;;-*-Lisp-*- (in-package goal) ;; name: blocking-plane.gc ;; name in dgo: blocking-plane ;; dgos: GAME, COMMON ;; DECOMP BEGINS (deftype blocking-plane (process-drawable) ((root collide-shape :override) ) (:state-methods idle ) (:methods (init! (_type_ (inline-array vector) float) none) ) ) (defskelgroup skel-blocking-plane blocking-plane blocking-plane-lod0-jg blocking-plane-idle-ja ((blocking-plane-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 100.1) :texture-level 6 ) (defstate idle (blocking-plane) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('on) (cond ((nonzero? (-> self root)) (let ((prim (-> self root root-prim))) (set! (-> prim prim-core collide-as) (-> self root backup-collide-as)) (let ((v0-0 (the-as int (-> self root backup-collide-with)))) (set! (-> prim prim-core collide-with) (the-as collide-spec v0-0)) v0-0 ) ) ) (else (let ((proc-child-ptr-0 (-> self child))) (while proc-child-ptr-0 (let ((proc-child-0 (ppointer->process proc-child-ptr-0))) (set! proc-child-ptr-0 (-> proc-child-ptr-0 0 brother)) (if (type? proc-child-0 blocking-plane) (send-event proc-child-0 'on) ) ) ) ) (the-as int #f) ) ) ) (('off) (cond ((nonzero? (-> self root)) (let ((v1-13 (-> self root root-prim))) (set! (-> v1-13 prim-core collide-as) (collide-spec)) (set! (-> v1-13 prim-core collide-with) (collide-spec)) ) 0 ) (else (let ((proc-child-ptr-1 (-> self child))) (while proc-child-ptr-1 (let ((proc-child-1 (ppointer->process proc-child-ptr-1))) (set! proc-child-ptr-1 (-> proc-child-ptr-1 0 brother)) (if (type? proc-child-1 blocking-plane) (send-event proc-child-1 'off) ) ) ) ) (the-as int #f) ) ) ) ) ) :code sleep-code ) (defmethod init! ((this blocking-plane) (vec-pair (inline-array vector)) (height float)) "TODO - but sets up the plane given 2 vectors and a height" (let ((s3-0 (-> vec-pair 0)) (s4-0 (-> vec-pair 1)) ) 0.0 (* 0.5 (vector-vector-distance s3-0 s4-0)) (let ((s2-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (let ((v1-3 (new 'process 'collide-shape-prim-mesh s2-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-3 prim-core collide-as) (collide-spec blocking-plane)) (set! (-> v1-3 prim-core collide-with) (collide-spec jak player-list)) (set! (-> v1-3 prim-core action) (collide-action solid)) (set! (-> v1-3 transform-index) 3) (set! (-> s2-0 total-prims) (the-as uint 1)) (set! (-> s2-0 root-prim) v1-3) ) (set! (-> s2-0 nav-radius) (* 0.75 (-> s2-0 root-prim local-sphere w))) (let ((v1-6 (-> s2-0 root-prim))) (set! (-> s2-0 backup-collide-as) (-> v1-6 prim-core collide-as)) (set! (-> s2-0 backup-collide-with) (-> v1-6 prim-core collide-with)) ) (set! (-> this root) s2-0) ) (let ((s1-0 (new 'stack-no-clear 'matrix)) (s2-1 (-> this root)) ) (vector+! (-> s2-1 trans) s3-0 s4-0) (vector-float*! (-> s2-1 trans) (-> s2-1 trans) 0.5) (+! (-> s2-1 trans y) (* 0.5 height)) (vector-! (the-as vector (-> s1-0 vector)) s4-0 s3-0) (let ((f30-1 (vector-normalize-ret-len! (the-as vector (-> s1-0 vector)) 1.0))) (set! (-> s2-1 scale x) (* 