#pragma once #include "common/common_types.h" #include "game/graphics/gfx.h" /*! * Where does OVERLORD load its data from? */ enum OverlordDataSource : u32 { fakeiso = 0, //! some sort of development way of getting data deviso = 1, //! some sort of development way of getting data iso_cd = 2, //! use the actual DVD drive }; extern OverlordDataSource isodrv; // Get IOP modules from DVD or from dsefilesv extern u32 modsrc; // Reboot IOP on start? extern u32 reboot; extern const char* init_types[]; void kmachine_init_globals_common(); /*! * Initialize the CD Drive */ void InitCD(); /*! * Initialize the GS and display the splash screen. */ void InitVideo(); /*! * Flush caches. Does all the memory, regardless of what you specify */ void CacheFlush(void* mem, int size); u64 CPadOpen(u64 cpad_info, s32 pad_number); u64 CPadGetData(u64 cpad_info); void InstallHandler(u32 handler_idx, u32 handler_func); void InstallDebugHandler(); s32 klength(u64 fs); s32 kseek(u64 fs, s32 offset, s32 where); s32 kread(u64 fs, u64 buffer, s32 size); s32 kwrite(u64 fs, u64 buffer, s32 size); u64 kclose(u64 fs); void dma_to_iop(); u64 DecodeLanguage(); u64 DecodeAspect(); u64 DecodeVolume(); u64 DecodeTerritory(); u64 DecodeTimeout(); u64 DecodeInactiveTimeout(); void DecodeTime(u32 ptr); u64 read_ee_timer(); void c_memmove(u32 dst, u32 src, u32 size); void get_window_size(u32 w_ptr, u32 h_ptr); void get_window_scale(u32 x_ptr, u32 y_ptr); void get_screen_size(s64 vmode_idx, u32 w_ptr, u32 h_ptr); s64 get_screen_rate(s64 vmode_idx); s64 get_screen_vmode_count(); void mkdir_path(u32 filepath); u64 filepath_exists(u32 filepath); void prof_event(u32 name, u32 kind); void set_frame_rate(s64 rate); void set_vsync(u32 symptr); void set_window_lock(u32 symptr); void set_collision(u32 symptr); void set_collision_wireframe(u32 symptr); void set_collision_mask(GfxGlobalSettings::CollisionRendererMode mode, int mask, u32 symptr); u32 get_collision_mask(GfxGlobalSettings::CollisionRendererMode mode, int mask); u32 offset_of_s7(); void vif_interrupt_callback();