;;-*-Lisp-*- (in-package goal) ;; this file is debug only (declare-file (debug)) (when *debug-segment* ;; definition for symbol *debug-menu-context*, type debug-menu-context (define *debug-menu-context* (new 'debug 'debug-menu-context)) ;; definition for symbol *dm-cam-mode-interpolation*, type int (define *dm-cam-mode-interpolation* 0) ;; definition for function dm-cam-mode-func (defun dm-cam-mode-func ((arg0 (state camera-slave)) (arg1 debug-menu-msg)) (if (and (= arg1 (debug-menu-msg press)) arg0) (send-event *camera* 'change-state arg0 *dm-cam-mode-interpolation*) ) (if *camera* (send-event *camera* 'query-state arg0) (not arg0) ) ) ;; definition for function dm-cam-settings-func (defun dm-cam-settings-func ((arg0 int) (arg1 debug-menu-msg)) (when (and (= arg1 (debug-menu-msg press)) *camera*) (cond ((zero? arg0) (send-event *camera* 'toggle-slave-option 1) ) ((= arg0 13) (send-event *camera* 'toggle-slave-option 8192) ) ((= arg0 1) (send-event *camera* 'toggle-slave-option 2) ) ((= arg0 2) (send-event *camera* 'toggle-slave-option 4) ) ((= arg0 3) (send-event *camera* 'toggle-slave-option 128) ) ((= arg0 4) (send-event *camera* 'toggle-slave-option 8) ) ((= arg0 7) (send-event *camera* 'toggle-slave-option 16) ) ((= arg0 8) (send-event *camera* 'toggle-slave-option 64) ) ((= arg0 6) (send-event *camera* 'reset-root) ) ((= arg0 9) (set! (-> *camera* master-options) (logxor (-> *camera* master-options) 1)) ) ((= arg0 10) (set! (-> *camera* master-options) (logxor (-> *camera* master-options) 4)) ) ((= arg0 11) (send-event *camera* 'toggle-slave-option 32) ) ((= arg0 12) (send-event *camera* 'toggle-slave-option 512) ) ((= arg0 14) (send-event *camera* 'toggle-slave-option #x8000) ) ((= arg0 15) (send-event *camera* 'toggle-slave-option #x10000) ) ) ) (cond (*camera* (cond ((zero? arg0) (logtest? (-> *camera* slave-options) 1) ) ((= arg0 13) (logtest? (-> *camera* slave-options) 8192) ) ((= arg0 1) (logtest? (-> *camera* slave-options) 2) ) ((= arg0 2) (logtest? (-> *camera* slave-options) 4) ) ((= arg0 3) (logtest? (-> *camera* slave-options) 128) ) ((= arg0 4) (logtest? (-> *camera* slave-options) 8) ) ((= arg0 7) (logtest? (-> *camera* slave-options) 16) ) ((= arg0 8) (logtest? (-> *camera* slave-options) 64) ) ((= arg0 11) (logtest? (-> *camera* slave-options) 32) ) ((= arg0 12) (logtest? (-> *camera* slave-options) 512) ) ((= arg0 14) (logtest? (-> *camera* slave-options) #x8000) ) ((= arg0 15) (logtest? #x10000 (-> *camera* slave-options)) ) ((= arg0 9) (logtest? (-> *camera* master-options) 1) ) ((= arg0 10) (logtest? (-> *camera* master-options) 4) ) (else #f ) ) ) (else #f ) ) ) ;; definition for function dm-cam-settings-func-int (defun dm-cam-settings-func-int ((arg0 int) (arg1 debug-menu-msg) (arg2 int) (arg3 int)) (when (and (= arg1 (debug-menu-msg press)) *camera*) (if (= (/ arg0 8) 5) (set! *dm-cam-mode-interpolation* arg2) ) ) (cond (*camera* (if (= (/ arg0 8) 5) *dm-cam-mode-interpolation* arg3 ) ) (else arg3 ) ) ) ;; definition for function dm-cam-externalize (defun dm-cam-externalize ((arg0 symbol) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (cond ((= arg0 'reset) (if (!= *external-cam-mode* 'locked) (external-cam-reset!) ) ) ((= arg0 'allow-z) (set! *external-cam-options* (logxor *external-cam-options* (external-cam-option allow-z))) ) ((= *external-cam-mode* arg0) (set! *external-cam-mode* #f) ) (else (if (not *external-cam-mode*) (external-cam-reset!) ) (set! *external-cam-mode* arg0) ) ) ) (if (= arg0 'allow-z) (logtest? *external-cam-options* (external-cam-option allow-z)) (= *external-cam-mode* arg0) ) ) ;; definition for function dm-cam-render-float (defun dm-cam-render-float ((arg0 int) (arg1 debug-menu-msg) (arg2 float) (arg3 float)) (with-pp (when (= arg1 (debug-menu-msg press)) (cond ((zero? (/ arg0 8)) (when *math-camera* (set! (-> *math-camera* fov) (* 182.04445 arg2)) (update-math-camera *math-camera* (-> *setting-control* current video-mode) (-> *setting-control* current aspect-ratio) ) ) ) ((= (/ arg0 8) 1) (if *camera* (send-event *camera* 'set-fov (* 182.04445 arg2)) ) ) ) ) (cond ((zero? (/ arg0 8)) (cond (*math-camera* (* 0.005493164 (-> *math-camera* fov)) ) (else (empty) arg3 ) ) ) ((= (/ arg0 8) 1) (cond (*camera* (let ((f30-0 0.005493164) (a1-3 (new 'stack-no-clear 'event-message-block)) ) (set! (-> a1-3 from) pp) (set! (-> a1-3 num-params) 0) (set! (-> a1-3 message) 'query-fov) (* f30-0 (the-as float (send-event-function *camera* a1-3))) ) ) (else (empty) arg3 ) ) ) (else (empty) arg3 ) ) ) ) ;; definition for function dm-subdiv-float (defun dm-subdiv-float ((arg0 symbol) (arg1 debug-menu-msg) (arg2 float) (arg3 float)) (when (= arg1 (debug-menu-msg press)) (case arg0 (('close) (if (and *math-camera* *subdivide-settings*) (set! (-> *subdivide-settings* close 3) (* 4096.0 arg2)) ) ) (('far) (if (and *math-camera* *subdivide-settings*) (set! (-> *subdivide-settings* far 3) (* 4096.0 arg2)) ) ) ) ) (case arg0 (('close) (if (and *math-camera* *subdivide-settings*) (* 0.00024414062 (-> *subdivide-settings* close 3)) arg3 ) ) (('far) (if (and *math-camera* *subdivide-settings*) (* 0.00024414062 (-> *subdivide-settings* far 3)) arg3 ) ) (else arg3 ) ) ) ;; definition for function dm-subdiv-int (defun dm-subdiv-int ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 int)) (when (= arg1 (debug-menu-msg press)) (case arg0 (('anim-speed) (if *anim-tester* (set! (-> *anim-tester* 0 speed) arg2) ) ) ) ) (case arg0 (('anim-speed) (if *anim-tester* (-> *anim-tester* 0 speed) arg3 ) ) (else arg3 ) ) ) ;; definition for function dm-setting-language (defun dm-setting-language ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! (-> *setting-control* default language) (the-as language-enum (/ arg0 8))) ) (= (-> *setting-control* default language) (/ arg0 8)) ) ;; definition for function dm-current-continue (defun dm-current-continue ((arg0 string) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (start 'play (get-continue-by-name *game-info* arg0)) ) (string= (-> (get-or-create-continue! *game-info*) name) arg0) ) ;; definition for function dm-subdiv-draw-func (defun dm-subdiv-draw-func ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *subdivide-draw-mode* (/ arg0 8)) ) (= (/ arg0 8) *subdivide-draw-mode*) ) ;; definition for function dm-ocean-subdiv-draw-func (defun dm-ocean-subdiv-draw-func ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *ocean-subdivide-draw-mode* (/ arg0 8)) ) (= (/ arg0 8) *ocean-subdivide-draw-mode*) ) ;; definition for function dm-time-of-day-func (defun dm-time-of-day-func ((arg0 int) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (set! *time-of-day-mode* (/ arg0 8)) (set! (-> *time-of-day-proc* 0 minute) 0) (cond ((zero? (/ arg0 8)) (set! (-> *time-of-day-proc* 0 time-ratio) 0.0) (set! (-> *time-of-day-proc* 0 hour) 7) ) ((= (/ arg0 8) 1) (set! (-> *time-of-day-proc* 0 time-ratio) 0.0) (set! (-> *time-of-day-proc* 0 hour) 9) ) ((= (/ arg0 8) 2) (set! (-> *time-of-day-proc* 0 time-ratio) 0.0) (set! (-> *time-of-day-proc* 0 hour) 12) ) ((= (/ arg0 8) 3) (set! (-> *time-of-day-proc* 0 time-ratio) 0.0) (set! (-> *time-of-day-proc* 0 hour) 15) ) ((= (/ arg0 8) 4) (set! (-> *time-of-day-proc* 0 time-ratio) 0.0) (set! (-> *time-of-day-proc* 0 hour) 18) ) ((= (/ arg0 8) 5) (set! (-> *time-of-day-proc* 0 time-ratio) 0.0) (set! (-> *time-of-day-proc* 0 hour) 19) ) ((= (/ arg0 8) 6) (set! (-> *time-of-day-proc* 0 time-ratio) 0.0) (set! (-> *time-of-day-proc* 0 hour) 23) ) ((= (/ arg0 8) 7) (set! (-> *time-of-day-proc* 0 time-ratio) 0.0) (set! (-> *time-of-day-proc* 0 hour) 4) ) ((= (/ arg0 8) 8) (if *time-of-day-fast* (set! (-> *time-of-day-proc* 0 time-ratio) 18000.0) (set! (-> *time-of-day-proc* 0 time-ratio) 300.0) ) ) ) ) (= (/ arg0 8) *time-of-day-mode*) ) ;; definition for function dm-time-of-day-func2 (defun dm-time-of-day-func2 ((arg0 (pointer symbol)) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (set! (-> arg0 0) (not (-> arg0 0))) (when (!= (-> *time-of-day-proc* 0 time-ratio) 0.0) (if *time-of-day-fast* (set! (-> *time-of-day-proc* 0 time-ratio) 18000.0) (set! (-> *time-of-day-proc* 0 time-ratio) 300.0) ) ) ) (-> arg0 0) ) ;; definition for function dm-boolean-toggle-pick-func (defun dm-boolean-toggle-pick-func ((arg0 (pointer symbol)) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! (-> arg0 0) (not (-> arg0 0))) ) (-> arg0 0) ) ;; definition for function dm-time-of-day-pick-func ;; INFO: Return type mismatch symbol vs none. (defun dm-time-of-day-pick-func ((arg0 symbol) (arg1 debug-menu-msg)) (time-of-day-setup (= arg1 (debug-menu-msg press))) (none) ) ;; definition for function dm-actor-marks-pick-func (defun dm-actor-marks-pick-func ((arg0 symbol) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *display-actor-marks* arg0) ) (= *display-actor-marks* arg0) ) ;; definition for function dm-compact-actor-pick-func (defun dm-compact-actor-pick-func ((arg0 symbol) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *compact-actors* arg0) ) (= *compact-actors* arg0) ) ;; definition for function dm-actor-vis-pick-func (defun dm-actor-vis-pick-func ((arg0 symbol) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *display-actor-vis* arg0) ) (= *display-actor-vis* arg0) ) ;; definition for function dm-game-mode-pick-func (defun dm-game-mode-pick-func ((arg0 symbol) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! (-> *game-info* mode) arg0) ) (= (-> *game-info* mode) arg0) ) ;; definition for function dm-vu1-user-toggle-pick-func (defun dm-vu1-user-toggle-pick-func ((arg0 vu1-renderer-mask) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *vu1-enable-user-menu* (logxor *vu1-enable-user-menu* (the-as uint arg0))) ) (logtest? *vu1-enable-user-menu* arg0) ) ;; definition for function dm-vu1-user-set-pick-func (defun dm-vu1-user-set-pick-func ((arg0 vu1-renderer-mask) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *vu1-enable-user-menu* arg0) ) (= *vu1-enable-user-menu* arg0) ) ;; definition for function dm-texture-user-toggle-pick-func (defun dm-texture-user-toggle-pick-func ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *texture-enable-user-menu* (logxor *texture-enable-user-menu* arg0)) ) (logtest? *texture-enable-user-menu* arg0) ) ;; definition for function dm-texture-user-set-pick-func (defun dm-texture-user-set-pick-func ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *texture-enable-user-menu* arg0) ) (= *texture-enable-user-menu* arg0) ) ;; definition for function dm-strip-lines-toggle-pick-func (defun dm-strip-lines-toggle-pick-func ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *display-strip-lines* (logxor *display-strip-lines* (/ arg0 8))) ) (logtest? *display-strip-lines* (/ arg0 8)) ) ;; definition for function dm-strip-lines-set-pick-func (defun dm-strip-lines-set-pick-func ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! *display-strip-lines* (/ arg0 8)) ) (= *display-strip-lines* (/ arg0 8)) ) ;; definition for function dm-edit-instance-toggle-pick-func (defun dm-edit-instance-toggle-pick-func ((arg0 int) (arg1 debug-menu-msg)) (let ((v1-0 (find-instance-by-name *edit-instance*))) (when v1-0 (if (= arg1 (debug-menu-msg press)) (set! (-> v1-0 flags) (logxor (-> v1-0 flags) (the-as uint arg0))) ) (logtest? (-> v1-0 flags) arg0) ) ) ) ;; definition for function all-texture-tweak-adjust ;; INFO: Return type mismatch int vs none. (defun all-texture-tweak-adjust ((arg0 texture-page-dir) (arg1 float)) (dotimes (s4-0 (-> arg0 length)) (let ((s3-0 (-> arg0 entries s4-0 page))) (dotimes (s2-0 (min (-> s3-0 length) (-> arg0 entries s4-0 length))) (when (-> arg0 entries s4-0 link) (let ((v1-12 (+ (the-as uint (-> arg0 entries s4-0 link)) (* s2-0 4))) (s1-0 (-> arg0 entries s4-0 page data s2-0)) ) (+! (-> s1-0 uv-dist) arg1) (+ v1-12 0) (let ((s0-0 (the-as object (* (-> (dynamic-array-field-access v1-12 next PLACEHOLDER) shader) 16)))) (while (nonzero? (the-as uint s0-0)) (adgif-shader-update! (the-as adgif-shader s0-0) s1-0) (+ (the-as uint s0-0) 40) (set! s0-0 (* (-> (the-as adgif-shader s0-0) next shader) 16)) ) ) ) ) ) ) ) 0 (none) ) ;; definition for function debug-menu-node arg0 name) (-> arg1 name)) ) ;; definition for function dm-shader-pick-func (defun dm-shader-pick-func ((arg0 texture-id) (arg1 debug-menu-msg)) (if (and (= arg1 (debug-menu-msg press)) *texture-page-dir* (-> *texture-page-dir* entries (-> arg0 page) page) (-> *texture-page-dir* entries (-> arg0 page) link) (nonzero? (-> *texture-page-dir* entries (-> arg0 page) link next (-> arg0 index))) ) (set! *edit-shader* arg0) ) (and (nonzero? *edit-shader*) (= arg0 *edit-shader*)) ) ;; definition for symbol *shader-pick-menu*, type debug-menu (define *shader-pick-menu* (the-as debug-menu #f)) ;; definition for function build-shader-list ;; INFO: Return type mismatch pair vs none. (defun build-shader-list () (debug-menu-remove-all-items *shader-pick-menu*) (when *texture-page-dir* (dotimes (gp-0 (-> *texture-page-dir* length)) (let ((s5-0 (-> *texture-page-dir* entries gp-0 page)) (s4-0 (-> *texture-page-dir* entries gp-0 link)) ) (when (and s5-0 s4-0) (dotimes (s3-0 (-> s5-0 length)) (when (and (-> s5-0 data s3-0) (nonzero? (-> s4-0 next s3-0))) (let ((a1-1 (new 'debug 