75)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id save-data-already-exists) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin y) 140.0) (let ((v1-7 arg0)) (set! (-> v1-7 width) (the float 360)) ) (let ((v1-8 arg0)) (set! (-> v1-8 height) (the float 40)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id overwrite?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 37 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-no-data progress ((obj progress) (arg0 font-context)) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 0.65) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 40.0) (let ((v1-4 arg0)) (set! (-> v1-4 width) (the float 365)) ) (let ((v1-5 arg0)) (set! (-> v1-5 height) (the float 75)) ) (let ((s4-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (game-text-id no-save-data) #f) 1) (s4-0 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) (set! (-> arg0 origin y) 130.0) (let ((v1-7 arg0)) (set! (-> v1-7 width) (the float 360)) ) (let ((v1-8 arg0)) (set! (-> v1-8 height) (the float 40)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id create-save-data?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 38 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-accessing progress ((obj progress) (arg0 font-context)) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 1.0) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 35.0) (let ((v1-4 arg0)) (set! (-> v1-4 width) (the float 365)) ) (let ((v1-5 arg0)) (set! (-> v1-5 height) (the float 75)) ) (when (or (< (mod (-> *display* real-frame-counter) 300) 150) (!= (-> obj transition-percentage-invert) 1.0)) (let ((a1-1 (game-text-id loading-data))) (case (-> obj display-state) (((progress-screen memcard-saving)) (set! a1-1 (game-text-id saving-data)) ) (((progress-screen memcard-formatting)) (set! a1-1 (game-text-id formatting)) ) (((progress-screen memcard-creating)) (set! a1-1 (game-text-id creating-save-data)) ) ) (print-game-text-scaled (lookup-text! *common-text* a1-1 #f) (-> obj transition-percentage-invert) arg0 128) ) ) (let ((v1-18 arg0)) (set! (-> v1-18 scale) 0.65) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (set! (-> arg0 origin x) (the float (- 15 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 100.0) (let ((v1-22 arg0)) (set! (-> v1-22 width) (the float 370)) ) (let ((v1-23 arg0)) (set! (-> v1-23 height) (the float 75)) ) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (game-text-id do-not-remove-mem-card) #f) 1) (s4-1 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) 0 (none) ) ;; definition for method 39 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-insert progress ((obj progress) (arg0 font-context)) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 0.65) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (set! (-> arg0 origin x) (the float (- 50 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 35.0) (let ((v1-4 arg0)) (set! (-> v1-4 width) (the float 310)) ) (let ((v1-5 arg0)) (set! (-> v1-5 height) (the float 110)) ) (let ((s4-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (game-text-id insert-memcard) #f) 1) (s4-0 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) (let ((v1-7 arg0)) (set! (-> v1-7 scale) 0.65) ) (set! (-> arg0 origin y) 130.0) (let ((v1-8 arg0)) (set! (-> v1-8 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id back?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 40 of type progress ;; INFO: Return type mismatch int vs none. ;; Used lq/sq (defmethod draw-memcard-file-select progress ((obj progress) (arg0 font-context)) (local-vars (sv-16 (function _varargs_ object)) (sv-32 (function _varargs_ object)) (sv-48 (function _varargs_ object)) (sv-64 (function _varargs_ object)) (sv-80 (function _varargs_ object)) (sv-96 (function _varargs_ object)) (sv-112 (function _varargs_ object)) (sv-128 (function _varargs_ object)) (sv-144 (function _varargs_ object)) ) (let ((s4-0 (* (+ (-> obj transition-offset) -256) 2))) (if (< s4-0 0) (set! s4-0 0) ) (if (< 500 s4-0) (set! s4-0 700) ) (set! (-> obj particles 19 init-pos x) (the float (- (- 202 (adjust-pos s4-0 150)) (-> obj left-x-offset)))) (set! (-> obj particles 20 init-pos x) (the float (- (+ (adjust-pos s4-0 100) 202) (-> obj left-x-offset)))) (set! (-> obj particles 21 init-pos x) (the float (- (- 202 (adjust-pos s4-0 50)) (-> obj left-x-offset)))) (set! (-> obj particles 22 init-pos x) (the float (- (+ s4-0 202) (-> obj left-x-offset)))) ) (cond ((= (-> *setting-control* current video-mode) 'pal) (set! (-> obj particles 21 init-pos y) 256.0) (set! (-> obj particles 22 init-pos y) 338.0) ) (else (set! (-> obj particles 21 init-pos y) 255.0) (set! (-> obj particles 22 init-pos y) 336.0) ) ) (let ((f0-13 (* 2.0 (+ -0.5 (-> obj transition-percentage-invert))))) 128 (if (< f0-13 0.0) (set! f0-13 0.0) ) (let ((s4-1 (the int (* 128.0 f0-13)))) (let ((v1-29 arg0)) (set! (-> v1-29 scale) 0.5) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (set! (-> arg0 origin x) (the float (- 102 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 5.0) (let ((v1-33 arg0)) (set! (-> v1-33 width) (the float 200)) ) (let ((v1-34 arg0)) (set! (-> v1-34 