;;-*-Lisp-*- (in-package goal) ;; definition of type fma-sphere (deftype fma-sphere (process-drawable) ((root collide-shape :override) (first-time? symbol) (mode fma-sphere-mode) (track-handle handle) (track-joint int32) (attack-id uint32) (duration time-frame) (sphere sphere :inline) (danger traffic-danger-info :inline) ) (:state-methods idle ) ) ;; definition for method 3 of type fma-sphere (defmethod inspect ((this fma-sphere)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type process-drawable inspect))) (t9-0 this) ) (format #t "~2Tfirst-time?: ~A~%" (-> this first-time?)) (format #t "~2Tmode: ~D~%" (-> this mode)) (format #t "~2Ttrack-handle: ~D~%" (-> this track-handle)) (format #t "~2Ttrack-joint: ~D~%" (-> this track-joint)) (format #t "~2Tattack-id: ~D~%" (-> this attack-id)) (format #t "~2Tduration: ~D~%" (-> this duration)) (format #t "~2Tstate-time: ~D~%" (-> this state-time)) (format #t "~2Tsphere: #~%" (-> this sphere)) (format #t "~2Tdanger: #~%" (-> this danger)) (label cfg-4) this ) ;; definition for method 12 of type fma-sphere (defmethod run-logic? ((this fma-sphere)) "Should this process be run? Checked by execute-process-tree." (or (logtest? *display-scene-control* (scene-controls display-controls)) (and *display-nav-marks* (logtest? (-> this mode) (fma-sphere-mode nav))) (logtest? (-> this mode) (fma-sphere-mode deadly-overlap)) (>= (-> this track-joint) 0) (-> this first-time?) ) ) ;; failed to figure out what this is: (defstate idle (fma-sphere) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('touched) (let ((v1-1 (-> block param 0))) (if v1-1 (send-event proc 'attack v1-1 (static-attack-info ((id (-> self attack-id)) (mode 'eco-red) (attacker-velocity (-> self root transv)) (damage 2.0) (knock (knocked-type knocked-type-2)) ) ) ) ) ) ) ) ) :enter (behavior () (set-time! (-> self state-time)) (set! (-> self first-time?) #f) (if (logtest? (-> self mode) (fma-sphere-mode kill-once)) (send-event *traffic-manager* 'kill-traffic-sphere (-> self sphere)) ) ) :trans (behavior () (local-vars (at-0 int)) (rlet ((vf0 :class vf) (vf1 :class vf) (vf2 :class vf) ) (init-vf0-vector) (let ((v1-0 (-> self duration))) (if (and (nonzero? v1-0) (time-elapsed? (-> self state-time) v1-0)) (go empty-state) ) ) (let ((v1-5 (-> self track-joint))) (when (>= v1-5 0) (let ((a2-0 (handle->process (-> self track-handle))) (gp-0 (new 'stack-no-clear 'vector)) ) (when a2-0 (set! (-> gp-0 quad) (-> self sphere quad)) (set! (-> gp-0 w) 1.0) (vector-matrix*! gp-0 gp-0 (-> (the-as process-drawable a2-0) node-list data v1-5 bone transform)) (let ((v1-9 (-> self root))) (vector-! (-> v1-9 transv) gp-0 (-> v1-9 trans)) (let ((a0-12 (-> v1-9 transv))) (.lvf vf1 (&-> (-> v1-9 transv) quad)) (let ((f0-1 (-> self clock frames-per-second))) (.mov at-0 f0-1) ) (.mov vf2 at-0) (.mov.vf vf1 vf0 :mask #b1000) (.mul.x.vf vf1 vf1 vf2 :mask #b111) (.svf (&-> a0-12 quad) vf1) ) ) (move-to-point! (-> self root) gp-0) (set! (-> self danger sphere x) (-> gp-0 x)) (set! (-> self danger sphere y) (-> gp-0 y)) (set! (-> self danger sphere z) (-> gp-0 z)) ) ) ) ) (if (logtest? (-> self mode) (fma-sphere-mode danger)) (send-event *traffic-manager* 'add-danger-sphere (-> self danger)) ) (when (logtest? (-> self mode) (fma-sphere-mode deadly-overlap)) (let ((a1-10 (new 'stack-no-clear 'overlaps-others-params))) (set! (-> a1-10 options) (overlaps-others-options)) (set! (-> a1-10 collide-with-filter) (the-as collide-spec -1)) (set! (-> a1-10 tlist) *touching-list*) (find-overlapping-shapes (-> self root) a1-10) ) ) (if (or (logtest? *display-scene-control* (scene-controls display-controls)) (and *display-nav-marks* (logtest? (-> self mode) (fma-sphere-mode nav))) ) (add-debug-sphere #t (bucket-id debug2) (-> self root trans) (-> self sphere r) (new 'static 'rgba :r #x80 :g #x40 :a #x80) ) ) ) ) :code sleep-code ) ;; definition for function fma-sphere-init-by-other ;; INFO: Used lq/sq ;; WARN: Return type mismatch object vs none. (defbehavior fma-sphere-init-by-other fma-sphere ((arg0 fma-sphere-mode) (arg1 process-drawable) (arg2 int) (arg3 time-frame) (arg4 vector) (arg5 vector)) (set! (-> self mode) arg0) (set! (-> self first-time?) #t) (set! (-> self duration) arg3) (cond ((and arg1 (>= arg2 0)) (set! (-> self track-joint) arg2) (set! (-> self track-handle) (process->handle arg1)) ) (else (set! (-> self track-joint) -1) (set! (-> self track-handle) (the-as handle #f)) ) ) (cond (arg5 (mem-copy! (the-as pointer (-> self danger)) (the-as pointer arg5) 54) (cond (arg4 (set! (-> self sphere quad) (-> arg4 quad)) (set! (-> self danger sphere quad) (-> arg4 quad)) ) (else (set! (-> self sphere quad) (-> self danger sphere quad)) ) ) ) (arg4 (set! (-> self sphere quad) (-> arg4 quad)) (when (logtest? (-> self mode) (fma-sphere-mode danger)) (set! (-> self danger sphere quad) (-> arg4 quad)) (set! (-> self danger velocity quad) (the-as uint128 0)) (set! (-> self danger notify-radius) (+ 40960.0 (-> self sphere r))) (set! (-> self danger danger-level) 1.0) (set! (-> self danger decay-rate) 0.0) (set! (-> self danger flags) (traffic-danger-flags tdf0)) (set! (-> self danger danger-type) (traffic-danger-type tdt4)) ) ) (else (format 0 "ERROR: Initializing an fma-sphere without a sphere or danger info!~%") (go empty-state) ) ) (let ((gp-1 (new 'process 'collide-shape self (collide-list-enum hit-by-player)))) (let ((v1-24 (new 'process 'collide-shape-prim-sphere gp-1 (the-as uint 0)))) (set! (-> v1-24 prim-core collide-as) (collide-spec obstacle)) (set-vector! (-> v1-24 local-sphere) 0.0 0.0 0.0 4096.0) (set! (-> gp-1 total-prims) (the-as uint 1)) (set! (-> gp-1 root-prim) v1-24) ) (set! (-> gp-1 nav-radius) (* 0.75 (-> gp-1 root-prim local-sphere w))) (let ((v1-27 (-> gp-1 root-prim))) (set! (-> gp-1 backup-collide-as) (-> v1-27 prim-core collide-as)) (set! (-> gp-1 backup-collide-with) (-> v1-27 prim-core collide-with)) ) (set! (-> self root) gp-1) ) (let ((gp-2 (-> self root))) (set! (-> gp-2 nav-radius) (-> self sphere r)) (set! (-> gp-2 root-prim local-sphere w) (-> self sphere r)) (set! (-> gp-2 trans quad) (-> self sphere quad)) (set! (-> gp-2 trans w) 1.0) (vector-identity! (-> gp-2 scale)) (quaternion-identity! (-> gp-2 quat)) (cond ((logtest? (-> self mode) (fma-sphere-mode deadly-overlap)) (set! (-> gp-2 event-self) 'touched) (let ((v1-35 (-> gp-2 root-prim))) (set! (-> v1-35 prim-core collide-with) (collide-spec crate civilian enemy hit-by-others-list)) (logior! (-> v1-35 prim-core action) (collide-action deadly)) ) ) (else (let ((v1-36 (-> gp-2 root-prim))) (set! (-> v1-36 prim-core collide-as) (collide-spec)) (set! (-> v1-36 prim-core collide-with) (collide-spec)) ) 0 ) ) (update-transforms gp-2) ) (logclear! (-> self mask) (process-mask actor-pause enemy)) (when (logtest? (-> self mode) (fma-sphere-mode nav)) (let ((a0-32 (find-nearest-nav-mesh (-> self root trans) (the-as float #x7f800000)))) (cond (a0-32 (add-process-drawable-to-navmesh a0-32 self #f) ) (else (format 0 "ERROR: fma-sphere-init-by-other: failed to find nearest nav-mesh!~%") (go empty-state) ) ) ) ) (when (logtest? (-> self mode) (fma-sphere-mode deadly-overlap)) (let* ((v1-53 *game-info*) (a0-35 (+ (-> v1-53 attack-id) 1)) ) (set! (-> v1-53 attack-id) a0-35) (set! (-> self attack-id) a0-35) ) ) (go-virtual idle) (none) )