#pragma once #include "common/common_types.h" #include "game/kernel/common/Ptr.h" s32 RpcCall(s32 rpcChannel, u32 fno, bool async, void* sendBuff, s32 sendSize, void* recvBuff, s32 recvSize); void BeginLoadingDGO(const char* name, Ptr buffer1, Ptr buffer2, Ptr currentHeap); Ptr GetNextDGO(u32* lastObjectFlag); void ContinueLoadingDGO(Ptr heapPtr); u64 RpcCall_wrapper(void* _args); u32 RpcBusy(s32 channel); void RpcSync(s32 channel); void LoadDGOTest(); void kdgo_init_globals(); u32 InitRPC(); void StopIOP(); extern u32 sShowStallMsg;