;;-*-Lisp-*- (in-package goal) ;; definition of type com-airlock (deftype com-airlock (process-drawable) ((root collide-shape :override) (level-name pair) (open-test pair) (were-behind? symbol) (inner? symbol) (sound-behind? symbol) (visible-move? symbol) (saw-pilot? handle) (last-distance meters) (y-height vector) (pre-open-speed float) (latch-closed-time time-frame) (latch-open-time time-frame) (gear joint-mod) (gear-rot degrees) (gear-rotv degrees) (open-frame float) (pre-open-frame float) (lock-frame float) (open-distance meters) (active-distance meters) (sound-id sound-id) (gear-sound-id sound-id) (sound-gear sound-spec) (sound-pre-open sound-spec) (sound-pre-open-stop sound-spec) (sound-lock-loop sound-spec) (sound-lock-stop sound-spec) (sound-open sound-spec) (sound-open-loop sound-spec) (sound-open-stop sound-spec) (sound-close sound-spec) (sound-close-loop sound-spec) (sound-close-stop sound-spec) (sound-post-close sound-spec) (sound-post-close-stop sound-spec) (spool-sound-time time-frame) (door-radius meters) ) (:state-methods (open symbol) (close symbol) ) (:methods (init-airlock! (_type_) _type_) (want-cross-airlock? (_type_) symbol :behavior com-airlock) (destination-loaded? (_type_ symbol) symbol) (check-crossing-distance (_type_ vector symbol) float :behavior com-airlock) (rotate-gear! (_type_ float) degrees :behavior com-airlock) (play-city-voice-sound (_type_ symbol) none :behavior com-airlock) ) ) ;; definition for method 3 of type com-airlock (defmethod inspect ((this com-airlock)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type process-drawable inspect))) (t9-0 this) ) (format #t "~2Tlevel-name: ~A~%" (-> this level-name)) (format #t "~2Topen-test: ~A~%" (-> this open-test)) (format #t "~2Twere-behind?: ~A~%" (-> this were-behind?)) (format #t "~2Tinner?: ~A~%" (-> this inner?)) (format #t "~2Tsound-behind?: ~A~%" (-> this sound-behind?)) (format #t "~2Tvisible-move?: ~A~%" (-> this visible-move?)) (format #t "~2Tsaw-pilot?: ~D~%" (-> this saw-pilot?)) (format #t "~2Tlast-distance: (meters ~m)~%" (-> this last-distance)) (format #t "~2Ty-height: #x~X~%" (-> this y-height)) (format #t "~2Tpre-open-speed: ~f~%" (-> this pre-open-speed)) (format #t "~2Tlatch-closed-time: ~D~%" (-> this latch-closed-time)) (format #t "~2Tlatch-open-time: ~D~%" (-> this latch-open-time)) (format #t "~2Tgear: ~A~%" (-> this gear)) (format #t "~2Tgear-rot: (deg ~r)~%" (-> this gear-rot)) (format #t "~2Tgear-rotv: (deg ~r)~%" (-> this gear-rotv)) (format #t "~2Topen-frame: ~f~%" (-> this open-frame)) (format #t "~2Tpre-open-frame: ~f~%" (-> this pre-open-frame)) (format #t "~2Tlock-frame: ~f~%" (-> this lock-frame)) (format #t "~2Topen-distance: (meters ~m)~%" (-> this open-distance)) (format #t "~2Tactive-distance: (meters ~m)~%" (-> this active-distance)) (format #t "~2Tsound-id: ~D~%" (-> this sound-id)) (format #t "~2Tgear-sound-id: ~D~%" (-> this gear-sound-id)) (format #t "~2Tsound-gear: ~A~%" (-> this sound-gear)) (format #t "~2Tsound-pre-open: ~A~%" (-> this sound-pre-open)) (format #t "~2Tsound-pre-open-stop: ~A~%" (-> this sound-pre-open-stop)) (format #t "~2Tsound-lock-loop: ~A~%" (-> this sound-lock-loop)) (format #t "~2Tsound-lock-stop: ~A~%" (-> this sound-lock-stop)) (format #t "~2Tsound-open: ~A~%" (-> this sound-open)) (format #t "~2Tsound-open-loop: ~A~%" (-> this sound-open-loop)) (format #t "~2Tsound-open-stop: ~A~%" (-> this sound-open-stop)) (format #t "~2Tsound-close: ~A~%" (-> this sound-close)) (format #t "~2Tsound-close-loop: ~A~%" (-> this sound-close-loop)) (format #t "~2Tsound-close-stop: ~A~%" (-> this sound-close-stop)) (format #t "~2Tsound-post-close: ~A~%" (-> this sound-post-close)) (format #t "~2Tsound-post-close-stop: ~A~%" (-> this sound-post-close-stop)) (format #t "~2Tspool-sound-time: ~D~%" (-> this spool-sound-time)) (format #t "~2Tdoor-radius: (meters ~m)~%" (-> this door-radius)) (label cfg-4) this ) ;; definition for method 10 of type com-airlock (defmethod deactivate ((this com-airlock)) "Make a process dead, clean it up, remove it from the active pool, and return to dead pool." (process-entity-status! this (entity-perm-status subtask-complete) #f) (if (nonzero? (-> this sound-id)) (sound-stop (-> this sound-id)) ) (if (nonzero? (-> this gear-sound-id)) (sound-stop (-> this gear-sound-id)) ) ((method-of-type process-drawable deactivate) this) (none) ) ;; definition for method 7 of type com-airlock ;; WARN: Return type mismatch process-drawable vs com-airlock. (defmethod relocate ((this com-airlock) (offset int)) (if (nonzero? (-> this gear)) (&+! (-> this gear) offset) ) (the-as com-airlock ((method-of-type process-drawable relocate) this offset)) ) ;; definition for method 22 of type com-airlock (defmethod init-airlock! ((this com-airlock)) (process-entity-status! this (entity-perm-status subtask-complete) #f) (process-drawable-from-entity! this (-> this entity)) (logclear! (-> this mask) (process-mask actor-pause)) (set! (-> this were-behind?) #f) (set! (-> this inner?) (logtest? (the-as int (res-lump-value (-> this entity) 'options uint128 :time -1000000000.0)) 1) ) (set! (-> this sound-behind?) #f) (set! (-> this saw-pilot?) (the-as handle #f)) (set! (-> this open-frame) 