#include "LightningRenderer.h" LightningRenderer::LightningRenderer(const std::string& name, int id) : BucketRenderer(name, id), m_generic(name, id) {} LightningRenderer::~LightningRenderer() {} void LightningRenderer::draw_debug_window() { m_generic.draw_debug_window(); } void LightningRenderer::render(DmaFollower& dma, SharedRenderState* render_state, ScopedProfilerNode& prof) { m_generic.render_in_mode(dma, render_state, prof, Generic2::Mode::LIGHTNING); } void LightningRenderer::init_shaders(ShaderLibrary& shaders) { m_generic.init_shaders(shaders); }