height) (the float 20)) ) (print-game-text (lookup-text! *common-text* (the-as game-text-id (if (= (-> obj display-state) (progress-screen load-game)) 321 320 ) ) #f ) arg0 #f s4-1 22 ) (set! (-> arg0 origin y) 26.0) (let ((v1-37 arg0)) (set! (-> v1-37 height) (the float 20)) ) (let ((s3-3 (-> obj card-info)) (s2-0 23) ) (dotimes (s1-0 4) (set! (-> arg0 origin x) (the float (- 41 (-> obj left-x-offset)))) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (let ((a0-17 arg0)) (set! (-> a0-17 color) (font-color default)) ) (let ((v1-42 arg0)) (set! (-> v1-42 width) (the float 320)) ) (cond ((and s3-3 (= (-> s3-3 formatted) 1) (= (-> s3-3 inited) 1) (= (-> s3-3 file s1-0 present) 1)) (set! (-> obj particles s2-0 init-pos x) (the float (- 66 (-> obj left-x-offset)))) (let ((v1-57 arg0)) (set! (-> v1-57 scale) 0.6) ) (if (and (< (-> s3-3 file s1-0 level-index) (length *level-task-data-remap*)) (> (-> s3-3 file s1-0 level-index) 0) ) (print-game-text (lookup-text! *common-text* (-> *level-task-data* (-> *level-task-data-remap* (+ (-> s3-3 file s1-0 level-index) -1)) level-name-id) #f ) arg0 #f s4-1 22 ) (print-game-text "OLD SAVE GAME" arg0 #f s4-1 22) ) (let ((a0-28 arg0)) (set! (-> a0-28 color) (font-color blue-white)) ) (cond ((or (>= (seconds 2) (- (-> *display* real-frame-counter) (-> obj last-option-index-change))) (or (< (mod (- (-> *display* real-frame-counter) (-> obj last-option-index-change)) 1200) 600) (!= (-> obj option-index) s1-0) (-> obj in-transition) ) ) (let ((v1-87 arg0)) (set! (-> v1-87 scale) 0.5) ) (set! (-> arg0 origin y) (+ 16.0 (-> arg0 origin y))) (set! (-> arg0 flags) (font-flags shadow kerning middle large)) (set! (-> arg0 origin x) (the float (- -73 (-> obj left-x-offset)))) (let ((v1-91 arg0)) (set! (-> v1-91 width) (the float 350)) ) (let ((s0-2 print-game-text)) (set! sv-16 format) (let ((a0-40 (clear *temp-string*)) (a1-13 "~D") (a2-5 (the int (-> s3-3 file s1-0 fuel-cell-count))) ) (sv-16 a0-40 a1-13 a2-5) ) (s0-2 *temp-string* arg0 #f s4-1 22) ) (set! (-> arg0 origin x) (the float (- 1 (-> obj left-x-offset)))) (let ((s0-3 print-game-text)) (set! sv-32 format) (let ((a0-44 (clear *temp-string*)) (a1-15 "~D") (a2-7 (the int (-> s3-3 file s1-0 money-count))) ) (sv-32 a0-44 a1-15 a2-7) ) (s0-3 *temp-string* arg0 #f s4-1 22) ) (set! (-> arg0 origin x) (the float (- 79 (-> obj left-x-offset)))) (let ((s0-4 print-game-text)) (set! sv-48 format) (let ((a0-48 (clear *temp-string*)) (a1-17 "~D") (a2-9 (the int (-> s3-3 file s1-0 buzzer-count))) ) (sv-48 a0-48 a1-17 a2-9) ) (s0-4 *temp-string* arg0 #f s4-1 22) ) (set! (-> arg0 origin y) (+ 1.0 (-> arg0 origin y))) (let ((v1-108 arg0)) (set! (-> v1-108 scale) 1.0) ) (set! (-> arg0 flags) (font-flags shadow kerning right large)) (set! (-> arg0 origin x) (the float (- 352 (-> obj left-x-offset)))) (let ((s0-5 print-game-text)) (set! sv-64 format) (let ((a0-52 (clear *temp-string*)) (a1-19 "~D%") (a2-11 (the int (-> s3-3 file s1-0 completion-percentage))) ) (sv-64 a0-52 a1-19 a2-11) ) (s0-5 *temp-string* arg0 #f s4-1 22) ) (let ((v1-116 arg0)) (set! (-> v1-116 scale) 0.5) ) (set! (-> arg0 origin y) (+ 9.0 (-> arg0 origin y))) (set! (-> arg0 flags) (font-flags shadow kerning large)) (set! (-> arg0 origin x) (the float (- 85 (-> obj left-x-offset)))) (let ((s0-6 print-game-text)) (set! sv-80 format) (let ((a0-56 (clear *temp-string*)) (a1-21 "/~D") (a2-17 (if (< 100 (the int (-> s3-3 file s1-0 fuel-cell-count))) (-> obj total-nb-of-power-cells) 100 ) ) ) (sv-80 a0-56 a1-21 a2-17) ) (s0-6 *temp-string* arg0 #f s4-1 22) ) (set! (-> arg0 origin x) (the float (- 150 (-> obj left-x-offset)))) (let ((s0-7 print-game-text)) (set! sv-96 format) (let ((a0-60 (clear *temp-string*)) (a1-23 "/~D") (a2-19 (-> obj total-nb-of-orbs)) ) (sv-96 a0-60 a1-23 a2-19) ) (s0-7 *temp-string* arg0 #f s4-1 22) ) (set! (-> arg0 origin x) (the float (- 238 (-> obj left-x-offset)))) (let ((s0-8 print-game-text)) (set! sv-112 format) (let ((a0-64 (clear *temp-string*)) (a1-25 "/~D") (a2-21 (-> obj total-nb-of-buzzers)) ) (sv-112 a0-64 a1-25 a2-21) ) (s0-8 *temp-string* arg0 #f s4-1 22) ) (set! (-> arg0 origin y) (+ 15.0 (-> arg0 origin y))) ) (else (set! (-> arg0 origin y) (+ 18.0 (-> arg0 origin y))) (set! (-> arg0 origin x) (the float (- 28 (-> obj left-x-offset)))) (let ((v1-131 arg0)) (set! (-> v1-131 scale) 0.8) ) (set! (-> arg0 flags) (font-flags shadow kerning middle large)) (let ((v1-133 arg0)) (set! (-> v1-133 width) (the float 350)) ) (cond ((= (scf-get-territory) 1) (let ((s0-10 print-game-text)) (set! sv-128 format) (let ((a0-69 (clear *temp-string*)) (a1-27 "~X/~X/20~2X ~2X:~2X") (a2-23 (-> s3-3 file s1-0 day)) (a3-10 (-> s3-3 file s1-0 month)) (t0-10 (-> s3-3 file s1-0 year)) (t1-0 (-> s3-3 file s1-0 hour)) (t2-0 (-> s3-3 file s1-0 minute)) ) (sv-128 a0-69 a1-27 a2-23 a3-10 t0-10 t1-0 t2-0) ) (s0-10 *temp-string* arg0 #f s4-1 22) ) ) (else (let ((s0-11 print-game-text)) (set! sv-144 format) (let ((a0-72 (clear *temp-string*)) (a1-29 "~X/~X/20~2X ~2X:~2X") (a2-25 (-> s3-3 file s1-0 month)) (a3-12 (-> s3-3 file s1-0 day)) (t0-12 (-> s3-3 file s1-0 year)) (t1-1 (-> s3-3 file s1-0 hour)) (t2-1 (-> s3-3 file