0.0) (set! (-> this pre-open-frame) 0.0) (set! (-> this lock-frame) 0.0) (set! (-> this pre-open-speed) 2.0) (set! (-> this open-distance) (res-lump-float (-> this entity) 'distance :default 143360.0)) (set! (-> this active-distance) (res-lump-float (-> this entity) 'idle-distance :default (+ 143360.0 (-> this open-distance))) ) (set! (-> this y-height) (res-lump-data (-> this entity) 'height vector)) (set! (-> this level-name) (res-lump-struct (-> this entity) 'on-notice pair)) (set! (-> this open-test) (the-as pair ((method-of-type res-lump get-property-struct) (-> this entity) 'open-test 'interp -1000000000.0 (the-as structure '(not (or (scene-player?) (focus-test? *target* grabbed)))) (the-as (pointer res-tag) #f) *res-static-buf* ) ) ) (set! (-> this sound-gear) #f) (set! (-> this sound-pre-open) #f) (set! (-> this sound-pre-open-stop) #f) (set! (-> this sound-lock-loop) #f) (set! (-> this sound-lock-stop) #f) (set! (-> this sound-post-close) #f) (set! (-> this sound-post-close-stop) #f) (set! (-> this sound-open) #f) (set! (-> this sound-close) #f) (set! (-> this sound-open-loop) #f) (set! (-> this sound-close-loop) #f) (set! (-> this sound-open-stop) #f) (set! (-> this sound-close-stop) #f) (set! (-> this door-radius) 20480.0) this ) ;; definition for method 25 of type com-airlock (defmethod check-crossing-distance ((this com-airlock) (arg0 vector) (arg1 symbol)) (let ((s5-0 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> this root quat))) (s4-1 (vector-! (new 'stack-no-clear 'vector) arg0 (-> this root trans))) ) (set! (-> s4-1 y) 0.0) (let ((f30-0 (vector-dot s4-1 s5-0))) (cond ((not arg1) ) ((or (< (vector-vector-xz-distance (-> this root trans) arg0) 40960.0) (< 0.7 (fabs (vector-dot s5-0 (vector-normalize! s4-1 1.0)))) ) (when (and (< f30-0 0.0) (< 0.0 (-> this last-distance))) (let ((s5-1 (res-lump-struct (-> this entity) 'on-cross structure))) (if s5-1 (script-eval (the-as pair s5-1)) ) ) ) (set! (-> this last-distance) f30-0) ) ((< 0.0 (-> this last-distance)) (set! f30-0 (fmax 4096.0 f30-0)) ) ((< (-> this last-distance) 0.0) (set! f30-0 (fmin -4096.0 f30-0)) ) ) f30-0 ) ) ) ;; definition for method 23 of type com-airlock ;; WARN: Return type mismatch object vs symbol. (defmethod want-cross-airlock? ((this com-airlock)) (local-vars (a0-12 entity-actor)) (let* ((tgt (target-pos 0)) (f30-0 (check-crossing-distance this tgt #t)) (s5-0 (>= (-> this latch-open-time) (current-time))) ) (the-as symbol (and (or s5-0 (< (vector-vector-xz-distance (-> this root trans) tgt) (-> this active-distance))) (or s5-0 (not (-> this y-height)) (and (>= (-> tgt y) (- (-> this root trans y) (-> this y-height y))) (< (-> tgt y) (+ (-> this root trans y) (-> this y-height x))) ) ) (begin (if (and (not (-> this were-behind?)) (and (< f30-0 0.0) (-> this inner?))) (set! (-> this were-behind?) #t) ) (and (< (-> this latch-closed-time) (current-time)) (or (not (and *target* (focus-test? *target* pilot teleporting))) (< f30-0 -409.6)) (or (and (< f30-0 (-> this open-distance)) (or (not (-> this were-behind?)) (< f30-0 20480.0)) (and (or (< 409.6 f30-0) (begin (let ((a0-11 (-> this entity))) (set! a0-12 (entity-actor-lookup a0-11 'next-actor 0)) ) (not a0-12) ) (logtest? (-> a0-12 extra perm status) (entity-perm-status subtask-complete)) ) (and (script-eval (-> this open-test)) (-> *setting-control* user-current airlock)) ) ) s5-0 (let ((f0-8 (check-crossing-distance this (camera-pos) #f))) (and (or (not *target*) (not (logtest? (-> *target* focus-status) (focus-status in-head)))) (or (< (* f30-0 f0-8) 0.0) (and (< (fabs f0-8) 4096.0) (< (vector-vector-xz-distance (camera-pos) (-> this root trans)) (-> this door-radius)) ) ) ) ) ) ) ) ) ) ) ) ;; definition for method 24 of type com-airlock (defmethod destination-loaded? ((this com-airlock) (display? symbol)) (let ((level-list (the-as pair (script-eval (-> this level-name)))) (borrow-lev-name #f) ) (cond ((not (the-as object level-list)) (if display? 'unknown #f ) ) (display? (let* ((level-list-iter level-list) (lev-name (car (the-as object level-list-iter))) ) (while (not (null? (the-as object level-list-iter))) (let ((v1-4 (level-status *level* (the-as symbol lev-name)))) (if (not (or (= v1-4 'loaded) (= v1-4 'active))) (return #f) ) ) (if (= lev-name 'ctywide) (set! borrow-lev-name (-> ctywide borrow-level 1)) ) (set! level-list-iter (cdr (the-as object level-list-iter))) (set! lev-name (car level-list-iter)) ) ) (when borrow-lev-name (let ((v1-17 (level-status *level* borrow-lev-name))) (if (not (or (= v1-17 'loaded) (= v1-17 'active))) (return #f) ) ) ) (if (!= display? 