;;-*-Lisp-*- (in-package goal) (import "goal_src/import/robotboss-redeco-ag.gc") (import "goal_src/import/robotboss-blueeco-ag.gc") (import "goal_src/import/robotboss-yelloweco-ag.gc") ;; definition for method 20 of type robotboss (defmethod ease-loc-t robotboss ((obj robotboss)) (parameter-ease-sin-clamp (-> obj loc-t)) ) ;; failed to figure out what this is: (defskelgroup *robotboss-blueeco-sg* robotboss-blueeco robotboss-blueeco-lod0-jg robotboss-blueeco-idle-ja ((robotboss-blueeco-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 200) ) ;; failed to figure out what this is: (defskelgroup *robotboss-redeco-sg* robotboss-redeco robotboss-redeco-lod0-jg robotboss-redeco-idle-ja ((robotboss-redeco-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 200) ) ;; failed to figure out what this is: (defskelgroup *robotboss-yelloweco-sg* robotboss-yelloweco robotboss-yelloweco-lod0-jg robotboss-yelloweco-idle-ja ((robotboss-yelloweco-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 200) ) ;; definition for function robotboss-cut-cam-exit ;; INFO: Return type mismatch symbol vs none. (defbehavior robotboss-cut-cam-exit robotboss () (set! (-> self valid-frames) 0) (if (and *target* (logtest? (-> *target* state-flags) (state-flags grabbed))) (process-release? *target*) ) (logclear! (-> self skel status) (janim-status inited)) (set! (-> self skip-cut) #f) (none) ) ;; definition for function robotboss-cut-cam ;; Used lq/sq (defbehavior robotboss-cut-cam robotboss ((arg0 float) (arg1 float) (arg2 int)) (let ((f0-0 (ja-aframe-num 0))) (cond ((or (not (ja-group? arg2)) (< f0-0 arg0) (< arg1 f0-0)) (robotboss-cut-cam-exit) ) ((or (and (logtest? (-> *target* control unknown-surface00 flags) (surface-flags jump)) (zero? (logand (-> *target* control status) (cshape-moving-flags onsurf))) ) (-> self skip-cut) ) (set! (-> self skip-cut) #t) ) (else (logior! (-> self skel status) (janim-status inited)) (process-grab? *target*) (set! (-> *camera-other-root* quad) (-> self root-override trans quad)) (let ((s5-1 (-> self node-list data 88 bone transform)) (gp-1 (-> self node-list data 88 bone scale)) ) (let ((s4-1 (new 'stack-no-clear 'vector))) (vector<-cspace! s4-1 (-> self node-list data 88)) (set! (-> *camera-other-trans* quad) (-> s4-1 quad)) ) (vector-normalize-copy! (the-as vector (-> *camera-other-matrix* vector)) (the-as vector (-> s5-1 vector)) (the-as float -1.0) ) (set! (-> *camera-other-matrix* vector 0 w) 0.0) (vector-normalize-copy! (-> *camera-other-matrix* vector 1) (-> s5-1 vector 1) (the-as float 1.0)) (set! (-> *camera-other-matrix* vector 1 w) 0.0) (vector-normalize-copy! (-> *camera-other-matrix* vector 2) (-> s5-1 vector 2) (the-as float -1.0)) (set! (-> *camera-other-matrix* vector 2 w) 0.0) (vector-reset! (-> *camera-other-matrix* vector 3)) (othercam-calc (-> gp-1 x)) ) (hide-hud-quick) (set! *camera-look-through-other* 2) (when (< (-> self valid-frames) 2) (set-blackout-frames (seconds 0.035)) (+! (-> self valid-frames) 1) ) ) ) ) (none) ) ;; definition for function robotboss-always-trans ;; INFO: Return type mismatch object vs none. (defbehavior robotboss-always-trans robotboss ((arg0 (state robotboss))) (when (-> self blue-smoke) (let ((s5-0 (new 'stack-no-clear 'vector))) (vector<-cspace! s5-0 (-> self node-list data 7)) (spawn (-> self particle 2) s5-0) ) ) (when (-> self red-smoke) (let ((s5-1 (new 'stack-no-clear 'vector))) (vector<-cspace! s5-1 (-> self node-list data 47)) (spawn (-> self particle 3) s5-1) (vector<-cspace! s5-1 (-> self node-list data 51)) (spawn (-> self particle 3) s5-1) ) ) (when (-> self yellow-smoke) (let ((s5-2 (new 'stack-no-clear 'vector))) (vector<-cspace! s5-2 (-> self node-list data 27)) (spawn (-> self particle 4) s5-2) ) ) (let* ((f0-1 (- 0.0 (-> self palette-val))) (f0-2 (if (< 0.0 f0-1) (fmin 0.1 f0-1) (fmax -0.1 f0-1) ) ) ) (+! (-> self palette-val) f0-2) ) (set! (-> *palette-fade-controls* control 2 fade) (-> self palette-val)) (b! (not (-> self ignore-camera)) cfg-11 :delay (empty-form)) (b! #t cfg-66 :delay (nop!)) (label cfg-11) (b! *target* cfg-13 :delay (empty-form)) (b! #t cfg-66 :delay (nop!)) (label cfg-13) (let ((a1-8 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-8 from) self) (set! (-> a1-8 num-params) 1) (set! (-> a1-8 message) 'query-state) (set! (-> a1-8 param 0) (the-as uint cam-eye)) (b! (not (send-event-function *camera* a1-8)) cfg-15 :delay (empty-form)) ) (b! #t cfg-66 :delay (nop!)) (label cfg-15) (let ((a1-9 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-9 from) self) (set! (-> a1-9 num-params) 1) (set! (-> a1-9 message) 'query-state) (set! (-> a1-9 param 0) (the-as uint cam-launcher-longfall)) (b! (not (send-event-function *camera* a1-9)) cfg-19 :delay (empty-form)) ) (when (-> *camera* cam-entity) (let ((s5-4 *camera-base-mode*)) (set! *camera-base-mode* cam-launcher-longfall) (send-event *camera* 'clear-entity) (set! *camera-base-mode* s5-4) ) ) (b! #t cfg-66 :delay (nop!)) (label cfg-19) (b! (not (and (-> self des-cam-entity) (or (< (vector-vector-xz-distance (-> self entity extra trans) (target-pos 0)) 188416.0) (and *target* (>= 290816.0 (vector-vector-xz-distance (-> self root-override trans) (-> *target* control trans))) ) ) ) ) cfg-37 :delay (empty-form) ) (if (or (not (-> *camera* cam-entity)) (not (string= (-> self des-cam-entity) (res-lump-struct (-> *camera* cam-entity) 'name string :time (the-as float -1000000000.0)) ) ) ) (send-event *camera* 'change-to-entity-by-name (-> self des-cam-entity)) ) (b! #t cfg-66 :delay (nop!)) (label cfg-37) (b! (not (or (< (vector-vector-xz-distance (-> self entity extra trans) (target-pos 0)) 73728.0) (and *target* (>= 290816.0 (vector-vector-xz-distance (-> self root-override trans) (-> *target* control trans))) ) ) ) cfg-49 :delay (empty-form) ) (when (not (send-event *camera* 'query-state cam-robotboss)) (send-event *camera* 'change-state cam-robotboss (seconds 1)) (send-event *camera* 'clear-entity) ) (b! #t cfg-66 :delay (nop!)) (label cfg-49) (when (and (< 196608.0 (vector-vector-xz-distance (-> self entity extra trans) (target-pos 0))) (< (vector-vector-xz-distance (-> self entity extra trans) (target-pos 0)) 614400.0) (not (and *target* (>= 299008.0 (vector-vector-xz-distance (-> self root-override trans) (-> *target* control trans))) ) ) ) (when (not (send-event *camera* 'query-state cam-string)) (send-event *camera* 'point-of-interest #f) (send-event *camera* 'force-blend (seconds 1)) (send-event *camera* 'clear-entity) (send-event *camera* 'change-state cam-string (seconds 1)) ) ) (label cfg-66) (cond ((send-event *camera* 'query-state cam-string) ) ((-> self use-interesting) (let ((s5-10 (new 'stack-no-clear 'vector))) (vector<-cspace! s5-10 (-> self node-list data 87)) (send-event *camera* 'point-of-interest s5-10) ) ) ) (when (and arg0 *debug-segment* (cpad-pressed? 1 x)) (logclear! (-> *cpad-list* cpads 1 button0-abs 0) (pad-buttons x)) (logclear! (-> *cpad-list* cpads 1 button0-rel 0) (pad-buttons x)) (go arg0) ) (none) ) ;; definition for function robotboss-shooting-trans ;; INFO: Return type mismatch object vs none. (defbehavior robotboss-shooting-trans robotboss ((arg0 int)) (let ((gp-0 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-0 (-> self node-list data arg0)) (send-event (handle->process (-> self shot-attractor)) 'trans gp-0) ) (none) ) ;; definition for function robotboss-setup-for-hits (defbehavior robotboss-setup-for-hits robotboss ((arg0 int) (arg1 int)) (set! (-> self took-hit) #f) (set! (-> self hits-to-go) arg1) (set! (-> self vulnerable) arg0) (let ((gp-0 (new 'stack 'sphere))) (set! (-> gp-0 w) 4096.0) (set! (-> self shot-attractor) (ppointer->handle (manipy-spawn (-> self root-override trans) (-> self entity) *redring-sg* gp-0 :to self)) ) ) (send-event (handle->process (-> self shot-attractor)) 'attackable #t) (send-event (handle->process (-> self shot-attractor)) 'draw #f) ) ;; definition for function robotboss-yellow-eco-off (defbehavior robotboss-yellow-eco-off robotboss () (logior! (-> self alts 7 extra perm status) (entity-perm-status bit-9)) (logior! (-> self alts 8 extra perm status) (entity-perm-status bit-9)) (logior! (-> self alts 9 extra perm status) (entity-perm-status bit-9)) (let ((v0-0 (logior (-> self alts 10 extra perm status) (entity-perm-status bit-9)))) (set! (-> self alts 10 extra perm status) v0-0) v0-0 ) ) ;; definition for function robotboss-yellow-eco-on (defbehavior robotboss-yellow-eco-on robotboss () (logclear! (-> self alts 7 extra perm status) (entity-perm-status bit-9)) (logclear! (-> self alts 8 extra perm status) (entity-perm-status bit-9)) (logclear! (-> self alts 9 extra perm status) (entity-perm-status bit-9)) (let ((v0-0 (logclear (-> self alts 10 extra perm status) (entity-perm-status bit-9)))) (set! (-> self alts 10 extra perm status) v0-0) v0-0 ) ) ;; definition for function robotboss-anim-blend-loop (defbehavior robotboss-anim-blend-loop robotboss ((arg0 art-joint-anim)) (let ((s5-0 (ja-group))) (ja-channel-push! 2 0) (ja :group! arg0 :num! min) (ja :chan 1 :group! s5-0 :num! min) ) (loop (ja :num! (loop!)) (ja :chan 1 :num! (chan 0) :frame-interp (- 1.0 (ease-loc-t self))) (suspend) ) (none) ) ;; definition for function robotboss-position ;; Used lq/sq (defbehavior robotboss-position robotboss () (let ((s5-0 (-> self entity extra trans)) (gp-0 (new 'stack-no-clear 'vector)) ) (let ((s4-0 (new 'stack-no-clear 'matrix))) (set! (-> self loc-t) (/ (the float (- (-> *display* game-frame-counter) (-> self loc-t-start))) (the float (-> self loc-t-duration)) ) ) (set! (-> self loc-t) (fmin 1.0 (-> self loc-t))) (vector-lerp! gp-0 (-> self old-loc) (-> self desired-loc) (ease-loc-t self)) (matrix-rotate-y! s4-0 (-> gp-0 x)) (set! (-> gp-0 