;;-*-Lisp-*- (in-package goal) ;; definition of type water-anim (deftype water-anim (water-vol) ((ppointer-water-anim (pointer water-anim) :offset 24) (look int32 :offset-assert 212) (play-ambient-sound? symbol :offset-assert 216) ) :heap-base #x70 :method-count-assert 30 :size-assert #xdc :flag-assert #x1e007000dc ) ;; definition for method 3 of type water-anim (defmethod inspect water-anim ((obj water-anim)) (let ((t9-0 (method-of-type water-vol inspect))) (t9-0 obj) ) (format #t "~T~Tlook: ~D~%" (-> obj look)) (format #t "~T~Tplay-ambient-sound?: ~A~%" (-> obj play-ambient-sound?)) obj ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-dark-eco-qbert-sg* water-anim-sunken-dark-eco 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 40) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-dark-eco-platform-room-sg* water-anim-sunken-dark-eco 2 -1 ((3 (meters 999999))) :bounds (static-spherem 0 0 0 22) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-dark-eco-helix-room-sg* water-anim-sunken-dark-eco 4 -1 ((5 (meters 999999))) :bounds (static-spherem 0 0 0 21) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-big-room-sg* water-anim-sunken 0 -1 ((1 (meters 999999))) :bounds (static-spherem 15 0 -36 70) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-first-room-from-entrance-sg* water-anim-sunken 2 -1 ((3 (meters 999999))) :bounds (static-spherem 0 0 0 50) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-qbert-room-sg* water-anim-sunken 4 -1 ((5 (meters 999999))) :bounds (static-spherem 0 0 0 48) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-first-right-branch-sg* water-anim-sunken 6 -1 ((7 (meters 999999))) :bounds (static-spherem 0 0 0 30) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-circular-with-bullys-sg* water-anim-sunken 8 -1 ((9 (meters 999999))) :bounds (static-spherem 0 0 0 15) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-hall-with-one-whirlpool-sg* water-anim-sunken 10 -1 ((11 (meters 999999))) :bounds (static-spherem 0 0 0 27) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-hall-with-three-whirlpools-sg* water-anim-sunken 12 -1 ((13 (meters 999999))) :bounds (static-spherem 0 0 0 26) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-start-of-helix-slide-sg* water-anim-sunken 14 -1 ((15 (meters 999999))) :bounds (static-spherem 0 0 0 25) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-room-above-exit-chamber-sg* water-anim-sunken 16 -1 ((17 (meters 999999))) :bounds (static-spherem 0 0 0 45) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-hall-before-big-room-sg* water-anim-sunken 18 -1 ((19 (meters 999999))) :bounds (static-spherem 5 0 -3 24) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-short-piece-sg* water-anim-sunken 20 -1 ((21 (meters 999999))) :bounds (static-spherem 0 0 0 20) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-sunken-big-room-upper-water-sg* water-anim-sunken 22 -1 ((23 (meters 999999))) :bounds (static-spherem 0 0 0 27) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-maincave-center-pool-sg* water-anim-maincave 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 70) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-maincave-lower-right-pool-sg* water-anim-maincave 2 -1 ((3 (meters 999999))) :bounds (static-spherem 6 0 5 61) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-maincave-mid-right-pool-sg* water-anim-maincave 4 -1 ((5 (meters 999999))) :bounds (static-spherem 0 0 0 37) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-maincave-lower-left-pool-sg* water-anim-maincave 6 -1 ((7 (meters 999999))) :bounds (static-spherem -1 0 0 20) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-maincave-mid-left-pool-sg* water-anim-maincave 8 -1 ((9 (meters 999999))) :bounds (static-spherem 0 0 0 51) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-maincave-water-with-crystal-sg* water-anim-maincave-water 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 0 -3 22) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-robocave-main-pool-sg* water-anim-robocave 0 -1 ((1 (meters 20)) (2 (meters 999999))) :bounds (static-spherem 0 0 0 54) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-by-arena-sg* water-anim-misty 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 0 -2.5 19) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-above-skeleton-sg* water-anim-misty 2 -1 ((3 (meters 999999))) :bounds (static-spherem 0 0 0 14) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-behind-skeleton-sg* water-anim-misty 4 -1 ((5 (meters 999999))) :bounds (static-spherem 0 0 4 25) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-above-skull-back-sg* water-anim-misty 6 -1 ((7 (meters 999999))) :bounds (static-spherem 0 0 0 14) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-above-skull-front-sg* water-anim-misty 8 -1 ((9 (meters 999999))) :bounds (static-spherem 0 0 0 16) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-other-near-skull-sg* water-anim-misty 10 -1 ((11 (meters 999999))) :bounds (static-spherem 0 0 0 13) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-near-skull-sg* water-anim-misty 12 -1 ((13 (meters 999999))) :bounds (static-spherem 0 0 0 15) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-under-spine-sg* water-anim-misty 14 -1 ((15 (meters 999999))) :bounds (static-spherem 0 0 0 16) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-by-dock-sg* water-anim-misty 16 -1 ((17 (meters 999999))) :bounds (static-spherem 0 0 0 21) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-island-near-dock-sg* water-anim-misty 18 -1 ((19 (meters 999999))) :bounds (static-spherem -1 0 -1 15) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-mud-lonely-island-sg* water-anim-misty 20 -1 ((21 (meters 999999))) :bounds (static-spherem 0 0 0 10) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-misty-dark-eco-pool-sg* water-anim-misty 22 -1 ((23 (meters 999999))) :bounds (static-spherem 0 0 0 17) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-ogre-lava-sg* water-anim-ogre 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 112) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-jungle-river-sg* water-anim-jungle 0 -1 ((1 (meters 20)) (2 (meters 999999))) :bounds (static-spherem 0 0 0 91) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-village3-lava-sg* water-anim-village3 0 -1 ((1 (meters 20)) (2 (meters 999999))) :bounds (static-spherem 15 0 10 163) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-training-lake-sg* water-anim-training 0 -1 ((1 (meters 999999))) :bounds (static-spherem -18 0 0 52) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-darkcave-water-with-crystal-sg* water-anim-darkcave 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 19) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-rolling-water-back-sg* water-anim-rolling 0 -1 ((1 (meters 999999))) :bounds (static-spherem -10 0 0 70) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-rolling-water-front-sg* water-anim-rolling 2 -1 ((3 (meters 999999))) :bounds (static-spherem 0 0 0 70) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-finalboss-dark-eco-pool-sg* water-anim-finalboss 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 19) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-lavatube-energy-lava-sg* water-anim-lavatube 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 -7 0 25) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-village1-rice-paddy-sg* water-anim-village1 0 -1 ((1 (meters 999999))) :bounds (static-spherem -15 0 0 27) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-village1-fountain-sg* water-anim-village1 6 -1 ((7 (meters 999999))) :bounds (static-spherem 0 0 0 4.5) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-village1-rice-paddy-mid-sg* water-anim-village1 2 -1 ((3 (meters 999999))) :bounds (static-spherem 0 0 0 35) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-village1-rice-paddy-top-sg* water-anim-village1 4 -1 ((5 (meters 999999))) :bounds (static-spherem 6 0 -17 20) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defskelgroup *water-anim-village2-bucket-sg* water-anim-village2 0 -1 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 0.7) :longest-edge (meters 0) ) ;; definition of type water-anim-look (deftype water-anim-look (structure) ((skel-group symbol :offset-assert 0) (anim int32 :offset-assert 4) (ambient-sound-spec sound-spec :offset-assert 8) ) :method-count-assert 9 :size-assert #xc :flag-assert #x90000000c ) ;; definition for method 3 of type water-anim-look (defmethod inspect water-anim-look ((obj water-anim-look)) (format #t "[~8x] ~A~%" obj 'water-anim-look) (format #t "~Tskel-group: ~A~%" (-> obj skel-group)) (format #t "~Tanim: ~D~%" (-> obj anim)) (format #t "~Tambient-sound-spec: ~A~%" (-> obj ambient-sound-spec)) obj ) ;; definition for symbol *water-anim-look*, type (array water-anim-look) (define *water-anim-look* (the-as (array water-anim-look) (new 'static 'boxed-array :type water-anim-look :length 48 :allocated-length 48 (new 'static 'water-anim-look :skel-group '*water-anim-sunken-big-room-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 70 :fo-max 80 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-first-room-from-entrance-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 50 :fo-max 60 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-qbert-room-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 48 :fo-max 58 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-first-right-branch-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 30 :fo-max 40 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-circular-with-bullys-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 15 :fo-max 25 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-hall-with-one-whirlpool-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 27 :fo-max 37 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-hall-with-three-whirlpools-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 26 :fo-max 36 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-start-of-helix-slide-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 25 :fo-max 35 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-room-above-exit-chamber-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 45 :fo-max 55 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-hall-before-big-room-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 20 :fo-max 30 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-dark-eco-qbert-sg* :anim 6 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 40 :fo-max 50 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-short-piece-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 20 :fo-max 30 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-big-room-upper-water-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "water-loop") :volume #x400 :fo-min 27 :fo-max 37 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-dark-eco-platform-room-sg* :anim 6 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 22 :fo-max 32 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-maincave-water-with-crystal-sg* :anim 2 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-maincave-center-pool-sg* :anim 10 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 70 :fo-max 80 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-maincave-lower-right-pool-sg* :anim 10 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 40 :fo-max 50 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-maincave-mid-right-pool-sg* :anim 10 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 37 :fo-max 47 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-maincave-lower-left-pool-sg* :anim 10 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 20 :fo-max 30 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-maincave-mid-left-pool-sg* :anim 10 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 51 :fo-max 61 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-robocave-main-pool-sg* :anim 3 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 54 :fo-max 64 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-by-arena-sg* :anim 24 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-above-skeleton-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-behind-skeleton-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-above-skull-back-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-above-skull-front-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-other-near-skull-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-near-skull-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-under-spine-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-by-dock-sg* :anim 24 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-island-near-dock-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-mud-lonely-island-sg* :anim 24 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-misty-dark-eco-pool-sg* :anim 24 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 17 :fo-max 27 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-ogre-lava-sg* :anim 2 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-jungle-river-sg* :anim 3 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-village3-lava-sg* :anim 3 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-training-lake-sg* :anim 