;;-*-Lisp-*- (in-package goal) (import "goal_src/import/babak-ag.gc") ;; definition of type babak (deftype babak (nav-enemy) () :heap-base #x120 :method-count-assert 76 :size-assert #x190 :flag-assert #x4c01200190 (:states babak-run-to-cannon ) ) ;; definition for method 3 of type babak (defmethod inspect babak ((obj babak)) (let ((t9-0 (method-of-type nav-enemy inspect))) (t9-0 obj) ) obj ) ;; failed to figure out what this is: (defskelgroup *babak-sg* babak babak-lod0-jg -1 ((babak-lod0-mg (meters 20)) (babak-lod1-mg (meters 40)) (babak-lod2-mg (meters 999999))) :bounds (static-spherem 0 2 0 3) :longest-edge (meters 1) :shadow babak-shadow-mg ) ;; failed to figure out what this is: (defstate nav-enemy-patrol (babak) :virtual #t :code (behavior () (cond ((ja-group? babak-give-up-hop-ja) (ja-channel-push! 1 (seconds 0.15)) (ja-no-eval :group! babak-walk-ja :num! (seek!) :frame-num (ja-aframe 12.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (else (ja-channel-push! 1 (seconds 0.2)) ) ) ((the-as (function none) (-> (method-of-type nav-enemy nav-enemy-patrol) code))) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-chase (babak) :virtual #t :code (behavior () (let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))) (cond ((ja-group? babak-jump-land-ja) (ja-no-eval :num! (seek!)) (ja-channel-push! 1 (seconds 0.17)) (ja-no-eval :group! (-> self draw art-group data (-> self nav-info run-anim)) :num! (seek! max f30-0) :frame-num 0.0 ) (until (ja-done? 0) (ja-blend-eval) (suspend) (ja :num! (seek! max f30-0)) ) ) (else (ja-channel-push! 1 (seconds 0.2)) (ja :group! (-> self draw art-group data (-> self nav-info run-anim))) (ja :num-func num-func-identity :frame-num 0.0) ) ) (loop (suspend) (ja :num! (loop! f30-0)) ) ) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-stare (babak) :virtual #t :code (behavior () (set! (-> self turn-time) (seconds 0.2)) (let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2))) (when (or (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf8)) (and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5)) ) (ja-channel-push! 1 (seconds 0.1)) (ja-no-eval :group! babak-win-ja :num! (seek! (ja-aframe 68.0 0) f30-0) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 68.0 0) f30-0)) ) ) (loop (when (not (nav-enemy-facing-player? 2730.6667)) (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel)) (ja-no-eval :num! (loop!)) (ja-channel-push! 1 (seconds 0.2)) (ja :group! babak-turn-ja) (ja :num-func num-func-identity :frame-num 0.0) (until (nav-enemy-facing-player? 1820.4445) (ja-blend-eval) (suspend) (ja :num! (loop! 0.75)) ) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel)) ) (if (not (ja-group? babak-idle-ja)) (ja-channel-push! 1 (seconds 0.2)) ) (ja-no-eval :group! babak-idle-ja :num! (seek! max f30-0) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! max f30-0)) ) (when (nav-enemy-rnd-percent? 0.3) (ja-channel-push! 1 (seconds 0.1)) (ja-no-eval :group! babak-win-ja :num! (seek! (ja-aframe 68.0 0) f30-0) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 68.0 0) f30-0)) ) ) ) ) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-give-up (babak) :virtual #t :code (behavior () (set! (-> self rotate-speed) 218453.33) (set! (-> self turn-time) (seconds 0.5)) (ja-channel-push! 1 (seconds 0.15)) (let ((s4-0 (-> self collide-info)) (s5-0 (target-pos 0)) ) (when (< (fabs (deg-diff (y-angle s4-0) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans)))) ) 12743.111 ) (ja-no-eval :group! babak-give-up-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ) (logclear! (-> self nav flags) (nav-control-flags navcf17 navcf19)) (nav-enemy-get-new-patrol-point) (ja-no-eval :group! babak-give-up-hop-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (seek-to-point-toward-point! (-> self collide-info) (-> self nav destination-pos) (-> self rotate-speed) (-> self turn-time) ) (suspend) (ja :num! (seek!)) ) (go-virtual nav-enemy-patrol) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-jump-land (babak) :virtual #t :code (behavior () (ja-no-eval :num! (seek!)) (ja-channel-push! 1 (seconds 0.075)) (ja-no-eval :group! (-> self