;;-*-Lisp-*- (in-package goal) ;; definition of type count-info (deftype count-info (structure) ((money-count int32 :offset-assert 0) (buzzer-count int32 :offset-assert 4) ) :pack-me :method-count-assert 9 :size-assert #x8 :flag-assert #x900000008 ) ;; definition for method 3 of type count-info (defmethod inspect count-info ((obj count-info)) (format #t "[~8x] ~A~%" obj 'count-info) (format #t "~Tmoney-count: ~D~%" (-> obj money-count)) (format #t "~Tbuzzer-count: ~D~%" (-> obj buzzer-count)) obj ) ;; definition of type game-count-info (deftype game-count-info (basic) ((length int32 :offset-assert 4) (data count-info :inline :dynamic :offset-assert 8) ) :method-count-assert 9 :size-assert #x8 :flag-assert #x900000008 ) ;; definition for method 3 of type game-count-info (defmethod inspect game-count-info ((obj game-count-info)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Tlength: ~D~%" (-> obj length)) (format #t "~Tdata[0] @ #x~X~%" (-> obj data)) obj ) ;; definition of type task-info-data (deftype task-info-data (basic) ((task-id game-task :offset-assert 4) (task-name game-text-id 4 :offset-assert 8) (text-index-when-resolved int32 :offset-assert 24) ) :method-count-assert 9 :size-assert #x1c :flag-assert #x90000001c ) ;; definition for method 3 of type task-info-data (defmethod inspect task-info-data ((obj task-info-data)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Ttask-id: ~D~%" (-> obj task-id)) (format #t "~Ttask-name[4] @ #x~X~%" (-> obj task-name)) (format #t "~Ttext-index-when-resolved: ~D~%" (-> obj text-index-when-resolved)) obj ) ;; definition of type level-tasks-info (deftype level-tasks-info (basic) ((level-name-id game-text-id :offset-assert 4) (text-group-index int32 :offset-assert 8) (nb-of-tasks int32 :offset-assert 12) (buzzer-task-index int32 :offset-assert 16) (task-info task-info-data 8 :offset-assert 20) ) :method-count-assert 9 :size-assert #x34 :flag-assert #x900000034 ) ;; definition for method 3 of type level-tasks-info (defmethod inspect level-tasks-info ((obj level-tasks-info)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Tlevel-name-id: ~D~%" (-> obj level-name-id)) (format #t "~Ttext-group-index: ~D~%" (-> obj text-group-index)) (format #t "~Tnb-of-tasks: ~D~%" (-> obj nb-of-tasks)) (format #t "~Tbuzzer-task-index: ~D~%" (-> obj buzzer-task-index)) (format #t "~Ttask-info[8] @ #x~X~%" (-> obj task-info)) obj ) ;; definition of type game-option (deftype game-option (basic) ((option-type game-option-type :offset-assert 8) (name game-text-id :offset-assert 16) (scale symbol :offset-assert 20) (param1 float :offset-assert 24) (param2 float :offset-assert 28) (param3 game-option-menu :offset-assert 32) (value-to-modify pointer :offset-assert 36) ) :method-count-assert 9 :size-assert #x28 :flag-assert #x900000028 ) ;; definition for method 3 of type game-option (defmethod inspect game-option ((obj game-option)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Toption-type: ~D~%" (-> obj option-type)) (format #t "~Tname: ~D~%" (-> obj name)) (format #t "~Tscale: ~A~%" (-> obj scale)) (format #t "~Tparam1: ~f~%" (-> obj param1)) (format #t "~Tparam2: ~f~%" (-> obj param2)) (format #t "~Tparam3: ~D~%" (-> obj param3)) (format #t "~Tvalue-to-modify: #x~X~%" (-> obj value-to-modify)) obj ) ;; definition of type progress (deftype progress (process) ((current-debug-string int32 :offset-assert 112) (current-debug-language int32 :offset-assert 116) (current-debug-group int32 :offset-assert 120) (in-out-position int32 :offset-assert 124) (display-state progress-screen :offset-assert 128) (next-display-state progress-screen :offset-assert 136) (option-index int32 :offset-assert 144) (selected-option basic :offset-assert 148) (completion-percentage float :offset-assert 152) (ready-to-run basic :offset-assert 156) (display-level-index int32 :offset-assert 160) (next-level-index int32 :offset-assert 164) (task-index int32 :offset-assert 168) (in-transition basic :offset-assert 172) (last-in-transition basic :offset-assert 