;;-*-Lisp-*- (in-package goal) ;; definition of type torus (deftype torus (structure) ((origin vector :inline :offset-assert 0) (axis vector :inline :offset-assert 16) (radius-primary float :offset-assert 32) (radius-secondary float :offset-assert 36) ) :method-count-assert 13 :size-assert #x28 :flag-assert #xd00000028 (:methods (dummy-9 (_type_ vector) none 9) (TODO-RENAME-10 (_type_ collide-prim-core vector) symbol 10) (dummy-11 (_type_ vector) symbol 11) (dummy-12 (_type_ vector) vector 12) ) ) ;; definition for method 3 of type torus (defmethod inspect torus ((obj torus)) (format #t "[~8x] ~A~%" obj 'torus) (format #t "~Torigin: #~%" (-> obj origin)) (format #t "~Taxis: #~%" (-> obj axis)) (format #t "~Tradius-primary: ~f~%" (-> obj radius-primary)) (format #t "~Tradius-secondary: ~f~%" (-> obj radius-secondary)) obj ) ;; definition for method 10 of type torus (defmethod TODO-RENAME-10 torus ((obj torus) (arg0 collide-prim-core) (arg1 vector)) (let ((gp-0 (new 'stack-no-clear 'vector)) (s5-0 (new 'stack-no-clear 'vector)) (f30-0 (+ (-> obj radius-secondary) (-> arg0 world-sphere w))) ) (vector-! gp-0 (the-as vector arg0) (-> obj origin)) (vector-flatten! s5-0 gp-0 (-> obj axis)) (vector-normalize! s5-0 (-> obj radius-primary)) (vector-! arg1 gp-0 s5-0) (< (vector-length-squared arg1) (* f30-0 f30-0)) ) ) ;; definition for method 11 of type torus (defmethod dummy-11 torus ((obj torus) (arg0 vector)) (let ((s4-0 (the-as collide-shape-prim-group (-> *target* control root-prim)))) (when (and (logtest? (-> s4-0 prim-core collide-as) (collide-kind target)) (TODO-RENAME-10 obj (-> s4-0 prim-core) arg0) ) (countdown (s3-0 (-> s4-0 num-prims)) (let ((v1-9 (-> s4-0 prims s3-0))) (if (and (logtest? (-> v1-9 prim-core action) (collide-action solid)) (logtest? (-> v1-9 prim-core collide-as) (collide-kind target)) (TODO-RENAME-10 obj (-> v1-9 prim-core) arg0) ) (return #t) ) ) ) ) ) #f ) ;; definition of type torus-verts (deftype torus-verts (structure) ((vert vector 8 :inline :offset-assert 0) ) :method-count-assert 9 :size-assert #x80 :flag-assert #x900000080 ) ;; definition for method 3 of type torus-verts (defmethod inspect torus-verts ((obj torus-verts)) (format #t "[~8x] ~A~%" obj 'torus-verts) (format #t "~Tvert[8] @ #x~X~%" (-> obj vert)) obj ) ;; definition for method 9 of type torus ;; INFO: Return type mismatch int vs none. ;; Used lq/sq (defmethod dummy-9 torus ((obj torus) (arg0 vector)) (local-vars (sv-256 int) (sv-272 int) (sv-288 int)) (let ((s0-0 (new 'stack-no-clear 'vector)) (s4-0 (new 'stack-no-clear 'vector)) (s3-0 (new 'stack-no-clear 'vector)) (s2-0 (new 'stack-no-clear 'matrix)) (s1-0 (new 'stack-no-clear 'inline-array 'vector 8)) ) (set-vector! s0-0 0.0 0.0 1.0 1.0) (vector-flatten! s0-0 s0-0 (-> obj axis)) (if (= (vector-normalize-ret-len! s0-0 1.0) 0.0) (set-vector! s0-0 0.0 1.0 0.0 1.0) ) (vector-cross! s4-0 s0-0 (-> obj axis)) (matrix-axis-angle! s2-0 s4-0 8192.0) (vector-float*! (-> s1-0 0) s0-0 (-> obj radius-secondary)) (set! sv-256 0) (while (< sv-256 7) (vector-matrix*! (-> s1-0 (+ sv-256 1)) (-> s1-0 sv-256) s2-0) (set! sv-256 (+ sv-256 1)) ) (vector-float*! s0-0 s0-0 (-> obj radius-primary)) (dotimes (v1-21 8) (vector+! (-> s1-0 v1-21) (-> s1-0 v1-21) s0-0) ) (matrix-axis-angle! s2-0 (-> obj axis) 4096.0) (dotimes (s0-1 16) (set! sv-272 0) (while (< sv-272 7) (vector+! s4-0 (-> s1-0 sv-272) (-> obj origin)) (vector+! s3-0 (-> s1-0 (+ sv-272 1)) (-> obj origin)) (camera-line s4-0 s3-0 (the-as vector4w arg0)) (set! sv-272 (+ sv-272 1)) ) (vector+! s4-0 (-> s1-0 0) (-> obj origin)) (camera-line s4-0 s3-0 (the-as vector4w arg0)) (set! sv-288 0) (while (< sv-288 8) (vector+! s4-0 (-> s1-0 sv-288) (-> obj origin)) (vector-matrix*! (-> s1-0 sv-288) (-> s1-0 sv-288) s2-0) (vector+! s3-0 (-> s1-0 sv-288) (-> obj origin)) (camera-line s4-0 s3-0 (the-as vector4w arg0)) (set! sv-288 (+ sv-288 1)) ) ) ) 0 (none) ) ;; definition for method 12 of type torus (defmethod dummy-12 torus ((obj torus) (arg0 vector)) (let* ((f30-0 65536.0) (v1-1 (/ (the-as int (rand-uint31-gen *random-generator*)) 256)) (v1-2 (the-as number (logior #x3f800000 v1-1))) (f30-1 (* f30-0 (+ -1.0 (the-as float v1-2)))) ) (set! (-> arg0 x) 0.0) (set! (-> arg0 y) (* (-> obj radius-secondary) (sin f30-1))) (set! (-> arg0 z) (* (-> obj radius-secondary) (cos f30-1))) ) (+! (-> arg0 z) (-> obj radius-primary)) (set! (-> arg0 w) 0.0) (let ((s2-0 (new 'stack-no-clear 'matrix))) (let* ((s4-0 matrix-rotate-y!) (s3-0 s2-0) (f30-2 65536.0) (v1-6 (/ (the-as int (rand-uint31-gen *random-generator*)) 256)) (v1-7 (the-as number (logior #x3f800000 v1-6))) ) (s4-0 s3-0 (* f30-2 (+ -1.0 (the-as float v1-7)))) ) (vector-matrix*! arg0 arg0 s2-0) (matrix-from-two-vectors! s2-0 (new 'static 'vector :y 1.0 :w 1.0) (-> obj axis)) (vector-matrix*! arg0 arg0 s2-0) ) (vector+! arg0 arg0 (-> obj origin)) arg0 ) ;; definition of type arcing-shot (deftype arcing-shot (process-drawable) ((root-override collide-shape-moving :offset 112) (y-vel float :offset-assert 176) (grav float :offset-assert 180) (from vector :inline :offset-assert 192) (to vector :inline :offset-assert 208) ) :heap-base #x70 :method-count-assert 20 :size-assert #xe0 :flag-assert #x14007000e0 (:states arcing-shot-debug-trajectory ) ) ;; definition for method 3 of type arcing-shot (defmethod inspect arcing-shot ((obj arcing-shot)) (let ((t9-0 (method-of-type process-drawable inspect))) (t9-0 obj) ) (format #t "~T~Ty-vel: ~f~%" (-> obj y-vel)) (format #t "~T~Tgrav: ~f~%" (-> obj grav)) (format #t "~T~Tfrom: #~%" (-> obj from)) (format #t "~T~Tto: #~%" (-> obj to)) obj ) ;; definition for function arcing-shot-setup ;; Used lq/sq (defbehavior arcing-shot-setup arcing-shot ((arg0 vector) (arg1 vector) (arg2 float)) (set! (-> self from quad) (-> arg0 quad)) (set! (-> self to quad) (-> arg1 quad)) (let ((v1-2 (fmax 1.0 arg2))) (if (< (-> arg0 y) (-> arg1 y)) (set! v1-2 (+ v1-2 (- (-> arg1 y) (-> arg0 y)))) ) (let ((f0-6 (* -4.0 v1-2)) (f3-1 (* 4.0 v1-2 (- (-> arg1 y) (-> arg0 y)))) ) (set! (-> self y-vel) (* 0.5 (- (sqrtf (- (* f0-6 f0-6) (* 4.0 f3-1))) f0-6))) ) (let ((f0-12 (/ (- (* (-> self y-vel) (-> self y-vel))) (* 2.0 v1-2)))) (set! (-> self grav) f0-12) f0-12 ) ) ) ;; definition for function arcing-shot-calculate (defbehavior arcing-shot-calculate arcing-shot ((arg0 vector) (arg1 float)) (let ((s5-0 (fmin 1.0 (fmax 0.0 arg1)))) (vector-lerp! arg0 (-> self from) (-> self to) s5-0) (set! (-> arg0 y) (-> self from y)) (+! (-> arg0 y) (* (-> self y-vel) s5-0)) (let ((f0-6 (+ (-> arg0 y) (* 0.5 s5-0 s5-0 (-> self grav))))) (set! (-> arg0 y) f0-6) f0-6 ) ) ) ;; definition for function arcing-shot-draw ;; Used lq/sq (defbehavior arcing-shot-draw arcing-shot () (let ((gp-0 (new 'stack-no-clear 'vector)) (s5-0 (new 'stack-no-clear 'vector)) ) (set! (-> s5-0 quad) (-> self from quad)) (dotimes (s4-0 30) (arcing-shot-calculate gp-0 (* 0.033333335 (the float (+ s4-0 1)))) (camera-line gp-0 s5-0 (new 'static 'vector4w :x #xff :y #xff :w #x80)) (set! (-> s5-0 quad) (-> gp-0 quad)) ) ) #f ) ;; failed to figure out what this is: (defstate arcing-shot-debug-trajectory (arcing-shot) :trans (behavior () (arcing-shot-setup (camera-pos) (-> self entity extra trans) 40960.0) (arcing-shot-draw) (none) ) :code (behavior () (while #t (format *stdcon* "debug trajectory~%") (suspend) ) (none) ) ) ;; definition of type darkecobomb (deftype darkecobomb (arcing-shot) ((flight-time time-frame :offset-assert 224) (countdown-time float :offset-assert 232) (anim-speed float :offset-assert 236) (next-tick float :offset-assert 240) ) :heap-base #x90 :method-count-assert 20 :size-assert #xf4 :flag-assert #x14009000f4 (:states darkecobomb-countdown (darkecobomb-explode symbol) darkecobomb-idle darkecobomb-land ) ) ;; definition for method 3 of type darkecobomb (defmethod inspect darkecobomb ((obj darkecobomb)) (let ((t9-0 (method-of-type arcing-shot inspect))) (t9-0 obj) ) (format #t "~T~Tflight-time: ~D~%" (-> obj flight-time)) (format #t "~T~Tcountdown-time: ~f~%" (-> obj countdown-time)) (format #t "~T~Tanim-speed: ~f~%" (-> obj anim-speed)) (format #t "~T~Tnext-tick: ~f~%" (-> obj next-tick)) obj ) ;; failed to figure out what this is: (defskelgroup *darkecobomb-sg* darkecobomb 0 2 ((1 (meters 999999))) :bounds (static-spherem 0 3.5 0 6) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defstate darkecobomb-explode (darkecobomb) :code (behavior ((arg0 symbol)) (send-event *target* 'reset-pickup 'eco) (sound-play-by-name (static-sound-name "explod-bomb") (new-sound-id) 1024 0 0 1 #f) (activate! *camera-smush-control* 819.2 37 600 1.0 0.995) (send-event (ppointer->process (-> self parent)) 'flash 255.0) (let ((s5-1 (get-process *default-dead-pool* part-tracker #x4000))) (when s5-1 (let ((t9-6 (method-of-type part-tracker activate))) (t9-6 (the-as part-tracker s5-1) *entity-pool* 'part-tracker (the-as pointer #x70004000)) ) (run-now-in-process s5-1 part-tracker-init (-> *part-group-id-table* 619) 900 #f #f #f (-> self root-override trans) ) (-> s5-1 ppointer) ) ) (logior! (-> self draw status) (draw-status hidden)) (cond ((or arg0 (and *target* (< (-> (target-pos 0) y) (+ 40960.0 (-> self entity extra trans y))))) (if *target* (logior! (-> *target* mask) (process-mask sleep)) ) (send-event (ppointer->process (-> self parent)) 'bomb-going) (send-event *camera* 'change-to-entity-by-name "camera-402") (set! (-> self state-time) (-> *display* base-frame-counter)) (until (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 2)) (suspend) ) (send-event *camera* 'force-blend 0) (send-event *camera* 'change-state *camera-base-mode*) (send-event *camera* 'clear-entity) (if *target* (logclear! (-> *target* mask) (process-mask sleep)) ) (let ((a1-12 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-12 from) self) (set! (-> a1-12 num-params) 2) (set! (-> a1-12 message) 'attack-invinc) (set! (-> a1-12 param 0) (the-as uint #f)) (let ((a0-21 (new 'static 'attack-info :mask #x20))) (set! (-> a0-21 mode) 'instant-death) (set! (-> a1-12 param 1) (the-as uint a0-21)) ) (send-event-function *target* a1-12) ) ) (else (send-event (ppointer->process (-> self parent)) 'bomb-done) ) ) (deactivate self) (none) ) :post (the-as (function none :behavior darkecobomb) ja-post) ) ;; definition for function darkecobomb-handler (defbehavior darkecobomb-handler darkecobomb ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('touch 'attack) (go darkecobomb-explode #t) ) ) ) ;; definition for function darkecobomb-explode-if-player-high-enough ;; INFO: Return type mismatch object vs none. (defbehavior darkecobomb-explode-if-player-high-enough darkecobomb () (if (and (not (movie?)) *target* (< (+ 409600.0 (-> self entity extra trans y)) (-> (target-pos 0) y))) (go darkecobomb-explode #f) ) (none) ) ;; failed to figure out what this is: (defstate darkecobomb-countdown (darkecobomb) :event darkecobomb-handler :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (set! (-> self next-tick) 0.9) (none) ) :exit (behavior () (stop! (-> self sound)) (none) ) :trans (behavior () (darkecobomb-explode-if-player-high-enough) (let ((f0-1 (fmax 0.0 (/ (- (-> self countdown-time) (the float (- (-> *display* game-frame-counter) (-> self state-time)))) (-> self countdown-time) ) ) ) ) (let ((f1-5 (* (- 1.0 f0-1) (- 1.0 f0-1)))) (set! (-> self anim-speed) (+ 1.0 f1-5)) ) (when (< (cos (* 16384.0 (- 1.0 f0-1))) (-> self next-tick)) (let ((gp-0 (get-process *default-dead-pool* part-tracker #x4000))) (when gp-0 (let ((t9-3 (method-of-type part-tracker activate))) (t9-3 (the-as part-tracker gp-0) *entity-pool* 'part-tracker (the-as pointer #x70004000)) ) (run-now-in-process gp-0 part-tracker-init (-> *part-group-id-table* 663) 150 #f #f #f (-> self root-override trans) ) (-> gp-0 ppointer) ) ) (set! (-> self next-tick) (+ -0.06 (-> self next-tick))) (sound-play-by-name (static-sound-name "robo-warning") (new-sound-id) 1024 0 0 1 #t) ) ) (if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (the int (-> self countdown-time))) (go darkecobomb-explode #f) ) (when (= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 5) ) (let ((gp-2 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-2 (-> self node-list data 5)) (spawn (-> self part) gp-2) ) ) (none) ) :code (behavior () (sound-play-by-name (static-sound-name "bomb-open") (new-sound-id) 1024 0 0 1 #t) (let ((a0-2 (-> self skel root-channel 0))) (set! (-> a0-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 4))) (set! (-> a0-2 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1)) ) (set! (-> a0-2 param 1) 1.0) (set! (-> a0-2 frame-num) 0.0) (joint-control-channel-group! a0-2 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-3 (-> self skel root-channel 0))) (set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1))) (set! (-> a0-3 param 1) 1.0) (joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!) ) ) (while #t (let ((a0-5 (-> self skel root-channel 0))) (set! (-> a0-5 frame-group) (the-as art-joint-anim (-> self draw art-group data 5))) (set! (-> a0-5 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1)) ) (set! (-> a0-5 param 1) (-> self anim-speed)) (set! (-> a0-5 frame-num) 0.0) (joint-control-channel-group! a0-5 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!) ) (until (ja-done? 0) (update! (-> self sound)) (suspend) (let ((a0-7 (-> self skel root-channel 0))) (set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1))) (set! (-> a0-7 param 1) (-> self anim-speed)) (joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (none) ) :post (the-as (function none :behavior darkecobomb) transform-post) ) ;; failed to figure out what this is: (defstate darkecobomb-land (darkecobomb) :event darkecobomb-handler :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) 0 (none) ) :trans (behavior () (darkecobomb-explode-if-player-high-enough) (if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 0.5)) (go darkecobomb-countdown) ) (none) ) :code (behavior () (let ((a0-0 (-> self skel root-channel 0))) (set! (-> a0-0 param 0) (the float (+ (-> a0-0 frame-group data 0 length) -1))) (set! (-> a0-0 param 1) 1.0) (joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!) ) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (while #t (let ((a0-2 (-> self skel root-channel 0))) (set! (-> a0-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 2))) (set! (-> a0-2 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 2)) data 0 length) -1)) ) (set! (-> a0-2 param 1) 1.0) (set! (-> a0-2 frame-num) 0.0) (joint-control-channel-group! a0-2 (the-as art-joint-anim (-> self draw art-group data 2)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-3 (-> self skel root-channel 0))) (set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1))) (set! (-> a0-3 param 1) 1.0) (joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (none) ) :post (the-as (function none :behavior darkecobomb) transform-post) ) ;; failed to figure out what this is: (defstate darkecobomb-idle (darkecobomb) :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (none) ) :trans (behavior () (arcing-shot-calculate (-> self root-override trans) (/ (the float (- (-> *display* game-frame-counter) (-> self state-time))) (the float (-> self flight-time))) ) (if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self flight-time)) (go darkecobomb-land) ) (none) ) :code (behavior () (let ((a0-0 (-> self skel root-channel 0))) (set! (-> a0-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 3))) (set! (-> a0-0 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 3)) data 0 length) -1)) ) (set! (-> a0-0 param 1) 1.0) (set! (-> a0-0 frame-num) 0.0) (joint-control-channel-group! a0-0 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 param 0) (the float (+ (-> a0-1 frame-group data 0 length) -1))) (set! (-> a0-1 param 1) 1.0) (joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek!) ) ) (while #t (let ((a0-3 (-> self skel root-channel 0))) (set! (-> a0-3 frame-group) (the-as art-joint-anim (-> self draw art-group data 2))) (set! (-> a0-3 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 2)) data 0 length) -1)) ) (set! (-> a0-3 param 1) 1.0) (set! (-> a0-3 frame-num) 0.0) (joint-control-channel-group! a0-3 (the-as art-joint-anim (-> self draw art-group data 2)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-4 (-> self skel root-channel 0))) (set! (-> a0-4 param 0) (the float (+ (-> a0-4 frame-group data 0 length) -1))) (set! (-> a0-4 param 1) 