#include "TextureAnimator.h" void TextureAnimator::handle_texture_anim_data(DmaFollower& dma) { auto vif0 = dma.current_tag_vifcode0(); while (vif0.kind != VifCode::Kind::PC_PORT || vif0.immediate != 13) { dma.read_and_advance(); vif0 = dma.current_tag_vifcode0(); } dma.read_and_advance(); }