'debug-menu-item-flag (-> s5-0 data s3-0 name) (logior (shr (shl s3-0 52) 44) (shr (shl gp-0 52) 32)) dm-shader-pick-func ) ) ) (debug-menu-append-item *shader-pick-menu* a1-1) ) ) ) ) ) ) ) (set! (-> *shader-pick-menu* items) (sort (-> *shader-pick-menu* items) debug-menu-node v1-0 flags) (logxor (-> v1-0 flags) 1)) ) (zero? (logand (-> v1-0 flags) 1)) ) (else #f ) ) ) ) ;; definition for symbol *instance-shrub-menu*, type debug-menu (define *instance-shrub-menu* (the-as debug-menu #f)) ;; definition for symbol *instance-tie-menu*, type debug-menu (define *instance-tie-menu* (the-as debug-menu #f)) ;; definition for symbol *enable-instance-tie-menu*, type debug-menu (define *enable-instance-tie-menu* (the-as debug-menu #f)) ;; definition for function build-instance-list ;; INFO: Return type mismatch int vs none. (defun build-instance-list ((arg0 object)) (debug-menu-remove-all-items *instance-shrub-menu*) (debug-menu-remove-all-items *instance-tie-menu*) (debug-menu-remove-all-items *enable-instance-tie-menu*) (set! *display-instance-info* #f) (dotimes (gp-0 (-> *level* length)) (let ((v1-3 (-> *level* level gp-0))) (when (= (-> v1-3 status) 'active) (let ((s5-0 (-> v1-3 bsp drawable-trees))) (dotimes (s4-0 (-> s5-0 length)) (let ((v1-7 (-> s5-0 trees s4-0))) (case (-> v1-7 type) ((drawable-tree-instance-shrub) (let ((s3-0 (-> (the-as drawable-tree-instance-shrub v1-7) info prototype-inline-array-shrub))) (dotimes (s2-0 (-> s3-0 length)) (let ((a1-4 (new 'global 'debug-menu-item-flag (-> s3-0 data s2-0 name) (-> s3-0 data s2-0 name) dm-instance-pick-func) ) ) (debug-menu-append-item *instance-shrub-menu* a1-4) ) ) ) ) ((drawable-tree-instance-tie) (let ((s3-1 (-> (the-as drawable-tree-instance-tie v1-7) prototypes prototype-array-tie))) (dotimes (s2-1 (-> s3-1 length)) (let ((a1-7 (new 'debug 'debug-menu-item-flag (-> s3-1 array-data s2-1 name) (-> s3-1 array-data s2-1 name) dm-instance-pick-func ) ) ) (debug-menu-append-item *instance-tie-menu* a1-7) ) (let ((a1-9 (new 'debug 'debug-menu-item-flag (-> s3-1 array-data s2-1 name) (-> s3-1 array-data s2-1 name) dm-enable-instance-func ) ) ) (set! (-> a1-9 is-on) #t) (debug-menu-append-item *enable-instance-tie-menu* a1-9) ) ) ) ) ) ) ) ) ) ) ) (set! (-> *instance-shrub-menu* items) (sort (-> *instance-shrub-menu* items) (lambda ((arg0 debug-menu) (arg1 debug-menu)) (string<=? (-> arg0 name) (-> arg1 name))) ) ) (set! (-> *instance-tie-menu* items) (sort (-> *instance-tie-menu* items) (lambda ((arg0 debug-menu) (arg1 debug-menu)) (string<=? (-> arg0 name) (-> arg1 name))) ) ) (set! (-> *enable-instance-tie-menu* items) (sort (-> *enable-instance-tie-menu* items) (lambda ((arg0 debug-menu) (arg1 debug-menu)) (string<=? (-> arg0 name) (-> arg1 name))) ) ) 0 (none) ) ;; definition for function debug-create-cam-restore ;; INFO: Return type mismatch object vs none. (defun debug-create-cam-restore () (cond (*math-camera* (format #t "(defun-debug cam-restore ()~%") (format #t " ;;this function is a hack, don't use it as an example~%") (format #t " (let ((pos (new 'stack 'vector))~%") (format #t " (rot (new 'stack 'matrix)))~%") (format #t " (set! (-> pos x) ~12F)~%" (-> *math-camera* trans x)) (format #t " (set! (-> pos y) ~12F)~%" (-> *math-camera* trans y)) (format #t " (set! (-> pos z) ~12F)~%" (-> *math-camera* trans z)) (format #t " (set! (-> pos w) 1.0)~%") (format #t " (set! (-> rot data 0) ~12F)~%" (-> *math-camera* inv-camera-rot vector 0 x)) (format #t " (set! (-> rot data 1) ~12F)~%" (-> *math-camera* inv-camera-rot vector 0 y)) (format #t " (set! (-> rot data 2) ~12F)~%" (-> *math-camera* inv-camera-rot vector 0 z)) (format #t " (set! (-> rot data 3) ~12F)~%" (-> *math-camera* inv-camera-rot vector 0 w)) (format #t " (set! (-> rot data 4) ~12F)~%" (-> *math-camera* inv-camera-rot vector 1 x)) (format #t " (set! (-> rot data 5) ~12F)~%" (-> *math-camera* inv-camera-rot vector 1 y)) (format #t " (set! (-> rot data 6) ~12F)~%" (-> *math-camera* inv-camera-rot vector 1 z)) (format #t " (set! (-> rot data 7) ~12F)~%" (-> *math-camera* inv-camera-rot vector 1 w)) (format #t " (set! (-> rot data 8) ~12F)~%" (-> *math-camera* inv-camera-rot vector 2 x)) (format #t " (set! (-> rot data 9) ~12F)~%" (-> *math-camera* inv-camera-rot vector 2 y)) (format #t " (set! (-> rot data 10) ~12F)~%" (-> *math-camera* inv-camera-rot vector 2 z)) (format #t " (set! (-> rot data 11) ~12F)~%" (-> *math-camera* inv-camera-rot vector 2 w)) (format #t " (set! (-> rot data 12) ~12F)~%" 0.0) (format #t " (set! (-> rot data 13) ~12F)~%" 0.0) (format #t " (set! (-> rot data 14) ~12F)~%" 0.0) (format #t " (set! (-> rot data 15) ~12F)~%" 1.0) (let ((gp-0 (new 'stack-no-clear 'euler-angles))) (matrix->eul gp-0 (-> *math-camera* inv-camera-rot) 21) (format #t " ;; euler angles (xyz order degrees) x ~R y ~R z ~R~%" (-> gp-0 x) (-> gp-0 y) (-> gp-0 z)) (format #t " ;; MAYA euler angles (xyz order degrees) x ~R y ~R z ~R~%" (-> gp-0 x) (- 32768.0 (-> gp-0 y)) (-> gp-0 z) ) ) (format #t " (debug-set-camera-pos-rot! pos rot)~%") (format #t " (send-event *camera* 'set-fov (deg ~f))~%" (* 0.005493164 (-> *math-camera* fov))) (format #t " (clear *camera-old-level*)~%") (format #t " (format *camera-old-level* \"~A\")~%" (-> *level* level0 name)) (let ((t9-31 format) (a0-31 #t) (a1-31 " (set! *camera-old-cpu* ~D)~%") (v1-29 (-> *display* frames (-> *display* last-screen) frame profile-bar 0)) ) (t9-31 a0-31 a1-31 (-> v1-29 data (+ (-> v1-29 profile-frame-count) -2) time-stamp)) ) (let ((t9-32 format) (a0-32 #t) (a1-32 " (set! *camera-old-vu* ~D)~%") (v1-34 (-> *display* frames (-> *display* last-screen) frame profile-bar 1)) ) (t9-32 a0-32 a1-32 (-> v1-34 data (+ (-> v1-34 profile-frame-count) -2) time-stamp)) ) (compute-memory-usage (-> *level* level0) #f) (format #t " (set! *camera-old-tfrag-bytes* ~D)~%" (+ (-> *level* level0 mem-usage-block data 1 total) (-> *level* level0 mem-usage-block data 2 total) (-> *level* level0 mem-usage-block data 3 total) (-> *level* level0 mem-usage-block data 4 total) (-> *level* level0 mem-usage-block data 5 total) (-> *level* level0 mem-usage-block data 6 total) (-> *level* level0 mem-usage-block data 7 total) (-> *level* level0 mem-usage-block data 8 total) ) ) (format #t " (clear *camera-old-stat-string-tfrag*)~%") (format #t " (clear *camera-old-stat-string-tfrag-near*)~%") (format #t " (clear *camera-old-stat-string-total*)~%") (when *stats-poly* (format #t " (format *camera-old-stat-string-tfrag* \"~S\")~%" *stat-string-tfrag*) (format #t " (format *camera-old-stat-string-tfrag-near* \"~S\")~%" *stat-string-tfrag-near*) (format #t " (format *camera-old-stat-string-total* \"~S\")~%" *stat-string-total*) ) (format #t " (set! *display-camera-old-stats* #t)~%") (format #t " )~%") (format #t " )~%") ) (else (format #t "camera save failed~%") ) ) (none) ) ;; definition for function debug-menu-make-camera-mode-menu ;; INFO: Return type mismatch debug-menu-node vs none. (defun debug-menu-make-camera-mode-menu ((arg0 debug-menu) (arg1 debug-menu)) (new 'debug 'debug-menu-item-submenu "Camera" arg0) (let ((a1-3 (new 'debug 'debug-menu-item-submenu "Mode" arg1))) (debug-menu-append-item arg0 a1-3) ) (let ((a1-5 (new 'debug 'debug-menu-item-flag "Off" #f dm-cam-mode-func))) (debug-menu-append-item arg1 a1-5) ) (let ((a1-7 (new 'debug 'debug-menu-item-flag "Free-floating" cam-free-floating dm-cam-mode-func))) (debug-menu-append-item arg1 a1-7) ) (let ((a1-9 (new 'debug 'debug-menu-item-flag "Fixed" cam-fixed dm-cam-mode-func))) (debug-menu-append-item arg1 a1-9) ) (let ((a1-11 (new 'debug 'debug-menu-item-flag "Pov" cam-pov dm-cam-mode-func))) (debug-menu-append-item arg1 a1-11) ) (let ((a1-13 (new 'debug 'debug-menu-item-flag "Pov180" cam-pov180 dm-cam-mode-func))) (debug-menu-append-item arg1 a1-13) ) (let ((a1-15 (new 'debug 'debug-menu-item-flag "Billy" cam-billy dm-cam-mode-func))) (debug-menu-append-item arg1 a1-15) ) (let ((a1-17 (new 'debug 'debug-menu-item-flag "Pov-track" cam-pov-track dm-cam-mode-func))) (debug-menu-append-item arg1 a1-17) ) (let ((a1-19 (new 'debug 'debug-menu-item-flag "Decel" cam-decel dm-cam-mode-func))) (debug-menu-append-item arg1 a1-19) ) (let ((a1-21 (new 'debug 'debug-menu-item-flag "Endless fall" cam-endlessfall dm-cam-mode-func))) (debug-menu-append-item arg1 a1-21) ) (let ((a1-23 (new 'debug 'debug-menu-item-flag "Eye" cam-eye dm-cam-mode-func))) (debug-menu-append-item arg1 a1-23) ) (let ((a1-25 (new 'debug 'debug-menu-item-flag "Stick" cam-stick dm-cam-mode-func))) (debug-menu-append-item arg1 a1-25) ) (let ((a1-27 (new 'debug 'debug-menu-item-flag "String" cam-string dm-cam-mode-func))) (debug-menu-append-item arg1 a1-27) ) (let ((a1-29 (new 'debug 'debug-menu-item-flag "Standoff" cam-standoff dm-cam-mode-func))) (debug-menu-append-item arg1 a1-29) ) (let ((a1-31 (new 'debug 'debug-menu-item-flag "Circular" cam-circular dm-cam-mode-func))) (debug-menu-append-item arg1 a1-31) ) (let ((a1-33 (new 'debug 'debug-menu-item-flag "Look At" cam-lookat dm-cam-mode-func))) (debug-menu-append-item arg1 a1-33) ) (let ((a1-35 (new 'debug 'debug-menu-item-flag "Center of world" cam-point-watch dm-cam-mode-func))) (debug-menu-append-item arg1 a1-35) ) (let ((a1-37 (new 'debug 'debug-menu-item-flag "Spline" cam-spline dm-cam-mode-func))) (debug-menu-append-item arg1 a1-37) ) (let ((a1-39 (new 'debug 'debug-menu-item-flag "Bike" cam-bike dm-cam-mode-func))) (debug-menu-append-item arg1 a1-39) ) (let ((a1-41 (new 'debug 'debug-menu-item-flag "Robotboss" cam-robotboss dm-cam-mode-func))) (debug-menu-append-item arg1 a1-41) ) (let ((a1-43 (new 'debug 'debug-menu-item-function "Reset Free" 6 (the-as (function object object) dm-cam-settings-func)) ) ) (debug-menu-append-item arg1 a1-43) ) (none) ) ;; definition for function debug-menu-make-camera-menu (defun debug-menu-make-camera-menu ((arg0 debug-menu-context)) (let* ((gp-0 (new 'debug 'debug-menu arg0 "Camera menu")) (s5-0 (new 'debug 'debug-menu-item-submenu "Camera" gp-0)) ) (let ((a1-3 (new 'debug 'debug-menu arg0 "Camera mode menu"))) (debug-menu-make-camera-mode-menu gp-0 a1-3) ) (let ((s3-0 (new 'debug 'debug-menu arg0 "Camera externalize menu"))) (let ((a1-6 (new 'debug 'debug-menu-item-submenu "External" s3-0))) (debug-menu-append-item gp-0 a1-6) ) (let ((a1-8 (new 'debug 'debug-menu-item-flag "CPad 0" 'pad-0 dm-cam-externalize))) (debug-menu-append-item s3-0 a1-8) ) (let ((a1-10 (new 'debug 'debug-menu-item-flag "CPad 1" 'pad-1 dm-cam-externalize))) (debug-menu-append-item s3-0 a1-10) ) (let ((a1-12 (new 'debug 'debug-menu-item-flag "Lock" 'locked dm-cam-externalize))) (debug-menu-append-item s3-0 a1-12) ) (let ((a1-14 (new 'debug 'debug-menu-item-flag "Reset" 'reset dm-cam-externalize))) (debug-menu-append-item s3-0 a1-14) ) (let ((a1-16 (new 'debug 'debug-menu-item-flag "Allow z rot" 'allow-z dm-cam-externalize))) (debug-menu-append-item s3-0 a1-16) ) (let ((s2-0 (new 'debug 'debug-menu-item-var "Fov" 0 80))) (debug-menu-item-var-make-float s2-0 dm-cam-render-float (the-as float 1.0) #t (the-as float 15.0) (the-as float 180.0) 1 ) (debug-menu-append-item s3-0 s2-0) ) ) (let ((s3-1 (new 'debug 'debug-menu arg0 "Camera collision menu"))) (let ((a1-22 (new 'debug 'debug-menu-item-submenu "Collision" s3-1))) (debug-menu-append-item gp-0 a1-22) ) (let ((a1-24 (new 'debug 'debug-menu-item-flag "Record" '*record-cam-collide-history* dm-boolean-toggle-pick-func)) ) (debug-menu-append-item s3-1 a1-24) ) (let ((a1-26 (new 'debug 'debug-menu-item-flag "Display" '*display-cam-collide-history* dm-boolean-toggle-pick-func) ) ) (debug-menu-append-item s3-1 a1-26) ) ) (let ((s4-1 (new 'debug 'debug-menu arg0 "Camera settings menu"))) (let ((a1-29 (new 'debug 'debug-menu-item-submenu "Settings" s4-1))) (debug-menu-append-item gp-0 a1-29) ) (let ((a1-31 (new 'debug 'debug-menu-item-flag "Butt cam" 0 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-31) ) (let ((a1-33 (new 'debug 'debug-menu-item-flag "Block shift buttons" 13 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-33) ) (let ((a1-35 (new 'debug 'debug-menu-item-flag "Same side" 1 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-35) ) (let ((a1-37 (new 'debug 'debug-menu-item-flag "Move spherical" 2 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-37) ) (let ((a1-39 (new 'debug 'debug-menu-item-flag "Drag" 3 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-39) ) (let ((a1-41 (new 'debug 'debug-menu-item-flag "Allow Z rot" 4 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-41) ) (let ((a1-43 (new 'debug 'debug-menu-item-flag "Pitch for jump" 7 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-43) ) (let ((a1-45 (new 'debug 'debug-menu-item-flag "Find hidden target" 8 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-45) ) (let ((a1-47 (new 'debug 'debug-menu-item-flag "Move along camera Z" '*cam-free-move-along-z* dm-boolean-toggle-pick-func) ) ) (debug-menu-append-item s4-1 a1-47) ) (let ((a1-49 (new 'debug 'debug-menu-item-flag "Ignore regions" 9 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-49) ) (let ((a1-51 (new 'debug 'debug-menu-item-flag "Switch only on ground" 10 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-51) ) (let ((a1-53 (new 'debug 