s1-0 minute)) ) (sv-144 a0-72 a1-29 a2-25 a3-12 t0-12 t1-1 t2-1) ) (s0-11 *temp-string* arg0 #f s4-1 22) ) ) ) (set! (-> obj particles s2-0 init-pos x) -320.0) (set! (-> arg0 origin y) (+ 23.0 (-> arg0 origin y))) ) ) ) (else (set! (-> obj particles s2-0 init-pos x) -320.0) (set! (-> arg0 origin y) (+ 12.0 (-> arg0 origin y))) (let ((v1-173 arg0)) (set! (-> v1-173 scale) 0.7) ) (print-game-text (lookup-text! *common-text* (game-text-id empty) #f) arg0 #f s4-1 22) (set! (-> arg0 origin y) (+ 29.0 (-> arg0 origin y))) ) ) (+! s2-0 1) ) ) ) ) 0 (none) ) ;; definition for method 41 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-auto-save-error progress ((obj progress) (arg0 font-context)) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 0.6) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (set! (-> arg0 origin x) (the float (- 70 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 5.0) (let ((v1-4 arg0)) (set! (-> v1-4 width) (the float 265)) ) (let ((v1-5 arg0)) (set! (-> v1-5 height) (the float 35)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id error-saving) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 34.0) (let ((v1-9 arg0)) (set! (-> v1-9 width) (the float 360)) ) (let ((v1-10 arg0)) (set! (-> v1-10 height) (the float 50)) ) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (game-text-id check-memcard) #f) 1) (s4-1 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) (set! (-> arg0 origin y) 89.0) (let ((v1-12 arg0)) (set! (-> v1-12 width) (the float 360)) ) (let ((v1-13 arg0)) (set! (-> v1-13 height) (the float 20)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id autosave-disabled-title) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin y) 118.0) (let ((v1-15 arg0)) (set! (-> v1-15 width) (the float 360)) ) (let ((v1-16 arg0)) (set! (-> v1-16 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id autosave-disabled-msg) #f) (-> obj transition-percentage-invert) arg0 128 ) (let ((v1-18 arg0)) (set! (-> v1-18 scale) 0.65) ) (set! (-> arg0 origin y) 160.0) (let ((v1-19 arg0)) (set! (-> v1-19 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id continue?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 42 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-removed progress ((obj progress) (arg0 font-context)) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 0.6) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (set! (-> arg0 origin x) (the float (- 70 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 10.0) (let ((v1-4 arg0)) (set! (-> v1-4 width) (the float 265)) ) (let ((v1-5 arg0)) (set! (-> v1-5 height) (the float 55)) ) (let ((s4-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (game-text-id memcard-removed) #f) 1) (s4-0 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 78.0) (let ((v1-9 arg0)) (set! (-> v1-9 width) (the float 360)) ) (let ((v1-10 arg0)) (set! (-> v1-10 height) (the float 20)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id autosave-disabled-title) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin y) 112.0) (let ((v1-12 arg0)) (set! (-> v1-12 width) (the float 360)) ) (let ((v1-13 arg0)) (set! (-> v1-13 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id autosave-disabled-msg) #f) (-> obj transition-percentage-invert) arg0 128 ) (let ((v1-15 arg0)) (set! (-> v1-15 scale) 0.65) ) (set! (-> arg0 origin y) 160.0) (let ((v1-16 arg0)) (set! (-> v1-16 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id continue?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 43 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-memcard-error progress ((obj progress) (arg0 font-context)) (set! (-> arg0 origin y) 15.0) (let ((v1-0 arg0)) (set! (-> v1-0 scale) 0.7) ) (let ((v1-1 arg0)) (set! (-> v1-1 width) (the float 265)) ) (let ((v1-2 arg0)) (set! (-> v1-2 height) (the float 55)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (let ((s4-0 (game-text-id error-loading))) (case (-> obj display-state) (((progress-screen memcard-error-saving)) (set! s4-0 (game-text-id error-saving)) ) (((progress-screen memcard-error-formatting)) (set! s4-0 (game-text-id error-formatting)) ) (((progress-screen memcard-error-creating)) (set! s4-0 (game-text-id error-creating-data)) ) ) (let ((s3-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* s4-0 #f) 1) (s3-0 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) ) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 80.0) (let ((v1-13 arg0)) (set! (-> v1-13 width) (the float 360)) ) (let ((v1-14 arg0)) (set! (-> v1-14 height) (the float 70)) ) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (game-text-id check-memcard-and-retry) #f) 1) (s4-1 *temp-string* (-> obj transition-percentage-invert) arg0 128) ) (let ((v1-16 arg0)) (set! (-> v1-16 scale) 0.65) ) (set! (-> arg0 origin y) 155.0) (let ((v1-17 arg0)) (set! (-> v1-17 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id continue?