;;-*-Lisp-*- (in-package goal) ;; definition of type jungle-elevator (deftype jungle-elevator (plat-button) ((bottom-height float :offset-assert 240) (teleport-if-below-y float :offset-assert 244) (teleport-if-above-y float :offset-assert 248) ) :heap-base #x90 :method-count-assert 33 :size-assert #xfc :flag-assert #x21009000fc ) ;; definition for method 3 of type jungle-elevator (defmethod inspect jungle-elevator ((obj jungle-elevator)) (let ((t9-0 (method-of-type plat-button inspect))) (t9-0 obj) ) (format #t "~T~Tbottom-height: ~f~%" (-> obj bottom-height)) (format #t "~T~Tteleport-if-below-y: ~f~%" (-> obj teleport-if-below-y)) (format #t "~T~Tteleport-if-above-y: ~f~%" (-> obj teleport-if-above-y)) obj ) ;; definition for method 26 of type jungle-elevator (defmethod can-activate? jungle-elevator ((obj jungle-elevator)) (and ((method-of-type plat-button can-activate?) obj) (task-complete? *game-info* (game-task jungle-tower))) ) ;; failed to figure out what this is: (defstate plat-button-move-downward (jungle-elevator) :virtual #t :enter (behavior () (let ((t9-0 (-> (method-of-type plat-button plat-button-move-downward) enter))) (if t9-0 (t9-0) ) ) (set! (-> self draw light-index) (the-as uint 255)) (set! (-> self bottom-height) (-> jungle bottom-height)) (set! (-> jungle bottom-height) (-> jungleb bottom-height)) (send-event *target* 'reset-pickup 'eco) (none) ) :exit (behavior () (set! (-> jungle bottom-height) (-> self bottom-height)) (let ((t9-0 (-> (method-of-type plat-button plat-button-move-downward) exit))) (if t9-0 (t9-0) ) ) (none) ) :trans (behavior () (let ((s5-0 (new 'stack-no-clear 'vector)) (gp-0 (new 'stack-no-clear 'vector)) ) (set! (-> s5-0 quad) (-> self root-override trans quad)) (let ((t9-1 (-> (the-as (state plat-button) (find-parent-method jungle-elevator 23)) trans))) (if t9-1 (t9-1) ) ) (vector-! gp-0 (-> self root-override trans) s5-0) (when (< (-> self path-pos) 0.9) (move-by-vector! (-> *target* control) gp-0) (send-event *target* 'reset-height) ) ) (if (and (>= (-> self path-pos) 0.2) (< (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.2))) (load-commands-set! *level* (load-command-get-index *level* 'jungle 0)) ) (none) ) ) ;; failed to figure out what this is: (defstate plat-button-move-upward (jungle-elevator) :virtual #t :enter (behavior () (let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) enter))) (if t9-0 (t9-0) ) ) (set! (-> self draw light-index) (the-as uint 255)) (set! (-> self bottom-height) (-> jungle bottom-height)) (set! (-> jungle bottom-height) (-> jungleb bottom-height)) (set! (-> self grab-player?) (process-grab? *target*)) (none) ) :exit (behavior () (set! (-> jungle bottom-height) (-> self bottom-height)) (let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) exit))) (if t9-0 (t9-0) ) ) (none) ) :trans (behavior () (let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) trans))) (if t9-0 (t9-0) ) ) (if (and (< (-> self path-pos) 0.8) (< (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.2))) (load-commands-set! *level* (load-command-get-index *level* 'jungle 1)) ) (none) ) ) ;; failed to figure out what this is: (defstate plat-button-at-end (jungle-elevator) :virtual #t :code (behavior () (cond ((!= (-> self path-pos) 0.0) (set! (-> self draw light-index) (the-as uint 1)) (let ((a1-1 (res-lump-struct (-> self entity) 'continue-name structure))) (when a1-1 (let ((v1-4 (set-continue! *game-info* (the-as basic a1-1)))) (load-commands-set! *level* (-> v1-4 load-commands)) ) ) ) ) (else (set! (-> self draw light-index) (the-as uint 255)) (load-commands-set! *level* '()) ) ) (let ((t9-4 (-> (method-of-type plat-button plat-button-at-end) code))) (if t9-4 ((the-as (function none :behavior plat-button) t9-4)) ) ) (none) ) ) ;; definition for method 30 of type jungle-elevator (defmethod should-teleport? jungle-elevator ((obj jungle-elevator)) (let ((f0-0 (-> (camera-pos) y))) (case (-> obj path-pos) ((0.0) (when (< f0-0 (-> obj teleport-if-below-y)) (set! (-> obj draw light-index) (the-as uint 1)) (return #t) ) ) ((1.0) (when (< (-> obj teleport-if-above-y) f0-0) (set! (-> obj draw light-index) (the-as uint 255)) (return #t) ) ) ) ) #f ) ;; definition for method 29 of type jungle-elevator ;; INFO: Return type mismatch symbol vs none. (defmethod can-target-move? jungle-elevator ((obj jungle-elevator)) (let ((s5-0 (new 'stack-no-clear 'vector))) (eval-path-curve! (-> obj path) s5-0 0.4 'interp) (set! (-> obj teleport-if-above-y) (-> s5-0 y)) (eval-path-curve! (-> obj path) s5-0 0.6 'interp) (set! (-> obj teleport-if-below-y) (-> s5-0 y)) ) (set! (-> obj draw light-index) (the-as uint 255)) (set! (-> obj bidirectional?) #f) (set! (-> obj should-grab-player?) #t) (none) )