'display) (return #t) ) (let ((a1-7 (car (the-as object level-list)))) (while (not (null? (the-as object level-list))) (let ((v1-26 (level-get *level* (the-as symbol a1-7)))) (if (not (and v1-26 (= (-> v1-26 status) 'active) (-> v1-26 display?))) (return #f) ) ) (set! level-list (cdr (the-as object level-list))) (set! a1-7 (car level-list)) ) ) #t ) (else (let* ((v1-33 (the-as object level-list)) (a0-11 (car v1-33)) ) (while (not (null? v1-33)) (dotimes (a1-10 6) (if (= a0-11 (-> *load-state* want a1-10 name)) (goto cfg-50) ) ) #t (return #f) (label cfg-50) (set! v1-33 (cdr v1-33)) (set! a0-11 (car (the-as pair v1-33))) ) ) #t ) ) ) ) ;; definition for method 26 of type com-airlock (defmethod rotate-gear! ((this com-airlock) (arg0 float)) (when (nonzero? (-> this gear)) (if (and (zero? (-> this gear-sound-id)) (-> this sound-gear) (and (-> this next-state) (= (-> this next-state name) 'open)) (>= (check-crossing-distance this (target-pos 0) #f) 0.0) ) (set! (-> this gear-sound-id) (sound-play-by-spec (-> this sound-gear) (new-sound-id) (the-as vector #t))) ) (seek! (-> this gear-rotv) arg0 (* 131072.0 (seconds-per-frame))) (+! (-> this gear-rot) (* (-> this gear-rotv) (seconds-per-frame))) (twist-set! (-> this gear) (the-as float #f) (the-as float #f) (-> this gear-rot)) ) (-> this gear-rotv) ) ;; definition for method 27 of type com-airlock ;; WARN: Return type mismatch int vs none. (defmethod play-city-voice-sound ((this com-airlock) (arg0 symbol)) (let ((gp-0 (the-as (array string) #f))) (case arg0 (('enter) (set! gp-0 (new 'static 'boxed-array :type string "cityv005" "cityv006" "cityv007" "cityv008" "cityv009")) ) (('exit) (set! gp-0 (new 'static 'boxed-array :type string "cityv001" "cityv002" "cityv003" "cityv004")) ) ) (cond ((and gp-0 (time-elapsed? (-> this spool-sound-time) (seconds 2))) (set-time! (-> this spool-sound-time)) (add-process *gui-control* this (gui-channel alert) (gui-action play) (-> (the-as (array string) (+ (* (rand-vu-int-range 0 (+ (-> gp-0 length) -1)) 4) (the-as int gp-0))) 0) -99.0 0 ) ) (else 0 ) ) ) (none) ) ;; failed to figure out what this is: (defskelgroup skel-com-airlock-outer com-airlock-outer com-airlock-outer-lod0-jg com-airlock-outer-idle-ja ((com-airlock-outer-lod0-mg (meters 999999))) :bounds (static-spherem 0 5 0 14) ) ;; failed to figure out what this is: (defskelgroup skel-com-airlock-inner com-airlock-inner com-airlock-inner-lod0-jg com-airlock-inner-idle-ja ((com-airlock-inner-lod0-mg (meters 999999))) :bounds (static-spherem 0 5 0 14) ) ;; failed to figure out what this is: (defstate close (com-airlock) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('close) (set! (-> self latch-closed-time) (+ (current-time) (if (>= argc 1) (the-as int (-> block param 0)) 3000 ) ) ) (if (and (>= argc 2) (and (= (-> block param 1) #t) (not (want-cross-airlock? self)))) (ja :group! (get-art-by-name (-> self draw art-group) "idle" art-joint-anim) :num! min) ) (and (-> self next-state) (= (-> self next-state name) 'open)) ) (('open) (set! (-> self latch-open-time) (+ (current-time) (if (>= argc 1) (the-as int (-> block param 0)) 3000 ) ) ) (if (and (>= argc 2) (and (= (-> block param 1) #t) (want-cross-airlock? self) (destination-loaded? self #f))) (ja :group! (get-art-by-name (-> self draw art-group) "idle" art-joint-anim) :num! max) ) (and (-> self next-state) (= (-> self next-state name) 'close)) ) (('front) (let ((f30-0 (check-crossing-distance self (target-pos 0) #f)) (f0-3 (check-crossing-distance self (camera-pos) #f)) ) (and (< 2048.0 f30-0) (>= (* f30-0 f0-3) 0.0)) ) ) (('back) (let ((f30-1 (check-crossing-distance self (target-pos 0) #f)) (f0-5 (check-crossing-distance self (camera-pos) #f)) ) (and (< f30-1 -2048.0) (>= (* f30-1 f0-5) 0.0)) ) ) (('sound) (if (>= (check-crossing-distance self (target-pos 0) #f) 0.0) (play-city-voice-sound self (the-as symbol (-> block param 0))) ) ) (('distance) (* (the int (check-crossing-distance self (target-pos 0) #f)) 8) ) ) ) :enter (behavior ((arg0 symbol)) (set! (-> self visible-move?) #f) ) :exit (behavior () (when (nonzero? (-> self sound-id)) (let ((v1-2 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-2 command) (sound-command set-param)) (set! (-> v1-2 id) (-> self sound-id)) (set! (-> v1-2 params volume) -4) (set! (-> v1-2 auto-time) 24) (set! (-> v1-2 auto-from) 2) (set! (-> v1-2 params mask) (the-as uint 17)) (-> v1-2 id) ) (set! (-> self sound-id) (new 'static 'sound-id)) 0 ) (when (nonzero? (-> self gear-sound-id)) (let ((v1-6 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-6 command) (sound-command set-param)) (set! (-> v1-6 id) (-> self gear-sound-id)) (set! (-> v1-6 params volume) -4) (set! (-> v1-6 auto-time) 24) (set! (-> v1-6 auto-from) 2) (set! (-> v1-6 params mask) (the-as uint 17)) (-> v1-6 id) ) (set! (-> self gear-sound-id) (new 'static 'sound-id)) 0 ) ) :trans (behavior () (if (logtest? (-> self draw status) (draw-control-status on-screen)) (set! (-> self visible-move?) #t) ) (when (and (want-cross-airlock? self) (begin (let ((gp-0 (res-lump-struct (-> self entity) 'on-activate structure))) (if gp-0 (script-eval (the-as pair gp-0)) ) ) (destination-loaded? self #f) ) ) (when (nonzero? (-> self sound-id)) (let ((v1-17 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-17 command) (sound-command set-param)) (set! (-> v1-17 id) (-> self sound-id)) (set! (-> v1-17 params volume) -4) (set! (-> v1-17 auto-time) 24) (set! (-> v1-17 auto-from) 2) (set! (-> v1-17 params mask) (the-as uint 17)) (-> v1-17 id) ) (set! (-> self sound-id) (new 'static 'sound-id)) 0 ) (go-virtual open #f) ) ) :code (behavior ((arg0 symbol)) (process-entity-status! self (entity-perm-status subtask-complete) #f) (when (not arg0) (if (and (-> self sound-close) (and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0)) (not arg0) (-> self