{ "dgos": [ "CGO/KERNEL.CGO", "CGO/ENGINE.CGO", "CGO/GAME.CGO", "DGO/BEA.DGO", "DGO/INT.DGO", "DGO/VI1.DGO", "DGO/VI2.DGO", "DGO/VI3.DGO", "DGO/CIT.DGO", "DGO/MIS.DGO", "DGO/JUB.DGO", "DGO/SUN.DGO", "DGO/DEM.DGO", "DGO/FIN.DGO", "DGO/JUN.DGO", "DGO/FIC.DGO", "DGO/SNO.DGO", "DGO/SWA.DGO", "DGO/MAI.DGO", "DGO/ROB.DGO", "DGO/LAV.DGO", "DGO/OGR.DGO", "DGO/TRA.DGO", "DGO/ROL.DGO", "DGO/DAR.DGO", "DGO/TIT.DGO" ], "skip_compile_files": [ "timer", // accessing timer regs "display", // interrupt handlers "target-snowball" // screwed up labels, likely cut content ], "skip_compile_functions": [ /// GCOMMON // these functions are not implemented by the compiler in OpenGOAL, but are in GOAL. "abs", "ash", "min", "max", "lognor", // weird PS2 specific debug registers: "breakpoint-range-set!", // inline assembly "valid?", /// GKERNEL // asm "(method 10 process)", "(method 14 dead-pool)", /// GSTATE "enter-state", // stack pointer asm /// MATH "rand-vu-init", "rand-vu", "rand-vu-nostep", // random hardware // trig "sin-rad", // fpu acc "cos-rad", // fpu acc "atan-series-rad", // fpu acc /// VECTOR-H "(method 3 vector)", // this function appears twice, which confuses the compiler. "vector4-dot", // fpu acc "(method 3 profile-frame)", // double definition. // dma-disasm "disasm-dma-list", // missing a single cast :( // math camera "transform-point-vector!", "transform-point-qword!", "transform-point-vector-scale!", // display-h "put-draw-env", // geometry "calculate-basis-functions-vector!", // asm requiring manual rewrite "curve-evaluate!", // asm requiring manual rewrite "point-in-triangle-cross", // logior on floats manual fixup // texture "(method 9 texture-page-dir)", // multiplication on pointers "adgif-shader<-texture-with-update!", // misrecognized bitfield stuff. // asm "invalidate-cache-line", // stats-h "(method 11 perf-stat)", "(method 12 perf-stat)", // sprite-distorter "sprite-draw-distorters", // uses clipping flag. // sync-info "(method 15 sync-info)", // needs display stuff first "(method 15 sync-info-eased)", // needs display stuff first "(method 15 sync-info-paused)", // needs display stuff first // sparticle "lookup-part-group-pointer-by-name", // address of element in array issue // ripple - calls an asm function "ripple-execute", "get-task-status", "print-game-text-scaled", // float/int, looks like a bug in original code? // aligner - return-from-thread, currently not supported "(method 9 align-control)", // stat collection "start-perf-stat-collection", "end-perf-stat-collection", // double definition "(method 3 game-save)", // new stack boxed array "update-time-of-day", // weird asm, was rewritten "close-sky-buffer", // float to int "(method 10 bsp-header)", // multiply defined. "(method 3 sprite-aux-list)", // camera "slave-set-rotation!", "v-slrp2!", "v-slrp3!", // vector-dot involving the stack // function returning float with a weird cast. "debug-menu-item-var-make-float", // decompiler BUG "level-hint-task-process", "(method 26 level)", "(method 9 level)", "(method 10 level)", // asm // cam-states "cam-los-collide", // vector-dot involving the stack // cam-layout "cam-layout-save-cam-trans", // temporary, im sure this can be fixed // anim-tester "(method 3 anim-tester)", "anim-tester-save-object-seqs", // anim-tester -- new basic on the stack // default-menu "all-texture-tweak-adjust", // dynamic-field access placeholder case TODO "debug-menu-make-instance-menu", // also disabled // joint "(method 9 art-mesh-geo)", // PLACEHOLDER array access "flatten-joint-control-to-spr", "make-joint-jump-tables", "(method 5 art-joint-anim)", // defined identically twice in the same file...probably a bug? // process-drawable "fill-skeleton-cache", // cache dxwbin "execute-math-engine", // handle casts -- was fixed manually // ambient "ambient-type-music", // IR_StoreConstOffset::do_codegen can't handle this (c {} sz {}) // main "display-loop", "on", // target-handler "target-generic-event-handler", // return type forced to none // shadow-cpu-h "(method 3 shadow-edge)", // defined twice in the same file, one is wrong and old // sky - these are skipped and not used "sky-draw", "sky-upload", "sky-add-frame-data", // drawable "vis-cull", // unsupported asm "draw-instance-info", // skipped for now, debug only "foreground-engine-execute", "real-main-draw-hook", // dma handling not complete // generic-obs "command-get-process", // handle casts // navigate "end-collect-nav", "start-collect-nav", // appears twice "(method 9 drawable-tree-instance-tie)", "(method 11 drawable-tree-instance-tie)", "(method 12 drawable-tree-instance-tie)", "(method 13 drawable-tree-instance-tie)", "ray-triangle-intersect", // requires SLL implementation "(method 51 snow-bunny)", // bitfield problem "ice-cube-default-event-handler", // return casted to none issue "(method 51 ice-cube)", // bitfield problem "(method 13 collide-mesh)", // scratchpad sadness "(method 10 collide-mesh)", // collide-mesh-cache-tri handling // not in use in PC port "tie-near-init-engine", "tie-near-end-buffer", "(method 19 process-drawable)", "curve-evaluate!", "generic-reset-buffers", "generic-merc-execute-all" ], "skip_compile_states": { "cam-master-active": [ "event" ], "target-death": [ "event" ], "ogreboss-missile-seek": [ "code" // inserts a bad cfg-1 goto ] // "active": [ // in village3-obs // "code" // dead-code not analyzed properly after a suspend // ] } }