draw art-group data (-> self nav-info jump-land-anim)) :num! (seek! (ja-aframe 32.0 0) 0.5) :frame-num 0.0 ) (until (ja-done? 0) (ja-blend-eval) (suspend) (ja :num! (seek! (ja-aframe 32.0 0) 0.5)) ) (go-virtual nav-enemy-chase) (none) ) ) ;; definition for symbol *babak-nav-enemy-info*, type nav-enemy-info (define *babak-nav-enemy-info* (new 'static 'nav-enemy-info :idle-anim 5 :walk-anim 6 :turn-anim 16 :notice-anim 7 :run-anim 8 :jump-anim 13 :jump-land-anim 14 :victory-anim 11 :taunt-anim 11 :die-anim 12 :neck-joint 5 :player-look-at-joint 5 :run-travel-speed (meters 6) :run-rotate-speed (degrees 2880.0) :run-acceleration (meters 1) :run-turn-time (seconds 0.1) :walk-travel-speed (meters 3) :walk-rotate-speed (degrees 720.0) :walk-acceleration (meters 1) :walk-turn-time (seconds 0.5) :attack-shove-back (meters 3) :attack-shove-up (meters 2) :shadow-size (meters 2) :notice-nav-radius (meters 2) :nav-nearest-y-threshold (meters 10) :notice-distance (meters 30) :proximity-notice-distance (meters 20) :stop-chase-distance (meters 40) :frustration-distance (meters 8) :frustration-time (seconds 4) :die-anim-hold-frame 24.0 :jump-anim-start-frame 10.0 :jump-land-anim-end-frame 10000000000.0 :jump-height-min (meters 3) :jump-height-factor 0.5 :jump-start-anim-speed 1.0 :shadow-max-y (meters 1) :shadow-min-y (meters -1) :shadow-locus-dist (meters 150) :use-align #t :draw-shadow #t :move-to-ground #t :hover-if-no-ground #f :use-momentum #f :use-flee #t :use-proximity-notice #t :use-jump-blocked #t :use-jump-patrol #f :gnd-collide-with (collide-kind background) :debug-draw-neck #f :debug-draw-jump #f ) ) ;; definition for method 47 of type babak ;; INFO: Return type mismatch int vs none. (defmethod initialize-collision babak ((obj babak)) (let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) default-collision-reaction) (set! (-> s5-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0))) (set! (-> s4-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s4-0 collide-with) (collide-kind target)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 12288.0) (set-root-prim! s5-0 s4-0) (let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3)))) (set! (-> s3-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid)) (set! (-> s3-0 prim-core offense) (collide-offense touch)) (set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 3072.0) (append-prim s4-0 s3-0) ) (let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3)))) (set! (-> s3-1 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-1 collide-with) (collide-kind target)) (set! (-> s3-1 prim-core action) (collide-action solid)) (set! (-> s3-1 prim-core offense) (collide-offense touch)) (set-vector! (-> s3-1 local-sphere) 0.0 9830.4 0.0 3072.0) (append-prim s4-0 s3-1) ) (let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1)))) (set! (-> s3-2 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-2 collide-with) (collide-kind target)) (set! (-> s3-2 prim-core offense) (collide-offense normal-attack)) (set! (-> s3-2 transform-index) 6) (set-vector! (-> s3-2 local-sphere) 0.0 0.0 0.0 2048.0) (append-prim s4-0 s3-2) ) ) (set! (-> s5-0 nav-radius) 6144.0) (backup-collide-with-as s5-0) (set! (-> s5-0 max-iteration-count) (the-as uint 2)) (set! (-> obj collide-info) s5-0) ) 0 (none) ) ;; definition for method 48 of type babak ;; INFO: Return type mismatch int vs none. (defmethod TODO-RENAME-48 babak ((obj babak)) (initialize-skeleton obj *babak-sg* '()) (TODO-RENAME-45 obj *babak-nav-enemy-info*) (set! (-> obj neck up) (the-as uint 0)) (set! (-> obj neck nose) (the-as uint 1)) (set! (-> obj neck ear) (the-as uint 2)) 0 (none) ) ;; definition for method 59 of type babak ;; INFO: Return type mismatch int vs none. (defmethod TODO-RENAME-59 babak ((obj babak)) (cond ((and (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete))) (logtest? (-> obj enemy-info options) (fact-options has-power-cell)) ) (go (method-of-object obj nav-enemy-fuel-cell)) ) ((logtest? (-> obj enemy-info options) (fact-options fop5)) (go (method-of-object obj nav-enemy-wait-for-cue)) ) (else (go (method-of-object obj nav-enemy-idle)) ) ) 0 (none) )