visible-move?) ) ) (sound-play-by-spec (-> self sound-close) (new-sound-id) (the-as vector #t)) ) (if (and (-> self sound-close-loop) (and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0)) (not arg0) (-> self visible-move?) ) ) (set! (-> self sound-id) (sound-play-by-spec (-> self sound-close-loop) (new-sound-id) (the-as vector #t))) ) (while (< (-> self open-frame) (ja-aframe-num 0)) (rotate-gear! self 65536.0) (when (and (-> self were-behind?) (< 0.4 (vector-dot (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self root quat)) (-> (math-camera-matrix) vector 2) ) ) (< 0.0 (check-crossing-distance self (target-pos 0) #f)) ) (ja :num-func num-func-identity :frame-num (ja-aframe (-> self open-frame) 0)) (goto cfg-42) ) (suspend) (ja :num! (seek! 0.0 2.0)) (transform-post) ) (label cfg-42) (if (< 0.0 (check-crossing-distance self (target-pos 0) #f)) ((lambda :behavior com-airlock () (let ((gp-0 (res-lump-struct (-> self entity) 'on-exit structure))) (if (and gp-0 (not *scene-player*)) (script-eval (the-as pair gp-0)) ) ) (the-as pair (when (-> self were-behind?) (let ((gp-1 (res-lump-struct (-> self entity) 'on-inside structure))) (set! (-> self were-behind?) #f) (if (and gp-1 (not *scene-player*)) (script-eval (the-as pair gp-1)) ) ) ) ) ) ) ) (when (nonzero? (-> self sound-id)) (let ((v1-46 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-46 command) (sound-command set-param)) (set! (-> v1-46 id) (-> self sound-id)) (set! (-> v1-46 params volume) -4) (set! (-> v1-46 auto-time) 24) (set! (-> v1-46 auto-from) 2) (set! (-> v1-46 params mask) (the-as uint 17)) (-> v1-46 id) ) (set! (-> self sound-id) (new 'static 'sound-id)) 0 ) (if (and (-> self sound-close-stop) (not arg0) (-> self visible-move?)) (sound-play-by-spec (-> self sound-close-stop) (new-sound-id) (the-as vector #t)) ) (while (not (ja-min? 0)) (if (and (zero? (-> self sound-id)) (-> self sound-post-close) (and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0)) (not arg0) (-> self visible-move?) ) ) (set! (-> self sound-id) (sound-play-by-spec (-> self sound-post-close) (new-sound-id) (the-as vector #t))) ) (rotate-gear! self 65536.0) (suspend) (ja :num! (seek! 0.0)) (transform-post) ) (when (nonzero? (-> self sound-id)) (let ((v1-71 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-71 command) (sound-command set-param)) (set! (-> v1-71 id) (-> self sound-id)) (set! (-> v1-71 params volume) -4) (set! (-> v1-71 auto-time) 24) (set! (-> v1-71 auto-from) 2) (set! (-> v1-71 params mask) (the-as uint 17)) (-> v1-71 id) ) (set! (-> self sound-id) (new 'static 'sound-id)) (if (-> self sound-post-close-stop) (sound-play-by-spec (-> self sound-post-close-stop) (new-sound-id) (the-as vector #t)) ) ) (when (< 0.0 (check-crossing-distance self (target-pos 0) #f)) (let ((gp-3 (res-lump-struct (-> self entity) 'on-deactivate structure))) (if (and gp-3 (not *scene-player*)) (script-eval (the-as pair gp-3)) ) ) ) (while (!= (-> self gear-rotv) 0.0) (rotate-gear! self 0.0) (suspend) (transform-post) ) (when (nonzero? (-> self gear-sound-id)) (let ((v1-91 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-91 command) (sound-command set-param)) (set! (-> v1-91 id) (-> self gear-sound-id)) (set! (-> v1-91 params volume) -4) (set! (-> v1-91 auto-time) 24) (set! (-> v1-91 auto-from) 2) (set! (-> v1-91 params mask) (the-as uint 17)) (-> v1-91 id) ) (set! (-> self gear-sound-id) (new 'static 'sound-id)) 0 ) ) (ja :group! (get-art-by-name (-> self draw art-group) "idle" art-joint-anim) :num! min) (transform-post) (logior! (-> self mask) (process-mask sleep-code)) (suspend) 0 ) ) ;; failed to figure out what this is: (defstate open (com-airlock) :virtual #t :event (-> (method-of-type com-airlock close) event) :enter (behavior ((arg0 symbol)) (set! (-> self visible-move?) #f) ) :exit (-> (method-of-type com-airlock close) exit) :trans (behavior () (if (logtest? (-> self draw status) (draw-control-status on-screen)) (set! (-> self visible-move?) #t) ) (if (not (want-cross-airlock? self)) (go-virtual close #f) ) (when (logtest? (-> self mask) (process-mask sleep-code)) (let ((v1-14 (destination-loaded? self 'display))) (when (or (not v1-14) (= v1-14 'unknown)) (if (and (not v1-14) (< (-> self open-frame) (ja-aframe-num 0))) (ja :num-func num-func-identity :frame-num (ja-aframe (-> self open-frame) 0)) ) (go-virtual close #f) ) ) ) ) :code (behavior ((arg0 symbol)) (when (not arg0) (when (< (check-crossing-distance self (target-pos 0) #f) 0.0) (if (< (ja-aframe-num 0) (-> self pre-open-frame)) (ja :num-func num-func-identity :frame-num (ja-aframe (-> self pre-open-frame) 0)) ) ) (while (< (ja-aframe-num 0) (-> self lock-frame)) (if (and (zero? (-> self sound-id)) (-> self sound-pre-open) (and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0)) (not arg0) (-> self visible-move?) ) ) (set! (-> self sound-id) (sound-play-by-spec (-> self sound-pre-open) (new-sound-id) (the-as vector #t))) ) (rotate-gear! self 65536.0) (suspend) (ja :num! (seek! (ja-aframe (-> self lock-frame) 0) (-> self pre-open-speed))) (transform-post) ) (when (nonzero? (-> self sound-id)) (let ((v1-26 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-26 command) (sound-command set-param)) (set! (-> v1-26 id) (-> self