#pragma once #include "goalc/build_level/common/Entity.h" namespace jak2 { /* * (trans vector :inline :offset-assert 32) * (aid uint32 :offset-assert 48) * (kill-mask task-mask :offset-assert 52) * (etype type :offset-assert 56) ;; probably type * (task game-task :offset-assert 60) * (vis-id uint16 :offset-assert 62) * (quat quaternion :inline :offset-assert 64) */ struct EntityActor { ResLump res_lump; math::Vector4f trans; // w = 1 here u32 aid = 0; u32 kill_mask = 0; std::string etype; u32 game_task = 0; u32 vis_id = 0; math::Vector4f quat; math::Vector4f bsphere; size_t generate(DataObjectGenerator& gen) const; }; size_t generate_inline_array_actors(DataObjectGenerator& gen, const std::vector& actors); void add_actors_from_json(const nlohmann::json& json, std::vector& actor_list, u32 base_aid, decompiler::DecompilerTypeSystem& dts); } // namespace jak2