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 50 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-auto-save progress ((obj progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 35 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 18.0) (let ((v1-2 arg0)) (set! (-> v1-2 scale) 0.6) ) (let ((v1-3 arg0)) (set! (-> v1-3 width) (the float 330)) ) (let ((v1-4 arg0)) (set! (-> v1-4 height) (the float 60)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (print-game-text-scaled (lookup-text! *common-text* (game-text-id autosave-warn-title) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin x) (the float (- 15 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 110.0) (let ((v1-9 arg0)) (set! (-> v1-9 width) (the float 370)) ) (let ((v1-10 arg0)) (set! (-> v1-10 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id autosave-warn-msg) #f) (-> obj transition-percentage-invert) arg0 128 ) (let ((v1-12 arg0)) (set! (-> v1-12 scale) 0.65) ) (set! (-> arg0 origin y) 175.0) (let ((v1-13 arg0)) (set! (-> v1-13 height) (the float 20)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id continue?) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> *progress-process* 0 particles 31 init-pos y) (the float (if (= (get-aspect-ratio) 'aspect16x9) 170 180 ) ) ) (set! (-> *progress-process* 0 particles 31 init-pos x) (the float (- (if (or (< (mod (-> *display* real-frame-counter) 300) 270) (!= (-> obj transition-percentage-invert) 1.0)) 205 -320 ) (-> obj left-x-offset) ) ) ) 0 (none) ) ;; definition for method 54 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-pal-change-to-60hz progress ((obj progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 20.0) (let ((v1-2 arg0)) (set! (-> v1-2 scale) 0.6) ) (let ((v1-3 arg0)) (set! (-> v1-3 width) (the float 300)) ) (let ((v1-4 arg0)) (set! (-> v1-4 height) (the float 40)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (print-game-text-scaled (lookup-text! *common-text* (game-text-id screen-change-to-60hz) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin x) (the float (- 15 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 60.0) (let ((v1-9 arg0)) (set! (-> v1-9 width) (the float 370)) ) (let ((v1-10 arg0)) (set! (-> v1-10 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id screen-60hz-warn-support) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin y) 120.0) (let ((v1-12 arg0)) (set! (-> v1-12 height) (the float 50)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id screen-60hz-warn-timer) #f) (-> obj transition-percentage-invert) arg0 128 ) (let ((v1-14 arg0)) (set! (-> v1-14 scale) 0.65) ) (set! (-> arg0 origin y) 175.0) (let ((v1-15 arg0)) (set! (-> v1-15 height) (the float 20)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id continue?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 56 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-no-disc progress ((obj progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 50.0) (let ((v1-2 arg0)) (set! (-> v1-2 scale) 0.6) ) (let ((v1-3 arg0)) (set! (-> v1-3 width) (the float 300)) ) (let ((v1-4 arg0)) (set! (-> v1-4 height) (the float 40)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (print-game-text-scaled (lookup-text! *common-text* (game-text-id no-disc-title) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 90.0) (let ((v1-9 arg0)) (set! (-> v1-9 width) (the float 360)) ) (let ((v1-10 arg0)) (set! (-> v1-10 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id no-disc-msg) #f) (-> obj transition-percentage-invert) arg0 128 ) (when (is-cd-in?) (let ((v1-13 arg0)) (set! (-> v1-13 scale) 0.65) ) (set! (-> arg0 origin y) 155.0) (let ((v1-14 arg0)) (set! (-> v1-14 height) (the float 20)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id continue?) #f) (-> obj transition-percentage-invert) arg0 128 ) ) 0 (none) ) ;; definition for method 57 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-bad-disc progress ((obj progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 50.0) (let ((v1-2 arg0)) (set! (-> v1-2 scale) 0.6) ) (let ((v1-3 arg0)) (set! (-> v1-3 width) (the float 300)) ) (let ((v1-4 arg0)) (set! (-> v1-4 height) (the float 40)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (print-game-text-scaled (lookup-text! *common-text* (game-text-id bad-disc-title) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin x) (the float (- 20 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 90.0) (let ((v1-9 arg0)) (set! (-> v1-9 width) (the float 360)) ) (let ((v1-10 arg0)) (set! (-> v1-10 height) (the float 60)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id bad-disc-msg) #f) (-> obj transition-percentage-invert) arg0 128 ) (let ((v1-12 arg0)) (set! (-> v1-12 scale) 0.65) ) (set! (-> arg0 origin y) 155.0) (let ((v1-13 arg0)) (set! (-> v1-13 height) (the float 20)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id continue?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 58 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-quit progress ((obj progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 70.0) (let ((v1-2 arg0)) (set! (-> v1-2 scale) 0.6) ) (let ((v1-3 arg0)) (set! (-> v1-3 width) (the float 300)) ) (let ((v1-4 arg0)) (set! (-> v1-4 height) (the float 40)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (print-game-text-scaled (lookup-text! *common-text* (game-text-id quit?