1.0) (joint-control-channel-group-eval! a0-4 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (none) ) :post (the-as (function none :behavior darkecobomb) transform-post) ) ;; definition for function darkecobomb-init-by-other ;; INFO: Return type mismatch object vs none. ;; Used lq/sq (defbehavior darkecobomb-init-by-other darkecobomb ((arg0 vector) (arg1 vector) (arg2 float) (arg3 time-frame) (arg4 float)) (let ((s1-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player)))) (set! (-> s1-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s1-0 reaction) default-collision-reaction) (set! (-> s1-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s0-0 (new 'process 'collide-shape-prim-sphere s1-0 (the-as uint 0)))) (set! (-> s0-0 prim-core collide-as) (collide-kind wall-object)) (set! (-> s0-0 collide-with) (collide-kind target)) (set! (-> s0-0 prim-core action) (collide-action solid)) (set! (-> s0-0 prim-core offense) (collide-offense indestructible)) (set! (-> s0-0 transform-index) 3) (set-vector! (-> s0-0 local-sphere) 0.0 0.0 0.0 16384.0) (set-root-prim! s1-0 s0-0) ) (set! (-> s1-0 nav-radius) (* 0.75 (-> s1-0 root-prim local-sphere w))) (backup-collide-with-as s1-0) (set! (-> self root-override) s1-0) ) (set! (-> self root-override trans quad) (-> arg0 quad)) (initialize-skeleton self *darkecobomb-sg* '()) (logclear! (-> self mask) (process-mask actor-pause)) (set! (-> self part) (create-launch-control (-> *part-group-id-table* 639) self)) (arcing-shot-setup arg0 arg1 arg2) (set! (-> self countdown-time) arg4) (set! (-> self flight-time) arg3) (set! (-> self sound) (new 'process 'ambient-sound (new 'static 'sound-spec :mask #x80 :num 1.0 :group #x1 :sound-name (static-sound-name "bomb-spin") :volume #x400 :fo-max 80 ) (-> self to) ) ) (go darkecobomb-idle) (none) ) ;; definition of type greenshot (deftype greenshot (arcing-shot) ((flight-time time-frame :offset-assert 224) ) :heap-base #x80 :method-count-assert 20 :size-assert #xe8 :flag-assert #x14008000e8 (:states greenshot-idle ) ) ;; definition for method 3 of type greenshot (defmethod inspect greenshot ((obj greenshot)) (let ((t9-0 (method-of-type arcing-shot inspect))) (t9-0 obj) ) (format #t "~T~Tflight-time: ~D~%" (-> obj flight-time)) obj ) ;; failed to figure out what this is: (defskelgroup *greenshot-sg* greenshot 0 2 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 4) :longest-edge (meters 0) ) ;; failed to figure out what this is: (defstate greenshot-idle (greenshot) :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (none) ) :trans (behavior () (arcing-shot-calculate (-> self root-override trans) (/ (the float (- (-> *display* game-frame-counter) (-> self state-time))) (the float (-> self flight-time))) ) (if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self flight-time)) (deactivate self) ) (spawn (-> self part) (-> self root-override trans)) (none) ) :code (behavior () (while #t (let ((a0-0 (-> self skel root-channel 0))) (set! (-> a0-0 frame-group) (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) ) (set! (-> a0-0 param 0) (the float (+ (-> (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) data 0 length ) -1 ) ) ) (set! (-> a0-0 param 1) 1.0) (set! (-> a0-0 frame-num) 0.0) (joint-control-channel-group! a0-0 (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 param 0) (the float (+ (-> a0-1 frame-group data 0 length) -1))) (set! (-> a0-1 param 1) 1.0) (joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (none) ) :post (the-as (function none :behavior greenshot) transform-post) ) ;; definition for function greenshot-init-by-other ;; INFO: Return type mismatch object vs none. ;; Used lq/sq (defbehavior greenshot-init-by-other greenshot ((arg0 vector) (arg1 vector) (arg2 float) (arg3 time-frame)) (let ((s2-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player)))) (set! (-> s2-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s2-0 reaction) default-collision-reaction) (set! (-> s2-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s1-0 (new 'process 'collide-shape-prim-sphere s2-0 (the-as uint 0)))) (set! (-> s1-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s1-0 