x) 0.0) (vector-matrix*! gp-0 gp-0 s4-0) (vector+! (-> self root-override trans) gp-0 (-> self entity extra trans)) (vector-negate! (the-as vector (-> s4-0 vector)) (the-as vector (-> s4-0 vector))) (vector-negate! (-> s4-0 vector 2) (-> s4-0 vector 2)) (matrix->quaternion (-> self root-override quat) s4-0) ) (vector-! gp-0 s5-0 (-> self root-override trans)) (set! (-> gp-0 y) 0.0) (vector-normalize! gp-0 (the-as float 204800.0)) (set! (-> gp-0 y) 32768.0) (vector+! gp-0 gp-0 s5-0) (send-event *camera* 'set-pivot gp-0) ) (when (-> self alts 6) (let ((a0-16 (-> self alts 6 extra process)) (f0-10 (+ (-> self entity extra trans y) (-> self desired-pool-y))) ) (when a0-16 (let ((v1-23 (new 'stack-no-clear 'vector))) (set! (-> v1-23 quad) (-> (the-as process-drawable a0-16) root trans quad)) (cond ((< (-> v1-23 y) (+ -204.8 f0-10)) (set! (-> v1-23 y) (+ 20.48 (-> v1-23 y))) ) ((< (+ 204.8 f0-10) (-> v1-23 y)) (set! (-> v1-23 y) (+ -20.48 (-> v1-23 y))) ) ) (send-event a0-16 'move-to v1-23) ) ) ) ) ) ;; definition for function robotboss-darkecobomb ;; INFO: Return type mismatch (pointer process) vs (pointer part-tracker). ;; Used lq/sq (defbehavior robotboss-darkecobomb robotboss ((arg0 vector) (arg1 float)) (+! (-> self children-spawned) 1) (let ((gp-0 (new 'stack-no-clear 'vector))) (let ((s4-0 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-0 (-> self node-list data 60)) (set! (-> s4-0 quad) (-> self entity extra trans quad)) (vector+! s4-0 s4-0 arg0) (process-spawn darkecobomb gp-0 s4-0 61440.0 300 arg1 :to self) ) (process-spawn part-tracker :init part-tracker-init (-> *part-group-id-table* 638) 300 #f #f #f gp-0 :to *entity-pool* ) ) ) ;; definition for function robotboss-bomb-handler (defbehavior robotboss-bomb-handler robotboss ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (local-vars (v0-0 object)) (case arg2 (('flash) (let ((f0-1 (* 0.0078125 (the-as float (-> arg3 param 0))))) (set! (-> self palette-val) f0-1) f0-1 ) ) (('bomb-done) (set! (-> self des-cam-entity) #f) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 0) (set! (-> a1-1 message) 'hide) (let ((t9-0 send-event-function) (v1-4 (-> self alts 11)) ) (t9-0 (if v1-4 (-> v1-4 extra process) ) a1-1 ) ) ) (set! v0-0 (+ (-> self children-spawned) -2)) (set! (-> self children-spawned) (the-as int v0-0)) v0-0 ) (('bomb-going) (set! (-> self des-cam-entity) #f) (set! v0-0 #t) (set! (-> self ignore-camera) (the-as symbol v0-0)) v0-0 ) ) ) ;; definition for function robotboss-handler ;; INFO: Return type mismatch number vs object. (defbehavior robotboss-handler robotboss ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v1-0 arg2)) (the-as object (cond ((= v1-0 'flash) (let ((f0-1 (* 0.0078125 (the-as float (-> arg3 param 0))))) (set! (-> self palette-val) f0-1) f0-1 ) ) ((= v1-0 'attack) (when (>= arg1 2) (case (-> arg3 param 1) (('eco-yellow) (let ((a0-5 (-> arg3 param 0))) (when (and a0-5 ((method-of-type touching-shapes-entry prims-touching?) (the-as touching-shapes-entry a0-5) (-> self root-override) (the-as uint (-> self vulnerable)) ) ) (when (> (-> self hits-to-go) 0) (set! (-> self took-hit) #t) (let ((v0-0 (the-as number (+ (-> self hits-to-go) -1)))) (set! (-> self hits-to-go) (the-as int v0-0)) v0-0 ) ) ) ) ) ) ) ) ) ) ) ) ;; failed to figure out what this is: (defstate robotboss-yellow-dark-bomb-wait (robotboss) :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v1-0 arg2)) (the-as object (cond ((= v1-0 'white-eco-picked-up) (close-specific-task! (game-task finalboss-movies) (task-status unknown)) (entity-birth-no-kill (-> self alts 5)) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 0) (set! (-> a1-2 message) 'play-anim) (let ((t9-2 send-event-function) (v1-2 (-> self alts 5)) ) (t9-2 (if v1-2 (-> v1-2 extra process) ) a1-2 ) ) ) (cleanup-for-death self) (deactivate self) ) (else (robotboss-bomb-handler arg0 arg1 arg2 arg3) ) ) ) ) ) :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (set! (-> self children-spawned) 0) 0 (none) ) :exit (behavior () (set! (-> self des-cam-entity) #f) (let ((a1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-0 from) self) (set! (-> a1-0 num-params) 0) (set! (-> a1-0 message) 'beam-off) (let ((t9-0 send-event-function) (v1-1 (-> self alts 3)) ) (t9-0 (if v1-1 (-> v1-1 extra process) ) a1-0 ) ) ) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 0) (set! (-> a1-1 message) 'beam-off) (let ((t9-1 send-event-function) (v1-5 (-> self alts 2)) ) (t9-1 (if v1-5 (-> v1-5 extra process) ) a1-1 ) ) ) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 0) (set! (-> a1-2 message) 'beam-off) (let ((t9-2 send-event-function) (v1-9 (-> self alts 1)) ) (t9-2 (if v1-9 (-> v1-9 extra process) ) a1-2 ) ) ) (let ((a1-3 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-3 from) self) (set! (-> a1-3 num-params) 0) (set! (-> a1-3 message) 'beam-off) (let ((t9-3 send-event-function) (v1-13 (-> self alts 4)) ) (t9-3 (if v1-13 (-> v1-13 extra process) ) a1-3 ) ) ) (send-event (handle->process (-> self white-eco)) 'beam-off) (none) ) :trans (behavior () (robotboss-always-trans (the-as (state robotboss) #f)) (spool-push *art-control* "green-sagecage-outro-beat-boss-a" 0 self (the-as float -1.0)) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-dark-shoot-no-yellow-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (when (and (>= (ja-frame-num 0) 15.0) (< (-> self children-spawned) 1)) (robotboss-darkecobomb (new 'static 'vector :y 40960.0 :z 81920.0) (-> self dda yellow-bomb-time)) (play-ambient (-> self ambient) "GOL-AM20" #t (the-as vector #f)) ) (suspend) (ja :num! (seek!)) ) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-dark-shoot-no-yellow-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (if (and (>= (ja-frame-num 0) 15.0) (< (-> self children-spawned) 2)) (robotboss-darkecobomb (new 'static 'vector :y 40960.0 :z -81920.0) (+ -150.0 (-> self dda yellow-bomb-time))) ) (suspend) (ja :num! (seek!)) ) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-dark-shoot-no-yellow-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (if (and (>= (ja-frame-num 0) 15.0) (< (-> self children-spawned) 3)) (robotboss-darkecobomb (new 'static 'vector :x 81920.0 :y 40960.0) (+ -300.0 (-> self dda yellow-bomb-time))) ) (suspend) (ja :num! (seek!)) ) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-dark-shoot-no-yellow-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (when (and (>= (ja-frame-num 0) 15.0) (< (-> self children-spawned) 4)) (robotboss-darkecobomb (new 'static 'vector :x -81920.0 :y 40960.0) (+ -450.0 (-> self dda yellow-bomb-time))) (play-ambient (-> self ambient) "MAI-AM03" #t (the-as vector #f)) (set! (-> self des-cam-entity) "camera-365") ) (suspend) (ja :num! (seek!)) ) (loop (when (not (ja-group? robotboss-idle-hover-no-yellow-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-yellow-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-daxter-sacrifice-movie (robotboss) :code (behavior () (set-blackout-frames (seconds 100)) (entity-birth-no-kill (-> self alts 5)) (let ((a1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-0 from) self) (set! (-> a1-0 num-params) 0) (set! (-> a1-0 message) 'play-anim) (let ((t9-2 send-event-function) (v1-1 (-> self alts 5)) ) (t9-2 (if v1-1 (-> v1-1 extra process) ) a1-0 ) ) ) (suspend) (while (movie?) (suspend) ) (set-blackout-frames 0) (go robotboss-yellow-dark-bomb-wait) (none) ) ) ;; failed to figure out what this is: (defstate robotboss-white-eco-movie (robotboss) :enter (behavior () (logior! (-> self draw status) (draw-status hidden)) (set! (-> self children-spawned) 0) (set! (-> self state-time) (-> *display* base-frame-counter)) (ja-post) (none) ) :exit (behavior () (logclear! (-> self draw status) (draw-status hidden)) (none) ) :trans (behavior () (spool-push *art-control* "green-sagecage-daxter-sacrifice" 0 self (the-as float -1.0)) (when (and (< (-> self children-spawned) 1) (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.95)) ) (+! (-> self children-spawned) 1) (let ((gp-0 (new 'stack-no-clear 'vector))) (set! (-> gp-0 quad) (-> self entity extra trans quad)) (set! (-> gp-0 y) (+ 81920.0 (-> gp-0 y))) (set! (-> self white-eco) (ppointer->handle (process-spawn light-eco-mother (-> self entity) gp-0 :to self))) ) ) (none) ) :code (behavior () (let ((a1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-0 from) self) (set! (-> a1-0 num-params) 1) (set! (-> a1-0 message) 'open) (set! (-> a1-0 param 0) (the-as uint (-> *part-group-id-table* 674))) (let ((t9-0 send-event-function) (v1-4 (-> self alts 3)) ) (t9-0 (if v1-4 (-> v1-4 extra process) ) a1-0 ) ) ) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 1) (set! (-> a1-1 message) 'open) (set! (-> a1-1 param 0) (the-as uint (-> *part-group-id-table* 675))) (let ((t9-1 send-event-function) (v1-11 (-> self alts 2)) ) (t9-1 (if v1-11 (-> v1-11 extra process) ) a1-1 ) ) ) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 1) (set! (-> a1-2 message) 'open) (set! (-> a1-2 param 0) (the-as uint (-> *part-group-id-table* 676))) (let ((t9-2 send-event-function) (v1-18 (-> self alts 1)) ) (t9-2 (if v1-18 (-> v1-18 extra process) ) a1-2 ) ) ) (let ((a1-3 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-3 from) self) (set! (-> a1-3 num-params) 1) (set! (-> a1-3 message) 'open) (set! (-> a1-3 param 0) (the-as uint (-> *part-group-id-table* 677))) (let ((t9-3 send-event-function) (v1-25 (-> self alts 4)) ) (t9-3 (if v1-25 (-> v1-25 extra process) ) a1-3 ) ) ) (let ((a1-4 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-4 from) self) (set! (-> a1-4 num-params) 3) (set! (-> a1-4 message) 'beam-on) (set! (-> a1-4 param 0) (the-as uint (-> *part-group-id-table* 666))) (set! (-> a1-4 param 