176) (force-transition basic :offset-assert 180) (stat-transition basic :offset-assert 184) (level-transition int32 :offset-assert 188) (language-selection language-enum :offset-assert 192) (language-direction symbol :offset-assert 200) (language-transition basic :offset-assert 204) (language-x-offset int32 :offset-assert 208) (sides-x-scale float :offset-assert 212) (sides-y-scale float :offset-assert 216) (left-x-offset int32 :offset-assert 220) (right-x-offset int32 :offset-assert 224) (button-scale float :offset-assert 228) (slot-scale float :offset-assert 232) (left-side-x-scale float :offset-assert 236) (left-side-y-scale float :offset-assert 240) (right-side-x-scale float :offset-assert 244) (right-side-y-scale float :offset-assert 248) (small-orb-y-offset int32 :offset-assert 252) (big-orb-y-offset int32 :offset-assert 256) (transition-offset int32 :offset-assert 260) (transition-offset-invert int32 :offset-assert 264) (transition-percentage float :offset-assert 268) (transition-percentage-invert float :offset-assert 272) (transition-speed float :offset-assert 276) (total-nb-of-power-cells int32 :offset-assert 280) (total-nb-of-orbs int32 :offset-assert 284) (total-nb-of-buzzers int32 :offset-assert 288) (card-info mc-slot-info :offset-assert 292) (last-option-index-change time-frame :offset-assert 296) (video-mode-timeout time-frame :offset-assert 304) (display-state-stack progress-screen 5 :offset-assert 312) (option-index-stack int32 5 :offset-assert 352) (display-state-pos int32 :offset-assert 372) (nb-of-icons int32 :offset-assert 376) (icons hud-icon 6 :offset-assert 380) (max-nb-of-particles int32 :offset-assert 404) (nb-of-particles int32 :offset-assert 408) (particles hud-particle 40 :offset-assert 412) (particle-state int32 40 :offset-assert 572) ) :heap-base #x270 :method-count-assert 59 :size-assert #x2dc :flag-assert #x3b027002dc (:methods (progress-dummy-14 (_type_) none 14) (progress-dummy-15 (_type_) none 15) (progress-dummy-16 (_type_) none 16) (draw-progress (_type_) none 17) (progress-dummy-18 () none 18) (visible? (_type_) symbol 19) (hidden? (_type_) symbol 20) (adjust-sprites (_type_) none 21) (adjust-icons (_type_) none 22) (adjust-ratios (_type_ symbol symbol) none 23) (draw-fuel-cell-screen (_type_ int) none 24) (draw-money-screen (_type_ int) none 25) (draw-buzzer-screen (_type_ int) none 26) (draw-notice-screen (_type_) none 27) (draw-options (_type_ int int float) none 28) (respond-common (_type_) none 29) (respond-progress (_type_) none 30) (respond-memcard (_type_) none 31) (can-go-back? (_type_) symbol 32) (initialize-icons (_type_) none 33) (initialize-particles (_type_) none 34) (draw-memcard-storage-error (_type_ font-context) none 35) (draw-memcard-data-exists (_type_ font-context) none 36) (draw-memcard-no-data (_type_ font-context) none 37) (draw-memcard-accessing (_type_ font-context) none 38) (draw-memcard-insert (_type_ font-context) none 39) (draw-memcard-file-select (_type_ font-context) none 40) (draw-memcard-auto-save-error (_type_ font-context) none 41) (draw-memcard-removed (_type_ font-context) none 42) (draw-memcard-error (_type_ font-context) none 43) (progress-dummy-44 (_type_) none 44) (push! (_type_) none 45) (pop! (_type_) none 46) (progress-dummy-47 (_type_) none 47) (enter! (_type_ progress-screen int) none 48) (draw-memcard-format (_type_ font-context) none 49) (draw-auto-save (_type_ font-context) none 50) (set-transition-progress! (_type_ int) none 51) (set-transition-speed! (_type_) none 52) (set-memcard-screen (_type_ progress-screen) progress-screen 53) (draw-pal-change-to-60hz (_type_ font-context) none 54) (draw-pal-now-60hz (_type_ font-context) none 55) (draw-no-disc (_type_ font-context) none 56) (draw-bad-disc (_type_ font-context) none 57) (draw-quit (_type_ font-context) none 58) ) (:states progress-coming-in progress-debug progress-going-out progress-gone progress-normal progress-waiting ) ) ;; definition for method 3 of type progress (defmethod inspect progress ((obj