;;-*-Lisp-*- (in-package goal) ;; name: transformq-h.gc ;; name in dgo: transformq-h ;; dgos: GAME (declare-type transformq structure) (define-extern matrix<-transformq! (function matrix transformq matrix)) (define-extern matrix<-parented-transformq! (function matrix transformq vector matrix)) (define-extern matrix<-transformq+trans! (function matrix transformq vector matrix)) (define-extern matrix<-transformq+world-trans! (function matrix transformq vector matrix)) (define-extern matrix<-transformq+rot-offset! (function matrix transformq vector matrix)) ;; DECOMP BEGINS (deftype transformq (transform) ((quat quaternion :inline :overlay-at (-> rot data 0)) ) ) (deftype trsq (trs) ((quat quaternion :inline :overlay-at (-> rot data 0)) ) ) (deftype trsqv (trsq) "A transform with: - type information (child of [[basic]]) - rotation stored as quaternion - velocity information. This is a very commonly used type to represent the position of an in-game object. The `root` of a process-drawable (the parent 'in-game object' type) is a [[trsqv]]. Additionally, the collision system uses [[trsqv]] as the parent type for foreground collision objects ([[collide-shape]], [[collide-shape-moving]]). As a result, this type has a lot of weird methods and extra stuff hidden in it." ((pause-adjust-distance meters :offset 4) (nav-radius meters :offset 8) (transv vector :inline) (rotv vector :inline) (scalev vector :inline) (dir-targ quaternion :inline) (angle-change-time time-frame) (old-y-angle-diff float) ) (:methods (seek-toward-heading-vec! (_type_ vector float time-frame) quaternion) (set-heading-vec! (_type_ vector) quaternion) (seek-to-point-toward-point! (_type_ vector float time-frame) quaternion) (point-toward-point! (_type_ vector) quaternion) (seek-toward-yaw-angle! (_type_ float float time-frame) quaternion) (set-yaw-angle-clear-roll-pitch! (_type_ float) quaternion) (set-roll-to-grav! (_type_ float) quaternion) (set-roll-to-grav-2! (_type_ float) quaternion) (rotate-toward-orientation! (_type_ quaternion float float int int float) quaternion) (set-quaternion! (_type_ quaternion) quaternion) (set-heading-vec-clear-roll-pitch! (_type_ vector) quaternion) (point-toward-point-clear-roll-pitch! (_type_ vector) quaternion) (rot->dir-targ! (_type_) quaternion) (y-angle (_type_) float) (global-y-angle-to-point (_type_ vector) float) (relative-y-angle-to-point (_type_ vector) float) (roll-relative-to-gravity (_type_) float) (set-and-limit-velocity (_type_ int vector float) trsqv) (get-quaternion (_type_) quaternion) ) ) (defmethod global-y-angle-to-point ((this trsqv) (arg0 vector)) "Get the angle in the xz plane from the position of this trsqv to the point arg0 (ignores our current yaw)." (vector-y-angle (vector-! (new 'stack-no-clear 'vector) arg0 (-> this trans))) ) (defmethod relative-y-angle-to-point ((this trsqv) (arg0 vector)) "Get the y angle between the current orientation and arg0 (how much we'd have to yaw to point at arg0)." (deg-diff (y-angle this) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) arg0 (-> this trans)))) )