'debug-menu-item-flag "Collide" 11 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-53) ) (let ((a1-55 (new 'debug 'debug-menu-item-flag "Line of Sight" 12 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-55) ) (let ((a1-57 (new 'debug 'debug-menu-item-flag "No Rotate" 14 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-57) ) (let ((a1-59 (new 'debug 'debug-menu-item-flag "Sticky Angle" 15 dm-cam-settings-func))) (debug-menu-append-item s4-1 a1-59) ) (let ((s3-2 (new 'debug 'debug-menu-item-var "Interp Frms" 40 80))) (debug-menu-item-var-make-int s3-2 dm-cam-settings-func-int 1 #f 0 0 #f) (debug-menu-append-item s4-1 s3-2) ) (let ((s3-3 (new 'debug 'debug-menu-item-var "Fov" 8 80))) (debug-menu-item-var-make-float s3-3 dm-cam-render-float (the-as float 1.0) #t (the-as float 15.0) (the-as float 180.0) 1 ) (debug-menu-append-item s4-1 s3-3) ) (let ((a1-67 (new 'debug 'debug-menu-item-flag "no mip/lod correction" '*camera-no-mip-correction* dm-boolean-toggle-pick-func ) ) ) (debug-menu-append-item s4-1 a1-67) ) (let ((a1-69 (new 'debug 'debug-menu-item-flag "last attacker" '*display-camera-last-attacker* dm-boolean-toggle-pick-func) ) ) (debug-menu-append-item s4-1 a1-69) ) (let ((a1-71 (new 'debug 'debug-menu-item-flag "old stats" '*display-camera-old-stats* dm-boolean-toggle-pick-func)) ) (debug-menu-append-item s4-1 a1-71) ) (let ((a1-73 (new 'debug 'debug-menu-item-flag "xyz axes" '*display-xyz-axes* dm-boolean-toggle-pick-func))) (debug-menu-append-item s4-1 a1-73) ) (let ((a1-75 (new 'debug 'debug-menu-item-flag "Master Marks" '*display-cam-master-marks* dm-boolean-toggle-pick-func) ) ) (debug-menu-append-item s4-1 a1-75) ) (let ((a1-77 (new 'debug 'debug-menu-item-flag "Other Marks" '*display-cam-other* dm-boolean-toggle-pick-func))) (debug-menu-append-item s4-1 a1-77) ) (let ((a1-79 (new 'debug 'debug-menu-item-flag "los debug" '*display-cam-los-debug* dm-boolean-toggle-pick-func))) (debug-menu-append-item s4-1 a1-79) ) (let ((a1-81 (new 'debug 'debug-menu-item-flag "los info" '*display-cam-los-info* dm-boolean-toggle-pick-func))) (debug-menu-append-item s4-1 a1-81) ) (let ((a1-83 (new 'debug 'debug-menu-item-flag "los Marks" '*display-cam-los-marks* dm-boolean-toggle-pick-func))) (debug-menu-append-item s4-1 a1-83) ) (let ((a1-85 (new 'debug 'debug-menu-item-flag "coll Marks" '*display-cam-coll-marks* dm-boolean-toggle-pick-func)) ) (debug-menu-append-item s4-1 a1-85) ) (let ((a1-87 (new 'debug 'debug-menu-item-flag "Camera Marks" '*display-camera-marks* dm-boolean-toggle-pick-func)) ) (debug-menu-append-item s4-1 a1-87) ) ) (let ((a1-89 (new 'debug 'debug-menu-item-flag "Edit" '*cam-layout* (the-as (function object debug-menu-msg object) (lambda ((arg0 symbol) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (if (-> arg0 value) (cam-layout-stop) (cam-layout-start) ) ) (-> arg0 value) (none) ) ) ) ) ) (debug-menu-append-item gp-0 a1-89) ) (let ((a1-91 (new 'debug 'debug-menu-item-function "Save Pos" #f (the-as (function object object) debug-create-cam-restore) ) ) ) (debug-menu-append-item gp-0 a1-91) ) s5-0 ) ) ;; definition for function debug-menu-make-shader-menu (defun debug-menu-make-shader-menu ((arg0 debug-menu-context)) (let* ((gp-0 (new 'debug 'debug-menu arg0 "Shader menu")) (s5-0 (new 'debug 'debug-menu-item-submenu "Shader" gp-0)) ) (let ((a3-3 (new 'debug 'debug-menu arg0 "Shader pick menu"))) (set! *shader-pick-menu* a3-3) (let ((a1-4 (new 'debug 'debug-menu-item-submenu "Pick Shader" a3-3))) (debug-menu-append-item gp-0 a1-4) ) ) (let ((a1-6 (new 'debug 'debug-menu-item-function "Refresh" #f (the-as (function object object) build-shader-list))) ) (debug-menu-append-item gp-0 a1-6) ) (let ((s4-1 (new 'debug 'debug-menu-item-var "tweak" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-float s4-1 (the-as (function int debug-menu-msg float float float) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 float) (arg3 float)) (set! arg3 (cond (*texture-page-dir* (let* ((s4-0 (the-as texture-id (-> arg0 value))) (gp-0 (lookup-texture-by-id (the-as texture-id s4-0))) (v1-3 (-> *texture-page-dir* entries (-> s4-0 page) link)) ) (cond ((and gp-0 v1-3) (when (= arg1 (debug-menu-msg press)) (set! (-> gp-0 uv-dist) arg2) (let ((s5-1 (the-as object (* (-> v1-3 next (-> s4-0 index) shader) 16)))) (while (nonzero? (the-as uint s5-1)) (adgif-shader-update! (the-as adgif-shader s5-1) gp-0) (set! s5-1 (* (-> (the-as adgif-shader s5-1) next shader) 16)) ) ) ) (-> gp-0 uv-dist) ) (else (empty) arg3 ) ) ) ) (else (empty) arg3 ) ) ) (none) ) ) (the-as float 0.1) #t (the-as float 0.1) (the-as float 30.0) 1 ) (debug-menu-append-item gp-0 s4-1) ) (let ((a1-11 (new 'debug 'debug-menu-item-function "all tweak+" #f (the-as (function object object) (lambda () (the-as object (all-texture-tweak-adjust *texture-page-dir* (the-as float 0.1)))) ) ) ) ) (debug-menu-append-item gp-0 a1-11) ) (let ((a1-13 (new 'debug 'debug-menu-item-function "all tweak-" #f (the-as (function object object) (lambda () (the-as object (all-texture-tweak-adjust *texture-page-dir* (the-as float -0.1)))) ) ) ) ) (debug-menu-append-item gp-0 a1-13) ) (let ((s4-2 (new 'debug 'debug-menu-item-var "l" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-2 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex1 l) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex1 l) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 3 #f ) (debug-menu-append-item gp-0 s4-2) ) (let ((s4-3 (new 'debug 'debug-menu-item-var "k" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-3 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex1 k) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex1 k) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t -2048 2047 #f ) (debug-menu-append-item gp-0 s4-3) ) (let ((s4-4 (new 'debug 'debug-menu-item-var "mmin" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-4 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex1 mmin) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex1 mmin) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 5 #t ) (debug-menu-append-item gp-0 s4-4) ) (let ((s4-5 (new 'debug 'debug-menu-item-var "mmag" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-5 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex1 mmag) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex1 mmag) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 1 #t ) (debug-menu-append-item gp-0 s4-5) ) (let ((s4-6 (new 'debug 'debug-menu-item-var "lcm" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-6 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex1 lcm) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex1 lcm) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 1 #t ) (debug-menu-append-item gp-0 s4-6) ) (let ((s4-7 (new 'debug 'debug-menu-item-var "tfx" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-7 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex0 tfx) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex0 tfx) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 3 #t ) (debug-menu-append-item gp-0 s4-7) ) (let ((s4-8 (new 'debug 'debug-menu-item-var "tbp" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-8 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex0 tbp0) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex0 tbp0) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 #x4000 #t ) (debug-menu-append-item gp-0 s4-8) ) (let ((s4-9 (new 'debug 'debug-menu-item-var "tbw" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-9 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex0 tbw) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex0 tbw) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 15 #t ) (debug-menu-append-item gp-0 s4-9) ) (let ((s4-10 (new 'debug 'debug-menu-item-var "tw" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-10 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex0 tw) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex0 tw) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 10 #t ) (debug-menu-append-item gp-0 s4-10) ) (let ((s4-11 (new 'debug 'debug-menu-item-var "th" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-11 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex0 th) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex0 th) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 10 #t ) (debug-menu-append-item gp-0 s4-11) ) (let ((s4-12 (new 'debug 'debug-menu-item-var "mxl" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-12 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) tex1 mxl) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) tex1 mxl) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 6 #t ) (debug-menu-append-item gp-0 s4-12) ) (let ((s4-13 (new 'debug 'debug-menu-item-var "wms" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-13 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) clamp wms) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) clamp wms) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 3 #t ) (debug-menu-append-item gp-0 s4-13) ) (let ((s4-14 (new 'debug 'debug-menu-item-var "wmt" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-14 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) clamp wmt) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) clamp wmt) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 3 #t ) (debug-menu-append-item gp-0 s4-14) ) (let ((s4-15 (new 'debug 'debug-menu-item-var "minu" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-15 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) clamp minu) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) clamp minu) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 511 #t ) (debug-menu-append-item gp-0 s4-15) ) (let ((s4-16 (new 'debug 'debug-menu-item-var "maxu" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-16 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) clamp maxu) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) clamp maxu) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 511 #t ) (debug-menu-append-item gp-0 s4-16) ) (let ((s4-17 (new 'debug 'debug-menu-item-var "minv" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-17 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) clamp minv) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) clamp minv) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 511 #t ) (debug-menu-append-item gp-0 s4-17) ) (let ((s4-18 (new 'debug 'debug-menu-item-var "maxv" (the-as int '*edit-shader*) 80))) (debug-menu-item-var-make-int s4-18 (the-as (function int debug-menu-msg int int int) (lambda ((arg0 symbol) (arg1 debug-menu-msg) (arg2 int) (arg3 basic)) (cond (*texture-page-dir* (let* ((v1-1 (the-as texture-id (-> arg0 value))) (a0-3 (-> *texture-page-dir* entries (-> v1-1 page) link)) ) (cond (a0-3 (when (= arg1 (debug-menu-msg press)) (let ((a1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (while (nonzero? (the-as uint a1-8)) (set! (-> (the-as adgif-shader a1-8) clamp maxv) arg2) (set! a1-8 (* (-> (the-as adgif-shader a1-8) next shader) 16)) ) ) ) (let ((v1-8 (the-as object (* (-> a0-3 next (-> v1-1 index) shader) 16)))) (if (nonzero? (the-as uint v1-8)) (-> (the-as adgif-shader v1-8) clamp maxv) arg3 ) ) ) (else arg3 ) ) ) ) (else arg3 ) ) ) ) 1 #t 0 511 #t ) (debug-menu-append-item gp-0 s4-18) ) s5-0 ) ) ;; definition for function debug-menu-make-instance-menu (defun debug-menu-make-instance-menu ((arg0 debug-menu-context)) (let* ((gp-0 (new 'debug 'debug-menu arg0 "Instance menu")) (s5-0 (new 'debug 'debug-menu-item-submenu "Instance" gp-0)) ) (let ((a3-3 (new 'debug 'debug-menu arg0 "Instance shrub menu"))) (set! *instance-shrub-menu* a3-3) (let ((a1-4 (new 'debug 'debug-menu-item-submenu "Pick Shrub" a3-3))) (debug-menu-append-item gp-0 a1-4) ) ) (let ((a3-5 (new 'debug 'debug-menu arg0 "Instance tie menu"))) (set! *instance-tie-menu* a3-5) (let ((a1-7 (new 'debug 'debug-menu-item-submenu "Pick Tie" a3-5))) (debug-menu-append-item gp-0 a1-7) ) ) (let ((a1-9 (new 'debug 'debug-menu-item-function "Refresh" #f (the-as (function object object) build-instance-list)) ) ) (debug-menu-append-item gp-0 a1-9) ) (let ((s3-0 (new 'debug 'debug-menu-item-var "near" (the-as int '*edit-instance*) 80))) (debug-menu-item-var-make-float s3-0 (the-as (function int debug-menu-msg float float float) (lambda ((arg0 debug-menu) (arg1 debug-menu-msg) (arg2 float) (arg3 float)) (let ((gp-0 (find-instance-by-name (-> arg0 name)))) (the-as object (cond (gp-0 (when (= arg1 (debug-menu-msg press)) (set! (-> gp-0 dists x) (* 4096.0 arg2)) (prototype-bucket-recalc-fields gp-0) ) (* 0.00024414062 (-> gp-0 dists x)) ) (else (empty) arg3 ) ) ) ) ) ) (the-as float 1.0) #t (the-as float 10.0) (the-as float 250.0) 1 ) (debug-menu-append-item gp-0 s3-0) ) (let ((s3-1 (new 'debug 'debug-menu-item-var "far" (the-as int '*edit-instance*) 80))) (debug-menu-item-var-make-float s3-1 (the-as (function int debug-menu-msg float float float) (lambda ((arg0 debug-menu) (arg1 debug-menu-msg) (arg2 float) (arg3 float)) (let ((gp-0 (find-instance-by-name (-> arg0 name)))) (the-as object (cond (gp-0 (when (= arg1 (debug-menu-msg press)) (set! (-> gp-0 dists w) (* 4096.0 