collide-with) (collide-kind target)) (set! (-> s1-0 prim-core offense) (collide-offense indestructible)) (set-vector! (-> s1-0 local-sphere) 0.0 8192.0 0.0 8192.0) (set-root-prim! s2-0 s1-0) ) (set! (-> s2-0 nav-radius) (* 0.75 (-> s2-0 root-prim local-sphere w))) (backup-collide-with-as s2-0) (set! (-> self root-override) s2-0) ) (set! (-> self root-override trans quad) (-> arg0 quad)) (initialize-skeleton self *greenshot-sg* '()) (logclear! (-> self mask) (process-mask actor-pause)) (arcing-shot-setup arg0 arg1 arg2) (set! (-> self flight-time) arg3) (set! (-> self part) (create-launch-control (-> *part-group-id-table* 664) self)) (logior! (-> self draw status) (draw-status hidden)) (go greenshot-idle) (none) ) ;; definition of type redshot (deftype redshot (arcing-shot) ((flight-time time-frame :offset-assert 224) (stall-time time-frame :offset-assert 232) (ring torus :inline :offset-assert 240) (rotation-offset int64 :offset-assert 280) (part-track handle :offset-assert 288) (shot-particle sparticle-launch-control :offset-assert 296) (test-particle sparticle-launch-control :offset-assert 300) ) :heap-base #xc0 :method-count-assert 20 :size-assert #x130 :flag-assert #x1400c00130 (:states redshot-explode redshot-idle redshot-wait ) ) ;; definition for method 3 of type redshot (defmethod inspect redshot ((obj redshot)) (let ((t9-0 (method-of-type arcing-shot inspect))) (t9-0 obj) ) (format #t "~T~Tflight-time: ~D~%" (-> obj flight-time)) (format #t "~T~Tstall-time: ~D~%" (-> obj stall-time)) (format #t "~T~Tring: #~%" (-> obj ring)) (format #t "~T~Trotation-offset: ~D~%" (-> obj rotation-offset)) (format #t "~T~Tpart-track: ~D~%" (-> obj part-track)) (format #t "~T~Tshot-particle: ~A~%" (-> obj shot-particle)) (format #t "~T~Ttest-particle: ~A~%" (-> obj test-particle)) obj ) ;; definition for method 7 of type redshot ;; INFO: Return type mismatch arcing-shot vs redshot. (defmethod relocate redshot ((obj redshot) (arg0 int)) (if (nonzero? (-> obj shot-particle)) (&+! (-> obj shot-particle) arg0) ) (if (nonzero? (-> obj test-particle)) (&+! (-> obj test-particle) arg0) ) (the-as redshot ((method-of-type arcing-shot relocate) obj arg0)) ) ;; definition for method 10 of type redshot (defmethod deactivate redshot ((obj redshot)) (if (nonzero? (-> obj shot-particle)) (kill-and-free-particles (-> obj shot-particle)) ) (if (nonzero? (-> obj test-particle)) (kill-and-free-particles (-> obj test-particle)) ) ((method-of-type arcing-shot deactivate) obj) (none) ) ;; definition for function redshot-particle-callback ;; INFO: Return type mismatch int vs none. (defun redshot-particle-callback ((arg0 part-tracker)) (let ((v1-0 (the-as object (-> arg0 userdata)))) (set! (-> *part-id-table* 2626 init-specs 2 initial-valuef) (* 2.25 (-> (the-as (pointer redshot) v1-0) 0 ring radius-primary)) ) ) 0 (none) ) ;; failed to figure out what this is: (defskelgroup *redring-sg* redring 0 2 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 40) :longest-edge (meters 0) ) ;; definition for function redshot-trans ;; INFO: Return type mismatch object vs none. (defbehavior redshot-trans redshot ((arg0 time-frame)) (let ((s5-0 (new 'stack-no-clear 'matrix))) 0.0 (matrix-rotate-yx! s5-0 (* 436.90668 (the float (+ (-> self rotation-offset) (-> *display* game-frame-counter)))) (* 291.27112 (the float (+ (-> self rotation-offset) (-> *display* game-frame-counter)))) ) (matrix->quaternion (-> self root-override quat) s5-0) ) (if (< (* 0.006666667 (the float (min 150 arg0))) 1.0) (spawn (-> self part) (-> self root-override trans)) ) (none) ) ;; failed to figure out what this is: (defstate redshot-explode (redshot) :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (sound-play-by-name (static-sound-name "red-explode") (new-sound-id) 1024 0 0 1 #t) (logclear! (-> self draw status) (draw-status hidden)) (quaternion-identity! (-> self root-override quat)) (set! (-> self ring radius-secondary) 3072.0) (set! (-> self ring origin quad) (-> self root-override trans quad)) (+! (-> self ring origin y) (-> self ring radius-secondary)) (set-vector! (-> self