1) (the-as uint (-> *part-group-id-table* 666))) (set! (-> a1-4 param 2) (the-as uint (-> self entity extra trans))) (let ((t9-4 send-event-function) (v1-37 (-> self alts 3)) ) (t9-4 (if v1-37 (-> v1-37 extra process) ) a1-4 ) ) ) (let ((a1-5 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-5 from) self) (set! (-> a1-5 num-params) 3) (set! (-> a1-5 message) 'beam-on) (set! (-> a1-5 param 0) (the-as uint (-> *part-group-id-table* 672))) (set! (-> a1-5 param 1) (the-as uint (-> *part-group-id-table* 672))) (set! (-> a1-5 param 2) (the-as uint (-> self entity extra trans))) (let ((t9-5 send-event-function) (v1-49 (-> self alts 2)) ) (t9-5 (if v1-49 (-> v1-49 extra process) ) a1-5 ) ) ) (let ((a1-6 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-6 from) self) (set! (-> a1-6 num-params) 3) (set! (-> a1-6 message) 'beam-on) (set! (-> a1-6 param 0) (the-as uint (-> *part-group-id-table* 668))) (set! (-> a1-6 param 1) (the-as uint (-> *part-group-id-table* 668))) (set! (-> a1-6 param 2) (the-as uint (-> self entity extra trans))) (let ((t9-6 send-event-function) (v1-61 (-> self alts 1)) ) (t9-6 (if v1-61 (-> v1-61 extra process) ) a1-6 ) ) ) (let ((a1-7 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-7 from) self) (set! (-> a1-7 num-params) 3) (set! (-> a1-7 message) 'beam-on) (set! (-> a1-7 param 0) (the-as uint (-> *part-group-id-table* 670))) (set! (-> a1-7 param 1) (the-as uint (-> *part-group-id-table* 670))) (set! (-> a1-7 param 2) (the-as uint (-> self entity extra trans))) (let ((t9-7 send-event-function) (v1-73 (-> self alts 4)) ) (t9-7 (if v1-73 (-> v1-73 extra process) ) a1-7 ) ) ) (let ((gp-1 (ppointer->handle (process-spawn finalbosscam (-> self entity) :to self)))) (send-event (handle->process gp-1) 'play-anim) (suspend) (while (movie?) (suspend) ) (let ((a0-18 (handle->process gp-1))) (if a0-18 (deactivate a0-18) ) ) ) (case (get-task-status (game-task finalboss-movies)) (((task-status unknown)) (go robotboss-daxter-sacrifice-movie) ) (else (go robotboss-yellow-dark-bomb-wait) ) ) (none) ) ) ;; failed to figure out what this is: (defstate robotboss-yellow-dark-bomb (robotboss) :enter (behavior () (set! (-> self old-loc quad) (-> self desired-loc quad)) (set-vector! (-> self desired-loc) 16384.0 -81920.0 716800.0 1.0) (set! (-> self loc-t) 0.0) (set! (-> self loc-t-start) (-> *display* game-frame-counter)) (set! (-> self loc-t-duration) (seconds 4)) (set! (-> self desired-pool-y) -16384.0) (play-ambient (-> self ambient) "GOL-AM01" #t (the-as vector #f)) (none) ) :trans (behavior () (robotboss-always-trans (the-as (state robotboss) #f)) (spool-push *art-control* "finalbosscam-white-eco" 0 self (the-as float -1.0)) (if (>= (-> self loc-t) 1.0) (go robotboss-white-eco-movie) ) (robotboss-position) (none) ) :code (behavior () (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-dark-reveal-no-yellow-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (when (not (ja-group? robotboss-idle-hover-no-yellow-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-yellow-ja) ) (loop (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; definition for function robotboss-yellowshot ;; INFO: Return type mismatch sound-id vs none. ;; Used lq/sq (defbehavior robotboss-yellowshot robotboss () (+! (-> self children-spawned) 1) (let ((gp-0 (new 'stack-no-clear 'vector))) (let ((s5-0 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-0 (-> self node-list data 21)) (set! (-> gp-0 y) 1972633.6) (if *target* (set! (-> s5-0 quad) (-> (target-pos 0) quad)) (set! (-> s5-0 quad) (-> self entity extra trans quad)) ) (set! (-> s5-0 y) (+ 8192.0 (-> self entity extra trans y))) (vector-! s5-0 s5-0 gp-0) (vector-normalize! s5-0 (the-as float 819200.0)) (vector+! s5-0 s5-0 gp-0) (process-spawn yellowshot gp-0 s5-0 0.0 750 :to self) ) (send-event self 'flash 255.0) (process-spawn part-tracker :init part-tracker-init (-> *part-group-id-table* 642) 300 #f #f #f gp-0 :to *entity-pool* ) ) (sound-play "bfg-fire") (none) ) ;; definition for function robotboss-is-yellow-hit (defbehavior robotboss-is-yellow-hit robotboss () (or (ja-group? robotboss-yellow-hit-ja) (ja-group? robotboss-yellow-last-hit-ja)) ) ;; definition for function robotboss-time-to-shoot-yellow (defbehavior robotboss-time-to-shoot-yellow robotboss () (>= (- (-> *display* game-frame-counter) (-> self state-time)) (+ (-> self till-next-shot) 750)) ) ;; failed to figure out what this is: (defstate robotboss-yellow-wait (robotboss) :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('hit-jak) (let ((f0-2 (rand-float-gen))) (cond ((< 0.75 f0-2) (play-ambient (-> self ambient) "GOL-AM10" #t (the-as vector #f)) ) ((< 0.5 f0-2) (play-ambient (-> self ambient) "GOL-AM12" #t (the-as vector #f)) ) ((< 0.25 f0-2) (play-ambient (-> self ambient) "GOL-AM15" #t (the-as vector #f)) ) (else (play-ambient (-> self ambient) "MAI-AM03" #t (the-as vector #f)) ) ) ) ) (('missed-jak) (let ((f0-5 (rand-float-gen))) (if (< 0.5 f0-5) (play-ambient (-> self ambient) "GOL-AM14" #t (the-as vector #f)) (play-ambient (-> self ambient) "MAI-AM02" #t (the-as vector #f)) ) ) ) (else (robotboss-handler arg0 arg1 arg2 arg3) ) ) ) :enter (behavior () (set! (-> self hits-to-go) -1) (set! (-> self state-time) (-> *display* game-frame-counter)) (set! (-> self till-next-shot) 300) (set! (-> self use-interesting) #t) (set! (-> self keep-charging) #f) (none) ) :exit (behavior () (let ((a0-1 (handle->process (-> self shot-attractor)))) (if a0-1 (deactivate a0-1) ) ) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 1) (set! (-> a1-1 message) 'open) (set! (-> a1-1 param 0) (the-as uint (-> *part-group-id-table* 677))) (let ((t9-1 send-event-function) (v1-10 (-> self alts 4)) ) (t9-1 (if v1-10 (-> v1-10 extra process) ) a1-1 ) ) ) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 1) (set! (-> a1-2 message) 'open) (set! (-> a1-2 param 0) (the-as uint 0.4)) (let ((t9-2 send-event-function) (v1-17 (-> self alts 0)) ) (t9-2 (if v1-17 (-> v1-17 extra process) ) a1-2 ) ) ) (set! (-> (the-as collide-shape-prim-group (-> self root-override root-prim)) prims 3 collide-with) (collide-kind) ) (set! (-> (the-as collide-shape-prim-group (-> self root-override root-prim)) prims 3 prim-core collide-as) (collide-kind) ) (set! (-> self use-interesting) #f) (send-event *camera* 'point-of-interest #f) (if (nonzero? (-> self yellow-gun)) (set-mode! (-> self yellow-gun) (joint-mod-handler-mode flex-blend)) ) (robotboss-yellow-eco-off) (robotboss-cut-cam-exit) (stop! (-> self looping-sound 3)) (none) ) :trans (behavior () (robotboss-always-trans robotboss-yellow-dark-bomb) (robotboss-shooting-trans 21) (cond ((zero? (-> self hits-to-go)) (set! (-> self keep-charging) #f) (stop! (-> self looping-sound 3)) (robotboss-yellow-eco-off) (set! (-> self took-hit) #f) (+! (-> self hits-to-go) -1) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-yellow-last-hit-ja) (set! (-> self yellow-smoke) #t) (let ((gp-0 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-0 (-> self node-list data 27)) (process-spawn part-tracker :init part-tracker-init (-> *part-group-id-table* 653) 300 #f #f #f gp-0 :to *entity-pool* ) ) (let ((gp-1 (manipy-spawn (-> self root-override trans) (-> self entity) *robotboss-yelloweco-sg* #f :to self))) (send-event (ppointer->process (-> self parent)) 'flash 255.0) (send-event (ppointer->process gp-1) 'anim-mode 'play1) (send-event (ppointer->process gp-1) 'rot-quat (-> self root-override quat)) (send-event (ppointer->process gp-1) 'art-joint-anim "robotboss-yelloweco-yellow-last-hit") ) ) ((and (> (-> self hits-to-go) 0) (-> self took-hit)) (if (not (play-ambient (-> self ambient) "GOL-AM17" #t (the-as vector #f))) (play-ambient (-> self ambient) "MAI-AM06" #t (the-as vector #f)) ) (set! (-> self took-hit) #f) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-yellow-hit-ja) ) ) (robotboss-position) (robotboss-cut-cam (the-as float 5.0) (the-as float 50.0) (the-as int robotboss-yellow-roar-ja)) (when (and (-> self keep-charging) (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self till-next-shot)) ) (let ((gp-2 (new 'stack-no-clear 'vector))) (update! (-> self looping-sound 3)) (vector<-cspace! gp-2 (-> self node-list data 21)) (spawn (-> self particle 6) gp-2) ) ) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (robotboss-setup-for-hits 8 (-> self dda yellow-gun-hits)) (if (nonzero? (-> self yellow-gun)) (set-mode! (-> self yellow-gun) (joint-mod-handler-mode look-at)) ) (loop (when (not (robotboss-time-to-shoot-yellow)) (when (not (ja-group? robotboss-yellow-idle-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-yellow-idle-ja) ) (if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self till-next-shot)) (ja :num-func num-func-identity :frame-num 15.0) ) (while (not (or (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self till-next-shot)) (ja-group? robotboss-yellow-last-hit-ja) ) ) (when (not (ja-group? robotboss-yellow-idle-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-yellow-idle-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (if (robotboss-is-yellow-hit) (goto cfg-36) ) (suspend) (ja :num! (seek!)) ) ) (label cfg-36) (when (not (robotboss-is-yellow-hit)) (when (not (ja-group? robotboss-yellow-idle-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-yellow-idle-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (if (robotboss-is-yellow-hit) (goto cfg-55) ) (if (< 15.0 (ja-aframe-num 0)) (set! (-> self keep-charging) #t) ) (suspend) (ja :num! (seek!)) ) ) ) (label cfg-55) (when (and (not (ja-group? robotboss-yellow-last-hit-ja)) (or (robotboss-time-to-shoot-yellow) (not (ja-group? robotboss-yellow-hit-ja))) ) (set! (-> self state-time) (-> *display* game-frame-counter)) (let ((f30-1 (-> self dda yellow-shot-time-min)) (f28-0 (-> self dda yellow-shot-time-rnd)) ) (set! (-> self till-next-shot) (the int (+ f30-1 (the float (the int (* f28-0 (rand-float-gen))))))) ) (stop! (-> self looping-sound 3)) (robotboss-yellowshot) (robotboss-yellow-eco-on) (let ((f0-29 (rand-float-gen))) (cond ((< 0.8333333 f0-29) (play-ambient (-> self ambient) "GOL-AM04" #t (the-as vector #f)) ) ((< 0.6666667 f0-29) (play-ambient (-> self ambient) "GOL-AM09" #t (the-as vector #f)) ) ((< 0.5 f0-29) (play-ambient (-> self ambient) "GOL-AM08" #t (the-as vector #f)) ) ((< 0.33333334 f0-29) (play-ambient (-> self ambient) "GOL-AM10" #t (the-as vector #f)) ) ((< 0.16666667 f0-29) (play-ambient (-> self ambient) "MAI-AM03" #t (the-as vector #f)) ) (else (play-ambient (-> self ambient) "MAI-AM02" #t (the-as vector #f)) ) ) ) (ja-channel-push! 1 (seconds 0.05)) (ja :group! robotboss-yellow-blast-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (when (ja-group? robotboss-yellow-last-hit-ja) (ja-no-eval :group! robotboss-yellow-roar-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (go robotboss-yellow-dark-bomb) ) ) (none) ) :post (behavior () (when *target* (if (nonzero? (-> self yellow-gun)) (set-target! (-> self yellow-gun) (target-pos 5)) ) ) (transform-post) (none) ) ) ;; failed to figure out what this is: (defstate robotboss-yellow (robotboss) :event robotboss-handler :enter (behavior () (set! (-> self old-loc quad) (-> self desired-loc quad)) (set-vector! (-> self desired-loc) 13653.333 77824.0 491520.0 1.0) (set! (-> self loc-t) 0.0) (set! (-> self loc-t-start) (-> *display* game-frame-counter)) (set! (-> self loc-t-duration) (seconds 3)) (set! (-> self desired-pool-y) -18432.0) (none) ) :trans (behavior () (robotboss-always-trans robotboss-yellow-wait) (if (>= (-> self loc-t) 1.0) (go robotboss-yellow-wait) ) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-dark-return-after-red-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (loop (cond ((and *target* (< (+ 81920.0 (-> self entity extra trans y)) (-> (target-pos 0) y))) (when (not (ja-group? robotboss-idle-hover-lookup-no-red-ja)) (ja-channel-push! 1 (seconds 0.8)) (ja :group! robotboss-idle-hover-lookup-no-red-ja) ) ) ((not (ja-group? robotboss-idle-hover-no-red-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-red-ja) ) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-red-dark-bomb-wait (robotboss) :event robotboss-bomb-handler :enter (behavior () (set! (-> self children-spawned) 0) (logior! (-> self alts 11 extra perm status) (entity-perm-status bit-3)) (none) ) :exit (behavior () (set! (-> self ignore-camera) #f) (set! (-> self des-cam-entity) #f) (logclear! (-> self alts 11 extra perm status) (entity-perm-status bit-3)) (none) ) :trans (behavior () (robotboss-always-trans robotboss-yellow) (if (and (< (-> self children-spawned) 0) (or (not *target*) (!= (-> *target* control unknown-surface00 name) 'launch-jump)) ) (go robotboss-yellow) ) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-dark-shoot-no-red-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (when (and (>= (ja-frame-num 0) 15.0) (< (-> self children-spawned) 1)) (robotboss-darkecobomb (new 'static 'vector :y 32768.0) (-> self dda red-bomb-time)) (set! (-> self des-cam-entity) "camera-365") ) (suspend) (ja :num! (seek!)) ) (loop (when (not (ja-group? robotboss-idle-hover-no-red-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-red-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-red-dark-bomb (robotboss) :enter (behavior () (set! (-> self old-loc quad) (-> self desired-loc quad)) (set-vector! (-> self desired-loc) 0.0 -81920.0 716800.0 1.0) (set! (-> self loc-t) 0.0) (set! (-> self loc-t-start) (-> *display* game-frame-counter)) (set! (-> self loc-t-duration) (seconds 3)) (set! (-> self desired-pool-y) -20480.0) (none) ) :trans (behavior () (robotboss-always-trans robotboss-red-dark-bomb-wait) (robotboss-position) (if (>= (-> self loc-t) 1.0) (go robotboss-red-dark-bomb-wait) ) (none) ) :code (behavior () (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-dark-reveal-no-red-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (when (not (ja-group? robotboss-idle-hover-no-red-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-red-ja) ) (loop (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; definition of type redshot-launch-info (deftype redshot-launch-info (structure) ((dest vector :inline :offset-assert 0) (flight-time time-frame :offset-assert 16) (stall-time time-frame :offset-assert 24) ) :method-count-assert 9 :size-assert #x20 :flag-assert #x900000020 ) ;; definition for method 3 of type redshot-launch-info (defmethod inspect redshot-launch-info ((obj redshot-launch-info)) (format #t "[~8x] ~A~%" obj 'redshot-launch-info) (format #t "~Tdest: #~%" (-> obj dest)) (format #t "~Tflight-time: ~D~%" (-> obj flight-time)) (format #t "~Tstall-time: ~D~%" (-> obj stall-time)) obj ) ;; definition of type redshot-launch-array (deftype redshot-launch-array (structure) ((info redshot-launch-info 6 :inline :offset-assert 0) ) :method-count-assert 9 :size-assert #xc0 :flag-assert #x9000000c0 ) ;; definition for method 3 of type redshot-launch-array (defmethod inspect redshot-launch-array ((obj redshot-launch-array)) (format #t "[~8x] ~A~%" obj 'redshot-launch-array) (format #t "~Tinfo[6] @ #x~X~%" (-> obj info)) obj ) ;; definition for function robotboss-redshot-fill-array ;; INFO: Return type mismatch symbol vs none. ;; Used lq/sq (defbehavior robotboss-redshot-fill-array robotboss ((arg0 redshot-launch-array)) (let ((s2-0 0) (s4-0 (new 'stack-no-clear 'vector)) (s5-0 (new-stack-vector0)) ) 0.0 (dotimes (s3-0 6) (let ((s1-0 (-> arg0 info s3-0))) (let ((f30-0 -40960.0) (f28-0 81920.0) ) (set! (-> s1-0 dest x) (+ f30-0 (* f28-0 (rand-float-gen)))) ) (set! (-> s1-0 dest y) 0.0) (let ((f30-1 -40960.0) (f28-1 81920.0) ) (set! (-> s1-0 dest z) (+ f30-1 (* f28-1 (rand-float-gen)))) ) (set! (-> s1-0 dest w) 1.0) ) (dotimes (s1-1 s3-0) (vector-! s4-0 (the-as vector (-> arg0 info s3-0)) (the-as vector (-> arg0 info s1-1))) (let ((f0-13 (vector-length-squared s4-0))) (if (< f0-13 1073741800.0) (vector+float*! (the-as vector (-> arg0 info s3-0)) (the-as vector (-> arg0 info s1-1)) s4-0 (/ 32768.0 (sqrtf f0-13)) ) ) ) ) (vector+! s5-0 s5-0 (the-as vector (-> arg0 info s3-0))) (let* ((f30-2 60.0) (v1-27 (/ (the-as int (rand-uint31-gen *random-generator*)) 256)) (v1-28 (the-as number (logior #x3f800000 v1-27))) ) (set! (-> arg0 info s3-0 flight-time) (the-as time-frame (+ (the int (* f30-2 (+ -1.0 (the-as float v1-28)))) 180)) ) ) (let ((s1-3 (max 150 (- (the-as time-frame s2-0) (-> arg0 info s3-0 flight-time)))) (f30-3 60.0) ) (set! (-> arg0 info s3-0 stall-time) (the-as time-frame (+ (the int (* f30-3 (rand-float-gen))) 300 s1-3))) ) (set! s2-0 (the-as int (+ (-> arg0 info s3-0 flight-time) (-> arg0 info s3-0 stall-time)))) ) (vector-float*! s5-0 s5-0 0.16666667) (vector-! s5-0 (-> self entity extra trans) s5-0) (dotimes (v1-53 6) (vector+! (the-as vector (-> arg0 info v1-53)) (the-as vector (-> arg0 info v1-53)) s5-0) (set! (-> arg0 info v1-53 dest y) (+ 2048.0 (-> arg0 info v1-53 dest y))) ) ) (none) ) ;; definition for function robotboss-redshot ;; WARN: Stack slot load at 64 mismatch: defined as size 4, got size 16 ;; Used lq/sq (defbehavior robotboss-redshot robotboss ((arg0 redshot-launch-info) (arg1 symbol)) (local-vars (sv-32 redshot-launch-info) (sv-48 vector) (sv-64 float) (sv-80 time-frame) (sv-96 time-frame)) (set! sv-32 arg0) (let ((s5-0 arg1)) (+! (-> self children-spawned) 1) (let ((gp-0 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-0 (-> self node-list data 40)) (let ((s4-0 (get-process *default-dead-pool* redshot #x4000))) (when s4-0 (let ((t9-2 (method-of-type redshot activate))) (t9-2 (the-as redshot s4-0) self 'redshot (the-as pointer #x70004000)) ) (let ((s3-0 run-function-in-process) (s2-0 s4-0) (s1-0 redshot-init-by-other) (s0-0 gp-0) ) (set! sv-48 (-> sv-32 dest)) (let ((f30-0 20480.0) (f28-0 12288.0) ) (set! sv-64 (+ f30-0 (* f28-0 (rand-float-gen)))) ) (set! sv-80 (-> sv-32 flight-time)) (set! sv-96 (-> sv-32 stall-time)) (let* ((f30-1 300.0) (v1-19 (/ (the-as int (rand-uint31-gen *random-generator*)) 256)) (v1-20 (the-as number (logior #x3f800000 v1-19))) (t3-0 (the int (* f30-1 (+ -1.0 (the-as float v1-20))))) ) ((the-as (function object object object object object object object object none) s3-0) s2-0 s1-0 s0-0 sv-48 sv-64 sv-80 sv-96 t3-0 ) ) ) (-> s4-0 ppointer) ) ) (when s5-0 (process-spawn part-tracker :init part-tracker-init (-> *part-group-id-table* 641) 300 #f #f #f gp-0 :to *entity-pool* ) (sound-play "red-fire") ) ) ) ) ;; definition for function robotboss-is-red-hit (defbehavior robotboss-is-red-hit robotboss () (or (ja-group? robotboss-red-hit-ja) (ja-group? robotboss-red-last-hit-ja)) ) ;; failed to figure out what this is: (defstate robotboss-red-wait (robotboss) :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('hit-jak) (let ((f0-2 (rand-float-gen))) (cond ((< 0.75 f0-2) (play-ambient (-> self ambient) "GOL-AM10" #t (the-as vector #f)) ) ((< 0.5 f0-2) (play-ambient (-> self ambient) "GOL-AM12" #t (the-as vector #f)) ) ((< 0.25 f0-2) (play-ambient (-> self ambient) "GOL-AM15" #t (the-as vector #f)) ) (else (play-ambient (-> self ambient) "MAI-AM03" #t (the-as vector #f)) ) ) ) ) (('missed-jak) (let ((f0-5 (rand-float-gen))) (if (< 0.5 f0-5) (play-ambient (-> self ambient) "GOL-AM14" #t (the-as vector #f)) (play-ambient (-> self ambient) "MAI-AM01" #t (the-as vector #f)) ) ) ) (else (robotboss-handler arg0 arg1 arg2 arg3) ) ) ) :enter (behavior () (set! (-> self hits-to-go) -1) (set! (-> self des-cam-entity) "camera-390") (set! (-> self