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 55 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-pal-now-60hz progress ((obj progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> obj left-x-offset)))) (set! (-> arg0 origin y) 45.0) (let ((v1-2 arg0)) (set! (-> v1-2 scale) 0.6) ) (let ((v1-3 arg0)) (set! (-> v1-3 width) (the float 300)) ) (let ((v1-4 arg0)) (set! (-> v1-4 height) (the float 50)) ) (set! (-> arg0 flags) (font-flags shadow kerning middle left large)) (print-game-text-scaled (lookup-text! *common-text* (game-text-id screen-now-60hz) #f) (-> obj transition-percentage-invert) arg0 128 ) (set! (-> arg0 origin y) 95.0) (let ((v1-7 arg0)) (set! (-> v1-7 height) (the float 50)) ) (print-game-text-scaled (lookup-text! *common-text* (game-text-id screen-60hz-keep?) #f) (-> obj transition-percentage-invert) arg0 128 ) 0 (none) ) ;; definition for method 27 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-notice-screen progress ((obj progress)) (hide-progress-icons) (when *common-text* (let ((a1-1 (new 'stack 'font-context *font-default-matrix* (- 70 (-> obj left-x-offset)) 10 0.0 (font-color default) (font-flags shadow kerning) ) ) ) (case (-> obj display-state) (((progress-screen memcard-format)) (draw-memcard-format obj a1-1) ) (((progress-screen memcard-no-space) (progress-screen memcard-not-inserted) (progress-screen memcard-not-formatted) ) (draw-memcard-storage-error obj a1-1) ) (((progress-screen memcard-data-exists)) (draw-memcard-data-exists obj a1-1) ) (((progress-screen memcard-no-data)) (draw-memcard-no-data obj a1-1) ) (((progress-screen memcard-loading) (progress-screen memcard-saving) (progress-screen memcard-formatting) (progress-screen memcard-creating) ) (draw-memcard-accessing obj a1-1) ) (((progress-screen memcard-insert)) (draw-memcard-insert obj a1-1) ) (((progress-screen load-game) (progress-screen save-game) (progress-screen save-game-title)) (draw-memcard-file-select obj a1-1) ) (((progress-screen memcard-auto-save-error)) (draw-memcard-auto-save-error obj a1-1) ) (((progress-screen memcard-removed)) (draw-memcard-removed obj a1-1) ) (((progress-screen memcard-error-loading) (progress-screen memcard-error-saving) (progress-screen memcard-error-formatting) (progress-screen memcard-error-creating) ) (draw-memcard-error obj a1-1) ) (((progress-screen auto-save)) (draw-auto-save obj a1-1) ) (((progress-screen pal-change-to-60hz)) (draw-pal-change-to-60hz obj a1-1) ) (((progress-screen pal-now-60hz)) (draw-pal-now-60hz obj a1-1) ) (((progress-screen no-disc)) (draw-no-disc obj a1-1) ) (((progress-screen bad-disc)) (draw-bad-disc obj a1-1) ) (((progress-screen quit)) (draw-quit obj a1-1) ) ) ) ) 0 (none) ) ;; definition for function draw-percent-bar ;; INFO: Return type mismatch int vs none. (defun draw-percent-bar ((arg0 int) (arg1 int) (arg2 float) (arg3 int)) (let* ((s2-0 (-> *display* frames (-> *display* on-screen) frame global-buf)) (gp-0 (-> s2-0 base)) ) (draw-sprite2d-xy s2-0 arg0 arg1 255 14 (new 'static 'rgba :a #x60)) (draw-sprite2d-xy s2-0 arg0 (+ arg1 2) (the int (* 255.0 arg2)) 10 (the-as rgba arg3)) (let ((a3-3 (-> s2-0 base))) (let ((v1-3 (the-as dma-packet (-> s2-0 base)))) (set! (-> v1-3 dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> v1-3 vif0) (new 'static 'vif-tag)) (set! (-> v1-3 vif1) (new 'static 'vif-tag)) (set! (-> s2-0 base) (&+ (the-as pointer v1-3) 16)) ) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id sprite) gp-0 (the-as (pointer dma-tag) a3-3) ) ) ) 0 (none) ) ;; definition for function print-language-name (defun print-language-name ((arg0 int) (arg1 font-context) (arg2 int) (arg3 symbol)) (let ((s5-0 (if arg3 arg2 (- arg2) ) ) ) (+! (-> arg1 origin x) (the float s5-0)) (let ((f30-0 (- 1.0 (* 0.0033333334 (the float arg2))))) (print-game-text-scaled (lookup-text! *common-text* (-> *language-name-remap* arg0) #f) f30-0 arg1 (the int (* 128.0 f30-0)) ) ) (set! (-> arg1 origin x) (- (-> arg1 origin x) (the float s5-0))) ) (set! (-> arg1 color) (font-color default)) arg1 ) ;; definition for method 28 of type progress ;; INFO: Return type mismatch int vs none. ;; Used lq/sq (defmethod draw-options progress ((obj progress) (arg0 int) (arg1 int) (arg2 float)) (local-vars (sv-112 font-context) (sv-128 int) (sv-144 int) (sv-160 (function _varargs_ object)) (sv-176 string) (sv-192 string) (sv-208 string) (sv-224 (function _varargs_ object)) (sv-240 string) (sv-256 string) (sv-272 string) (sv-288 (function string font-context symbol int int float)) (sv-304 (function _varargs_ object)) (sv-320 (function _varargs_ object)) (sv-336 string) (sv-352 string) (sv-368 string) (sv-384 (function _varargs_ object)) (sv-400 string) (sv-416 string) (sv-432 string) (sv-448 uint) (sv-464 int) (sv-480 int) (sv-496 int) (sv-512 int) (sv-528 (function _varargs_ object)) (sv-544 string) (sv-560 string) (sv-576 string) (sv-592 (function _varargs_ object)) (sv-608 string) (sv-624 string) (sv-640 string) (sv-656 (function _varargs_ object)) (sv-672 string) (sv-688 string) (sv-704 string) (sv-720 (function _varargs_ object)) (sv-736 string) (sv-752 string) (sv-768 string) (sv-784 (function _varargs_ object)) (sv-800 