arg2)) (prototype-bucket-recalc-fields gp-0) ) (* 0.00024414062 (-> gp-0 dists w)) ) (else (empty) arg3 ) ) ) ) ) ) (the-as float 1.0) #t (the-as float 10.0) (the-as float 250.0) 1 ) (debug-menu-append-item gp-0 s3-1) ) (let ((a1-17 (new 'debug 'debug-menu-item-flag "invisible" 1 dm-edit-instance-toggle-pick-func))) (debug-menu-append-item gp-0 a1-17) ) (let ((a3-13 (new 'debug 'debug-menu arg0 "Enable Instance Tie Menu"))) (set! *enable-instance-tie-menu* a3-13) (let ((a1-20 (new 'debug 'debug-menu-item-submenu "Enable Tie" a3-13))) (debug-menu-append-item gp-0 a1-20) ) ) (let ((a1-22 (new 'debug 'debug-menu-item-flag "Instance Info" '*display-instance-info* dm-boolean-toggle-pick-func) ) ) (debug-menu-append-item gp-0 a1-22) ) s5-0 ) ) ;; definition for function dm-task-unknown (defun dm-task-unknown ((arg0 int) (arg1 debug-menu-msg)) (let ((gp-0 (/ arg0 8))) (if (not (task-exists? (the-as game-task gp-0) (task-status unknown))) (return 'invalid) ) (if (= arg1 (debug-menu-msg press)) (close-specific-task! (the-as game-task gp-0) (task-status unknown)) ) (task-closed? (the-as game-task gp-0) (task-status unknown)) ) ) ;; definition for function dm-task-hint (defun dm-task-hint ((arg0 int) (arg1 debug-menu-msg)) (let ((gp-0 (/ arg0 8))) (if (not (task-exists? (the-as game-task gp-0) (task-status need-hint))) (return 'invalid) ) (if (= arg1 (debug-menu-msg press)) (close-specific-task! (the-as game-task gp-0) (task-status need-hint)) ) (task-closed? (the-as game-task gp-0) (task-status need-hint)) ) ) ;; definition for function dm-task-introduction (defun dm-task-introduction ((arg0 int) (arg1 debug-menu-msg)) (let ((gp-0 (/ arg0 8))) (if (not (task-exists? (the-as game-task gp-0) (task-status need-introduction))) (return 'invalid) ) (if (= arg1 (debug-menu-msg press)) (close-specific-task! (the-as game-task gp-0) (task-status need-introduction)) ) (task-closed? (the-as game-task gp-0) (task-status need-introduction)) ) ) ;; definition for function dm-task-reminder-a (defun dm-task-reminder-a ((arg0 int) (arg1 debug-menu-msg)) (let ((gp-0 (/ arg0 8))) (if (not (task-exists? (the-as game-task gp-0) (task-status need-reminder-a))) (return 'invalid) ) (if (= arg1 (debug-menu-msg press)) (close-specific-task! (the-as game-task gp-0) (task-status need-reminder-a)) ) (task-closed? (the-as game-task gp-0) (task-status need-reminder-a)) ) ) ;; definition for function dm-task-reminder (defun dm-task-reminder ((arg0 int) (arg1 debug-menu-msg)) (let ((gp-0 (/ arg0 8))) (if (not (task-exists? (the-as game-task gp-0) (task-status need-reminder))) (return 'invalid) ) (if (= arg1 (debug-menu-msg press)) (close-specific-task! (the-as game-task gp-0) (task-status need-reminder)) ) (task-closed? (the-as game-task gp-0) (task-status need-reminder)) ) ) ;; definition for function dm-task-reward-speech (defun dm-task-reward-speech ((arg0 int) (arg1 debug-menu-msg)) (let ((gp-0 (/ arg0 8))) (if (not (task-exists? (the-as game-task gp-0) (task-status need-reward-speech))) (return 'invalid) ) (if (= arg1 (debug-menu-msg press)) (close-specific-task! (the-as game-task gp-0) (task-status need-reward-speech)) ) (task-closed? (the-as game-task gp-0) (task-status need-reward-speech)) ) ) ;; definition for function dm-task-resolution (defun dm-task-resolution ((arg0 int) (arg1 debug-menu-msg)) (let ((gp-0 (/ arg0 8))) (if (not (task-exists? (the-as game-task gp-0) (task-status need-resolution))) (return 'invalid) ) (when (= arg1 (debug-menu-msg press)) (send-event *target* 'get-pickup 6 (the float gp-0)) (close-specific-task! (the-as game-task gp-0) (task-status need-resolution)) ) (task-closed? (the-as game-task gp-0) (task-status need-resolution)) ) ) ;; definition for function debug-menu-make-task-unknown-menu ;; INFO: Return type mismatch debug-menu-node vs none. (defun debug-menu-make-task-unknown-menu ((arg0 debug-menu) (arg1 debug-menu-context)) (debug-menu-append-item arg0 (debug-menu-make-from-template arg1 '(menu "unknown" #f #f (flag "jungle-eggtop" 2 dm-task-unknown) (flag "jungle-lurkerm" 3 dm-task-unknown) (flag "jungle-tower" 4 dm-task-unknown) (flag "jungle-fishgame" 5 dm-task-unknown) (flag "jungle-plant" 6 dm-task-unknown) (flag "jungle-buzzer" 7 dm-task-unknown) (flag "jungle-canyon-end" 8 dm-task-unknown) (flag "jungle-temple-door" 9 dm-task-unknown) (flag "village1-yakow" 10 dm-task-unknown) (flag "village1-mayor-money" 11 dm-task-unknown) (flag "village1-uncle-money" 12 dm-task-unknown) (flag "village1-oracle-money1" 13 dm-task-unknown) (flag "village1-oracle-money2" 14 dm-task-unknown) (flag "beach-ecorocks" 15 dm-task-unknown) (flag "beach-pelican" 16 dm-task-unknown) (flag "beach-flutflut" 17 dm-task-unknown) (flag "beach-seagull" 18 dm-task-unknown) (flag "beach-cannon" 19 dm-task-unknown) (flag "beach-buzzer" 20 dm-task-unknown) (flag "beach-gimmie" 21 dm-task-unknown) (flag "beach-sentinel" 22 dm-task-unknown) (flag "misty-muse" 23 dm-task-unknown) (flag "misty-boat" 24 dm-task-unknown) (flag "misty-warehouse" 25 dm-task-unknown) (flag "misty-cannon" 26 dm-task-unknown) (flag "misty-bike" 27 dm-task-unknown) (flag "misty-buzzer" 28 dm-task-unknown) (flag "misty-bike-jump" 29 dm-task-unknown) (flag "misty-eco-challenge" 30 dm-task-unknown) (flag "village2-gambler-money" 31 dm-task-unknown) (flag "village2-geologist-money" 32 dm-task-unknown) (flag "village2-warrior-money" 33 dm-task-unknown) (flag "village2-oracle-money1" 34 dm-task-unknown) (flag "village2-oracle-money2" 35 dm-task-unknown) (flag "swamp-billy" 36 dm-task-unknown) (flag "swamp-flutflut" 37 dm-task-unknown) (flag "swamp-battle" 38 dm-task-unknown) (flag "swamp-tether-1" 39 dm-task-unknown) (flag "swamp-tether-2" 40 dm-task-unknown) (flag "swamp-tether-3" 41 dm-task-unknown) (flag "swamp-tether-4" 42 dm-task-unknown) (flag "swamp-buzzer" 43 dm-task-unknown) (flag "sunken-platforms" 44 dm-task-unknown) (flag "sunken-pipe" 45 dm-task-unknown) (flag "sunken-slide" 46 dm-task-unknown) (flag "sunken-room" 47 dm-task-unknown) (flag "sunken-sharks" 48 dm-task-unknown) (flag "sunken-buzzer" 49 dm-task-unknown) (flag "sunken-top-of-helix" 50 dm-task-unknown) (flag "sunken-spinning-room" 51 dm-task-unknown) (flag "rolling-race" 52 dm-task-unknown) (flag "rolling-robbers" 53 dm-task-unknown) (flag "rolling-moles" 54 dm-task-unknown) (flag "rolling-plants" 55 dm-task-unknown) (flag "rolling-lake" 56 dm-task-unknown) (flag "rolling-buzzer" 57 dm-task-unknown) (flag "rolling-ring-chase-1" 58 dm-task-unknown) (flag "rolling-ring-chase-2" 59 dm-task-unknown) (flag "snow-eggtop" 60 dm-task-unknown) (flag "snow-ram" 61 dm-task-unknown) (flag "snow-fort" 62 dm-task-unknown) (flag "snow-ball" 63 dm-task-unknown) (flag "snow-bunnies" 64 dm-task-unknown) (flag "snow-buzzer" 65 dm-task-unknown) (flag "snow-bumpers" 66 dm-task-unknown) (flag "snow-cage" 67 dm-task-unknown) (flag "firecanyon-buzzer" 68 dm-task-unknown) (flag "firecanyon-end" 69 dm-task-unknown) (flag "citadel-sage-green" 70 dm-task-unknown) (flag "citadel-sage-blue" 71 dm-task-unknown) (flag "citadel-sage-red" 72 dm-task-unknown) (flag "citadel-sage-yellow" 73 dm-task-unknown) (flag "village3-extra1" 74 dm-task-unknown) (flag "village1-buzzer" 75 dm-task-unknown) (flag "village2-buzzer" 76 dm-task-unknown) (flag "village3-buzzer" 77 dm-task-unknown) (flag "cave-gnawers" 78 dm-task-unknown) (flag "cave-dark-crystals" 79 dm-task-unknown) (flag "cave-dark-climb" 80 dm-task-unknown) (flag "cave-robot-climb" 81 dm-task-unknown) (flag "cave-swing-poles" 82 dm-task-unknown) (flag "cave-spider-tunnel" 83 dm-task-unknown) (flag "cave-platforms" 84 dm-task-unknown) (flag "cave-buzzer" 85 dm-task-unknown) (flag "ogre-boss" 86 dm-task-unknown) (flag "ogre-end" 87 dm-task-unknown) (flag "ogre-buzzer" 88 dm-task-unknown) (flag "lavatube-end" 89 dm-task-unknown) (flag "lavatube-buzzer" 90 dm-task-unknown) (flag "citadel-buzzer" 91 dm-task-unknown) (flag "training-gimmie" 92 dm-task-unknown) (flag "training-door" 93 dm-task-unknown) (flag "training-climb" 94 dm-task-unknown) (flag "training-buzzer" 95 dm-task-unknown) (flag "village3-miner-money1" 96 dm-task-unknown) (flag "village3-miner-money2" 97 dm-task-unknown) (flag "village3-miner-money3" 98 dm-task-unknown) (flag "village3-miner-money4" 99 dm-task-unknown) (flag "village3-oracle-money1" 100 dm-task-unknown) (flag "village3-oracle-money2" 101 dm-task-unknown) (flag "firecanyon-assistant" 102 dm-task-unknown) (flag "village2-levitator" 103 dm-task-unknown) (flag "swamp-arm" 104 dm-task-unknown) (flag "village3-button" 105 dm-task-unknown) (flag "red-eggtop" 106 dm-task-unknown) (flag "lavatube-balls" 107 dm-task-unknown) (flag "lavatube-start" 108 dm-task-unknown) (flag "intro" 109 dm-task-unknown) (flag "ogre-secret" 110 dm-task-unknown) (flag "village4-button" 111 dm-task-unknown) (flag "finalboss-movies" 112 dm-task-unknown) (flag "plunger-lurker-hit" 113 dm-task-unknown) (flag "leaving-misty" 114 dm-task-unknown) (flag "assistant-village3" 115 dm-task-unknown) #f #f #f #f #f #f #f #f ) ) ) (none) ) ;; definition for function debug-menu-make-task-need-hint-menu ;; INFO: Return type mismatch debug-menu-node vs none. (defun debug-menu-make-task-need-hint-menu ((arg0 debug-menu) (arg1 debug-menu-context)) (debug-menu-append-item arg0 (debug-menu-make-from-template arg1 '(menu "need-hint" #f #f (flag "jungle-eggtop" 2 dm-task-hint) (flag "jungle-lurkerm" 3 dm-task-hint) (flag "jungle-tower" 4 dm-task-hint) (flag "jungle-fishgame" 5 dm-task-hint) (flag "jungle-plant" 6 dm-task-hint) (flag "jungle-buzzer" 7 dm-task-hint) (flag "jungle-canyon-end" 8 dm-task-hint) (flag "jungle-temple-door" 9 dm-task-hint) (flag "village1-yakow" 10 dm-task-hint) (flag "village1-mayor-money" 11 dm-task-hint) (flag "village1-uncle-money" 12 dm-task-hint) (flag "village1-oracle-money1" 13 dm-task-hint) (flag "village1-oracle-money2" 14 dm-task-hint) (flag "beach-ecorocks" 15 dm-task-hint) (flag "beach-pelican" 16 dm-task-hint) (flag "beach-flutflut" 17 dm-task-hint) (flag "beach-seagull" 18 dm-task-hint) (flag "beach-cannon" 19 dm-task-hint) (flag "beach-buzzer" 20 dm-task-hint) (flag "beach-gimmie" 21 dm-task-hint) (flag "beach-sentinel" 22 dm-task-hint) (flag "misty-muse" 23 dm-task-hint) (flag "misty-boat" 24 dm-task-hint) (flag "misty-warehouse" 25 dm-task-hint) (flag "misty-cannon" 26 dm-task-hint) (flag "misty-bike" 27 dm-task-hint) (flag "misty-buzzer" 28 dm-task-hint) (flag "misty-bike-jump" 29 dm-task-hint) (flag "misty-eco-challenge" 30 dm-task-hint) (flag "village2-gambler-money" 31 dm-task-hint) (flag "village2-geologist-money" 32 dm-task-hint) (flag "village2-warrior-money" 33 dm-task-hint) (flag "village2-oracle-money1" 34 dm-task-hint) (flag "village2-oracle-money2" 35 dm-task-hint) (flag "swamp-billy" 36 dm-task-hint) (flag "swamp-flutflut" 37 dm-task-hint) (flag "swamp-battle" 38 dm-task-hint) (flag "swamp-tether-1" 39 dm-task-hint) (flag "swamp-tether-2" 40 dm-task-hint) (flag "swamp-tether-3" 41 dm-task-hint) (flag "swamp-tether-4" 42 dm-task-hint) (flag "swamp-buzzer" 43 dm-task-hint) (flag "sunken-platforms" 44 dm-task-hint) (flag "sunken-pipe" 45 dm-task-hint) (flag "sunken-slide" 46 dm-task-hint) (flag "sunken-room" 47 dm-task-hint) (flag "sunken-sharks" 48 dm-task-hint) (flag "sunken-buzzer" 49 dm-task-hint) (flag "sunken-top-of-helix" 50 dm-task-hint) (flag "sunken-spinning-room" 51 dm-task-hint) (flag "rolling-race" 52 dm-task-hint) (flag "rolling-robbers" 53 dm-task-hint) (flag "rolling-moles" 54 dm-task-hint) (flag "rolling-plants" 55 dm-task-hint) (flag "rolling-lake" 56 dm-task-hint) (flag "rolling-buzzer" 57 dm-task-hint) (flag "rolling-ring-chase-1" 58 dm-task-hint) (flag "rolling-ring-chase-2" 59 dm-task-hint) (flag "snow-eggtop" 60 dm-task-hint) (flag "snow-ram" 61 dm-task-hint) (flag "snow-fort" 62 dm-task-hint) (flag "snow-ball" 63 dm-task-hint) (flag "snow-bunnies" 64 dm-task-hint) (flag "snow-buzzer" 65 dm-task-hint) (flag "snow-bumpers" 66 dm-task-hint) (flag "snow-cage" 67 dm-task-hint) (flag "firecanyon-buzzer" 68 dm-task-hint) (flag "firecanyon-end" 69 dm-task-hint) (flag "citadel-sage-green" 70 dm-task-hint) (flag "citadel-sage-blue" 71 dm-task-hint) (flag "citadel-sage-red" 72 dm-task-hint) (flag "citadel-sage-yellow" 73 dm-task-hint) (flag "village3-extra1" 74 dm-task-hint) (flag "village1-buzzer" 75 dm-task-hint) (flag "village2-buzzer" 76 dm-task-hint) (flag "village3-buzzer" 77 dm-task-hint) (flag "cave-gnawers" 78 dm-task-hint) (flag "cave-dark-crystals" 79 dm-task-hint) (flag "cave-dark-climb" 80 dm-task-hint) (flag "cave-robot-climb" 81 dm-task-hint) (flag "cave-swing-poles" 82 dm-task-hint) (flag "cave-spider-tunnel" 83 dm-task-hint) (flag "cave-platforms" 84 dm-task-hint) (flag "cave-buzzer" 85 dm-task-hint) (flag "ogre-boss" 86 dm-task-hint) (flag "ogre-end" 87 dm-task-hint) (flag "ogre-buzzer" 88 dm-task-hint) (flag "lavatube-end" 89 dm-task-hint) (flag "lavatube-buzzer" 90 dm-task-hint) (flag "citadel-buzzer" 91 dm-task-hint) (flag "training-gimmie" 92 dm-task-hint) (flag "training-door" 93 dm-task-hint) (flag "training-climb" 94 dm-task-hint) (flag "training-buzzer" 95 dm-task-hint) (flag "village3-miner-money1" 96 dm-task-hint) (flag "village3-miner-money2" 97 dm-task-hint) (flag "village3-miner-money3" 