sound-id)) (set! (-> v1-26 params volume) -4) (set! (-> v1-26 auto-time) 24) (set! (-> v1-26 auto-from) 2) (set! (-> v1-26 params mask) (the-as uint 17)) (-> v1-26 id) ) (set! (-> self sound-id) (new 'static 'sound-id)) (if (-> self sound-pre-open-stop) (sound-play-by-spec (-> self sound-pre-open-stop) (new-sound-id) (the-as vector #t)) ) ) (while (< (ja-aframe-num 0) (-> self open-frame)) (if (and (zero? (-> self sound-id)) (-> self sound-lock-loop) (and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0)) (not arg0) (-> self visible-move?) ) ) (set! (-> self sound-id) (sound-play-by-spec (-> self sound-lock-loop) (new-sound-id) (the-as vector #t))) ) (rotate-gear! self 65536.0) (suspend) (ja :num! (seek! (ja-aframe (-> self open-frame) 0) 2.0)) (transform-post) ) (when (nonzero? (-> self sound-id)) (let ((v1-49 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-49 command) (sound-command set-param)) (set! (-> v1-49 id) (-> self sound-id)) (set! (-> v1-49 params volume) -4) (set! (-> v1-49 auto-time) 24) (set! (-> v1-49 auto-from) 2) (set! (-> v1-49 params mask) (the-as uint 17)) (-> v1-49 id) ) (set! (-> self sound-id) (new 'static 'sound-id)) (if (-> self sound-lock-stop) (sound-play-by-spec (-> self sound-lock-stop) (new-sound-id) (the-as vector #t)) ) ) (while (not (destination-loaded? self #t)) (rotate-gear! self 65536.0) (suspend) (transform-post) ) (process-entity-status! self (entity-perm-status subtask-complete) #t) (let ((s5-10 (res-lump-struct (-> self entity) 'on-enter structure))) (if s5-10 (script-eval (the-as pair s5-10)) ) ) (if (and (-> self sound-open) (and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0)) (not arg0) (-> self visible-move?) ) ) (sound-play-by-spec (-> self sound-open) (new-sound-id) (the-as vector #t)) ) (if (and (-> self sound-open-loop) (and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0)) (not arg0) (-> self visible-move?) ) ) (set! (-> self sound-id) (sound-play-by-spec (-> self sound-open-loop) (new-sound-id) (the-as vector #t))) ) (set! (-> *ACTOR-bank* birth-max) 1000) (while (not (ja-max? 0)) (rotate-gear! self 65536.0) (suspend) (ja :num! (seek!)) (transform-post) ) (when (nonzero? (-> self sound-id)) (let ((v1-94 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-94 command) (sound-command set-param)) (set! (-> v1-94 id) (-> self sound-id)) (set! (-> v1-94 params volume) -4) (set! (-> v1-94 auto-time) 24) (set! (-> v1-94 auto-from) 2) (set! (-> v1-94 params mask) (the-as uint 17)) (-> v1-94 id) ) (set! (-> self sound-id) (new 'static 'sound-id)) 0 ) (when (nonzero? (-> self gear-sound-id)) (let ((v1-99 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-99 command) (sound-command set-param)) (set! (-> v1-99 id) (-> self gear-sound-id)) (set! (-> v1-99 params volume) -4) (set! (-> v1-99 auto-time) 24) (set! (-> v1-99 auto-from) 2) (set! (-> v1-99 params mask) (the-as uint 17)) (-> v1-99 id) ) (set! (-> self gear-sound-id) (new 'static 'sound-id)) 0 ) (if (and (-> self sound-open-stop) (not arg0) (-> self visible-move?)) (sound-play-by-spec (-> self sound-open-stop) (new-sound-id) (the-as vector #t)) ) ) (process-entity-status! self (entity-perm-status subtask-complete) #t) (ja :group! (get-art-by-name (-> self draw art-group) "idle" art-joint-anim) :num! max) (transform-post) (logior! (-> self mask) (process-mask sleep-code)) (suspend) 0 ) ) ;; definition of type com-airlock-outer (deftype com-airlock-outer (com-airlock) () ) ;; definition for method 3 of type com-airlock-outer (defmethod inspect ((this com-airlock-outer)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type com-airlock-outer ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this com-airlock-outer) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s5-0 total-prims) (the-as uint 3)) (set! (-> s4-0 prim-core collide-as) (collide-spec obstacle)) (set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 20480.0 0.0 57344.0) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-8 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-8 prim-core action) (collide-action solid)) (set! (-> v1-8 transform-index) 4) (set-vector! (-> v1-8 local-sphere) 0.0 20480.0 0.0 32768.0) ) (let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> v1-10 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-10 prim-core action) (collide-action solid)) (set! (-> v1-10 transform-index) 7) (set-vector! (-> v1-10 local-sphere) 0.0 20480.0 0.0 32768.