string) (sv-816 string) (sv-832 string) (sv-848 (function _varargs_ object)) (sv-864 string) (sv-880 string) (sv-896 string) (sv-912 string) ) (let ((s3-0 (-> *options-remap* (-> obj display-state)))) (when s3-0 (let ((s2-1 (- arg0 (/ (* arg1 (length s3-0)) 2))) (s1-0 0) ) 27 0 (set! sv-112 (new 'stack 'font-context *font-default-matrix* 0 0 0.0 (font-color default) (font-flags shadow kerning)) ) (let ((v1-11 sv-112)) (set! (-> v1-11 width) (the float 350)) ) (let ((v1-12 sv-112)) (set! (-> v1-12 height) (the float 25)) ) (set! (-> sv-112 flags) (font-flags shadow kerning middle left large)) (dotimes (s0-0 (length s3-0)) (set! sv-912 (the-as string #f)) (set! sv-128 27) (set! sv-144 s2-1) (let ((v1-18 (-> s3-0 s0-0 option-type))) (cond ((= v1-18 (game-option-type yes-no)) (cond ((-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) (set! sv-160 format) (set! sv-176 (clear *temp-string*)) (set! sv-192 "~30L~S~0L ~S") (set! sv-208 (lookup-text! *common-text* (game-text-id yes) #f)) (let ((a3-2 (lookup-text! *common-text* (game-text-id no) #f))) (sv-160 sv-176 sv-192 sv-208 a3-2) ) (set! sv-912 *temp-string*) sv-912 ) (else (set! sv-224 format) (set! sv-240 (clear *temp-string*)) (set! sv-256 "~0L~S ~30L~S~1L") (set! sv-272 (lookup-text! *common-text* (game-text-id yes) #f)) (let ((a3-3 (lookup-text! *common-text* (game-text-id no) #f))) (sv-224 sv-240 sv-256 sv-272 a3-3) ) (set! sv-912 *temp-string*) sv-912 ) ) ) ((or (= v1-18 (game-option-type menu)) (= v1-18 (game-option-type button))) (cond ((nonzero? (-> s3-0 s0-0 name)) (set! sv-912 (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)) sv-912 ) (else (set! sv-912 (the-as string #f)) (the-as symbol sv-912) ) ) ) ((and (-> obj selected-option) (= (-> obj option-index) s0-0)) (let ((a0-19 sv-112)) (set! (-> a0-19 color) (font-color default)) ) (set! (-> sv-112 origin x) (the float (- sv-128 (-> obj left-x-offset)))) (case (-> s3-0 s0-0 option-type) (((game-option-type center-screen)) (set! (-> sv-112 origin y) (the float (+ s2-1 -20))) ) (else (set! (-> sv-112 origin y) (the float (+ s2-1 -8))) ) ) (let ((v1-64 sv-112)) (set! (-> v1-64 scale) 0.6) ) (set! sv-288 print-game-text) (let ((a0-23 (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)) (a1-11 sv-112) (a2-10 #f) (a3-4 128) (t0-1 22) ) (sv-288 a0-23 a1-11 a2-10 a3-4 t0-1) ) (case (-> s3-0 s0-0 option-type) (((game-option-type center-screen)) (set! sv-144 (+ s2-1 3)) sv-144 ) (else (set! sv-144 (+ s2-1 7)) sv-144 ) ) (case (-> s3-0 s0-0 option-type) (((game-option-type slider)) (let* ((v1-82 (the-as uint #x8000ffff)) (f0-12 (* 0.01 (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))) (a0-34 (logior (logand v1-82 -256) (shr (shl (the int (+ 64.0 (* 191.0 f0-12))) 56) 56))) (a3-5 (logior (logand a0-34 -65281) (shr (shl (shr (shl a0-34 56) 56) 56) 48))) ) (draw-percent-bar (- 75 (-> obj left-x-offset)) (+ s2-1 8) f0-12 (the-as int a3-5)) ) (set! sv-304 format) (let ((a0-42 (clear *temp-string*)) (a1-13 "~D") (a2-12 (the int (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))) ) (sv-304 a0-42 a1-13 a2-12) ) (set! sv-912 *temp-string*) (set! sv-128 (+ (the int (* 2.5 (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))) -100)) sv-128 ) (((game-option-type on-off)) (cond ((-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) (set! sv-320 format) (set! sv-336 (clear *temp-string*)) (set! sv-352 "~30L~S~0L ~S") (set! sv-368 (lookup-text! *common-text* (game-text-id on) #f)) (let ((a3-6 (lookup-text! *common-text* (game-text-id off) #f))) (sv-320 sv-336 sv-352 sv-368 a3-6) ) (set! sv-912 *temp-string*) sv-912 ) (else (set! sv-384 format) (set! sv-400 (clear *temp-string*)) (set! sv-416 "~0L~S ~30L~S~1L") (set! sv-432 (lookup-text! *common-text* (game-text-id on) #f)) (let ((a3-7 (lookup-text! *common-text* (game-text-id off) #f))) (sv-384 sv-400 sv-416 sv-432 a3-7) ) (set! sv-912 *temp-string*) sv-912 ) ) ) (((game-option-type language)) (set! sv-512 (the-as int (-> obj language-selection))) (set! sv-448 (-> (the-as (pointer uint64) (-> s3-0 s0-0 value-to-modify)))) (if (and (zero? (scf-get-territory)) (not (and (= *progress-cheat* 'language) (cpad-hold? 0 l2) (cpad-hold? 0 r2))) ) (set! sv-464 5) (set! sv-464 6) ) (if (-> obj language-transition) (seekl! (-> obj language-x-offset) 200 (the int (* 10.0 (-> *display* time-adjust-ratio)))) ) (when (>= (-> obj language-x-offset) 100) (set! (-> obj language-selection) (the-as language-enum sv-448)) (set! sv-512 (the-as int sv-448)) (set! (-> obj language-transition) #f) (set! (-> obj language-x-offset) 0) 0 ) (set! (-> sv-112 origin y) (the float (+ s2-1 3))) (let ((a0-62 sv-112)) (set! (-> a0-62 color) (font-color lighter-lighter-blue)) ) 0 (set! sv-480 (mod (+ sv-512 1) sv-464)) (let ((a0-66 (mod (+ sv-464 -1 sv-512) sv-464)) (v1-153 (mod (+ sv-512 2) sv-464)) ) (set! sv-496 (mod (+ sv-464 -2 sv-512) sv-464)) (cond ((-> obj language-direction) (let ((a2-22 (- 200 (+ (-> obj language-x-offset) 100)))) (print-language-name a0-66 sv-112 a2-22 #f) ) (let ((a2-23 (+ (-> obj language-x-offset) 100))) (cond ((< a2-23 150) (let ((t9-27 print-language-name) (a1-30 sv-112) (a3-9 #t) ) (t9-27 