98 dm-task-hint) (flag "village3-miner-money4" 99 dm-task-hint) (flag "village3-oracle-money1" 100 dm-task-hint) (flag "village3-oracle-money2" 101 dm-task-hint) (flag "firecanyon-assistant" 102 dm-task-hint) (flag "village2-levitator" 103 dm-task-hint) (flag "swamp-arm" 104 dm-task-hint) (flag "village3-button" 105 dm-task-hint) (flag "red-eggtop" 106 dm-task-hint) (flag "lavatube-balls" 107 dm-task-hint) (flag "lavatube-start" 108 dm-task-hint) (flag "intro" 109 dm-task-hint) (flag "ogre-secret" 110 dm-task-hint) (flag "village4-button" 111 dm-task-hint) (flag "finalboss-movies" 112 dm-task-hint) (flag "plunger-lurker-hit" 113 dm-task-hint) (flag "leaving-misty" 114 dm-task-hint) (flag "assistant-village3" 115 dm-task-hint) #f #f #f #f #f #f #f #f ) ) ) (none) ) ;; definition for function debug-menu-make-task-need-introduction-menu ;; INFO: Return type mismatch debug-menu-node vs none. (defun debug-menu-make-task-need-introduction-menu ((arg0 debug-menu) (arg1 debug-menu-context)) (debug-menu-append-item arg0 (debug-menu-make-from-template arg1 '(menu "need-introduction" #f #f (flag "jungle-eggtop" 2 dm-task-introduction) (flag "jungle-lurkerm" 3 dm-task-introduction) (flag "jungle-tower" 4 dm-task-introduction) (flag "jungle-fishgame" 5 dm-task-introduction) (flag "jungle-plant" 6 dm-task-introduction) (flag "jungle-buzzer" 7 dm-task-introduction) (flag "jungle-canyon-end" 8 dm-task-introduction) (flag "jungle-temple-door" 9 dm-task-introduction) (flag "village1-yakow" 10 dm-task-introduction) (flag "village1-mayor-money" 11 dm-task-introduction) (flag "village1-uncle-money" 12 dm-task-introduction) (flag "village1-oracle-money1" 13 dm-task-introduction) (flag "village1-oracle-money2" 14 dm-task-introduction) (flag "beach-ecorocks" 15 dm-task-introduction) (flag "beach-pelican" 16 dm-task-introduction) (flag "beach-flutflut" 17 dm-task-introduction) (flag "beach-seagull" 18 dm-task-introduction) (flag "beach-cannon" 19 dm-task-introduction) (flag "beach-buzzer" 20 dm-task-introduction) (flag "beach-gimmie" 21 dm-task-introduction) (flag "beach-sentinel" 22 dm-task-introduction) (flag "misty-muse" 23 dm-task-introduction) (flag "misty-boat" 24 dm-task-introduction) (flag "misty-warehouse" 25 dm-task-introduction) (flag "misty-cannon" 26 dm-task-introduction) (flag "misty-bike" 27 dm-task-introduction) (flag "misty-buzzer" 28 dm-task-introduction) (flag "misty-bike-jump" 29 dm-task-introduction) (flag "misty-eco-challenge" 30 dm-task-introduction) (flag "village2-gambler-money" 31 dm-task-introduction) (flag "village2-geologist-money" 32 dm-task-introduction) (flag "village2-warrior-money" 33 dm-task-introduction) (flag "village2-oracle-money1" 34 dm-task-introduction) (flag "village2-oracle-money2" 35 dm-task-introduction) (flag "swamp-billy" 36 dm-task-introduction) (flag "swamp-flutflut" 37 dm-task-introduction) (flag "swamp-battle" 38 dm-task-introduction) (flag "swamp-tether-1" 39 dm-task-introduction) (flag "swamp-tether-2" 40 dm-task-introduction) (flag "swamp-tether-3" 41 dm-task-introduction) (flag "swamp-tether-4" 42 dm-task-introduction) (flag "swamp-buzzer" 43 dm-task-introduction) (flag "sunken-platforms" 44 dm-task-introduction) (flag "sunken-pipe" 45 dm-task-introduction) (flag "sunken-slide" 46 dm-task-introduction) (flag "sunken-room" 47 dm-task-introduction) (flag "sunken-sharks" 48 dm-task-introduction) (flag "sunken-buzzer" 49 dm-task-introduction) (flag "sunken-top-of-helix" 50 dm-task-introduction) (flag "sunken-spinning-room" 51 dm-task-introduction) (flag "rolling-race" 52 dm-task-introduction) (flag "rolling-robbers" 53 dm-task-introduction) (flag "rolling-moles" 54 dm-task-introduction) (flag "rolling-plants" 55 dm-task-introduction) (flag "rolling-lake" 56 dm-task-introduction) (flag "rolling-buzzer" 57 dm-task-introduction) (flag "rolling-ring-chase-1" 58 dm-task-introduction) (flag "rolling-ring-chase-2" 59 dm-task-introduction) (flag "snow-eggtop" 60 dm-task-introduction) (flag "snow-ram" 61 dm-task-introduction) (flag "snow-fort" 62 dm-task-introduction) (flag "snow-ball" 63 dm-task-introduction) (flag "snow-bunnies" 64 dm-task-introduction) (flag "snow-buzzer" 65 dm-task-introduction) (flag "snow-bumpers" 66 dm-task-introduction) (flag "snow-cage" 67 dm-task-introduction) (flag "firecanyon-buzzer" 68 dm-task-introduction) (flag "firecanyon-end" 69 dm-task-introduction) (flag "citadel-sage-green" 70 dm-task-introduction) (flag "citadel-sage-blue" 71 dm-task-introduction) (flag "citadel-sage-red" 72 dm-task-introduction) (flag "citadel-sage-yellow" 73 dm-task-introduction) (flag "village3-extra1" 74 dm-task-introduction) (flag "village1-buzzer" 75 dm-task-introduction) (flag "village2-buzzer" 76 dm-task-introduction) (flag "village3-buzzer" 77 dm-task-introduction) (flag "cave-gnawers" 78 dm-task-introduction) (flag "cave-dark-crystals" 79 dm-task-introduction) (flag "cave-dark-climb" 80 dm-task-introduction) (flag "cave-robot-climb" 81 dm-task-introduction) (flag "cave-swing-poles" 82 dm-task-introduction) (flag "cave-spider-tunnel" 83 dm-task-introduction) (flag "cave-platforms" 84 dm-task-introduction) (flag "cave-buzzer" 85 dm-task-introduction) (flag "ogre-boss" 86 dm-task-introduction) (flag "ogre-end" 87 dm-task-introduction) (flag "ogre-buzzer" 88 dm-task-introduction) (flag "lavatube-end" 89 dm-task-introduction) (flag "lavatube-buzzer" 90 dm-task-introduction) (flag "citadel-buzzer" 91 dm-task-introduction) (flag "training-gimmie" 92 dm-task-introduction) (flag "training-door" 93 dm-task-introduction) (flag "training-climb" 94 dm-task-introduction) (flag "training-buzzer" 95 dm-task-introduction) (flag "village3-miner-money1" 96 dm-task-introduction) (flag "village3-miner-money2" 97 dm-task-introduction) (flag "village3-miner-money3" 98 dm-task-introduction) (flag "village3-miner-money4" 99 dm-task-introduction) (flag "village3-oracle-money1" 100 dm-task-introduction) (flag "village3-oracle-money2" 101 dm-task-introduction) (flag "firecanyon-assistant" 102 dm-task-introduction) (flag "village2-levitator" 103 dm-task-introduction) (flag "swamp-arm" 104 dm-task-introduction) (flag "village3-button" 105 dm-task-introduction) (flag "red-eggtop" 106 dm-task-introduction) (flag "lavatube-balls" 107 dm-task-introduction) (flag "lavatube-start" 108 dm-task-introduction) (flag "intro" 109 dm-task-introduction) (flag "ogre-secret" 110 dm-task-introduction) (flag "village4-button" 111 dm-task-introduction) (flag "finalboss-movies" 112 dm-task-introduction) (flag "plunger-lurker-hit" 113 dm-task-introduction) (flag "leaving-misty" 114 dm-task-introduction) (flag "assistant-village3" 115 dm-task-introduction) #f #f #f #f #f #f #f #f ) ) ) (none) ) ;; definition for function debug-menu-make-task-need-reminder-a-menu ;; INFO: Return type mismatch debug-menu-node vs none. (defun debug-menu-make-task-need-reminder-a-menu ((arg0 debug-menu) (arg1 debug-menu-context)) (debug-menu-append-item arg0 (debug-menu-make-from-template arg1 '(menu "need-reminder-a" #f #f (flag "jungle-eggtop" 2 dm-task-reminder-a) (flag "jungle-lurkerm" 3 dm-task-reminder-a) (flag "jungle-tower" 4 dm-task-reminder-a) (flag "jungle-fishgame" 5 dm-task-reminder-a) (flag "jungle-plant" 6 dm-task-reminder-a) (flag "jungle-buzzer" 7 dm-task-reminder-a) (flag "jungle-canyon-end" 8 dm-task-reminder-a) (flag "jungle-temple-door" 9 dm-task-reminder-a) (flag "village1-yakow" 10 dm-task-reminder-a) (flag "village1-mayor-money" 11 dm-task-reminder-a) (flag "village1-uncle-money" 12 dm-task-reminder-a) (flag "village1-oracle-money1" 13 dm-task-reminder-a) (flag "village1-oracle-money2" 14 dm-task-reminder-a) (flag "beach-ecorocks" 15 dm-task-reminder-a) (flag "beach-pelican" 16 dm-task-reminder-a) (flag "beach-flutflut" 17 dm-task-reminder-a) (flag "beach-seagull" 18 dm-task-reminder-a) (flag "beach-cannon" 19 dm-task-reminder-a) (flag "beach-buzzer" 20 dm-task-reminder-a) (flag "beach-gimmie" 21 dm-task-reminder-a) (flag "beach-sentinel" 22 dm-task-reminder-a) (flag "misty-muse" 23 dm-task-reminder-a) (flag "misty-boat" 24 dm-task-reminder-a) (flag "misty-warehouse" 25 dm-task-reminder-a) (flag "misty-cannon" 26 dm-task-reminder-a) (flag "misty-bike" 27 dm-task-reminder-a) (flag "misty-buzzer" 28 dm-task-reminder-a) (flag "misty-bike-jump" 29 dm-task-reminder-a) (flag "misty-eco-challenge" 30 dm-task-reminder-a) (flag "village2-gambler-money" 31 dm-task-reminder-a) (flag "village2-geologist-money" 32 dm-task-reminder-a) (flag "village2-warrior-money" 33 dm-task-reminder-a) (flag "village2-oracle-money1" 34 dm-task-reminder-a) (flag "village2-oracle-money2" 35 dm-task-reminder-a) (flag "swamp-billy" 36 dm-task-reminder-a) (flag "swamp-flutflut" 37 dm-task-reminder-a) (flag "swamp-battle" 38 dm-task-reminder-a) (flag "swamp-tether-1" 39 dm-task-reminder-a) (flag "swamp-tether-2" 40 dm-task-reminder-a) (flag "swamp-tether-3" 41 dm-task-reminder-a) (flag "swamp-tether-4" 42 dm-task-reminder-a) (flag "swamp-buzzer" 43 dm-task-reminder-a) (flag "sunken-platforms" 44 dm-task-reminder-a) (flag "sunken-pipe" 45 dm-task-reminder-a) (flag "sunken-slide" 46 dm-task-reminder-a) (flag "sunken-room" 47 dm-task-reminder-a) (flag "sunken-sharks" 48 dm-task-reminder-a) (flag "sunken-buzzer" 49 dm-task-reminder-a) (flag "sunken-top-of-helix" 50 dm-task-reminder-a) (flag "sunken-spinning-room" 51 dm-task-reminder-a) (flag "rolling-race" 52 dm-task-reminder-a) (flag "rolling-robbers" 53 dm-task-reminder-a) (flag "rolling-moles" 54 dm-task-reminder-a) (flag "rolling-plants" 55 dm-task-reminder-a) (flag "rolling-lake" 56 dm-task-reminder-a) (flag "rolling-buzzer" 57 dm-task-reminder-a) (flag "rolling-ring-chase-1" 58 dm-task-reminder-a) (flag "rolling-ring-chase-2" 59 dm-task-reminder-a) (flag "snow-eggtop" 60 dm-task-reminder-a) (flag "snow-ram" 61 dm-task-reminder-a) (flag "snow-fort" 62 dm-task-reminder-a) (flag "snow-ball" 63 dm-task-reminder-a) (flag "snow-bunnies" 64 dm-task-reminder-a) (flag "snow-buzzer" 65 dm-task-reminder-a) (flag "snow-bumpers" 66 dm-task-reminder-a) (flag "snow-cage" 67 dm-task-reminder-a) (flag "firecanyon-buzzer" 68 dm-task-reminder-a) (flag "firecanyon-end" 69 dm-task-reminder-a) (flag "citadel-sage-green" 70 dm-task-reminder-a) (flag "citadel-sage-blue" 71 dm-task-reminder-a) (flag "citadel-sage-red" 72 dm-task-reminder-a) (flag "citadel-sage-yellow" 73 dm-task-reminder-a) (flag "village3-extra1" 74 dm-task-reminder-a) (flag "village1-buzzer" 75 dm-task-reminder-a) (flag "village2-buzzer" 76 dm-task-reminder-a) (flag "village3-buzzer" 77 dm-task-reminder-a) (flag "cave-gnawers" 78 dm-task-reminder-a) (flag "cave-dark-crystals" 79 dm-task-reminder-a) (flag "cave-dark-climb" 80 dm-task-reminder-a) (flag "cave-robot-climb" 81 dm-task-reminder-a) (flag "cave-swing-poles" 82 dm-task-reminder-a) (flag "cave-spider-tunnel" 83 dm-task-reminder-a) (flag "cave-platforms" 84 dm-task-reminder-a) (flag "cave-buzzer" 85 dm-task-reminder-a) (flag "ogre-boss" 86 dm-task-reminder-a) (flag "ogre-end" 87 dm-task-reminder-a) (flag "ogre-buzzer" 88 dm-task-reminder-a) (flag "lavatube-end" 89 dm-task-reminder-a) (flag "lavatube-buzzer" 90 dm-task-reminder-a) (flag "citadel-buzzer" 91 dm-task-reminder-a) (flag "training-gimmie" 92 dm-task-reminder-a) (flag "training-door" 93 dm-task-reminder-a) (flag "training-climb" 94 dm-task-reminder-a) (flag "training-buzzer" 95 dm-task-reminder-a) (flag "village3-miner-money1" 96 dm-task-reminder-a) (flag "village3-miner-money2" 97 dm-task-reminder-a) (flag "village3-miner-money3" 98 dm-task-reminder-a) (flag "village3-miner-money4" 99 dm-task-reminder-a) (flag "village3-oracle-money1" 100 dm-task-reminder-a) (flag "village3-oracle-money2" 101 dm-task-reminder-a) (flag "firecanyon-assistant" 102 dm-task-reminder-a) (flag "village2-levitator" 103 dm-task-reminder-a) (flag "swamp-arm" 104 dm-task-reminder-a) (flag "village3-button" 105 dm-task-reminder-a) (flag "red-eggtop" 106 dm-task-reminder-a) (flag "lavatube-balls" 107 dm-task-reminder-a) (flag "lavatube-start" 108 dm-task-reminder-a) (flag "intro" 109 dm-task-reminder-a) (flag "ogre-secret" 110 dm-task-reminder-a) (flag "village4-button" 111 dm-task-reminder-a) (flag "finalboss-movies" 112 dm-task-reminder-a) (flag "plunger-lurker-hit" 113 dm-task-reminder-a) (flag "leaving-misty" 114 dm-task-reminder-a) (flag "assistant-village3" 115 dm-task-reminder-a) #f #f #f #f #f #f #f #f ) ) ) (none) ) ;; definition for function debug-menu-make-task-need-reminder-menu ;; INFO: Return type mismatch debug-menu-node vs none. (defun debug-menu-make-task-need-reminder-menu ((arg0 debug-menu) (arg1 debug-menu-context)) (debug-menu-append-item arg0 (debug-menu-make-from-template arg1 '(menu "need-reminder" #f #f (flag "jungle-eggtop" 2 dm-task-reminder) (flag "jungle-lurkerm" 3 dm-task-reminder) (flag "jungle-tower" 4 dm-task-reminder) (flag "jungle-fishgame" 5 dm-task-reminder) (flag "jungle-plant" 6 dm-task-reminder) (flag "jungle-buzzer" 7 dm-task-reminder) (flag "jungle-canyon-end" 8 dm-task-reminder) (flag "jungle-temple-door" 9 dm-task-reminder) (flag "village1-yakow" 10 dm-task-reminder) (flag "village1-mayor-money" 11 dm-task-reminder) (flag "village1-uncle-money" 12 dm-task-reminder) (flag "village1-oracle-money1" 13 dm-task-reminder) (flag "village1-oracle-money2" 14 dm-task-reminder) (flag "beach-ecorocks" 15 dm-task-reminder) (flag "beach-pelican" 16 dm-task-reminder) (flag "beach-flutflut" 17 dm-task-reminder) (flag "beach-seagull" 18 dm-task-reminder) (flag "beach-cannon" 19 dm-task-reminder) (flag "beach-buzzer" 20 dm-task-reminder) (flag "beach-gimmie" 21 dm-task-reminder) (flag "beach-sentinel" 22 dm-task-reminder) (flag "misty-muse" 23 dm-task-reminder) (flag "misty-boat" 24 dm-task-reminder) (flag "misty-warehouse" 25 dm-task-reminder) (flag "misty-cannon" 26 dm-task-reminder) (flag "misty-bike" 27 dm-task-reminder) (flag "misty-buzzer" 28 dm-task-reminder) (flag "misty-bike-jump" 29 dm-task-reminder) (flag "misty-eco-challenge" 30 dm-task-reminder) (flag "village2-gambler-money" 31 dm-task-reminder) (flag "village2-geologist-money" 32 dm-task-reminder) (flag "village2-warrior-money" 33 dm-task-reminder) (flag "village2-oracle-money1" 34 dm-task-reminder) (flag "village2-oracle-money2" 35 dm-task-reminder) (flag "swamp-billy" 36 dm-task-reminder) (flag "swamp-flutflut" 37 dm-task-reminder) (flag "swamp-battle" 38 dm-task-reminder) (flag "swamp-tether-1" 39 dm-task-reminder) (flag "swamp-tether-2" 40 dm-task-reminder) (flag "swamp-tether-3" 41 dm-task-reminder) (flag "swamp-tether-4" 42 dm-task-reminder) (flag "swamp-buzzer" 43 dm-task-reminder) (flag "sunken-platforms" 44 dm-task-reminder) (flag "sunken-pipe" 45 dm-task-reminder) (flag "sunken-slide" 46 dm-task-reminder) (flag "sunken-room" 47 dm-task-reminder) (flag "sunken-sharks" 48 dm-task-reminder) (flag "sunken-buzzer" 49 dm-task-reminder) (flag "sunken-top-of-helix" 50 dm-task-reminder) (flag "sunken-spinning-room" 51 dm-task-reminder) (flag "rolling-race" 52 dm-task-reminder) (flag "rolling-robbers" 53 dm-task-reminder) (flag "rolling-moles" 54 dm-task-reminder) (flag "rolling-plants" 55 dm-task-reminder) (flag "rolling-lake" 56 dm-task-reminder) (flag "rolling-buzzer" 57 dm-task-reminder) (flag "rolling-ring-chase-1" 58 dm-task-reminder) (flag "rolling-ring-chase-2" 59 dm-task-reminder) (flag "snow-eggtop" 60 dm-task-reminder) (flag "snow-ram" 61 dm-task-reminder) (flag "snow-fort" 62 dm-task-reminder) (flag "snow-ball" 63 dm-task-reminder) (flag "snow-bunnies" 64 dm-task-reminder) (flag "snow-buzzer" 65 dm-task-reminder) (flag "snow-bumpers" 66 dm-task-reminder) (flag "snow-cage" 67 dm-task-reminder) (flag "firecanyon-buzzer" 68 dm-task-reminder) (flag "firecanyon-end" 69 dm-task-reminder) (flag "citadel-sage-green" 70 dm-task-reminder) (flag "citadel-sage-blue" 71 dm-task-reminder) (flag "citadel-sage-red" 72 dm-task-reminder) (flag "citadel-sage-yellow" 73 dm-task-reminder) (flag "village3-extra1" 74 dm-task-reminder) (flag "village1-buzzer" 75 dm-task-reminder) (flag "village2-buzzer" 76 dm-task-reminder) (flag "village3-buzzer" 77 dm-task-reminder) (flag "cave-gnawers" 78 dm-task-reminder) (flag "cave-dark-crystals" 79 dm-task-reminder) (flag "cave-dark-climb" 80 dm-task-reminder) (flag "cave-robot-climb" 81 dm-task-reminder) (flag "cave-swing-poles" 82 dm-task-reminder) (flag "cave-spider-tunnel" 83 dm-task-reminder) (flag "cave-platforms" 84 dm-task-reminder) (flag "cave-buzzer" 85 dm-task-reminder) (flag "ogre-boss" 86 dm-task-reminder) (flag "ogre-end" 87 dm-task-reminder) (flag "ogre-buzzer" 88 dm-task-reminder) (flag "lavatube-end" 89 dm-task-reminder) (flag "lavatube-buzzer" 90 dm-task-reminder) (flag "citadel-buzzer" 91 dm-task-reminder) (flag "training-gimmie" 92 dm-task-reminder) (flag "training-door" 93 dm-task-reminder) (flag "training-climb" 94 dm-task-reminder) (flag "training-buzzer" 95 dm-task-reminder) (flag "village3-miner-money1" 96 dm-task-reminder) (flag "village3-miner-money2" 97 dm-task-reminder) (flag "village3-miner-money3" 98 dm-task-reminder) (flag "village3-miner-money4" 99 dm-task-reminder) (flag "village3-oracle-money1" 100 dm-task-reminder) (flag "village3-oracle-money2" 101 dm-task-reminder) (flag "firecanyon-assistant" 102 dm-task-reminder) (flag "village2-levitator" 103 dm-task-reminder) (flag "swamp-arm" 104 dm-task-reminder) (flag "village3-button" 105 dm-task-reminder) (flag "red-eggtop" 106 dm-task-reminder) (flag "lavatube-balls" 107 dm-task-reminder) (flag "lavatube-start" 108 dm-task-reminder) (flag "intro" 109 dm-task-reminder) (flag "ogre-secret" 110 dm-task-reminder) (flag "village4-button" 111 dm-task-reminder) (flag "finalboss-movies" 112 dm-task-reminder) (flag "plunger-lurker-hit" 113 dm-task-reminder) (flag "leaving-misty" 114 dm-task-reminder) (flag "assistant-village3" 115 dm-task-reminder) #f #f #f #f #f #f #f #f ) ) ) (none) ) ;; definition for function debug-menu-make-task-need-reward-speech-menu ;; INFO: Return type mismatch debug-menu-node vs none. (defun debug-menu-make-task-need-reward-speech-menu ((arg0 debug-menu) (arg1 debug-menu-context)) (debug-menu-append-item arg0 (debug-menu-make-from-template arg1 '(menu "need-reward-speech" #f #f (flag "jungle-eggtop" 2 dm-task-reward-speech) (flag "jungle-lurkerm" 3 dm-task-reward-speech) (flag "jungle-tower" 4 dm-task-reward-speech) (flag "jungle-fishgame" 5 dm-task-reward-speech) (flag "jungle-plant" 6 dm-task-reward-speech) (flag "jungle-buzzer" 7 dm-task-reward-speech) (flag "jungle-canyon-end" 8 dm-task-reward-speech) (flag "jungle-temple-door" 9 dm-task-reward-speech) (flag "village1-yakow" 10 dm-task-reward-speech) (flag "village1-mayor-money" 11 dm-task-reward-speech) (flag "village1-uncle-money" 12 dm-task-reward-speech) (flag "village1-oracle-money1" 13 dm-task-reward-speech) (flag "village1-oracle-money2" 14 dm-task-reward-speech) (flag "beach-ecorocks" 15 dm-task-reward-speech) (flag "beach-pelican" 16 dm-task-reward-speech) (flag "beach-flutflut" 17 dm-task-reward-speech) (flag "beach-seagull" 18 dm-task-reward-speech) (flag "beach-cannon" 19 dm-task-reward-speech) (flag "beach-buzzer" 20 dm-task-reward-speech) (flag "beach-gimmie" 21 dm-task-reward-speech) (flag "beach-sentinel" 22 dm-task-reward-speech) (flag "misty-muse" 23 dm-task-reward-speech) (flag "misty-boat" 24 dm-task-reward-speech) (flag "misty-warehouse" 25 dm-task-reward-speech) (flag "misty-cannon" 26 dm-task-reward-speech) (flag "misty-bike" 27 dm-task-reward-speech) (flag "misty-buzzer" 28 dm-task-reward-speech) (flag "misty-bike-jump" 29 dm-task-reward-speech) (flag "misty-eco-challenge" 30 dm-task-reward-speech) (flag "village2-gambler-money" 31 dm-task-reward-speech) (flag "village2-geologist-money" 32 dm-task-reward-speech) (flag "village2-warrior-money" 33 dm-task-reward-speech) (flag "village2-oracle-money1" 34 dm-task-reward-speech) (flag "village2-oracle-money2" 35 dm-task-reward-speech) (flag "swamp-billy" 36 dm-task-reward-speech) (flag "swamp-flutflut" 37 dm-task-reward-speech) (flag "swamp-battle" 38 dm-task-reward-speech) (flag "swamp-tether-1" 39 dm-task-reward-speech) (flag "swamp-tether-2" 40 dm-task-reward-speech) (flag "swamp-tether-3" 41 dm-task-reward-speech) (flag "swamp-tether-4" 42 dm-task-reward-speech) (flag "swamp-buzzer" 43 dm-task-reward-speech) (flag "sunken-platforms" 44 dm-task-reward-speech) (flag "sunken-pipe" 45 dm-task-reward-speech) (flag "sunken-slide" 46 dm-task-reward-speech) (flag "sunken-room" 47 dm-task-reward-speech) (flag "sunken-sharks" 48 dm-task-reward-speech) (flag "sunken-buzzer" 49 dm-task-reward-speech) (flag "sunken-top-of-helix" 50 dm-task-reward-speech) (flag "sunken-spinning-room" 51 dm-task-reward-speech) (flag "rolling-race" 52 dm-task-reward-speech) (flag "rolling-robbers" 53 dm-task-reward-speech) (flag "rolling-moles" 54 dm-task-reward-speech) (flag "rolling-plants" 55 dm-task-reward-speech) (flag "rolling-lake" 56 dm-task-reward-speech) (flag "rolling-buzzer" 57 dm-task-reward-speech) (flag "rolling-ring-chase-1" 58 dm-task-reward-speech) (flag "rolling-ring-chase-2" 59 dm-task-reward-speech) (flag "snow-eggtop" 60 dm-task-reward-speech) (flag "snow-ram" 61 dm-task-reward-speech) (flag "snow-fort" 62 dm-task-reward-speech) (flag "snow-ball" 63 dm-task-reward-speech) (flag "snow-bunnies" 64 dm-task-reward-speech) (flag "snow-buzzer" 65 dm-task-reward-speech) (flag "snow-bumpers" 66 dm-task-reward-speech) (flag "snow-cage" 67 dm-task-reward-speech) (flag "firecanyon-buzzer" 68 dm-task-reward-speech) (flag "firecanyon-end" 69 dm-task-reward-speech) (flag "citadel-sage-green" 70 dm-task-reward-speech) (flag "citadel-sage-blue" 71 dm-task-reward-speech) (flag "citadel-sage-red" 72 dm-task-reward-speech) (flag "citadel-sage-yellow" 73 dm-task-reward-speech) (flag "village3-extra1" 74 dm-task-reward-speech) (flag "village1-buzzer" 75 dm-task-reward-speech) (flag "village2-buzzer" 76 dm-task-reward-speech) (flag "village3-buzzer" 77 dm-task-reward-speech) (flag "cave-gnawers" 78 dm-task-reward-speech) (flag "cave-dark-crystals" 79 dm-task-reward-speech) (flag "cave-dark-climb" 80 dm-task-reward-speech) (flag "cave-robot-climb" 81 dm-task-reward-speech) (flag "cave-swing-poles" 82 dm-task-reward-speech) (flag "cave-spider-tunnel" 83 dm-task-reward-speech) (flag "cave-platforms" 84 dm-task-reward-speech) (flag "cave-buzzer" 85 dm-task-reward-speech) (flag "ogre-boss" 86 dm-task-reward-speech) (flag "ogre-end" 87 dm-task-reward-speech) (flag "ogre-buzzer" 88 dm-task-reward-speech) (flag "lavatube-end" 89 dm-task-reward-speech) (flag "lavatube-buzzer" 90 dm-task-reward-speech) (flag "citadel-buzzer" 91 dm-task-reward-speech) (flag "training-gimmie" 92 dm-task-reward-speech) (flag "training-door" 93 dm-task-reward-speech) (flag "training-climb" 94 dm-task-reward-speech) (flag "training-buzzer" 95 dm-task-reward-speech) (flag "village3-miner-money1" 96 dm-task-reward-speech) (flag "village3-miner-money2" 97 dm-task-reward-speech) (flag "village3-miner-money3" 98 dm-task-reward-speech) (flag "village3-miner-money4" 99 dm-task-reward-speech) (flag "village3-oracle-money1" 100 dm-task-reward-speech) (flag "village3-oracle-money2" 101 dm-task-reward-speech) (flag "firecanyon-assistant" 102 dm-task-reward-speech) (flag "village2-levitator" 103 dm-task-reward-speech) (flag "swamp-arm" 104 dm-task-reward-speech) (flag "village3-button" 105 dm-task-reward-speech) (flag "red-eggtop" 106 dm-task-reward-speech) (flag "lavatube-balls" 107 dm-task-reward-speech) (flag "lavatube-start" 108 dm-task-reward-speech) (flag "intro" 109 dm-task-reward-speech) (flag "ogre-secret" 110 dm-task-reward-speech) (flag "village4-button" 111 dm-task-reward-speech) (flag "finalboss-movies" 112 dm-task-reward-speech) (flag "plunger-lurker-hit" 113 dm-task-reward-speech) (flag "leaving-misty" 114 dm-task-reward-speech) (flag "assistant-village3" 115 dm-task-reward-speech) #f #f #f #f #f #f #f #f ) ) ) (none) ) ;; definition for function debug-menu-make-task-need-resolution-menu ;; INFO: Return type mismatch debug-menu-node vs none. (defun debug-menu-make-task-need-resolution-menu ((arg0 debug-menu) (arg1 debug-menu-context)) (debug-menu-append-item arg0 (debug-menu-make-from-template arg1 '(menu "need-resolution" #f #f (flag "jungle-eggtop" 2 dm-task-resolution) (flag "jungle-lurkerm" 3 dm-task-resolution) (flag "jungle-tower" 4 dm-task-resolution) (flag "jungle-fishgame" 5 dm-task-resolution) (flag "jungle-plant" 6 dm-task-resolution) (flag "jungle-buzzer" 7 dm-task-resolution) (flag "jungle-canyon-end" 8 dm-task-resolution) (flag "jungle-temple-door" 9 dm-task-resolution) (flag "village1-yakow" 10 dm-task-resolution) (flag "village1-mayor-money" 11 dm-task-resolution) (flag "village1-uncle-money" 12 dm-task-resolution) (flag "village1-oracle-money1" 13 dm-task-resolution) (flag "village1-oracle-money2" 14 dm-task-resolution) (flag "beach-ecorocks" 15 dm-task-resolution) (flag "beach-pelican" 16 dm-task-resolution) (flag "beach-flutflut" 17 dm-task-resolution) (flag "beach-seagull" 18 dm-task-resolution) (flag "beach-cannon" 19 dm-task-resolution) (flag "beach-buzzer" 20 dm-task-resolution) (flag "beach-gimmie" 21 dm-task-resolution) (flag "beach-sentinel" 22 dm-task-resolution) (flag "misty-muse" 23 dm-task-resolution) (flag "misty-boat" 24 dm-task-resolution) (flag "misty-warehouse" 25 dm-task-resolution) (flag "misty-cannon" 26 dm-task-resolution) (flag "misty-bike" 27 dm-task-resolution) (flag "misty-buzzer" 28 dm-task-resolution) (flag "misty-bike-jump" 29 dm-task-resolution) (flag "misty-eco-challenge" 30 dm-task-resolution) (flag "village2-gambler-money" 31 dm-task-resolution) (flag "village2-geologist-money" 32 dm-task-resolution) (flag "village2-warrior-money" 33 dm-task-resolution) (flag "village2-oracle-money1" 34 dm-task-resolution) (flag "village2-oracle-money2" 35 dm-task-resolution) (flag "swamp-billy" 36 dm-task-resolution) (flag "swamp-flutflut" 37 dm-task-resolution) (flag "swamp-battle" 38 dm-task-resolution) (flag "swamp-tether-1" 39 dm-task-resolution) (flag "swamp-tether-2" 40 dm-task-resolution) (flag "swamp-tether-3" 41 dm-task-resolution) (flag "swamp-tether-4" 42 dm-task-resolution) (flag "swamp-buzzer" 43 dm-task-resolution) (flag "sunken-platforms" 44 dm-task-resolution) (flag "sunken-pipe" 45 dm-task-resolution) (flag "sunken-slide" 46 dm-task-resolution) (flag "sunken-room" 47 dm-task-resolution) (flag "sunken-sharks" 48 dm-task-resolution) (flag "sunken-buzzer" 