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-13 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (init-airlock! this) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-com-airlock-outer" (the-as (pointer uint32) #f))) (the-as pair 0) ) (set! (-> this pre-open-frame) 35.0) (set! (-> this lock-frame) 45.0) (set! (-> this open-frame) 45.0) (set! (-> this sound-pre-open) (static-sound-spec "airlock-slider")) (set! (-> this sound-pre-open-stop) (static-sound-spec "airlock-slide-e")) (set! (-> this sound-open) (static-sound-spec "airlock-seal")) (set! (-> this sound-open-loop) (static-sound-spec "airlock-open")) (set! (-> this sound-open-stop) (static-sound-spec "airlock-hit")) (set! (-> this sound-close-loop) (static-sound-spec "airlock-open")) (set! (-> this sound-close-stop) (static-sound-spec "airlock-hit")) (set! (-> this sound-post-close) (static-sound-spec "airlock-slider")) (set! (-> this sound-post-close-stop) (static-sound-spec "airlock-slide-e")) (go (method-of-object this close) #t) (none) ) ;; definition of type com-airlock-inner (deftype com-airlock-inner (com-airlock) () ) ;; definition for method 3 of type com-airlock-inner (defmethod inspect ((this com-airlock-inner)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type com-airlock-inner ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this com-airlock-inner) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s5-0 total-prims) (the-as uint 3)) (set! (-> s4-0 prim-core collide-as) (collide-spec obstacle)) (set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 20480.0 0.0 57344.0) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-8 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-8 prim-core action) (collide-action solid)) (set! (-> v1-8 transform-index) 4) (set-vector! (-> v1-8 local-sphere) 0.0 20480.0 0.0 32768.0) ) (let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> v1-10 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-10 prim-core action) (collide-action solid)) (set! (-> v1-10 transform-index) 8) (set-vector! (-> v1-10 local-sphere) 0.0 20480.0 0.0 32768.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-13 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-com-airlock-inner" (the-as (pointer uint32) #f))) (the-as pair 0) ) (init-airlock! this) (set! (-> this lock-frame) 37.0) (set! (-> this pre-open-frame) 65.0) (set! (-> this open-frame) 75.0) (set! (-> this gear) (new 'process 'joint-mod (joint-mod-mode rotate) this 12)) (set! (-> this inner?) (logtest? (the-as int (res-lump-value (-> this entity) 'options uint128 :default (the-as uint128 1) :time -1000000000.0) ) 1 ) ) (set! (-> this pre-open-speed) 0.9) (set! (-> this sound-gear) (static-sound-spec "airlock-gear")) (set! (-> this sound-pre-open) (static-sound-spec "airlock-slider")) (set! (-> this sound-pre-open-stop) (static-sound-spec "airlock-slide-e")) (set! (-> this sound-lock-loop) (static-sound-spec "airlock-turn")) (set! (-> this sound-lock-stop) (static-sound-spec "airlock-unlock")) (set! (-> this sound-open) (static-sound-spec "airlock-seal")) (set! (-> this sound-open-loop) (static-sound-spec "airlock-open")) (set! (-> this sound-open-stop) (static-sound-spec "airlock-hit")) (set! (-> this sound-close-loop) (static-sound-spec "airlock-open")) (set! (-> this sound-close-stop) (static-sound-spec "airlock-hit")) (go (method-of-object this close) #t) (none) ) ;; failed to figure out what this is: (defskelgroup skel-fort-entry-gate fort-entry-gate fort-entry-gate-lod0-jg fort-entry-gate-idle-ja ((fort-entry-gate-lod0-mg (meters 999999))) :bounds (static-spherem 0 3 0 10) ) ;; definition of type fort-entry-gate (deftype fort-entry-gate (com-airlock) () ) ;; definition for method 3 of type fort-entry-gate (defmethod inspect ((this fort-entry-gate)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type fort-entry-gate ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this fort-entry-gate) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s5-0 total-prims) (the-as uint 3)) (set! (-> s4-0 prim-core collide-as) (collide-spec obstacle)) (set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 12288.0 0.0 40960.0) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-8 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-8 prim-core action) (collide-action solid)) (set! (-> v1-8 transform-index) 4) (set-vector! (-> v1-8 local-sphere) 8192.0 16384.0 0.0 20480.0) ) (let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> v1-10 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-10 prim-core action) (collide-action solid)) (set! (-> v1-10 transform-index) 5) (set-vector! (-> v1-10 local-sphere) -8192.0 16384.0 0.0 20480.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-13 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-fort-entry-gate" (the-as (pointer uint32) #f))) (the-as pair 0) ) (init-airlock! this) (set! (-> this sound-open-loop) (static-sound-spec "door-open")) (set! (-> this sound-open-stop) (static-sound-spec "door-stop-open")) (set! (-> this sound-close-loop) (static-sound-spec "door-close")) (set! (-> this sound-close-stop) (static-sound-spec "door-stop-close")) (go (method-of-object this close) #t) (none) ) ;; failed to figure out what this is: (defskelgroup skel-hip-door-a hip-door-a hip-door-a-lod0-jg hip-door-a-idle-ja ((hip-door-a-lod0-mg (meters 999999))) :bounds (static-spherem 0 2 0 5) ) ;; definition of type hip-door-a (deftype hip-door-a (com-airlock) () ) ;; definition for method 3 of type hip-door-a (defmethod inspect ((this hip-door-a)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type hip-door-a ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this hip-door-a) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s5-0 total-prims) (the-as uint 3)) (set! (-> s4-0 prim-core collide-as) (collide-spec obstacle)) (set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 20480.0) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-8 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-8 prim-core action) (collide-action solid)) (set! (-> v1-8 transform-index) 4) (set-vector! (-> v1-8 local-sphere) 0.0 8192.0 0.0 16384.0) ) (let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> v1-10 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-10 prim-core action) (collide-action solid)) (set! (-> v1-10 transform-index) 5) (set-vector! (-> v1-10 local-sphere) 0.0 8192.0 0.0 16384.