sv-480 a1-30 a2-23 a3-9) ) ) (else (let ((a2-24 (- 200 (-> obj language-x-offset))) (t9-28 print-language-name) (a1-31 sv-112) (a3-10 #f) ) (t9-28 sv-496 a1-31 a2-24 a3-10) ) ) ) ) ) (else (let ((a2-25 (+ (-> obj language-x-offset) 100))) (cond ((< a2-25 150) (print-language-name a0-66 sv-112 a2-25 #f) ) (else (let ((a2-26 (- 200 (-> obj language-x-offset)))) (print-language-name v1-153 sv-112 a2-26 #t) ) ) ) ) (let ((a2-27 (- 200 (+ (-> obj language-x-offset) 100)))) (print-language-name sv-480 sv-112 a2-27 #t) ) ) ) ) (when (not (-> obj language-transition)) (let ((a0-75 sv-112)) (set! (-> a0-75 color) (font-color yellow-green-2)) ) ) (let ((t9-32 print-language-name) (a1-37 sv-112) (a2-28 (-> obj language-x-offset)) (a3-14 (-> obj language-direction)) ) (t9-32 sv-512 a1-37 a2-28 a3-14) ) ) (((game-option-type center-screen)) (set! sv-912 (lookup-text! *common-text* (game-text-id move-dpad) #f)) sv-912 ) (((game-option-type aspect-ratio)) (cond ((= (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) 'aspect4x3) (set! sv-528 format) (set! sv-544 (clear *temp-string*)) (set! sv-560 "~30L~S~0L ~S") (set! sv-576 (lookup-text! *common-text* (game-text-id 4x3) #f)) (let ((a3-15 (lookup-text! *common-text* (game-text-id 16x9) #f))) (sv-528 sv-544 sv-560 sv-576 a3-15) ) (set! sv-912 *temp-string*) sv-912 ) (else (set! sv-592 format) (set! sv-608 (clear *temp-string*)) (set! sv-624 "~0L~S ~30L~S~1L") (set! sv-640 (lookup-text! *common-text* (game-text-id 4x3) #f)) (let ((a3-16 (lookup-text! *common-text* (game-text-id 16x9) #f))) (sv-592 sv-608 sv-624 sv-640 a3-16) ) (set! sv-912 *temp-string*) sv-912 ) ) ) (((game-option-type video-mode)) (cond ((= (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) 'ntsc) (set! sv-656 format) (set! sv-672 (clear *temp-string*)) (set! sv-688 "~0L~S ~30L~S~1L") (set! sv-704 (lookup-text! *common-text* (game-text-id 50hz) #f)) (let ((a3-17 (lookup-text! *common-text* (game-text-id 60hz) #f))) (sv-656 sv-672 sv-688 sv-704 a3-17) ) (set! sv-912 *temp-string*) sv-912 ) (else (set! sv-720 format) (set! sv-736 (clear *temp-string*)) (set! sv-752 "~30L~S~0L ~S") (set! sv-768 (lookup-text! *common-text* (game-text-id 50hz) #f)) (let ((a3-18 (lookup-text! *common-text* (game-text-id 60hz) #f))) (sv-720 sv-736 sv-752 sv-768 a3-18) ) (set! sv-912 *temp-string*) sv-912 ) ) ) ) ) (else (case (-> s3-0 s0-0 option-type) (((game-option-type slider) (game-option-type center-screen) (game-option-type aspect-ratio) (game-option-type video-mode) ) (set! sv-912 (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)) sv-912 ) (((game-option-type on-off)) (set! sv-784 format) (set! sv-800 (clear *temp-string*)) (set! sv-816 "~S: ~S") (set! sv-832 (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)) (let ((a3-19 (if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) (lookup-text! *common-text* (game-text-id on) #f) (lookup-text! *common-text* (game-text-id off) #f) ) ) ) (sv-784 sv-800 sv-816 sv-832 a3-19) ) (set! sv-912 *temp-string*) sv-912 ) (((game-option-type language)) (set! sv-848 format) (set! sv-864 (clear *temp-string*)) (set! sv-880 "~S: ~S") (set! sv-896 (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)) (let ((a3-20 (lookup-text! *common-text* (-> *language-name-remap* (-> (the-as (pointer uint64) (-> s3-0 s0-0 value-to-modify)))) #f ) ) ) (sv-848 sv-864 sv-880 sv-896 a3-20) ) (set! sv-912 *temp-string*) sv-912 ) ) ) ) ) (when sv-912 (let ((f0-23 (-> obj transition-percentage-invert))) (let ((v1-235 sv-112)) (set! (-> v1-235 color) (the-as font-color (if (and (= s0-0 (-> obj option-index)) (not (-> obj in-transition))) 30 0 ) ) ) ) (set! (-> sv-112 origin x) (the float (- sv-128 (-> obj left-x-offset)))) (set! (-> sv-112 origin y) (the float (the int (* (the float sv-144) (if (-> s3-0 s0-0 scale) f0-23 1.0 ) ) ) ) ) (let ((v1-246 sv-112)) (set! (-> v1-246 scale) (* arg2 f0-23)) ) (let ((t9-60 print-game-text) (a1-64 sv-112) (a2-50 #f) (a3-21 (the int (* 128.0 f0-23))) (t0-2 22) ) (t9-60 sv-912 a1-64 a2-50 a3-21 t0-2) ) ) ) (+! s2-1 arg1) (+! s1-0 1) ) ) ) ) 0 (none) ) ;; definition for method 17 of type progress ;; INFO: Return type mismatch int vs none. (defmethod draw-progress progress ((obj progress)) (let ((f30-0 (+ -409.0 (-> obj particles 2 init-pos x) (* 0.8 (the float (-> obj left-x-offset))))) (s5-0 (if (or (-> obj stat-transition) (nonzero? (-> obj level-transition))) 0 (-> obj transition-offset) ) ) ) (let ((f28-0 (if (or (-> obj stat-transition) (nonzero? (-> obj level-transition))) 1.0 (-> obj transition-percentage-invert) ) ) ) (let* ((s3-0 (-> *display* frames (-> *display* on-screen) frame global-buf)) (s4-0 (-> s3-0 base)) ) (let ((s2-0 draw-string-xy)) (format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* game money)))) (s2-0 *temp-string* s3-0 (the int (+ 428.0 (the float s5-0) f30-0)) (- 12 (the int (* 0.16666667 f30-0))) (font-color default) (font-flags shadow kerning large) ) ) (let ((s2-1 draw-string-xy)) (format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* game fuel)))) (s2-1 *temp-string* s3-0 (the int (+ 456.0 (the float (adjust-pos s5-0 50)) f30-0)) (- 48 (the int (* 0.125 