ring axis) 0.0 1.0 0.0 1.0) (let ((gp-1 (get-process *default-dead-pool* part-tracker #x4000))) (set! (-> self part-track) (ppointer->handle (when gp-1 (let ((t9-4 (method-of-type part-tracker activate))) (t9-4 (the-as part-tracker gp-1) self 'part-tracker (the-as pointer #x70004000)) ) (run-now-in-process gp-1 part-tracker-init (-> *part-group-id-table* 648) -1 redshot-particle-callback (-> self ppointer) #f (-> self root-override trans) ) (-> gp-1 ppointer) ) ) ) ) (none) ) :trans (behavior () (set! (-> self ring radius-primary) (* 204.8 (the float (- (-> *display* game-frame-counter) (-> self state-time)))) ) (let ((gp-0 (new 'stack-no-clear 'vector))) (when (dummy-11 (-> self ring) gp-0) (vector-normalize! gp-0 16384.0) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 2) (set! (-> a1-2 message) 'attack) (set! (-> a1-2 param 0) (the-as uint #f)) (let ((v1-8 (new 'static 'attack-info :mask #x2))) (set! (-> v1-8 vector quad) (-> gp-0 quad)) (set! (-> a1-2 param 1) (the-as uint v1-8)) ) (send-event-function *target* a1-2) ) (send-event (ppointer->process (-> self parent)) 'hit-jak) ) ) (dotimes (gp-1 5) (let ((s5-0 (new 'stack-no-clear 'vector))) (dummy-12 (-> self ring) s5-0) (spawn (-> self test-particle) s5-0) ) ) (let ((f0-3 (fmin 1.0 (* 0.006666667 (the float (- (seconds 2) (- (-> *display* game-frame-counter) (-> self state-time))))) ) ) ) (set-vector! (-> self draw color-mult) f0-3 f0-3 f0-3 0.75) ) (when (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 2)) (send-event (ppointer->process (-> self parent)) 'missed-jak) (deactivate self) ) (none) ) :code (behavior () (while #t (let ((v1-2 (-> self skel root-channel 0))) (set! (-> v1-2 num-func) num-func-identity) (set! (-> v1-2 frame-num) (* 0.000016276043 (-> self ring radius-primary))) ) (suspend) ) (none) ) :post (the-as (function none :behavior redshot) transform-post) ) ;; definition for function redshot-handler (defbehavior redshot-handler redshot ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('attack 'touch) (go redshot-explode) ) ) ) ;; failed to figure out what this is: (defstate redshot-wait (redshot) :event redshot-handler :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (none) ) :trans (behavior () (redshot-trans (- (-> self stall-time) (- (-> *display* game-frame-counter) (-> self state-time)))) (if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self stall-time)) (go redshot-explode) ) (spawn (-> self shot-particle) (-> self root-override trans)) (none) ) :code (behavior () (while #t (suspend) ) (none) ) :post (the-as (function none :behavior redshot) transform-post) ) ;; failed to figure out what this is: (defstate redshot-idle (redshot) :event redshot-handler :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (none) ) :trans (behavior () (redshot-trans (seconds 5)) (arcing-shot-calculate (-> self root-override trans) (/ (the float (- (-> *display* game-frame-counter) (-> self state-time))) (the float (-> self flight-time))) ) (if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self flight-time)) (go redshot-wait) ) (spawn (-> self shot-particle) (-> self root-override trans)) (none) ) :code (behavior () (while #t (suspend) ) (none) ) :post (the-as (function none :behavior redshot) transform-post) ) ;; definition for function redshot-init-by-other ;; INFO: Return type mismatch object vs none. ;; Used lq/sq (defbehavior redshot-init-by-other redshot ((arg0 vector) (arg1 vector) (arg2 float) (arg3 time-frame) (arg4 time-frame) (arg5 int)) (local-vars (sv-16 collide-shape-prim-sphere)) (let ((s0-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player)))) (set! (-> s0-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s0-0 reaction) default-collision-reaction) (set! (-> s0-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (set! sv-16 (new 'process 'collide-shape-prim-sphere s0-0 (the-as uint 0))) (set! (-> sv-16 prim-core collide-as) (collide-kind wall-object)) (set! (-> sv-16 collide-with) (collide-kind target)) (set! (-> sv-16 prim-core action) (collide-action solid)) (set! (-> sv-16 prim-core offense) (collide-offense