{ // The "in-game" name of the level. Should be lower case, with dashes (GOAL symbol name) // the name of this file, and the folder this file is in must have the same name. "long_name": "test-zone", // The file name, should be upper case and 8 characters or less. "iso_name": "TESTZONE", // The nickname, should be exactly 3 characters "nickname": "TSZ", // 3 char name, all uppercase // Background mesh file. // Must have vertex colors. Use the blender cycles renderer, bake, diffuse, uncheck color, // and bake to vertex colors. For now, only the first vertex color group is used, so make sure you // only have 1. "gltf_file": "custom_levels/test-zone/test-zone2.glb", "automatic_wall_detection": true, "automatic_wall_angle": 45.0, "actors" : [ { "trans": [-21.6238, 20.0496, 17.1191], // translation "etype": "fuel-cell", // actor type "game_task": 0, // associated game task (for powercells, etc) "quat" : [0, 0, 0, 1], // quaternion "bsphere": [-21.6238, 19.3496, 17.1191, 10], // bounding sphere "lump": { "name":"test-fuel-cell" } }, { "trans": [-15.2818, 15.2461, 17.1360], // translation "etype": "crate", // actor type "game_task": 0, // associated game task (for powercells, etc) "quat" : [0, 0, 0, 1], // quaternion "bsphere": [-15.2818, 15.2461, 17.1360, 10], // bounding sphere "lump": { "name":"test-crate", "crate-type":"'steel", "eco-info": ["int32", 5, 10] } }, { "trans": [-5.4630, 17.4553, 1.6169], // translation "etype": "eco-yellow", // actor type "game_task": 0, // associated game task (for powercells, etc) "quat" : [0, 0, 0, 1], // quaternion "bsphere": [-5.4630, 17.4553, 1.6169, 10], // bounding sphere "lump": { "name":"test-eco" } } ] }