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-13 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-hip-door-a" (the-as (pointer uint32) #f))) (the-as pair 0) ) (init-airlock! this) (set! (-> this sound-open-loop) (static-sound-spec "wood-door-open")) (set! (-> this sound-open-stop) (static-sound-spec "wood-open-hit")) (set! (-> this sound-close-loop) (static-sound-spec "wood-door-close")) (set! (-> this sound-close-stop) (static-sound-spec "wood-close-hit")) (set! (-> this door-radius) 8192.0) (go (method-of-object this close) #t) (none) ) ;; failed to figure out what this is: (defskelgroup skel-tomb-mar-door tomb-mar-door tomb-mar-door-lod0-jg tomb-mar-door-idle-ja ((tomb-mar-door-lod0-mg (meters 999999))) :bounds (static-spherem 0 6 0 18) :origin-joint-index 3 ) ;; definition of type tomb-mar-door (deftype tomb-mar-door (com-airlock) () ) ;; definition for method 3 of type tomb-mar-door (defmethod inspect ((this tomb-mar-door)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type tomb-mar-door ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this tomb-mar-door) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((v1-2 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-2 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-2 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-2 prim-core action) (collide-action solid)) (set! (-> v1-2 transform-index) 3) (set-vector! (-> v1-2 local-sphere) 0.0 24576.0 0.0 73728.0) (set! (-> s5-0 total-prims) (the-as uint 1)) (set! (-> s5-0 root-prim) v1-2) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-5 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-5 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-5 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-tomb-mar-door" (the-as (pointer uint32) #f))) (the-as pair 0) ) (init-airlock! this) (set! (-> this sound-open-loop) (static-sound-spec "wing-door-open")) (set! (-> this sound-open-stop) (static-sound-spec "wing-open-hit")) (set! (-> this sound-close-loop) (static-sound-spec "wing-door-close")) (set! (-> this sound-close-stop) (static-sound-spec "wing-close-hit")) (go (method-of-object this close) #t) (none) ) ;; definition of type cas-front-door (deftype cas-front-door (com-airlock-outer) () ) ;; definition for method 3 of type cas-front-door (defmethod inspect ((this cas-front-door)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock-outer inspect))) (t9-0 this) ) (label cfg-4) this ) ;; failed to figure out what this is: (defskelgroup skel-pal-throne-door pal-throne-door pal-throne-door-lod0-jg pal-throne-door-idle-ja ((pal-throne-door-lod0-mg (meters 999999))) :bounds (static-spherem 0 6 0 24) :origin-joint-index 3 ) ;; definition of type pal-throne-door (deftype pal-throne-door (com-airlock) () ) ;; definition for method 3 of type pal-throne-door (defmethod inspect ((this pal-throne-door)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type pal-throne-door ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this pal-throne-door) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s5-0 total-prims) (the-as uint 3)) (set! (-> s4-0 prim-core collide-as) (collide-spec obstacle)) (set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 24576.0 0.0 73728.0) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> v1-8 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-8 prim-core action) (collide-action solid)) (set! (-> v1-8 transform-index) 5) (set-vector! (-> v1-8 local-sphere) 0.0 -24576.0 0.0 65536.0) ) (let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-10 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-10 prim-core action) (collide-action solid)) (set! (-> v1-10 transform-index) 4) (set-vector! (-> v1-10 local-sphere) 0.0 -24576.0 0.0 65536.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-13 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-pal-throne-door" (the-as (pointer uint32) #f))) (the-as pair 0) ) (init-airlock! this) (set! (-> this sound-open-loop) (static-sound-spec "wood-door-slide")) (set! (-> this sound-open-stop) (static-sound-spec "wood-door-hit")) (set! (-> this sound-close-loop) (static-sound-spec "wood-door-slide")) (set! (-> this sound-close-stop) (static-sound-spec "wood-door-hit")) (set! (-> this sound-behind?) #t) (go (method-of-object this close) #t) (none) ) ;; failed to figure out what this is: (defskelgroup skel-vin-door-ctyinda vin-door-ctyinda vin-door-ctyinda-lod0-jg vin-door-ctyinda-idle-ja ((vin-door-ctyinda-lod0-mg (meters 999999))) :bounds (static-spherem 0 3 0 6) ) ;; definition of type vin-door-ctyinda (deftype vin-door-ctyinda (com-airlock) () ) ;; definition for method 3 of type vin-door-ctyinda (defmethod inspect ((this vin-door-ctyinda)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type vin-door-ctyinda ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this vin-door-ctyinda) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s5-0 total-prims) (the-as uint 3)) (set! (-> s4-0 prim-core collide-as) (collide-spec obstacle)) (set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 12288.0 0.0 24576.0) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-8 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-8 prim-core action) (collide-action solid)) (set! (-> v1-8 transform-index) 4) (set-vector! (-> v1-8 local-sphere) 8192.0 16384.0 0.0 20480.0) ) (let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> v1-10 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-10 prim-core action) (collide-action solid)) (set! (-> v1-10 transform-index) 5) (set-vector! (-> v1-10 local-sphere) -8192.0 16384.0 0.0 20480.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-13 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-vin-door-ctyinda" (the-as (pointer uint32) #f))) (the-as pair 0) ) (init-airlock! this) (set! (-> this sound-open-loop) (static-sound-spec "wood-door-open")) (set! (-> this sound-open-stop) (static-sound-spec "wood-open-hit")) (set! (-> this sound-close-loop) (static-sound-spec "wood-door-close")) (set! (-> this sound-close-stop) (static-sound-spec "wood-close-hit")) (set! (-> this door-radius) 8192.0) (go (method-of-object this close) #t) (none) ) ;; failed to figure out what this is: (defskelgroup skel-under-door hip-door-a hip-door-a-lod0-jg hip-door-a-idle-ja ((hip-door-a-lod0-mg (meters 999999))) :bounds (static-spherem 0 2 0 5) ) ;; definition of type under-door (deftype under-door (com-airlock) () ) ;; definition for method 3 of type under-door (defmethod inspect ((this under-door)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type under-door ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this under-door) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s5-0 total-prims) (the-as uint 3)) (set! (-> s4-0 prim-core collide-as) (collide-spec obstacle)) (set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 20480.0) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-8 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-8 prim-core action) (collide-action solid)) (set! (-> v1-8 transform-index) 4) (set-vector! (-> v1-8 local-sphere) 0.0 8192.0 0.0 16384.0) ) (let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> v1-10 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-10 prim-core action) (collide-action solid)) (set! (-> v1-10 transform-index) 5) (set-vector! (-> v1-10 local-sphere) 0.0 8192.0 0.0 16384.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-13 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-under-door" (the-as (pointer uint32) #f))) (the-as pair 0) ) (init-airlock! this) (set! (-> this sound-open-loop) (static-sound-spec "wood-door-open")) (set! (-> this sound-open-stop) (static-sound-spec "wood-open-hit")) (set! (-> this sound-close-loop) (static-sound-spec "wood-door-close")) (set! (-> this sound-close-stop) (static-sound-spec "wood-close-hit")) (set! (-> this door-radius) 8192.0) (go (method-of-object this close) #t) (none) ) ;; failed to figure out what this is: (defskelgroup skel-oracle-door oracle-door oracle-door-lod0-jg oracle-door-idle-ja ((oracle-door-lod0-mg (meters 999999))) :bounds (static-spherem 0 4 0 10) ) ;; definition of type oracle-door (deftype oracle-door (com-airlock) () ) ;; definition for method 3 of type oracle-door (defmethod inspect ((this oracle-door)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type com-airlock inspect))) (t9-0 this) ) (label cfg-4) this ) ;; definition for method 11 of type oracle-door ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this oracle-door) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 penetrated-by) (penetrate)) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s5-0 total-prims) (the-as uint 3)) (set! (-> s4-0 prim-core collide-as) (collide-spec obstacle)) (set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 20480.0) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> v1-8 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-8 prim-core action) (collide-action solid)) (set! (-> v1-8 transform-index) 4) (set-vector! (-> v1-8 local-sphere) 0.0 8192.0 0.0 16384.0) ) (let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> v1-10 prim-core collide-as) (collide-spec obstacle)) (set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list)) (set! (-> v1-10 prim-core action) (collide-action solid)) (set! (-> v1-10 transform-index) 5) (set-vector! (-> v1-10 local-sphere) 0.0 8192.0 0.0 16384.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-13 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with)) ) (set! (-> this root) s5-0) ) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-oracle-door" (the-as (pointer uint32) #f))) (the-as pair 0) ) (init-airlock! this) (set! (-> this sound-open-loop) (static-sound-spec "wood-door-open")) (set! (-> this sound-open-stop) (static-sound-spec "wood-open-hit")) (set! (-> this sound-close-loop) (static-sound-spec "wood-door-close")) (set! (-> this sound-close-stop) (static-sound-spec "wood-close-hit")) (go (method-of-object this close) #t) (none) )