indestructible)) (set! (-> sv-16 transform-index) 4) (set-vector! (-> sv-16 local-sphere) 0.0 0.0 0.0 12288.0) (set-root-prim! s0-0 sv-16) (set! (-> s0-0 nav-radius) (* 0.75 (-> s0-0 root-prim local-sphere w))) (backup-collide-with-as s0-0) (set! (-> self root-override) s0-0) ) (set! (-> self root-override trans quad) (-> arg0 quad)) (initialize-skeleton self *redring-sg* '()) (logclear! (-> self mask) (process-mask actor-pause)) (arcing-shot-setup arg0 arg1 arg2) (set! (-> self flight-time) arg3) (set! (-> self stall-time) arg4) (set! (-> self rotation-offset) arg5) (set! (-> self part) (create-launch-control (-> *part-group-id-table* 647) self)) (set! (-> self shot-particle) (create-launch-control (-> *part-group-id-table* 665) self)) (set! (-> self test-particle) (create-launch-control (-> *part-group-id-table* 679) self)) (logior! (-> self draw status) (draw-status hidden)) (set! (-> self sound) (new 'process 'ambient-sound (new 'static 'sound-spec :mask #x80 :num 1.0 :group #x1 :sound-name (static-sound-name "red-fireball") :volume #x400 :fo-max 80 ) (-> self root-override trans) ) ) (go redshot-idle) (none) ) ;; definition of type yellowshot (deftype yellowshot (arcing-shot) ((flight-time time-frame :offset-assert 224) ) :heap-base #x80 :method-count-assert 20 :size-assert #xe8 :flag-assert #x14008000e8 (:states yellowshot-idle ) ) ;; definition for method 3 of type yellowshot (defmethod inspect yellowshot ((obj yellowshot)) (let ((t9-0 (method-of-type arcing-shot inspect))) (t9-0 obj) ) (format #t "~T~Tflight-time: ~D~%" (-> obj flight-time)) obj ) ;; failed to figure out what this is: (defstate yellowshot-idle (yellowshot) :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('touch 'attack) (when (= (-> arg0 type) target) (let ((a1-3 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-3 from) self) (set! (-> a1-3 num-params) 2) (set! (-> a1-3 message) 'attack) (set! (-> a1-3 param 0) (-> arg3 param 0)) (let ((a0-2 (new 'static 'attack-info :mask #x20))) (set! (-> a0-2 mode) 'generic) (set! (-> a1-3 param 1) (the-as uint a0-2)) ) (send-event-function *target* a1-3) ) (send-event (ppointer->process (-> self parent)) 'hit-jak) ) ) ) ) :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (none) ) :trans (behavior () (arcing-shot-calculate (-> self root-override trans) (/ (the float (- (-> *display* game-frame-counter) (-> self state-time))) (the float (-> self flight-time))) ) (spawn (-> self part) (-> self root-override trans)) (when (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self flight-time)) (send-event (ppointer->process (-> self parent)) 'missed-jak) (deactivate self) ) (none) ) :code (behavior () (while #t (suspend) ) (none) ) :post (the-as (function none :behavior yellowshot) transform-post) ) ;; definition for function yellowshot-init-by-other ;; INFO: Return type mismatch object vs none. ;; Used lq/sq (defbehavior yellowshot-init-by-other yellowshot ((arg0 vector) (arg1 vector) (arg2 float) (arg3 time-frame)) (let ((s2-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player)))) (set! (-> s2-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s2-0 reaction) default-collision-reaction) (set! (-> s2-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s1-0 (new 'process 'collide-shape-prim-sphere s2-0 (the-as uint 0)))) (set! (-> s1-0 prim-core collide-as) (collide-kind wall-object)) (set! (-> s1-0 collide-with) (collide-kind target)) (set! (-> s1-0 prim-core action) (collide-action solid)) (set! (-> s1-0 prim-core offense) (collide-offense indestructible)) (set-vector! (-> s1-0 local-sphere) 0.0 0.0 0.0 12288.0) (set-root-prim! s2-0 s1-0) ) (set! (-> s2-0 nav-radius) (* 0.75 (-> s2-0 root-prim local-sphere w))) (backup-collide-with-as s2-0) (set! (-> self root-override) s2-0) ) (set! (-> self root-override trans quad) (-> arg0 quad)) (initialize-skeleton self *redring-sg* '()) (logior! (-> self draw status) (draw-status hidden)) (arcing-shot-setup arg0 arg1 arg2) (set! (-> self flight-time) arg3) (set! (-> self part) (create-launch-control (-> *part-group-id-table* 652) self)) (go yellowshot-idle) (none) )