;;-*-Lisp-*- (in-package goal) ;; definition of type launcherdoor (deftype launcherdoor (process-drawable) ((root-override collide-shape :offset 112) (notify-player-passed-thru? symbol :offset-assert 176) (thresh-y float :offset-assert 180) (open-speed float :offset-assert 184) (close-speed float :offset-assert 188) (load-mode symbol :offset-assert 192) ) :heap-base #x60 :method-count-assert 20 :size-assert #xc4 :flag-assert #x14006000c4 (:states (launcherdoor-closed symbol) (launcherdoor-open symbol) ) ) ;; definition for method 3 of type launcherdoor (defmethod inspect launcherdoor ((obj launcherdoor)) (let ((t9-0 (method-of-type process-drawable inspect))) (t9-0 obj) ) (format #t "~T~Tnotify-player-passed-thru?: ~A~%" (-> obj notify-player-passed-thru?)) (format #t "~T~Tthresh-y: ~f~%" (-> obj thresh-y)) (format #t "~T~Topen-speed: ~f~%" (-> obj open-speed)) (format #t "~T~Tclose-speed: ~f~%" (-> obj close-speed)) (format #t "~T~Tload-mode: ~A~%" (-> obj load-mode)) obj ) ;; failed to figure out what this is: (defskelgroup *launcherdoor-sg* launcherdoor 0 -1 ((1 (meters 20)) (2 (meters 999999))) :bounds (static-spherem 0 0 0 4) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *launcherdoor-maincave-sg* launcherdoor-maincave 0 -1 ((1 (meters 20)) (2 (meters 999999))) :bounds (static-spherem 0 0 0 4) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defstate launcherdoor-closed (launcherdoor) :code (behavior ((arg0 symbol)) (if (not arg0) (sound-play-by-name (static-sound-name "ldoor-close") (new-sound-id) 1024 0 0 1 #t) ) (when *target* (case (-> *target* current-level name) (('jungle 'jungleb) (send-event *target* 'no-load-wait 6000) ) ) ) (restore-collide-with-as (-> self root-override)) (let ((a0-7 (-> self skel root-channel 0))) (set! (-> a0-7 param 0) 0.0) (set! (-> a0-7 param 1) 1.0) (joint-control-channel-group! a0-7 (the-as art-joint-anim #f) num-func-seek!) ) (when arg0 (let ((v1-22 (-> self skel root-channel 0))) (set! (-> v1-22 num-func) num-func-identity) (set! (-> v1-22 frame-num) 0.0) ) (set! (-> self draw force-lod) 1) ) (suspend) (while #t (if (and *target* (= (-> *target* control unknown-surface00 name) 'launch-jump) (< (-> *target* control trans y) (-> self thresh-y)) ) (go launcherdoor-open #f) ) (let ((a0-13 (-> self skel root-channel 0))) (set! (-> a0-13 param 0) 0.0) (set! (-> a0-13 param 1) (-> self close-speed)) (joint-control-channel-group-eval! a0-13 (the-as art-joint-anim #f) num-func-seek!) ) (suspend) (when (ja-done? 0) (set! (-> self draw force-lod) 1) (when (-> self notify-player-passed-thru?) (set! (-> self notify-player-passed-thru?) #f) (let* ((gp-1 (-> self entity)) (s5-1 (entity-actor-count gp-1 'alt-actor)) ) (dotimes (s4-1 s5-1) (let ((v1-43 (entity-actor-lookup gp-1 'alt-actor s4-1))) (if v1-43 (send-event (if v1-43 (-> v1-43 extra process) ) 'notify ) ) ) ) ) (case (-> self load-mode) (('jungle) (load-state-want-levels 'village1 'jungle) (load-state-want-display-level 'village1 'display) ) ) ) ) ) (none) ) :post (the-as (function none :behavior launcherdoor) ja-post) ) ;; failed to figure out what this is: (defstate launcherdoor-open (launcherdoor) :code (behavior ((arg0 symbol)) (if (not arg0) (sound-play-by-name (static-sound-name "ldoor-open") (new-sound-id) 1024 0 0 1 #t) ) (set! (-> self draw force-lod) 0) (clear-collide-with-as (-> self root-override)) (let ((a0-4 (-> self skel root-channel 0))) (set! (-> a0-4 param 0) (the float (+ (-> a0-4 frame-group data 0 length) -1))) (set! (-> a0-4 param 1) 1.0) (joint-control-channel-group! a0-4 (the-as art-joint-anim #f) num-func-seek!) ) (when arg0 (let ((v1-16 (-> self skel root-channel 0))) (set! (-> v1-16 num-func) num-func-identity) (set! (-> v1-16 frame-num) (the float (+ (-> v1-16 frame-group data 0 length) -1))) ) ) (while #t (when (or (not *target*) (!