;;-*-Lisp-*- (in-package goal) ;; name: sparticle.gc ;; name in dgo: sparticle ;; dgos: GAME, ENGINE (defun set-particle-frame-time ((arg0 int)) (cond ((= arg0 5) (set-vector! *sp-frame-time* 0.00000000000000000000000000000000000001175495 5.0 1.0 1.0 ) ) ((= arg0 6) (set-vector! *sp-frame-time* 0.000000000000000000000000000000000000011754952 6.0 1.2 1.2 ) ) ((= arg0 10) (set-vector! *sp-frame-time* 0.000000000000000000000000000000000000011754958 10.0 2.0 2.0 ) ) ((= arg0 12) (set-vector! *sp-frame-time* 0.00000000000000000000000000000000000001175496 12.0 2.4 2.4 ) ) ) 0 (none) )