#pragma once #include #include #include "decompiler/Function/Function.h" #include "decompiler/util/DecompilerTypeSystem.h" namespace decompiler { std::string inspect_inspect_method(Function& inspect_method, const std::string& type_name, DecompilerTypeSystem& dts, LinkedObjectFile& file, TypeSystem& previous_game_ts); std::string inspect_top_level_symbol_defines(std::unordered_set& already_seen, Function& top_level, LinkedObjectFile& file, DecompilerTypeSystem& dts, DecompilerTypeSystem& previous_game_ts); } // namespace decompiler