f30-0))) (font-color default) (font-flags shadow kerning large) ) ) (let ((s2-2 draw-string-xy)) (format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* fact-info-target buzzer)))) (s2-2 *temp-string* s3-0 (the int (+ 469.0 (the float (adjust-pos s5-0 100)) f30-0)) 89 (font-color default) (font-flags shadow kerning large) ) ) (let ((a3-4 (-> s3-0 base))) (let ((v1-20 (the-as object (-> s3-0 base)))) (set! (-> (the-as dma-packet v1-20) dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> (the-as dma-packet v1-20) vif0) (new 'static 'vif-tag)) (set! (-> (the-as dma-packet v1-20) vif1) (new 'static 'vif-tag)) (set! (-> s3-0 base) (&+ (the-as pointer v1-20) 16)) ) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id debug-draw0) s4-0 (the-as (pointer dma-tag) a3-4) ) ) ) (let ((s4-2 (new 'stack 'font-context *font-default-matrix* (the int (+ (- 423.0 (the float (/ (-> obj left-x-offset) 2))) f30-0 (the float (adjust-pos s5-0 150)))) 131 0.0 (font-color default) (font-flags shadow kerning) ) ) ) (let ((v1-29 s4-2)) (set! (-> v1-29 width) (the float 100)) ) (let ((v1-30 s4-2)) (set! (-> v1-30 height) (the float 15)) ) (let ((v1-31 s4-2)) (set! (-> v1-31 scale) 0.5) ) (set! (-> s4-2 flags) (font-flags shadow kerning large)) (print-game-text (lookup-text! *common-text* (game-text-id options) #f) s4-2 #f 128 22) (let ((v1-34 s4-2)) (set! (-> v1-34 width) (the float 160)) ) (let ((v1-35 s4-2)) (set! (-> v1-35 height) (the float 22)) ) (let ((v1-36 s4-2)) (set! (-> v1-36 scale) 1.3) ) (let ((a0-31 s4-2)) (set! (-> a0-31 color) (font-color another-light-blue)) ) (set! (-> s4-2 origin x) (+ (- 435.0 (the float (if (< (-> *progress-process* 0 completion-percentage) 10.0) 93 80 ) ) ) f30-0 ) ) (set! (-> s4-2 origin y) 180.0) (set! (-> s4-2 flags) (font-flags shadow kerning middle left large)) (let ((s3-3 print-game-text)) (format (clear *temp-string*) "~2D%" (the int (-> *progress-process* 0 completion-percentage))) (s3-3 *temp-string* s4-2 #f (the int (* 128.0 f28-0)) 22) ) ) ) 0.0 (let ((f28-1 (+ -94.0 (-> obj particles 2 init-pos x))) (s3-4 90) (s4-3 224) (s2-5 (/ s5-0 5)) (f26-3 (-> obj button-scale)) ) (let ((f24-0 (* 182.04445 (- (/ -36.0 f26-3) (the float s2-5))))) (set! (-> obj particles 27 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-0)))))) (set! (-> obj particles 27 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-0)))))) ) (let ((f24-2 (* 182.04445 (- (/ -21.0 f26-3) (the float (adjust-pos s2-5 10)))))) (set! (-> obj particles 28 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-2)))))) (set! (-> obj particles 28 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-2)))))) ) (let ((f24-4 (* 182.04445 (- (/ -6.0 f26-3) (the float (adjust-pos s2-5 15)))))) (set! (-> obj particles 29 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-4)))))) (set! (-> obj particles 29 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-4)))))) ) (let ((f26-5 (* 182.04445 (- (/ 9.0 f26-3) (the float (adjust-pos s2-5 20)))))) (set! (-> obj particles 30 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f26-5)))))) (set! (-> obj particles 30 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f26-5)))))) ) ) (when *cheat-mode* (let ((a0-46 "AUTO SAVE OFF")) (if (-> *setting-control* current auto-save) (set! a0-46 "AUTO SAVE ON") ) (let* ((s3-5 (-> *display* frames (-> *display* on-screen) frame global-buf)) (s4-4 (-> s3-5 base)) ) (draw-string-xy a0-46 s3-5 (the int (+ 430.0 f30-0)) 200 (font-color blue-white) (font-flags shadow kerning middle) ) (let ((a3-9 (-> s3-5 base))) (let ((v1-81 (the-as object (-> s3-5 base)))) (set! (-> (the-as dma-packet v1-81) dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> (the-as dma-packet v1-81) vif0) (new 'static 'vif-tag)) (set! (-> (the-as dma-packet v1-81) vif1) (new 'static 'vif-tag)) (set! (-> s3-5 base) (&+ (the-as pointer v1-81) 16)) ) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id debug-draw0) s4-4 (the-as (pointer dma-tag) a3-9) ) ) ) ) ) (let ((a0-52 (-> obj icons 5 icon 0 root))) (set-yaw-angle-clear-roll-pitch! a0-52 (- (y-angle a0-52) (* 182.04445 (* 4.0 (-> *display* time-adjust-ratio)))) ) ) (let* ((f28-2 (* 0.00024414062 (the float (-> *progress-process* 0 in-out-position)))) (f30-1 (* 300.0 f28-2)) ) (set! (-> obj particles 18 init-pos x) (the float (+ (the int (the float (adjust-pos s5-0 50))) 394 (the int f30-1) (-> obj right-x-offset))) ) (set! (-> obj particles 18 init-pos y) (the float (- 40 (the int (* 80.0 f28-2))))) (set! (-> obj icons 5 icon-x) (+ (the int (the float (adjust-pos s5-0 50))) 393 (the int f30-1) (-> obj right-x-offset)) ) (set! (-> obj icons 5 icon-y) (- (-> obj small-orb-y-offset) (the int (* 80.0 f28-2)))) (set! (-> obj particles 16 init-pos x) (the float (+ (the int (the float (adjust-pos s5-0 100))) 425 (the int f30-1) (-> obj right-x-offset))) ) (set! (-> obj particles 16 init-pos y) (the float (- 112 (the int (* 60.0 f28-2))))) (set! (-> obj particles 17 init-pos x) (the float (+ (the int (the float (adjust-pos s5-0 150))) 442 (the int f30-1) (the int (* 0.7 (the float (-> obj right-x-offset)))) ) ) ) ) ) (set! (-> obj particles 17 init-pos y) 193.0) 0 (none) )