49 dm-task-resolution) (flag "sunken-top-of-helix" 50 dm-task-resolution) (flag "sunken-spinning-room" 51 dm-task-resolution) (flag "rolling-race" 52 dm-task-resolution) (flag "rolling-robbers" 53 dm-task-resolution) (flag "rolling-moles" 54 dm-task-resolution) (flag "rolling-plants" 55 dm-task-resolution) (flag "rolling-lake" 56 dm-task-resolution) (flag "rolling-buzzer" 57 dm-task-resolution) (flag "rolling-ring-chase-1" 58 dm-task-resolution) (flag "rolling-ring-chase-2" 59 dm-task-resolution) (flag "snow-eggtop" 60 dm-task-resolution) (flag "snow-ram" 61 dm-task-resolution) (flag "snow-fort" 62 dm-task-resolution) (flag "snow-ball" 63 dm-task-resolution) (flag "snow-bunnies" 64 dm-task-resolution) (flag "snow-buzzer" 65 dm-task-resolution) (flag "snow-bumpers" 66 dm-task-resolution) (flag "snow-cage" 67 dm-task-resolution) (flag "firecanyon-buzzer" 68 dm-task-resolution) (flag "firecanyon-end" 69 dm-task-resolution) (flag "citadel-sage-green" 70 dm-task-resolution) (flag "citadel-sage-blue" 71 dm-task-resolution) (flag "citadel-sage-red" 72 dm-task-resolution) (flag "citadel-sage-yellow" 73 dm-task-resolution) (flag "village3-extra1" 74 dm-task-resolution) (flag "village1-buzzer" 75 dm-task-resolution) (flag "village2-buzzer" 76 dm-task-resolution) (flag "village3-buzzer" 77 dm-task-resolution) (flag "cave-gnawers" 78 dm-task-resolution) (flag "cave-dark-crystals" 79 dm-task-resolution) (flag "cave-dark-climb" 80 dm-task-resolution) (flag "cave-robot-climb" 81 dm-task-resolution) (flag "cave-swing-poles" 82 dm-task-resolution) (flag "cave-spider-tunnel" 83 dm-task-resolution) (flag "cave-platforms" 84 dm-task-resolution) (flag "cave-buzzer" 85 dm-task-resolution) (flag "ogre-boss" 86 dm-task-resolution) (flag "ogre-end" 87 dm-task-resolution) (flag "ogre-buzzer" 88 dm-task-resolution) (flag "lavatube-end" 89 dm-task-resolution) (flag "lavatube-buzzer" 90 dm-task-resolution) (flag "citadel-buzzer" 91 dm-task-resolution) (flag "training-gimmie" 92 dm-task-resolution) (flag "training-door" 93 dm-task-resolution) (flag "training-climb" 94 dm-task-resolution) (flag "training-buzzer" 95 dm-task-resolution) (flag "village3-miner-money1" 96 dm-task-resolution) (flag "village3-miner-money2" 97 dm-task-resolution) (flag "village3-miner-money3" 98 dm-task-resolution) (flag "village3-miner-money4" 99 dm-task-resolution) (flag "village3-oracle-money1" 100 dm-task-resolution) (flag "village3-oracle-money2" 101 dm-task-resolution) (flag "firecanyon-assistant" 102 dm-task-resolution) (flag "village2-levitator" 103 dm-task-resolution) (flag "swamp-arm" 104 dm-task-resolution) (flag "village3-button" 105 dm-task-resolution) (flag "red-eggtop" 106 dm-task-resolution) (flag "lavatube-balls" 107 dm-task-resolution) (flag "lavatube-start" 108 dm-task-resolution) (flag "intro" 109 dm-task-resolution) (flag "ogre-secret" 110 dm-task-resolution) (flag "village4-button" 111 dm-task-resolution) (flag "finalboss-movies" 112 dm-task-resolution) (flag "plunger-lurker-hit" 113 dm-task-resolution) (flag "leaving-misty" 114 dm-task-resolution) (flag "assistant-village3" 115 dm-task-resolution) #f #f #f #f #f #f #f #f ) ) ) (none) ) ;; definition for function dm-task-get-money (defun dm-task-get-money ((arg0 int) (arg1 debug-menu-msg)) (with-pp (if (= arg1 (debug-menu-msg press)) (send-event *target* 'get-pickup 5 (-> *GAME-bank* money-task-inc)) ) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) pp) (set! (-> a1-2 num-params) 2) (set! (-> a1-2 message) 'query) (set! (-> a1-2 param 0) (the-as uint 'pickup)) (set! (-> a1-2 param 1) (the-as uint 5)) (>= (the-as float (send-event-function *target* a1-2)) (-> *GAME-bank* money-task-inc)) ) ) ) ;; definition for function dm-give-all-cells (defun dm-give-all-cells ((arg0 int) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (dotimes (gp-0 100) (send-event *target* 'get-pickup 6 (the float (+ gp-0 2))) (close-specific-task! (the-as game-task (+ gp-0 2)) (task-status need-resolution)) ) ) (dotimes (gp-1 100) (if (not (task-closed? (the-as game-task (+ gp-1 2)) (task-status need-resolution))) (return #f) ) ) #t ) ;; definition for function dm-give-cell ;; INFO: Return type mismatch game-task vs none. (defun dm-give-cell ((arg0 game-task)) (send-event *target* 'get-pickup 6 (the float arg0)) (close-specific-task! arg0 (task-status need-resolution)) (none) ) ;; definition for function dm-levitator-ready (defun dm-levitator-ready ((arg0 int) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (close-specific-task! (game-task village2-levitator) (task-status need-introduction)) (close-specific-task! (game-task village2-levitator) (task-status need-reminder-a)) (dm-give-cell (game-task jungle-eggtop)) (dm-give-cell (game-task jungle-lurkerm)) (dm-give-cell (game-task jungle-tower)) (dm-give-cell (game-task jungle-fishgame)) (dm-give-cell (game-task jungle-plant)) (dm-give-cell (game-task jungle-buzzer)) (dm-give-cell (game-task jungle-canyon-end)) (dm-give-cell (game-task jungle-temple-door)) (dm-give-cell (game-task village1-yakow)) (dm-give-cell (game-task village1-mayor-money)) (dm-give-cell (game-task village1-uncle-money)) (dm-give-cell (game-task village1-oracle-money1)) (dm-give-cell (game-task village1-oracle-money2)) (dm-give-cell (game-task beach-ecorocks)) (dm-give-cell (game-task beach-pelican)) (dm-give-cell (game-task beach-flutflut)) (dm-give-cell (game-task beach-seagull)) (dm-give-cell (game-task beach-cannon)) (dm-give-cell (game-task beach-buzzer)) (dm-give-cell (game-task beach-gimmie)) (dm-give-cell (game-task beach-sentinel)) (dm-give-cell (game-task misty-muse)) (dm-give-cell (game-task misty-boat)) (dm-give-cell (game-task misty-warehouse)) (dm-give-cell (game-task misty-cannon)) (dm-give-cell (game-task misty-bike)) (dm-give-cell (game-task misty-buzzer)) (dm-give-cell (game-task misty-bike-jump)) (dm-give-cell (game-task misty-eco-challenge)) (dm-give-cell (game-task village2-gambler-money)) (dm-give-cell (game-task village2-geologist-money)) (dm-give-cell (game-task village2-oracle-money1)) (dm-give-cell (game-task village2-oracle-money2)) (dm-give-cell (game-task swamp-billy)) (dm-give-cell (game-task swamp-flutflut)) (dm-give-cell (game-task swamp-battle)) (dm-give-cell (game-task swamp-tether-1)) (dm-give-cell (game-task swamp-tether-2)) (dm-give-cell (game-task swamp-tether-3)) (dm-give-cell (game-task swamp-tether-4)) (dm-give-cell (game-task swamp-buzzer)) (dm-give-cell (game-task sunken-platforms)) (dm-give-cell (game-task sunken-pipe)) (dm-give-cell (game-task sunken-slide)) (dm-give-cell (game-task sunken-room)) (dm-give-cell (game-task sunken-sharks)) ) (= (get-task-status (game-task village2-levitator)) (task-status need-reward-speech)) ) ;; definition for function dm-lavabike-ready (defun dm-lavabike-ready ((arg0 int) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (dm-give-cell (game-task jungle-eggtop)) (dm-give-cell (game-task jungle-lurkerm)) (dm-give-cell (game-task jungle-tower)) (dm-give-cell (game-task jungle-fishgame)) (dm-give-cell (game-task jungle-plant)) (dm-give-cell (game-task jungle-buzzer)) (dm-give-cell (game-task jungle-canyon-end)) (dm-give-cell (game-task jungle-temple-door)) (dm-give-cell (game-task village1-yakow)) (dm-give-cell (game-task village1-mayor-money)) (dm-give-cell (game-task village1-uncle-money)) (dm-give-cell (game-task village1-oracle-money1)) (dm-give-cell (game-task village1-oracle-money2)) (dm-give-cell (game-task beach-ecorocks)) (dm-give-cell (game-task beach-pelican)) (dm-give-cell (game-task beach-flutflut)) (dm-give-cell (game-task beach-seagull)) (dm-give-cell (game-task beach-cannon)) (dm-give-cell (game-task beach-buzzer)) (dm-give-cell (game-task beach-gimmie)) (dm-give-cell (game-task beach-sentinel)) (dm-give-cell (game-task misty-muse)) (dm-give-cell (game-task misty-boat)) (dm-give-cell (game-task misty-warehouse)) (dm-give-cell (game-task misty-cannon)) (dm-give-cell (game-task misty-bike)) (dm-give-cell (game-task misty-buzzer)) (dm-give-cell (game-task misty-bike-jump)) (dm-give-cell (game-task misty-eco-challenge)) (dm-give-cell (game-task village2-gambler-money)) (dm-give-cell (game-task village2-geologist-money)) (dm-give-cell (game-task village2-warrior-money)) (dm-give-cell (game-task village2-oracle-money1)) (dm-give-cell (game-task village2-oracle-money2)) (dm-give-cell (game-task swamp-billy)) (dm-give-cell (game-task swamp-flutflut)) (dm-give-cell (game-task swamp-battle)) (dm-give-cell (game-task swamp-tether-1)) (dm-give-cell (game-task swamp-tether-2)) (dm-give-cell (game-task swamp-tether-3)) (dm-give-cell (game-task swamp-tether-4)) (dm-give-cell (game-task swamp-buzzer)) (dm-give-cell (game-task sunken-platforms)) (dm-give-cell (game-task sunken-pipe)) (dm-give-cell (game-task sunken-slide)) (dm-give-cell (game-task sunken-room)) (dm-give-cell (game-task sunken-sharks)) (dm-give-cell (game-task sunken-buzzer)) (dm-give-cell (game-task sunken-top-of-helix)) (dm-give-cell (game-task sunken-spinning-room)) (dm-give-cell (game-task rolling-race)) (dm-give-cell (game-task rolling-robbers)) (dm-give-cell (game-task rolling-moles)) (dm-give-cell (game-task rolling-plants)) (dm-give-cell (game-task rolling-lake)) (dm-give-cell (game-task rolling-buzzer)) (dm-give-cell (game-task rolling-ring-chase-1)) (dm-give-cell (game-task rolling-ring-chase-2)) (dm-give-cell (game-task snow-eggtop)) (dm-give-cell (game-task snow-ram)) (dm-give-cell (game-task snow-fort)) (dm-give-cell (game-task snow-ball)) (dm-give-cell (game-task snow-bunnies)) (dm-give-cell (game-task snow-buzzer)) (dm-give-cell (game-task snow-bumpers)) (dm-give-cell (game-task snow-cage)) (dm-give-cell (game-task firecanyon-buzzer)) (dm-give-cell (game-task firecanyon-end)) (dm-give-cell (game-task citadel-sage-green)) (dm-give-cell (game-task citadel-sage-blue)) (dm-give-cell (game-task citadel-sage-red)) (dm-give-cell (game-task citadel-sage-yellow)) (dm-give-cell (game-task village3-extra1)) (dm-give-cell (game-task village1-buzzer)) (dm-give-cell (game-task village2-buzzer)) ) (= (get-task-status (game-task lavatube-start)) (task-status need-reward-speech)) ) ;; definition for function debug-menu-make-task-menu (defun debug-menu-make-task-menu ((arg0 debug-menu-context)) (let* ((s5-0 (new 'debug 'debug-menu arg0 "Task menu")) (s4-0 (new 'debug 'debug-menu-item-submenu "Task" s5-0)) ) (debug-menu-append-item s5-0 (new 'debug 'debug-menu-item-flag "enough money" #f dm-task-get-money)) (debug-menu-append-item s5-0 (new 'debug 'debug-menu-item-flag "levitator ready" #f dm-levitator-ready)) (debug-menu-append-item s5-0 (new 'debug 'debug-menu-item-flag "lavabike ready" #f dm-lavabike-ready)) (debug-menu-append-item s5-0 (new 'debug 'debug-menu-item-flag "all cells" #f dm-give-all-cells)) (debug-menu-make-task-unknown-menu s5-0 arg0) (debug-menu-make-task-need-hint-menu s5-0 arg0) (debug-menu-make-task-need-introduction-menu s5-0 arg0) (debug-menu-make-task-need-reminder-a-menu s5-0 arg0) (debug-menu-make-task-need-reminder-menu s5-0 arg0) (debug-menu-make-task-need-reward-speech-menu s5-0 arg0) (debug-menu-make-task-need-resolution-menu s5-0 arg0) s4-0 ) ) ;; definition for function dm-anim-tester-flag-func (defun dm-anim-tester-flag-func ((arg0 int) (arg1 debug-menu-msg)) (when *anim-tester* (case arg0 (('at-apply-align) (if (= arg1 (debug-menu-msg press)) (set! (-> *anim-tester* 0 flags) (logxor (-> *anim-tester* 0 flags) (anim-tester-flags fanimt5))) ) (return (logtest? (-> *anim-tester* 0 flags) (anim-tester-flags fanimt5))) ) (('at-show-joint-info) (if (= arg1 (debug-menu-msg press)) (set! (-> *anim-tester* 0 flags) (logxor (-> *anim-tester* 0 flags) (anim-tester-flags fanimt4))) ) (return (logtest? (-> *anim-tester* 0 flags) (anim-tester-flags fanimt4))) ) ) ) #f ) ;; definition for function dm-anim-tester-func ;; INFO: Return type mismatch object vs none. (defun dm-anim-tester-func ((arg0 int) (arg1 debug-menu-msg)) (if (not *anim-tester*) (anim-tester-start) ) (when *anim-tester* (cond ((= arg0 'at-pick-object) (send-event (ppointer->process *anim-tester*) 'pick-object) (set! (-> *debug-menu-context* is-hidden) #t) ) ((= arg0 'at-pick-joint-anim) (send-event (ppointer->process *anim-tester*) 'pick-joint-anim) (set! (-> *debug-menu-context* is-hidden) #t) ) ((= arg0 'at-pick-sequence) (send-event (ppointer->process *anim-tester*) 'pick-sequence) (set! (-> *debug-menu-context* is-hidden) #t) ) ((= arg0 'at-save-sequences) (send-event (ppointer->process *anim-tester*) 'save-sequences) ) ((= arg0 'at-cam-stick) (set! *camera-orbit-target* *anim-tester*) (send-event *camera* 'change-state cam-orbit 0) ) ((= arg0 'at-cam-free-floating) (send-event *camera* 'change-state cam-free-floating 0) ) ) ) (none) ) ;; definition for function build-continue-menu ;; INFO: Return type mismatch debug-menu vs debug-menu-context. (defun build-continue-menu ((arg0 debug-menu) (arg1 game-info)) (let ((s5-0 *level-load-list*)) (while (not (null? s5-0)) (let ((s4-0 (-> (the-as level-load-info (-> (the-as symbol (car s5-0)) value)) continues))) (while (not (null? s4-0)) (let* ((v1-2 (the-as level-load-info (car s4-0))) (a1-2 (new 'debug 'debug-menu-item-flag (the-as string (-> v1-2 name)) (-> v1-2 