progress)) (let ((t9-0 (method-of-type process inspect))) (t9-0 obj) ) (format #t "~T~Tcurrent-debug-string: ~D~%" (-> obj current-debug-string)) (format #t "~T~Tcurrent-debug-language: ~D~%" (-> obj current-debug-language)) (format #t "~T~Tcurrent-debug-group: ~D~%" (-> obj current-debug-group)) (format #t "~T~Tin-out-position: ~D~%" (-> obj in-out-position)) (format #t "~T~Tdisplay-state: ~D~%" (-> obj display-state)) (format #t "~T~Tnext-display-state: ~D~%" (-> obj next-display-state)) (format #t "~T~Toption-index: ~D~%" (-> obj option-index)) (format #t "~T~Tselected-option: ~A~%" (-> obj selected-option)) (format #t "~T~Tcompletion-percentage: ~f~%" (-> obj completion-percentage)) (format #t "~T~Tready-to-run: ~A~%" (-> obj ready-to-run)) (format #t "~T~Tdisplay-level-index: ~D~%" (-> obj display-level-index)) (format #t "~T~Tnext-level-index: ~D~%" (-> obj next-level-index)) (format #t "~T~Ttask-index: ~D~%" (-> obj task-index)) (format #t "~T~Tin-transition: ~A~%" (-> obj in-transition)) (format #t "~T~Tlast-in-transition: ~A~%" (-> obj last-in-transition)) (format #t "~T~Tforce-transition: ~A~%" (-> obj force-transition)) (format #t "~T~Tstat-transition: ~A~%" (-> obj stat-transition)) (format #t "~T~Tlevel-transition: ~D~%" (-> obj level-transition)) (format #t "~T~Tlanguage-selection: ~D~%" (-> obj language-selection)) (format #t "~T~Tlanguage-direction: ~A~%" (-> obj language-direction)) (format #t "~T~Tlanguage-transition: ~A~%" (-> obj language-transition)) (format #t "~T~Tlanguage-x-offset: ~D~%" (-> obj language-x-offset)) (format #t "~T~Tsides-x-scale: ~f~%" (-> obj sides-x-scale)) (format #t "~T~Tsides-y-scale: ~f~%" (-> obj sides-y-scale)) (format #t "~T~Tleft-x-offset: ~D~%" (-> obj left-x-offset)) (format #t "~T~Tright-x-offset: ~D~%" (-> obj right-x-offset)) (format #t "~T~Tbutton-scale: ~f~%" (-> obj button-scale)) (format #t "~T~Tslot-scale: ~f~%" (-> obj slot-scale)) (format #t "~T~Tleft-side-x-scale: ~f~%" (-> obj left-side-x-scale)) (format #t "~T~Tleft-side-y-scale: ~f~%" (-> obj left-side-y-scale)) (format #t "~T~Tright-side-x-scale: ~f~%" (-> obj right-side-x-scale)) (format #t "~T~Tright-side-y-scale: ~f~%" (-> obj right-side-y-scale)) (format #t "~T~Tsmall-orb-y-offset: ~D~%" (-> obj small-orb-y-offset)) (format #t "~T~Tbig-orb-y-offset: ~D~%" (-> obj big-orb-y-offset)) (format #t "~T~Ttransition-offset: ~D~%" (-> obj transition-offset)) (format #t "~T~Ttransition-offset-invert: ~D~%" (-> obj transition-offset-invert)) (format #t "~T~Ttransition-percentage: ~f~%" (-> obj transition-percentage)) (format #t "~T~Ttransition-percentage-invert: ~f~%" (-> obj transition-percentage-invert)) (format #t "~T~Ttransition-speed: ~f~%" (-> obj transition-speed)) (format #t "~T~Ttotal-nb-of-power-cells: ~D~%" (-> obj total-nb-of-power-cells)) (format #t "~T~Ttotal-nb-of-orbs: ~D~%" (-> obj total-nb-of-orbs)) (format #t "~T~Ttotal-nb-of-buzzers: ~D~%" (-> obj total-nb-of-buzzers)) (format #t "~T~Tcard-info: #~%" (-> obj card-info)) (format #t "~T~Tlast-option-index-change: ~D~%" (-> obj last-option-index-change)) (format #t "~T~Tvideo-mode-timeout: ~D~%" (-> obj video-mode-timeout)) (format #t "~T~Tdisplay-state-stack[5] @ #x~X~%" (-> obj display-state-stack)) (format #t "~T~Toption-index-stack[5] @ #x~X~%" (-> obj option-index-stack)) (format #t "~T~Tdisplay-state-pos: ~D~%" (-> obj display-state-pos)) (format #t "~T~Tnb-of-icons: ~D~%" (-> obj nb-of-icons)) (format #t "~T~Ticons[6] @ #x~X~%" (-> obj icons)) (format #t "~T~Tmax-nb-of-particles: ~D~%" (-> obj max-nb-of-particles)) (format #t "~T~Tnb-of-particles: ~D~%" (-> obj nb-of-particles)) (format #t "~T~Tparticles[40] @ #x~X~%" (-> obj particles)) (format #t "~T~Tparticle-state[40] @ #x~X~%" (-> obj particle-state)) obj ) ;; definition for symbol *progress-process*, type (pointer progress) (define *progress-process* (the-as (pointer progress) #f)) ;; definition for symbol *progress-last-task-index*, type int (define *progress-last-task-index* 0) ;; failed to figure out what this is: 0