use-interesting) #t) (set! (-> self state-time) (-> *display* game-frame-counter)) (set! (-> self till-next-shot) 0) 0 (none) ) :exit (behavior () (let ((a0-1 (handle->process (-> self shot-attractor)))) (if a0-1 (deactivate a0-1) ) ) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 1) (set! (-> a1-1 message) 'open) (set! (-> a1-1 param 0) (the-as uint (-> *part-group-id-table* 676))) (let ((t9-1 send-event-function) (v1-10 (-> self alts 1)) ) (t9-1 (if v1-10 (-> v1-10 extra process) ) a1-1 ) ) ) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 1) (set! (-> a1-2 message) 'open) (set! (-> a1-2 param 0) (the-as uint 0.3)) (let ((t9-2 send-event-function) (v1-17 (-> self alts 0)) ) (t9-2 (if v1-17 (-> v1-17 extra process) ) a1-2 ) ) ) (set! (-> (the-as collide-shape-prim-group (-> self root-override root-prim)) prims 5 collide-with) (collide-kind) ) (set! (-> (the-as collide-shape-prim-group (-> self root-override root-prim)) prims 5 prim-core collide-as) (collide-kind) ) (set! (-> self use-interesting) #f) (set! (-> self des-cam-entity) #f) (robotboss-yellow-eco-off) (let ((a1-3 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-3 from) self) (set! (-> a1-3 num-params) 0) (set! (-> a1-3 message) 'show) (let ((t9-4 send-event-function) (v1-27 (-> self alts 11)) ) (t9-4 (if v1-27 (-> v1-27 extra process) ) a1-3 ) ) ) (none) ) :trans (behavior () (robotboss-always-trans robotboss-red-dark-bomb) (robotboss-shooting-trans 40) (cond ((zero? (-> self hits-to-go)) (robotboss-yellow-eco-off) (let ((a1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-0 from) self) (set! (-> a1-0 num-params) 0) (set! (-> a1-0 message) 'show) (let ((t9-3 send-event-function) (v1-3 (-> self alts 11)) ) (t9-3 (if v1-3 (-> v1-3 extra process) ) a1-0 ) ) ) (set! (-> self took-hit) #f) (+! (-> self hits-to-go) -1) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-red-last-hit-ja) (set! (-> self red-smoke) #t) (let ((gp-0 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-0 (-> self node-list data 51)) (process-spawn part-tracker :init part-tracker-init (-> *part-group-id-table* 649) 300 #f #f #f gp-0 :to *entity-pool* ) ) (let ((gp-1 (manipy-spawn (-> self root-override trans) (-> self entity) *robotboss-redeco-sg* #f :to self))) (send-event (ppointer->process (-> self parent)) 'flash 255.0) (send-event (ppointer->process gp-1) 'anim-mode 'play1) (send-event (ppointer->process gp-1) 'rot-quat (-> self root-override quat)) (send-event (ppointer->process gp-1) 'art-joint-anim "robotboss-redeco-red-last-hit") ) ) ((and (> (-> self hits-to-go) 0) (-> self took-hit)) (if (not (play-ambient (-> self ambient) "GOL-AM17" #t (the-as vector #f))) (play-ambient (-> self ambient) "MAI-AM06" #t (the-as vector #f)) ) (set! (-> self took-hit) #f) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-red-hit-ja) ) ) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (robotboss-setup-for-hits 1 5) (loop (until (or (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self till-next-shot)) (ja-group? robotboss-red-last-hit-ja) ) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-red-idle-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (if (ja-group? robotboss-red-last-hit-ja) (goto cfg-24) ) (suspend) (ja :num! (seek!)) ) ) (label cfg-24) (set! (-> self state-time) (-> *display* game-frame-counter)) (let ((f30-0 (-> self dda red-shot-time-min)) (f28-0 (-> self dda red-shot-time-rnd)) ) (set! (-> self till-next-shot) (the int (+ f30-0 (the float (the int (* f28-0 (rand-float-gen))))))) ) (when (not (robotboss-is-red-hit)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-red-charge-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (update! (-> self looping-sound 2)) (let ((gp-0 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-0 (-> self node-list data 40)) (spawn (-> self particle 5) gp-0) ) (if (robotboss-is-red-hit) (goto cfg-37) ) (suspend) (ja :num! (seek!)) ) (label cfg-37) (stop! (-> self looping-sound 2)) ) (when (not (ja-group? robotboss-red-last-hit-ja)) (let ((f30-1 (rand-float-gen)) (gp-1 (new 'stack-no-clear 'redshot-launch-array)) (s5-0 (-> self dda red-shots-min)) ) (robotboss-yellow-eco-on) (robotboss-redshot-fill-array gp-1) (robotboss-redshot (the-as redshot-launch-info (-> gp-1 info)) #t) (let* ((v1-127 (+ s5-0 (the int (* f30-1 (the float (-> self dda red-shots-rnd)))))) (s5-1 (+ (min 6 v1-127) -1)) ) (dotimes (s4-0 s5-1) (robotboss-redshot (-> gp-1 info (+ s4-0 1)) #f) ) ) ) ) (when (not (robotboss-is-red-hit)) (let ((f0-33 (rand-float-gen))) (cond ((< 0.8333333 f0-33) (play-ambient (-> self ambient) "GOL-AM04" #t (the-as vector #f)) ) ((< 0.6666667 f0-33) (play-ambient (-> self ambient) "GOL-AM05" #t (the-as vector #f)) ) ((< 0.5 f0-33) (play-ambient (-> self ambient) "GOL-AM08" #t (the-as vector #f)) ) ((< 0.33333334 f0-33) (play-ambient (-> self ambient) "GOL-AM10" #t (the-as vector #f)) ) ((< 0.16666667 f0-33) (play-ambient (-> self ambient) "MAI-AM03" #t (the-as vector #f)) ) (else (play-ambient (-> self ambient) "MAI-AM02" #t (the-as vector #f)) ) ) ) (ja :group! robotboss-red-blast-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (when (ja-group? robotboss-red-last-hit-ja) (ja-no-eval :group! robotboss-red-roar-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (go robotboss-red-dark-bomb) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-red (robotboss) :event robotboss-handler :enter (behavior () (set! (-> self old-loc quad) (-> self desired-loc quad)) (set-vector! (-> self desired-loc) 8192.0 -40960.0 327680.0 1.0) (set! (-> self loc-t) 0.0) (set! (-> self loc-t-start) (-> *display* game-frame-counter)) (set! (-> self loc-t-duration) (seconds 3)) (set! (-> self desired-pool-y) -22528.0) (set-setting! 'sound-flava #f 40.0 (music-flava finalboss-end)) (none) ) :trans (behavior () (robotboss-always-trans robotboss-red-wait) (if (>= (-> self loc-t) 1.0) (go robotboss-red-wait) ) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-dark-return-after-green-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (loop (when (not (ja-group? robotboss-idle-hover-no-blue-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-blue-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-green-dark-bomb-wait (robotboss) :event robotboss-bomb-handler :enter (behavior () (set! (-> self children-spawned) 0) 0 (none) ) :exit (behavior () (set! (-> self ignore-camera) #f) (set! (-> self des-cam-entity) #f) (none) ) :trans (behavior () (robotboss-always-trans robotboss-red) (if (and (< (-> self children-spawned) 0) (or (not *target*) (!= (-> *target* control unknown-surface00 name) 'launch-jump)) ) (go robotboss-red) ) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-dark-shoot-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (when (and (>= (ja-frame-num 0) 15.0) (< (-> self children-spawned) 1)) (robotboss-darkecobomb (new 'static 'vector :y 32768.0) (-> self dda green-bomb-time)) (set! (-> self des-cam-entity) "camera-365") (play-ambient (-> self ambient) "GOL-AM11" #t (the-as vector #f)) ) (suspend) (ja :num! (seek!)) ) (loop (when (not (ja-group? robotboss-idle-hover-no-blue-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-blue-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-green-dark-bomb (robotboss) :enter (behavior () (set! (-> self old-loc quad) (-> self desired-loc quad)) (set-vector! (-> self desired-loc) 16384.0 -81920.0 716800.0 1.0) (set! (-> self loc-t) 0.0) (set! (-> self loc-t-start) (-> *display* game-frame-counter)) (set! (-> self loc-t-duration) (seconds 3)) (set! (-> self desired-pool-y) -24576.0) (play-ambient (-> self ambient) "MAI-AM01" #t (the-as vector #f)) (none) ) :trans (behavior () (robotboss-always-trans robotboss-green-dark-bomb-wait) (robotboss-position) (if (>= (-> self loc-t) 1.0) (go robotboss-green-dark-bomb-wait) ) (none) ) :code (behavior () (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-dark-reveal-green-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (when (not (ja-group? robotboss-idle-hover-no-blue-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-blue-ja) ) (loop (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; definition for function robotboss-greenshot ;; INFO: Return type mismatch sound-id vs none. ;; Used lq/sq (defbehavior robotboss-greenshot robotboss ((arg0 vector) (arg1 float) (arg2 int) (arg3 symbol)) (+! (-> self children-spawned) 1) (let ((gp-0 (new 'stack-no-clear 'vector))) (let ((s2-0 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-0 (-> self node-list data 68)) (set! (-> s2-0 quad) (-> self entity extra trans quad)) (set! (-> s2-0 y) (+ -40960.0 (-> s2-0 y))) (vector+! s2-0 s2-0 arg0) (process-spawn greenshot gp-0 s2-0 arg1 arg2 :to self) ) (when arg3 (process-spawn part-tracker :init part-tracker-init (-> *part-group-id-table* 640) 300 #f #f #f gp-0 :to *entity-pool* ) (sound-play "green-fire") ) ) (none) ) ;; failed to figure out what this is: (defstate robotboss-green-wait (robotboss) :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('trigger) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-green-roar-ja) (robotboss-yellow-eco-off) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 0) (set! (-> a1-2 message) 'show) (let ((t9-2 send-event-function) (v1-5 (-> self alts 11)) ) (t9-2 (if v1-5 (-> v1-5 extra process) ) a1-2 ) ) ) ) (('hit-jak) (let ((f0-2 (rand-float-gen))) (cond ((< 0.75 f0-2) (play-ambient (-> self ambient) "GOL-AM10" #t (the-as vector #f)) ) ((< 0.5 f0-2) (play-ambient (-> self ambient) "GOL-AM12" #t (the-as vector #f)) ) ((< 0.25 f0-2) (play-ambient (-> self ambient) "GOL-AM15" #t (the-as vector #f)) ) (else (play-ambient (-> self ambient) "MAI-AM03" #t (the-as vector #f)) ) ) ) ) (('blob-died) (let ((f0-5 (rand-float-gen))) (cond ((< 0.75 f0-5) (play-ambient (-> self ambient) "MAI-AM02" #t (the-as vector #f)) ) ((< 0.5 f0-5) (play-ambient (-> self ambient) "GOL-AM03" #t (the-as vector #f)) ) ((< 0.25 f0-5) (play-ambient (-> self ambient) "GOL-AM14" #t (the-as vector #f)) ) (else (play-ambient (-> self ambient) "GOL-AM02" #t (the-as vector #f)) ) ) ) ) (else (robotboss-handler arg0 arg1 arg2 arg3) ) ) ) :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (set! (-> self children-spawned) 0) (robotboss-setup-for-hits 2 5) (set! (-> self des-cam-entity) "camera-385") (none) ) :exit (behavior () (let ((a0-1 (handle->process (-> self shot-attractor)))) (if a0-1 (deactivate a0-1) ) ) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 1) (set! (-> a1-1 message) 'open) (set! (-> a1-1 param 0) (the-as uint (-> *part-group-id-table* 675))) (let ((t9-1 send-event-function) (v1-10 (-> self alts 2)) ) (t9-1 (if v1-10 (-> v1-10 extra process) ) a1-1 ) ) ) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 1) (set! (-> a1-2 message) 'open) (set! (-> a1-2 param 0) (the-as uint 0.2)) (let ((t9-2 send-event-function) (v1-17 (-> self alts 0)) ) (t9-2 (if v1-17 (-> v1-17 extra process) ) a1-2 ) ) ) (set! (-> (the-as collide-shape-prim-group (-> self root-override root-prim)) prims 9 collide-with) (collide-kind) ) (set! (-> (the-as collide-shape-prim-group (-> self root-override root-prim)) prims 9 prim-core collide-as) (collide-kind) ) (set! (-> self des-cam-entity) #f) (robotboss-yellow-eco-off) (let ((a1-3 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-3 from) self) (set! (-> a1-3 num-params) 0) (set! (-> a1-3 message) 'show) (let ((t9-4 send-event-function) (v1-27 (-> self alts 11)) ) (t9-4 (if v1-27 (-> v1-27 extra process) ) a1-3 ) ) ) (none) ) :trans (behavior () (robotboss-always-trans robotboss-green-dark-bomb) (cond ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 0.4)) (< (-> self children-spawned) 1) ) (robotboss-greenshot (new 'static 'vector) (the-as float 24576.0) 600 #t) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-green-spawn-ja) ) ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 1.2)) (< (-> self children-spawned) 3) ) (robotboss-greenshot (new 'static 'vector :x 8192.0) (the-as float 16384.0) 600 #t) (robotboss-greenshot (new 'static 'vector :z 8192.0) (the-as float 32768.0) 660 #f) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-green-spawn-ja) ) ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 2.6)) (< (-> self children-spawned) 6) ) (robotboss-greenshot (new 'static 'vector :z 12288.0) (the-as float 20480.0) 600 #t) (robotboss-greenshot (new 'static 'vector :x 8192.0) (the-as float 8192.0) 660 #f) (robotboss-greenshot (new 'static 'vector) (the-as float 36864.0) 720 #f) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-green-spawn-ja) ) ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 4)) (< (-> self children-spawned) 7) ) (robotboss-greenshot (new 'static 'vector) (the-as float 24576.0) 600 #t) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-green-spawn-ja) ) ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 5.5)) (< (-> self children-spawned) 9) ) (robotboss-greenshot (new 'static 'vector) (the-as float 12288.0) 600 #t) (robotboss-greenshot (new 'static 'vector :x 4096.0 :z 12288.0) (the-as float 32768.0) 600 #f) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-green-spawn-ja) ) ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 8)) (< (-> self children-spawned) 10) ) (+! (-> self children-spawned) 1) (process-spawn green-eco-lurker-gen (-> self entity) (-> self entity extra trans) (-> self dda num-blobs) :to self ) (set! (-> self old-loc quad) (-> self desired-loc quad)) (set-vector! (-> self desired-loc) 24576.0 0.0 655360.0 1.0) (set! (-> self loc-t) 0.0) (set! (-> self loc-t-start) (-> *display* game-frame-counter)) (set! (-> self loc-t-duration) (seconds 3)) (set! (-> self desired-pool-y) -26624.0) ) ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 8.2)) (< (-> self children-spawned) 11) ) (+! (-> self children-spawned) 1) (robotboss-yellow-eco-on) ) ) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (loop (cond ((ja-group? robotboss-green-roar-ja) (go robotboss-green-dark-bomb) ) ((not (ja-group? robotboss-idle-hover-no-blue-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-blue-ja) ) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-green (robotboss) :event robotboss-handler :enter (behavior () (set! (-> self old-loc quad) (-> self desired-loc quad)) (set-vector! (-> self desired-loc) 24576.0 0.0 245760.0 1.0) (set! (-> self loc-t) 0.0) (set! (-> self loc-t-start) (-> *display* game-frame-counter)) (set! (-> self loc-t-duration) (seconds 3)) (set! (-> self desired-pool-y) -26624.0) (play-ambient (-> self ambient) "GOL-AM01" #t (the-as vector #f)) (set-setting! 'sound-flava #f 40.0 (music-flava finalboss-middle)) (none) ) :trans (behavior () (robotboss-always-trans robotboss-green-wait) (if (>= (-> self loc-t) 1.0) (go robotboss-green-wait) ) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-dark-return-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (loop (when (not (ja-group? robotboss-idle-hover-no-blue-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-blue-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-blue-dark-bomb-wait (robotboss) :event robotboss-bomb-handler :enter (behavior () (set! (-> self children-spawned) 0) 0 (none) ) :exit (behavior () (set! (-> self ignore-camera) #f) (set! (-> self des-cam-entity) #f) (none) ) :trans (behavior () (robotboss-always-trans robotboss-green) (if (and (< (-> self children-spawned) 0) (or (not *target*) (!= (-> *target* control unknown-surface00 name) 'launch-jump)) ) (go robotboss-green) ) (robotboss-position) (none) ) :code (behavior () (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-dark-shoot-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (when (and (>= (ja-frame-num 0) 15.0) (< (-> self children-spawned) 1)) (robotboss-darkecobomb (new 'static 'vector :y 32768.0) (the-as float 3600.0)) (set! (-> self des-cam-entity) "camera-365") (play-ambient (-> self ambient) "MAI-AM04" #t (the-as vector #f)) ) (suspend) (ja :num! (seek!)) ) (loop (cond ((and *target* (< (+ 81920.0 (-> self entity extra trans y)) (-> (target-pos 0) y))) (when (not (ja-group? robotboss-idle-hover-lookup-no-blue-ja)) (ja-channel-push! 1 (seconds 0.8)) (ja :group! robotboss-idle-hover-lookup-no-blue-ja) ) ) ((not (ja-group? robotboss-idle-hover-no-blue-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-blue-ja) ) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; failed to figure out what this is: (defstate robotboss-blue-dark-bomb (robotboss) :enter (behavior () (set! (-> self old-loc quad) (-> self desired-loc quad)) (set-vector! (-> self desired-loc) 16384.0 -118784.0 614400.0 1.0) (set! (-> self loc-t) 0.0) (set! (-> self loc-t-start) (-> *display* game-frame-counter)) (set! (-> self loc-t-duration) (seconds 3)) (set! (-> self desired-pool-y) -28672.0) (none) ) :trans (behavior () (robotboss-always-trans robotboss-blue-dark-bomb-wait) (robotboss-position) (if (>= (-> self loc-t) 1.0) (go robotboss-blue-dark-bomb-wait) ) (none) ) :code (behavior () (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-dark-reveal-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (when (not (ja-group? robotboss-idle-hover-no-blue-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-hover-no-blue-ja) ) (loop (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; definition for function robotboss-blue-beam ;; INFO: Return type mismatch object vs none. ;; Used lq/sq (defbehavior robotboss-blue-beam robotboss ((arg0 int) (arg1 symbol)) (let ((s4-0 (new 'stack-no-clear 'vector)) (gp-0 (new 'stack-no-clear 'vector)) ) (let ((s3-0 (new 'stack-no-clear 'vector))) (set! (-> gp-0 quad) (-> self entity extra trans quad)) (vector<-cspace! s4-0 (-> self node-list data arg0)) (vector-! s3-0 gp-0 s4-0) (let ((f30-0 (vector-y-angle s3-0)) (f0-1 (- 16384.0 (vector-x-angle s3-0))) ) (set! (-> *part-id-table* 2546 init-specs 14 initial-valuef) f30-0) (set! (-> *part-id-table* 2546 init-specs 13 initial-valuef) f0-1) (set! (-> *part-id-table* 2548 init-specs 14 initial-valuef) f30-0) (set! (-> *part-id-table* 2548 init-specs 13 initial-valuef) f0-1) (set! (-> *part-id-table* 2545 init-specs 14 initial-valuef) f30-0) (set! (-> *part-id-table* 2545 init-specs 13 initial-valuef) f0-1) ) ) (cond ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 0.4)) (ja-group? robotboss-idle-blue-ja) ) (spawn (-> self particle 0) s4-0) (when (and arg1 (nonzero? (-> self looping-sound 0))) (update! (-> self looping-sound 0)) (when (and *target* (zero? (logand (-> *target* state-flags) (state-flags being-attacked invulnerable timed-invulnerable invuln-powerup do-not-notice dying) ) ) ) (let ((t2-0 (new 'stack-no-clear 'collide-tri-result)) (a2-0 (new 'stack-no-clear 'vector)) ) (vector-! a2-0 gp-0 s4-0) (if (>= (fill-and-probe-using-line-sphere *collide-cache* s4-0 a2-0 (the-as float 4096.0) (collide-kind target) self t2-0 (new 'static 'pat-surface :noentity #x1) ) 0.0 ) (send-event *target* 'attack #f (static-attack-info ((shove-up (meters 2.5)) (shove-back (meters 7.5))))) ) ) ) ) ) ((nonzero? (-> self looping-sound 0)) (stop! (-> self looping-sound 0)) ) ) (cond ((and (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 1.4)) (not (ja-group? robotboss-blue-roar-ja)) ) (spawn (-> self particle 1) gp-0) (when (and arg1 (nonzero? (-> self looping-sound 1))) (update! (-> self looping-sound 1)) (if (and *target* (zero? (logand (-> *target* state-flags) (state-flags being-attacked invulnerable timed-invulnerable invuln-powerup do-not-notice dying) ) ) (>= 8192.0 (vector-vector-distance gp-0 (target-pos 0))) ) (send-event *target* 'attack #f (static-attack-info ((shove-up (meters 2.5)) (shove-back (meters 7.5))))) ) ) ) ((nonzero? (-> self looping-sound 1)) (stop! (-> self looping-sound 1)) ) ) ) (none) ) ;; definition for function robotboss-set-dda ;; INFO: Return type mismatch robotboss-dda vs none. (defbehavior robotboss-set-dda robotboss () 0 (let ((gp-0 (-> self entity extra perm))) (logior! (-> gp-0 status) (entity-perm-status user-set-from-cstage)) (seekl! (-> gp-0 user-int8 0) 255 1) (let ((v1-5 (-> gp-0 user-int8 0))) (set! (-> self dda) (cond ((< 15 v1-5) (new 'static 'robotboss-dda :blue-bomb-time 4800.0 :num-blobs 8 :green-bomb-time 4200.0 :red-shots-min 3 :red-shot-time-min 5400.0 :red-shot-time-rnd 600.0 :red-bomb-time 3600.0 :yellow-shot-time-min 1800.0 :yellow-gun-hits 7 :yellow-bomb-time 4800.0 ) ) ((< 10 v1-5) (new 'static 'robotboss-dda :blue-bomb-time 4800.0 :num-blobs 10 :green-bomb-time 4200.0 :red-shots-min 4 :red-shot-time-min 4800.0 :red-shot-time-rnd 600.0 :red-bomb-time 3600.0 :yellow-shot-time-min 1500.0 :yellow-gun-hits 10 :yellow-bomb-time 4800.0 ) ) ((< 5 v1-5) (new 'static 'robotboss-dda :blue-bomb-time 4800.0 :num-blobs 11 :green-bomb-time 4200.0 :red-shots-min 4 :red-shot-time-min 4200.0 :red-shot-time-rnd 600.0 :red-bomb-time 3600.0 :yellow-shot-time-min 1200.0 :yellow-gun-hits 13 :yellow-bomb-time 4800.0 ) ) (else (new 'static 'robotboss-dda :blue-bomb-time 4800.0 :num-blobs 12 :green-bomb-time 4200.0 :red-shots-min 5 :red-shot-time-min 3600.0 :red-shot-time-rnd 600.0 :red-bomb-time 3600.0 :yellow-shot-time-min 900.0 :yellow-gun-hits 16 :yellow-bomb-time 4800.0 ) ) ) ) ) ) (none) ) ;; definition for function robotboss-blue-done (defbehavior robotboss-blue-done robotboss () (robotboss-yellow-eco-off) (let ((a1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-0 from) self) (set! (-> a1-0 num-params) 0) (set! (-> a1-0 message) 'show) (let ((t9-1 send-event-function) (v1-1 (-> self alts 11)) ) (t9-1 (if v1-1 (-> v1-1 extra process) ) a1-0 ) ) ) ) ;; failed to figure out what this is: (defstate robotboss-blue-wait (robotboss) :event robotboss-handler :enter (behavior () (set! (-> self state-time) (-> *display* game-frame-counter)) (robotboss-setup-for-hits 4 5) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 0) (set! (-> a1-1 message) 'hide) (let ((t9-1 send-event-function) (v1-3 (-> self alts 11)) ) (t9-1 (if v1-3 (-> v1-3 extra process) ) a1-1 ) ) ) (process-entity-status! self (entity-perm-status bit-3) #t) (set! (-> self use-interesting) #t) (robotboss-yellow-eco-on) (none) ) :exit (behavior () (let ((a0-1 (handle->process (-> self shot-attractor)))) (if a0-1 (deactivate a0-1) ) ) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 1) (set! (-> a1-1 message) 'open) (set! (-> a1-1 param 0) (the-as uint (-> *part-group-id-table* 674))) (let ((t9-1 send-event-function) (v1-10 (-> self alts 3)) ) (t9-1 (if v1-10 (-> v1-10 extra process) ) a1-1 ) ) ) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) self) (set! (-> a1-2 num-params) 1) (set! (-> a1-2 message) 'open) (set! (-> a1-2 param 0) (the-as uint 0.1)) (let ((t9-2 send-event-function) (v1-17 (-> self alts 0)) ) (t9-2 (if v1-17 (-> v1-17 extra process) ) a1-2 ) ) ) (set! (-> (the-as collide-shape-prim-group (-> self root-override root-prim)) prims 0 collide-with) (collide-kind) ) (set! (-> (the-as collide-shape-prim-group (-> self root-override root-prim)) prims 0 prim-core collide-as) (collide-kind) ) (set! (-> self use-interesting) #f) (send-event *camera* 'point-of-interest #f) (robotboss-blue-done) (if (nonzero? (-> self looping-sound 0)) (stop! (-> self looping-sound 0)) ) (if (nonzero? (-> self looping-sound 1)) (stop! (-> self looping-sound 1)) ) (robotboss-set-dda) (robotboss-cut-cam-exit) (none) ) :trans (behavior () (robotboss-always-trans robotboss-blue-dark-bomb) (robotboss-shooting-trans 9) (cond ((zero? (-> self hits-to-go)) (play-ambient (-> self ambient) "GOL-AM06" #t (the-as vector #f)) (robotboss-blue-done) (set! (-> self took-hit) #f) (+! (-> self hits-to-go) -1) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-blue-last-hit-ja) (sound-play "explod-eye") (set! (-> self blue-smoke) #t) (let ((gp-1 (new 'stack-no-clear 'vector))) (vector<-cspace! gp-1 (-> self node-list data 7)) (process-spawn part-tracker :init part-tracker-init (-> *part-group-id-table* 644) 300 #f #f #f gp-1 :to *entity-pool* ) ) (let ((gp-2 (manipy-spawn (-> self root-override trans) (-> self entity) *robotboss-blueeco-sg* #f :to self))) (send-event (ppointer->process (-> self parent)) 'flash 255.0) (send-event (ppointer->process gp-2) 'anim-mode 'play1) (send-event (ppointer->process gp-2) 'rot-quat (-> self root-override quat)) (send-event (ppointer->process gp-2) 'art-joint-anim "robotboss-blueeco-blue-last-hit") ) ) ((-> self took-hit) (if (not (play-ambient (-> self ambient) "GOL-AM17" #t (the-as vector #f))) (play-ambient (-> self ambient) "MAI-AM06" #t (the-as vector #f)) ) (set! (-> self took-hit) #f) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-blue-hit-ja) ) ) (when (not (or (ja-group? robotboss-blue-roar-ja) (ja-group? robotboss-blue-last-hit-ja))) ) (robotboss-blue-beam 8 #t) (robotboss-blue-beam 9 #f) (when (TODO-RENAME-10 (-> self ambient) (new 'stack-no-clear 'vector) (seconds 10) (the-as float 327680.0) self) (let ((f0-2 (rand-float-gen))) (cond ((< 0.8 f0-2) (play-ambient (-> self ambient) "GOL-AM02" #t (the-as vector #f)) ) ((< 0.6 f0-2) (play-ambient (-> self ambient) "GOL-AM10" #t (the-as vector #f)) ) ((< 0.4 f0-2) (play-ambient (-> self ambient) "MAI-AM08" #t (the-as vector #f)) ) ((< 0.2 f0-2) (play-ambient (-> self ambient) "MAI-AM03" #t (the-as vector #f)) ) (else (play-ambient (-> self ambient) "GOL-AM07" #t (the-as vector #f)) ) ) ) ) (robotboss-position) (robotboss-cut-cam (the-as float 5.0) (the-as float 50.0) (the-as int robotboss-blue-roar-ja)) (none) ) :code (behavior () (ja-channel-push! 1 (seconds 0.4)) (ja-no-eval :group! robotboss-idle-blue-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (loop (when (not (ja-group? robotboss-idle-blue-ja)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! robotboss-idle-blue-ja) ) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (when (<= (-> self hits-to-go) 0) (let ((a1-6 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-6 from) self) (set! (-> a1-6 num-params) 1) (set! (-> a1-6 message) 'target) (set! (-> a1-6 param 0) (the-as uint 0.0)) (let ((t9-8 send-event-function) (v1-69 (-> self alts 12)) ) (t9-8 (if v1-69 (-> v1-69 extra process) ) a1-6 ) ) ) (ja-channel-push! 1 (seconds 0.1)) (ja :group! robotboss-blue-roar-ja) (ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (go robotboss-blue-dark-bomb) ) ) (none) ) :post (the-as (function none :behavior robotboss) transform-post) ) ;; definition for method 11 of type robotboss ;; INFO: Return type mismatch object vs none. ;; Used lq/sq (defmethod init-from-entity! robotboss ((obj robotboss) (arg0 entity-actor)) (stack-size-set! (-> obj main-thread) 512) (let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player)))) (set! (-> s4-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s4-0 reaction) default-collision-reaction) (set! (-> s4-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 19) 0))) (set! (-> s3-0 prim-core collide-as) (collide-kind ground-object)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid)) (set! (-> s3-0 transform-index) 0) (set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 368640.0) (set-root-prim! s4-0 s3-0) (let ((s2-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 4)))) (set! (-> s2-0 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-0 collide-with) (collide-kind target)) (set! (-> s2-0 prim-core action) (collide-action solid)) (set! (-> s2-0 prim-core offense) (collide-offense indestructible)) (set! (-> s2-0 transform-index) 7) (set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 32768.0) (append-prim s3-0 s2-0) ) (let ((s2-1 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0)))) (set! (-> s2-1 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-1 collide-with) (collide-kind target)) (set! (-> s2-1 prim-core action) (collide-action solid)) (set! (-> s2-1 prim-core offense) (collide-offense indestructible)) (set! (-> s2-1 transform-index) 6) (set-vector! (-> s2-1 local-sphere) 0.0 0.0 0.0 57344.0) (append-prim s3-0 s2-1) ) (let ((s2-2 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0)))) (set! (-> s2-2 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-2 collide-with) (collide-kind target)) (set! (-> s2-2 prim-core action) (collide-action solid)) (set! (-> s2-2 prim-core offense) (collide-offense indestructible)) (set! (-> s2-2 transform-index) 6) (set-vector! (-> s2-2 local-sphere) 0.0 -57344.0 61440.0 73728.0) (append-prim s3-0 s2-2) ) (let ((s2-3 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 3) (the-as uint 8)))) (set! (-> s2-3 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-3 collide-with) (collide-kind target)) (set! (-> s2-3 prim-core action) (collide-action solid)) (set! (-> s2-3 prim-core offense) (collide-offense indestructible)) (set! (-> s2-3 transform-index) 16) (set-vector! (-> s2-3 local-sphere) 0.0 -20480.0 69632.0 237568.0) (append-prim s3-0 s2-3) ) (let ((s2-4 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 4) (the-as uint 0)))) (set! (-> s2-4 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-4 collide-with) (collide-kind target)) (set! (-> s2-4 prim-core action) (collide-action solid)) (set! (-> s2-4 prim-core offense) (collide-offense indestructible)) (set! (-> s2-4 transform-index) 14) (set-vector! (-> s2-4 local-sphere) 0.0 0.0 0.0 81920.0) (append-prim