= (-> *target* control unknown-surface00 name) 'launch-jump) (< (+ 4096.0 (-> self root-override trans y)) (-> *target* control trans y)) ) (when (and *target* (< (-> self thresh-y) (-> *target* control trans y))) (let ((a1-3 (res-lump-struct (-> self entity) 'continue-name structure))) (when a1-3 (let ((v1-36 (set-continue! *game-info* (the-as basic a1-3)))) (load-commands-set! *level* (-> v1-36 load-commands)) ) ) ) (set! (-> self notify-player-passed-thru?) #t) ) (go launcherdoor-closed #f) ) (let ((a0-16 (-> self skel root-channel 0))) (set! (-> a0-16 param 0) (the float (+ (-> a0-16 frame-group data 0 length) -1))) (set! (-> a0-16 param 1) (-> self open-speed)) (joint-control-channel-group-eval! a0-16 (the-as art-joint-anim #f) num-func-seek!) ) (suspend) ) (none) ) :post (the-as (function none :behavior launcherdoor) ja-post) ) ;; definition for method 11 of type launcherdoor ;; INFO: Return type mismatch object vs none. (defmethod init-from-entity! launcherdoor ((obj launcherdoor) (arg0 entity-actor)) (set! (-> obj notify-player-passed-thru?) #f) (set! (-> obj open-speed) 4.0) (set! (-> obj close-speed) 2.0) (let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player)))) (let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0)))) (set! (-> s3-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid)) (set! (-> s3-0 prim-core offense) (collide-offense indestructible)) (set! (-> s3-0 transform-index) 0) (set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 14336.0) (set-root-prim! s4-0 s3-0) ) (set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w))) (backup-collide-with-as s4-0) (set! (-> obj root-override) s4-0) ) (process-drawable-from-entity! obj arg0) (cond ((= (-> (if (-> obj entity) (-> obj entity extra level) (-> *level* level-default) ) name ) 'maincave ) (set! (-> obj close-speed) 4.0) (initialize-skeleton obj *launcherdoor-maincave-sg* '()) (ja-channel-set! 1) (let ((s5-1 (-> obj skel root-channel 0))) (joint-control-channel-group-eval! s5-1 (the-as art-joint-anim (-> obj draw art-group data 3)) num-func-identity ) (set! (-> s5-1 frame-num) 0.0) ) ) (else (initialize-skeleton obj *launcherdoor-sg* '()) (ja-channel-set! 1) (let ((s5-2 (-> obj skel root-channel 0))) (joint-control-channel-group-eval! s5-2 (the-as art-joint-anim (-> obj draw art-group data 3)) num-func-identity ) (set! (-> s5-2 frame-num) 0.0) ) ) ) (transform-post) (case (-> obj entity extra level name) (('jungle) (set! (-> obj draw shadow-mask) (the-as uint 28)) ) ) (set! (-> obj load-mode) (-> (if (-> obj entity) (-> obj entity extra level) (-> *level* level-default) ) name ) ) (set! (-> obj thresh-y) (+ -81920.0 (-> obj root-override trans y))) (if (and *target* (= (-> *target* control unknown-surface00 name) 'launch-jump)) (go launcherdoor-open #t) (go launcherdoor-closed #t) ) (none) )