2 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-darkcave-water-with-crystal-sg* :anim 2 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-rolling-water-back-sg* :anim 4 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-rolling-water-front-sg* :anim 4 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-sunken-dark-eco-helix-room-sg* :anim 6 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "helix-dark-eco") :volume #x400 :fo-min #x78 :fo-max #x82 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-finalboss-dark-eco-pool-sg* :anim 2 :ambient-sound-spec (new 'static 'sound-spec :mask #xc0 :num 1.0 :group #x1 :sound-name (static-sound-name "darkeco-pool") :volume #x400 :fo-min 19 :fo-max 29 ) ) (new 'static 'water-anim-look :skel-group '*water-anim-lavatube-energy-lava-sg* :anim 2 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-village1-rice-paddy-sg* :anim 8 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-village1-fountain-sg* :anim 8 :ambient-sound-spec #f) (new 'static 'water-anim-look :skel-group '*water-anim-village1-rice-paddy-mid-sg* :anim 8 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-village1-rice-paddy-top-sg* :anim 8 :ambient-sound-spec #f ) (new 'static 'water-anim-look :skel-group '*water-anim-village2-bucket-sg* :anim 2 :ambient-sound-spec #f) ) ) ) ;; failed to figure out what this is: (defstate water-vol-idle (water-anim) :virtual #t :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v1-0 arg2)) (the-as object (when (= v1-0 'move-to) (set! (-> self root trans quad) (-> (the-as vector (-> arg3 param 0)) quad)) (set! (-> self water-height) (-> self root trans y)) (if (nonzero? (-> self sound)) (update-trans! (-> self sound) (-> self root trans)) ) (let ((v0-0 (logclear (-> self mask) (process-mask sleep-code)))) (set! (-> self mask) v0-0) v0-0 ) ) ) ) ) :trans (behavior () (let ((t9-0 (-> (method-of-type water-vol water-vol-idle) trans))) (if t9-0 (t9-0) ) ) (if (< (-> (math-camera-pos) y) (+ -8192.0 (-> self root trans y))) (logior! (-> self draw status) (draw-status hidden)) (logclear! (-> self draw status) (draw-status hidden)) ) (if (and (-> self play-ambient-sound?) (nonzero? (-> self sound))) (update! (-> self sound)) ) (none) ) :code (behavior () (while #t (ja-post) (logior! (-> self mask) (process-mask sleep-code)) (suspend) ) (none) ) ) ;; definition for method 28 of type water-anim (defmethod get-ripple-height water-anim ((obj water-anim) (arg0 vector)) (ripple-find-height obj 0 arg0) ) ;; definition for method 24 of type water-anim ;; INFO: Return type mismatch symbol vs none. (defmethod set-stack-size! water-anim ((obj water-anim)) (none) ) ;; definition for method 25 of type water-anim ;; INFO: Return type mismatch quaternion vs object. ;; Used lq/sq (defmethod TODO-RENAME-25 water-anim ((obj water-anim)) (local-vars (sv-16 res-tag)) (set! (-> obj play-ambient-sound?) #t) (set! (-> obj look) (res-lump-value (-> obj entity) 'look int :default (the-as uint128 -1))) (set! sv-16 (new 'static 'res-tag)) (let ((v1-3 (res-lump-data (-> obj entity) 'trans-offset (pointer float) :tag-ptr (& sv-16)))) (when v1-3 (+! (-> obj root trans x) (-> v1-3 0)) (+! (-> obj root trans y) (-> v1-3 1)) (+! (-> obj root trans z) (-> v1-3 2)) ) ) (let ((f0-6 (res-lump-float (-> obj entity) 'rotoffset))) (the-as object (if (!= f0-6 0.0) (quaternion-rotate-y! (-> obj root quat) (-> obj root quat) f0-6) ) ) ) ) ;; definition for method 22 of type water-anim (defmethod TODO-RENAME-22 water-anim ((obj water-anim)) (let ((s5-0 (-> obj look))) (if (or (< s5-0 0) (>= s5-0 (-> *water-anim-look* length))) (go process-drawable-art-error "skel group") ) (let ((s5-1 (-> *water-anim-look* s5-0))) (let ((s4-0 (-> s5-1 skel-group value))) (let ((s3-0 s4-0)) (if (not (if (and (nonzero? s3-0) (type-type? (-> (the-as basic s3-0) type) skeleton-group)) s3-0 ) ) (go process-drawable-art-error "skel group") ) ) (initialize-skeleton obj (the-as skeleton-group s4-0) '()) ) (ja-channel-set! 1) (let ((s4-1 (-> obj skel root-channel 0))) (joint-control-channel-group-eval! s4-1 (the-as art-joint-anim (-> obj draw art-group data (-> s5-1 anim))) num-func-identity ) (set! (-> s4-1 frame-num) 0.0) ) (let ((a2-2 (-> s5-1 ambient-sound-spec))) (when a2-2 (let ((a3-0 (new 'stack-no-clear 'vector))) (vector+! a3-0 (-> obj root trans) (-> obj draw bounds)) (set! (-> obj sound) (new 'process 'ambient-sound a2-2 a3-0)) ) ) ) ) ) (ja-post) (none) )