0.00024414062 f30-1)) (set! (-> s2-1 scale y) (* 0.00024414062 height)) (set! (-> s2-1 scale z) 0.0) (set! (-> s1-0 vector 1 quad) (-> (new 'static 'vector :y 1.0 :w 1.0) quad)) (vector-cross! (-> s1-0 vector 2) (the-as vector (-> s1-0 vector)) (-> s1-0 vector 1)) (vector-normalize! (-> s1-0 vector 2) 1.0) (matrix->quaternion (-> s2-1 quat) s1-0) (let ((v1-20 (-> this root root-prim local-sphere))) (set! (-> v1-20 x) 0.0) (set! (-> v1-20 y) (* 0.00024414062 (* 0.5 height))) (set! (-> v1-20 z) 0.0) (let ((f0-17 0.5) (f1-7 (* f30-1 f30-1)) (f2-2 height) ) (set! (-> v1-20 w) (* f0-17 (sqrtf (+ f1-7 (* f2-2 f2-2))))) ) ) ) ) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-blocking-plane" (the-as (pointer uint32) #f))) (the-as pair 0) ) (logior! (-> this draw status) (draw-control-status no-draw-bounds)) (transform-post) (none) ) ;; WARN: Return type mismatch object vs none. (defbehavior blocking-plane-init-by-other blocking-plane ((vec-pair (inline-array vector)) (height float)) "Calls [[blocking-plane::21]] with the given args" (if (not vec-pair) (deactivate self) ) (init! self vec-pair height) (go-virtual idle) (none) ) ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this blocking-plane) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'path-control this 'path 0.0 (the-as entity #f) #f)) (f30-0 (res-lump-float (-> this entity) 'height :default 122880.0)) ) (set! (-> this path) s5-0) (if (or (not s5-0) (< (-> s5-0 curve num-cverts) 2)) (go process-drawable-art-error "bad path") ) (logior! (-> s5-0 flags) (path-control-flag display draw-line draw-point draw-text)) (let ((s4-0 (+ (-> s5-0 curve num-cverts) -1)) (s3-0 (new 'stack-no-clear 'inline-array 'vector 2)) ) (dotimes (v1-12 2) (set! (-> s3-0 v1-12 quad) (the-as uint128 0)) ) (dotimes (s2-0 s4-0) (get-point-in-path! s5-0 (-> s3-0 0) (the float s2-0) 'interp) (get-point-in-path! s5-0 (-> s3-0 1) (the float (+ s2-0 1)) 'interp) (process-spawn blocking-plane s3-0 f30-0 :to this) ) ) ) (go (method-of-object this idle)) (none) ) (defbehavior blocking-plane-spawn process ((arg0 curve-control) (arg1 (inline-array vector)) (arg2 float)) (cond ((and arg1 (or (not arg0) (logtest? (-> arg0 flags) (path-control-flag not-found)))) (process-spawn blocking-plane arg1 arg2 :to self) ) (else (let ((s4-1 (the int (get-num-segments arg0))) (s3-0 0) (s2-0 (new 'stack-no-clear 'inline-array 'vector 2)) ) (dotimes (v1-10 2) (set! (-> s2-0 v1-10 quad) (the-as uint128 0)) ) (while (< s3-0 s4-1) (get-point-in-path! arg0 (-> s2-0 0) (the float s3-0) 'interp) (get-point-in-path! arg0 (-> s2-0 1) (the float (+ s3-0 1)) 'interp) (process-spawn blocking-plane s2-0 arg2 :to self) (+! s3-0 2) ) ) ) ) 0 (none) ) (defbehavior blocking-plane-destroy blocking-plane () (let ((child-proc-ptr (-> self child))) (while child-proc-ptr (let ((child-proc (ppointer->process child-proc-ptr))) (set! child-proc-ptr (-> child-proc-ptr 0 brother)) (if (type? child-proc blocking-plane) (deactivate child-proc) ) ) ) ) 0 (none) )