#include "Entity.h" #include "common/goal_constants.h" #include "common/util/Assert.h" #include "goalc/build_level/ResLump.h" #include "goalc/data_compiler/DataObjectGenerator.h" #include "third-party/json.hpp" size_t EntityActor::generate(DataObjectGenerator& gen) const { size_t result = res_lump.generate_header(gen, "entity-actor"); for (int i = 0; i < 4; i++) { gen.add_word_float(trans[i]); } gen.add_word(aid); gen.add_word(0); // nav mesh gen.add_type_tag(etype); ASSERT(game_task < UINT16_MAX); ASSERT(vis_id < UINT16_MAX); u32 packed = (game_task) | (vis_id << 16); gen.add_word(packed); for (int i = 0; i < 4; i++) { gen.add_word_float(quat[i]); } res_lump.generate_tag_list_and_data(gen, result); return result; } size_t generate_drawable_actor(DataObjectGenerator& gen, const EntityActor& actor, size_t actor_loc) { gen.align_to_basic(); gen.add_type_tag("drawable-actor"); // 0 size_t result = gen.current_offset_bytes(); gen.add_word(actor.vis_id); // 4 gen.link_word_to_byte(gen.add_word(0), actor_loc); // 8 gen.add_word(0); // 12 for (int i = 0; i < 4; i++) { gen.add_word_float(actor.bsphere[i]); // 16, 20, 24, 28 } return result; } size_t generate_inline_array_actors(DataObjectGenerator& gen, const std::vector& actors) { std::vector actor_locs; for (auto& actor : actors) { actor_locs.push_back(actor.generate(gen)); } gen.align_to_basic(); gen.add_type_tag("drawable-inline-array-actor"); // 0 size_t result = gen.current_offset_bytes(); ASSERT(actors.size() < UINT16_MAX); gen.add_word(actors.size() << 16); // 4 gen.add_word(0); gen.add_word(0); gen.add_word(0); gen.add_word(0); gen.add_word(0); gen.add_word(0); ASSERT((gen.current_offset_bytes() % 16) == 0); for (size_t i = 0; i < actors.size(); i++) { generate_drawable_actor(gen, actors[i], actor_locs[i]); } return result; } namespace { math::Vector4f vectorm3_from_json(const nlohmann::json& json) { ASSERT(json.size() == 3); math::Vector4f result; for (int i = 0; i < 3; i++) { result[i] = json[i].get() * METER_LENGTH; } result[3] = 1.f; return result; } math::Vector4f vectorm4_from_json(const nlohmann::json& json) { ASSERT(json.size() == 4); math::Vector4f result; for (int i = 0; i < 4; i++) { result[i] = json[i].get() * METER_LENGTH; } return result; } math::Vector4f vector_from_json(const nlohmann::json& json) { ASSERT(json.size() == 4); math::Vector4f result; for (int i = 0; i < 4; i++) { result[i] = json[i].get(); } return result; } std::unique_ptr res_from_json_array(const std::string& name, const nlohmann::json& json_array) { ASSERT(json_array.size() > 0); std::string array_type = json_array[0].get(); if (array_type == "int32") { std::vector data; for (size_t i = 1; i < json_array.size(); i++) { data.push_back(json_array[i].get()); } return std::make_unique(name, data, -1000000000.0000); } else { ASSERT_MSG(false, fmt::format("unsupported array type: {}\n", array_type)); } } } // namespace void add_actors_from_json(const nlohmann::json& json, std::vector& actor_list, u32 base_aid) { for (const auto& actor_json : json) { auto& actor = actor_list.emplace_back(); actor.aid = actor_json.value("aid", base_aid + actor_list.size()); actor.trans = vectorm3_from_json(actor_json.at("trans")); actor.etype = actor_json.at("etype").get(); actor.game_task = actor_json.value("game_task", 0); actor.vis_id = actor_json.value("vis_id", 0); actor.quat = math::Vector4f(0, 0, 0, 1); if (actor_json.find("quat") != actor_json.end()) { actor.quat = vector_from_json(actor_json.at("quat")); } actor.bsphere = vectorm4_from_json(actor_json.at("bsphere")); if (actor_json.find("lump") != actor_json.end()) { for (auto [key, value] : actor_json.at("lump").items()) { if (value.is_string()) { std::string value_string = value.get(); if (value_string.size() > 0 && value_string[0] == '\'') { actor.res_lump.add_res( std::make_unique(key, value_string.substr(1), -1000000000.0000)); } else { actor.res_lump.add_res( std::make_unique(key, value_string, -1000000000.0000)); } continue; } if (value.is_array()) { actor.res_lump.add_res(res_from_json_array(key, value)); } } } actor.res_lump.sort_res(); } }