s3-0 s2-4) ) (let ((s2-5 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 5) (the-as uint 1)))) (set! (-> s2-5 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-5 collide-with) (collide-kind target)) (set! (-> s2-5 prim-core action) (collide-action solid)) (set! (-> s2-5 prim-core offense) (collide-offense indestructible)) (set! (-> s2-5 transform-index) 39) (set-vector! (-> s2-5 local-sphere) 0.0 0.0 0.0 69632.0) (append-prim s3-0 s2-5) ) (let ((s2-6 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 6) (the-as uint 0)))) (set! (-> s2-6 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-6 collide-with) (collide-kind target)) (set! (-> s2-6 prim-core action) (collide-action solid)) (set! (-> s2-6 prim-core offense) (collide-offense indestructible)) (set! (-> s2-6 transform-index) 31) (set-vector! (-> s2-6 local-sphere) 0.0 -57344.0 0.0 90112.0) (append-prim s3-0 s2-6) ) (let ((s2-7 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 7) (the-as uint 0)))) (set! (-> s2-7 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-7 collide-with) (collide-kind target)) (set! (-> s2-7 prim-core action) (collide-action solid)) (set! (-> s2-7 prim-core offense) (collide-offense indestructible)) (set! (-> s2-7 transform-index) 30) (set-vector! (-> s2-7 local-sphere) 0.0 24576.0 0.0 81920.0) (append-prim s3-0 s2-7) ) (let ((s2-8 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 8) (the-as uint 0)))) (set! (-> s2-8 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-8 collide-with) (collide-kind target)) (set! (-> s2-8 prim-core action) (collide-action solid)) (set! (-> s2-8 prim-core offense) (collide-offense indestructible)) (set! (-> s2-8 transform-index) 57) (set-vector! (-> s2-8 local-sphere) 0.0 0.0 0.0 81920.0) (append-prim s3-0 s2-8) ) (let ((s2-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 9) (the-as uint 2)))) (set! (-> s2-9 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-9 collide-with) (collide-kind target)) (set! (-> s2-9 prim-core action) (collide-action solid)) (set! (-> s2-9 prim-core offense) (collide-offense indestructible)) (set! (-> s2-9 transform-index) 68) (set-vector! (-> s2-9 local-sphere) 0.0 0.0 0.0 49152.0) (append-prim s3-0 s2-9) ) (let ((s2-10 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 10) (the-as uint 0)))) (set! (-> s2-10 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-10 collide-with) (collide-kind target)) (set! (-> s2-10 prim-core action) (collide-action solid)) (set! (-> s2-10 prim-core offense) (collide-offense indestructible)) (set! (-> s2-10 transform-index) 4) (set-vector! (-> s2-10 local-sphere) 0.0 24576.0 0.0 102400.0) (append-prim s3-0 s2-10) ) (let ((s2-11 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 11) (the-as uint 0)))) (set! (-> s2-11 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-11 collide-with) (collide-kind target)) (set! (-> s2-11 prim-core action) (collide-action solid)) (set! (-> s2-11 prim-core offense) (collide-offense indestructible)) (set! (-> s2-11 transform-index) 77) (set-vector! (-> s2-11 local-sphere) 0.0 0.0 0.0 73728.0) (append-prim s3-0 s2-11) ) (let ((s2-12 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 12) (the-as uint 0)))) (set! (-> s2-12 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-12 collide-with) (collide-kind target)) (set! (-> s2-12 prim-core action) (collide-action solid)) (set! (-> s2-12 prim-core offense) (collide-offense indestructible)) (set! (-> s2-12 transform-index) 75) (set-vector! (-> s2-12 local-sphere) 0.0 24576.0 0.0 81920.0) (append-prim s3-0 s2-12) ) (let ((s2-13 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 13) (the-as uint 0)))) (set! (-> s2-13 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-13 collide-with) (collide-kind target)) (set! (-> s2-13 prim-core action) (collide-action solid)) (set! (-> s2-13 prim-core offense) (collide-offense indestructible)) (set! (-> s2-13 transform-index) 74) (set-vector! (-> s2-13 local-sphere) 0.0 40960.0 0.0 73728.0) (append-prim s3-0 s2-13) ) (let ((s2-14 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 14) (the-as uint 0)))) (set! (-> s2-14 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-14 collide-with) (collide-kind target)) (set! (-> s2-14 prim-core action) (collide-action solid)) (set! (-> s2-14 prim-core offense) (collide-offense indestructible)) (set! (-> s2-14 transform-index) 73) (set-vector! (-> s2-14 local-sphere) 0.0 32768.0 0.0 61440.0) (append-prim s3-0 s2-14) ) (let ((s2-15 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 15) (the-as uint 0)))) (set! (-> s2-15 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-15 collide-with) (collide-kind target)) (set! (-> s2-15 prim-core action) (collide-action solid)) (set! (-> s2-15 prim-core offense) (collide-offense indestructible)) (set! (-> s2-15 transform-index) 84) (set-vector! (-> s2-15 local-sphere) 0.0 40960.0 -8192.0 98304.0) (append-prim s3-0 s2-15) ) (let ((s2-16 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 16) (the-as uint 0)))) (set! (-> s2-16 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-16 collide-with) (collide-kind target)) (set! (-> s2-16 prim-core action) (collide-action solid)) (set! (-> s2-16 prim-core offense) (collide-offense indestructible)) (set! (-> s2-16 transform-index) 83) (set-vector! (-> s2-16 local-sphere) 0.0 65536.0 0.0 73728.0) (append-prim s3-0 s2-16) ) (let ((s2-17 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 17) (the-as uint 0)))) (set! (-> s2-17 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-17 collide-with) (collide-kind target)) (set! (-> s2-17 prim-core action) (collide-action solid)) (set! (-> s2-17 prim-core offense) (collide-offense indestructible)) (set! (-> s2-17 transform-index) 82) (set-vector! (-> s2-17 local-sphere) 0.0 32768.0 0.0 61440.0) (append-prim s3-0 s2-17) ) (let ((s2-18 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 18) (the-as uint 0)))) (set! (-> s2-18 prim-core collide-as) (collide-kind ground-object)) (set! (-> s2-18 collide-with) (collide-kind target)) (set! (-> s2-18 prim-core action) (collide-action solid)) (set! (-> s2-18 prim-core offense) (collide-offense indestructible)) (set! (-> s2-18 transform-index) 3) (set-vector! (-> s2-18 local-sphere) 0.0 0.0 0.0 61440.0) (append-prim s3-0 s2-18) ) ) (set! (-> s4-0 nav-radius) 4096.0) (backup-collide-with-as s4-0) (set! (-> obj root-override) s4-0) ) (process-drawable-from-entity! obj arg0) (initialize-skeleton obj *robotboss-sg* '()) (aybabtu 2) (set! (-> obj nav) (new 'process 'nav-control (-> obj root-override) 16 (the-as float 40960.0))) (logior! (-> obj nav flags) (nav-control-flags display-marks navcf3 navcf5 navcf6 navcf7)) (logclear! (-> obj root-override nav-flags) (nav-flags navf0)) (set! (-> obj path) (new 'process 'path-control obj 'path (the-as float 0.0))) (logior! (-> obj path flags) (path-control-flag display draw-line draw-point draw-text)) (logclear! (-> obj mask) (process-mask actor-pause)) (set! (-> obj root-override pause-adjust-distance) 1228800.0) (set-vector! (-> obj old-loc) 8192.0 0.0 245760.0 1.0) (set! (-> obj desired-loc quad) (-> obj old-loc quad)) (set! (-> obj loc-t) 1.0) (set! (-> obj loc-t-duration) 1) (set! (-> obj loc-t-start) 0) (set! (-> obj shot-attractor) (the-as handle #f)) (set! (-> obj white-eco) (the-as handle #f)) (set! (-> obj desired-pool-y) -30720.0) (set! (-> obj des-cam-entity) #f) (set! (-> obj use-interesting) #f) (set! (-> obj ignore-camera) #f) (dotimes (v1-211 13) (set! (-> obj alts v1-211) #f) ) (let ((s5-1 (entity-actor-count (-> obj entity) 'alt-actor))) (dotimes (s4-1 (min 13 s5-1)) (set! (-> obj alts s4-1) (entity-actor-lookup (-> obj entity) 'alt-actor s4-1)) ) ) (set! (-> obj particle 0) (create-launch-control (-> *part-group-id-table* 636) obj)) (set! (-> obj particle 1) (create-launch-control (-> *part-group-id-table* 637) obj)) (set! (-> obj particle 2) (create-launch-control (-> *part-group-id-table* 645) obj)) (set! (-> obj particle 3) (create-launch-control (-> *part-group-id-table* 650) obj)) (set! (-> obj particle 4) (create-launch-control (-> *part-group-id-table* 654) obj)) (set! (-> obj particle 5) (create-launch-control (-> *part-group-id-table* 646) obj)) (set! (-> obj particle 6) (create-launch-control (-> *part-group-id-table* 651) obj)) (set! (-> obj looping-sound 0) (new 'process 'ambient-sound (static-sound-spec "robo-blue-lp" :fo-max 80) (-> obj root-override trans)) ) (set! (-> obj looping-sound 1) (new 'process 'ambient-sound (static-sound-spec "eco-torch" :fo-max 80) (-> obj root-override trans)) ) (set! (-> obj looping-sound 2) (new 'process 'ambient-sound (static-sound-spec "red-buzz" :fo-max 80) (-> obj root-override trans)) ) (set! (-> obj looping-sound 3) (new 'process 'ambient-sound (static-sound-spec "bfg-buzz" :fo-max 80) (-> obj root-override trans)) ) (set! (-> obj blue-smoke) #f) (set! (-> obj red-smoke) #f) (set! (-> obj yellow-smoke) #f) (dummy-9 (-> obj ambient)) (set! (-> obj yellow-gun) (new 'process 'joint-mod (joint-mod-handler-mode flex-blend) obj 16)) (set-vector! (-> obj yellow-gun twist-max) 8192.0 8192.0 0.0 1.0) (set! (-> obj yellow-gun up) (the-as uint 1)) (set! (-> obj yellow-gun nose) (the-as uint 2)) (set! (-> obj yellow-gun ear) (the-as uint 0)) (set! (-> obj yellow-gun max-dist) 819200.0) (set! (-> obj yellow-gun ignore-angle) 16384.0) (set! (-> obj palette-val) 0.0) (set! (-> obj dda) (new 'static 'robotboss-dda :blue-bomb-time 4200.0 :num-blobs 12 :green-bomb-time 4200.0 :red-shots-min 5 :red-shot-time-min 3600.0 :red-shot-time-rnd 600.0 :red-bomb-time 3600.0 :yellow-shot-time-min 900.0 :yellow-shot-time-rnd 600.0 :yellow-gun-hits 5 :yellow-bomb-time 3600.0 ) ) (go robotboss-blue-wait) (none) )