name) dm-current-continue)) ) (debug-menu-append-item arg0 a1-2) ) (set! s4-0 (cdr s4-0)) ) ) (set! s5-0 (cdr s5-0)) ) ) (the-as debug-menu-context arg0) ) ;; definition for function debug-menu-context-make-default-menus (defun debug-menu-context-make-default-menus ((arg0 debug-menu-context)) (let ((s5-0 (new 'debug 'debug-menu arg0 "Main menu"))) (debug-menu-context-set-root-menu arg0 s5-0) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Artist" (flag "Poly Stats" *stats-poly* dm-boolean-toggle-pick-func) (flag "Memory Stats" *stats-memory* dm-boolean-toggle-pick-func) (flag "Memory Stats Short" *stats-memory-short* dm-boolean-toggle-pick-func) (flag "Ground Stats" *display-ground-stats* dm-boolean-toggle-pick-func) (flag "All Visible" *artist-all-visible* dm-boolean-toggle-pick-func) (flag "Flip Visible" *artist-flip-visible* dm-boolean-toggle-pick-func) (flag "Fix Visible" *artist-fix-visible* dm-boolean-toggle-pick-func) (flag "Fix Frustum" *artist-fix-frustum* dm-boolean-toggle-pick-func) (flag "Error Spheres" *artist-error-spheres* dm-boolean-toggle-pick-func) (flag "Use menu subdiv" *artist-use-menu-subdiv* dm-boolean-toggle-pick-func) (float-var "Subdiv Close" close dm-subdiv-float 10 1 #t 1 200 1) (float-var "Subdiv Far" far dm-subdiv-float 10 1 #t 1 200 1) (function "Target Start" #f (lambda () (start 'debug (get-or-create-continue! *game-info*)))) (function "Target Stop" #f (lambda () (stop 'debug))) (menu "Anim Tester" (int-var "Speed" anim-speed dm-subdiv-int 10 10 #t -300 1000) (flag "Apply Align" at-apply-align dm-anim-tester-flag-func) (flag "Show Joint Inf" at-show-joint-info dm-anim-tester-flag-func) (function "Camera Face" at-cam-stick dm-anim-tester-func) (function "Camera Free" at-cam-free-floating dm-anim-tester-func) (function "Pick Object" at-pick-object dm-anim-tester-func) (function "Pick Joint Anim" at-pick-joint-anim dm-anim-tester-func) (function "Pick Sequence" at-pick-sequence dm-anim-tester-func) (function "Save Sequences" at-save-sequences dm-anim-tester-func) ) (flag "Show Entity Errors" *display-entity-errors* dm-boolean-toggle-pick-func) (flag "Sprite Info" *display-sprite-info* dm-boolean-toggle-pick-func) (flag "Time of Day" #f dm-time-of-day-pick-func) (flag "Preload Anims" *preload-spool-anims* dm-boolean-toggle-pick-func) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Game" (function "New Game" #f (lambda () (initialize! *game-info* 'game (the-as game-save #f) (the-as string #f)) (none)) ) (function "New Life" #f (lambda () (initialize! *game-info* 'die (the-as game-save #f) (the-as string #f)) (none)) ) (function "Reset Game" #f (lambda () (set! (-> *game-info* mode) 'debug) (initialize! *game-info* 'game (the-as game-save #f) (the-as string #f)) (none) ) ) (function "Reset Actors" #f (lambda () (reset-actors 'debug) (none))) (function "Save Game" #f (lambda () (auto-save-command 'save 0 0 *default-pool*) (none))) (function "Load Game" #f (lambda () (auto-save-command 'restore 0 0 *default-pool*) (none))) (flag "Target" #f (lambda ((arg0 int) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (if *target* (stop 'debug) (start 'debug (get-or-create-continue! *game-info*)) ) ) *target* ) ) (flag "Game Mode" play dm-game-mode-pick-func) (flag "Debug Mode" debug dm-game-mode-pick-func) (menu "Continue") (menu "Settings" (float-var "sfx-volume" #f (lambda ((arg0 int) (arg1 debug-menu-msg) (arg2 float)) (cond ((= arg1 (debug-menu-msg press)) (let ((f0-0 arg2)) (set! (-> *setting-control* default sfx-volume) f0-0) f0-0 ) ) (else (-> *setting-control* default sfx-volume) ) ) ) 2 1 #t 0 100 0 ) (float-var "music-volume" #f (lambda ((arg0 int) (arg1 debug-menu-msg) (arg2 float)) (cond ((= arg1 (debug-menu-msg press)) (let ((f0-0 arg2)) (set! (-> *setting-control* default music-volume) f0-0) f0-0 ) ) (else (-> *setting-control* default music-volume) ) ) ) 2 1 #t 0 100 0 ) (float-var "dialog-volume" #f (lambda ((arg0 int) (arg1 debug-menu-msg) (arg2 float)) (cond ((= arg1 (debug-menu-msg press)) (let ((f0-0 arg2)) (set! (-> *setting-control* default dialog-volume) f0-0) f0-0 ) ) (else (-> *setting-control* default dialog-volume) ) ) ) 2 1 #t 0 100 0 ) (menu "Language" (flag "english" 0 dm-setting-language) (flag "japanese" 5 dm-setting-language) (flag "french" 1 dm-setting-language) (flag "german" 2 dm-setting-language) (flag "spanish" 3 dm-setting-language) (flag "italian" 4 dm-setting-language) (flag "uk-english" 6 dm-setting-language) ) (flag "play-hints " #f (lambda ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! (-> *setting-control* default play-hints) (not (-> *setting-control* default play-hints))) ) (-> *setting-control* default play-hints) ) ) (flag "vibration" #f (lambda ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! (-> *setting-control* default vibration) (not (-> *setting-control* default vibration))) ) (-> *setting-control* default vibration) ) ) (flag "border-mode" #f (lambda ((arg0 int) (arg1 debug-menu-msg)) (if (= arg1 (debug-menu-msg press)) (set! (-> *setting-control* default border-mode) (not (-> *setting-control* default border-mode))) ) (-> *setting-control* default border-mode) ) ) ) ) ) ) (let ((a0-8 (debug-menu-find-from-template arg0 '("Game" "Continue")))) (build-continue-menu a0-8 *game-info*) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Stats" (flag "Poly" *stats-poly* dm-boolean-toggle-pick-func) (flag "Collide" *stats-collide* dm-boolean-toggle-pick-func) (flag "Bsp" *stats-bsp* dm-boolean-toggle-pick-func) (flag "Buffer" *stats-buffer* dm-boolean-toggle-pick-func) (flag "Target" *stats-target* dm-boolean-toggle-pick-func) (flag "Dma test" *stats-dma-test* dm-boolean-toggle-pick-func) (flag "Blerc" *stats-blerc* dm-boolean-toggle-pick-func) (flag "Perf" *display-perf-stats* dm-boolean-toggle-pick-func) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Render" (flag "sky" 1 dm-vu1-user-toggle-pick-func) (flag "ocean" 2 dm-vu1-user-toggle-pick-func) (flag "ocean-wave" 4 dm-vu1-user-toggle-pick-func) (flag "TFRAG TIE TEXTURES" #x1 dm-texture-user-toggle-pick-func) (flag "tfrag" 8 dm-vu1-user-toggle-pick-func) (flag "tie-near" 16 dm-vu1-user-toggle-pick-func) (flag "tie" 32 dm-vu1-user-toggle-pick-func) (flag "generic" 64 dm-vu1-user-toggle-pick-func) (flag "generic-tie" *generic-tie* dm-boolean-toggle-pick-func) (flag "PRIS TEXTURES" #x2 dm-texture-user-toggle-pick-func) (flag "merc" 128 dm-vu1-user-toggle-pick-func) (flag "SHRUB TEXTURES" #x4 dm-texture-user-toggle-pick-func) (flag "shrub-near" 512 dm-vu1-user-toggle-pick-func) (flag "shrubbery" 256 dm-vu1-user-toggle-pick-func) (flag "billboard" 1024 dm-vu1-user-toggle-pick-func) (flag "trans-shrubbery" 2048 dm-vu1-user-toggle-pick-func) (flag "ALPHA TEXTURES" 1 dm-texture-user-toggle-pick-func) (flag "trans-tfrag" 4096 dm-vu1-user-toggle-pick-func) (flag "sprite" 8192 dm-vu1-user-toggle-pick-func) (flag "shadow" 16384 dm-vu1-user-toggle-pick-func) (flag "shadow-debug" *shadow-debug* dm-boolean-toggle-pick-func) (flag "WATER TEXTURES" 2 dm-texture-user-toggle-pick-func) (flag "depth-cue" 32768 dm-vu1-user-toggle-pick-func) (flag "all on" 262143 dm-vu1-user-set-pick-func) (flag "all off" 196608 dm-vu1-user-set-pick-func) (flag "all textures on" #x1f dm-texture-user-set-pick-func) (flag "all textures off" 0 dm-texture-user-set-pick-func) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Collision" (flag "Collide Stats" *stats-collide* dm-boolean-toggle-pick-func) (flag "Collision Marks" *display-collision-marks* dm-boolean-toggle-pick-func) (flag "Collision Cache" *display-collide-cache* dm-boolean-toggle-pick-func) (flag "Render Collision" *display-render-collision* dm-boolean-toggle-pick-func) (flag "Hipri Collision Marks" *display-hipri-collision-marks* dm-boolean-toggle-pick-func) (flag "Edge Collision Marks" *display-edge-collision-marks* dm-boolean-toggle-pick-func) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Display" (flag "Profile" *display-profile* dm-boolean-toggle-pick-func) (flag "Ticks" *profile-ticks* dm-boolean-toggle-pick-func) (flag "File Info" *display-file-info* dm-boolean-toggle-pick-func) (flag "Level Spheres" *display-level-spheres* dm-boolean-toggle-pick-func) (flag "Collision Marks" *display-collision-marks* dm-boolean-toggle-pick-func) (flag "Collision Cache" *display-collide-cache* dm-boolean-toggle-pick-func) (flag "Hipri Collision Marks" *display-hipri-collision-marks* dm-boolean-toggle-pick-func) (flag "Edge Collision Marks" *display-edge-collision-marks* dm-boolean-toggle-pick-func) (flag "Target Marks" *display-target-marks* dm-boolean-toggle-pick-func) (flag "Target Stats" *stats-target* dm-boolean-toggle-pick-func) (flag "Entity Lights" *display-lights* dm-boolean-toggle-pick-func) (flag "Camera Marks" *display-camera-marks* dm-boolean-toggle-pick-func) (flag "Camera Info" *display-camera-info* dm-boolean-toggle-pick-func) (flag "Geometry Marks" *display-geo-marks* dm-boolean-toggle-pick-func) (flag "Nav Marks" *display-nav-marks* dm-boolean-toggle-pick-func) (flag "Path Marks" *display-path-marks* dm-boolean-toggle-pick-func) (flag "Vol Marks" *display-vol-marks* dm-boolean-toggle-pick-func) (menu "Ambient Marks" (flag "Ambient Hint Marks" *display-ambient-hint-marks* dm-boolean-toggle-pick-func) (flag "Ambient Sound Marks" *display-ambient-sound-marks* dm-boolean-toggle-pick-func) (flag "Ambient Poi Marks" *display-ambient-poi-marks* dm-boolean-toggle-pick-func) (flag "Ambient Light Marks" *display-ambient-light-marks* dm-boolean-toggle-pick-func) (flag "Ambient Dark Marks" *display-ambient-dark-marks* dm-boolean-toggle-pick-func) (flag "Ambient Weather Off Marks" *display-ambient-weather-off-marks* dm-boolean-toggle-pick-func) (flag "Ambient Ocean Off Marks" *display-ambient-ocean-off-marks* dm-boolean-toggle-pick-func) (flag "Ambient Ocean Near Off Marks" *display-ambient-ocean-near-off-marks* dm-boolean-toggle-pick-func) (flag "Ambient Music" *display-ambient-music-marks* dm-boolean-toggle-pick-func) ) (menu "Actor Marks" (flag "off" #f dm-actor-marks-pick-func) (flag "on" #t dm-actor-marks-pick-func) (flag "full" full dm-actor-marks-pick-func) (flag "process" process dm-actor-marks-pick-func) ) (menu "Actor Vis" (flag "off" #f dm-actor-vis-pick-func) (flag "box" box dm-actor-vis-pick-func) (flag "sphere" sphere dm-actor-vis-pick-func) (flag "all" #t dm-actor-vis-pick-func) ) (flag "Art Control" *display-art-control* dm-boolean-toggle-pick-func) (flag "Instance Info" *display-instance-info* dm-boolean-toggle-pick-func) (menu "strip lines" (flag "strippable" 1 dm-strip-lines-toggle-pick-func) (flag "convertible" 2 dm-strip-lines-toggle-pick-func) (flag "edgeable" 4 dm-strip-lines-toggle-pick-func) (flag "ordinary" 8 dm-strip-lines-toggle-pick-func) (flag "color mismatch" 16 dm-strip-lines-toggle-pick-func) (flag "shader mismatch" 32 dm-strip-lines-toggle-pick-func) (flag "uv mismatch" 64 dm-strip-lines-toggle-pick-func) (flag "too big" 128 dm-strip-lines-toggle-pick-func) (flag "good" 3 dm-strip-lines-set-pick-func) (flag "bad" 240 dm-strip-lines-set-pick-func) (flag "all edges" 255 dm-strip-lines-set-pick-func) (flag "strips" 256 dm-strip-lines-set-pick-func) (flag "frags" 512 dm-strip-lines-set-pick-func) (flag "none" 0 dm-strip-lines-set-pick-func) ) (menu "collision mesh" (flag "wall" 1024 dm-strip-lines-toggle-pick-func) (flag "ground" 2048 dm-strip-lines-toggle-pick-func) (flag "all" 3072 dm-strip-lines-set-pick-func) (flag "none" 0 dm-strip-lines-set-pick-func) ) (flag "Texture Download" *display-texture-download* dm-boolean-toggle-pick-func) (flag "Level Border" *display-level-border* dm-boolean-toggle-pick-func) (flag "Split Boxes" *display-split-boxes* dm-boolean-toggle-pick-func) (flag "Split Box Info" *display-split-box-info* dm-boolean-toggle-pick-func) (flag "Load boundaries" *display-load-boundaries* dm-boolean-toggle-pick-func) (flag "Memcard Info" *display-memcard-info* dm-boolean-toggle-pick-func) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Actor" (flag "Spawn Actors" *spawn-actors* dm-boolean-toggle-pick-func) (function "Reset Actors" #f (lambda () (reset-actors 'debug) (none))) (menu "Actor Compaction" (flag "off" #f dm-compact-actor-pick-func) (flag "on" #t dm-compact-actor-pick-func) (flag "debug" debug dm-compact-actor-pick-func) ) (flag "Ambients" *execute-ambients* dm-boolean-toggle-pick-func) (flag "Ambient Hint Marks" *display-ambient-hint-marks* dm-boolean-toggle-pick-func) (flag "Ambient Sound Marks" *display-ambient-sound-marks* dm-boolean-toggle-pick-func) (flag "Ambient Poi Marks" *display-ambient-poi-marks* dm-boolean-toggle-pick-func) (flag "Ambient Light Marks" *display-ambient-light-marks* dm-boolean-toggle-pick-func) (flag "Ambient Dark Marks" *display-ambient-dark-marks* dm-boolean-toggle-pick-func) (flag "Ambient Weather Off Marks" *display-ambient-weather-off-marks* dm-boolean-toggle-pick-func) (flag "Ambient Ocean Off Marks" *display-ambient-ocean-off-marks* dm-boolean-toggle-pick-func) (flag "Ambient Ocean Near Off Marks" *display-ambient-ocean-near-off-marks* dm-boolean-toggle-pick-func) (flag "Ambient Music" *display-ambient-music-marks* dm-boolean-toggle-pick-func) (menu "Actor Marks" (flag "off" #f dm-actor-marks-pick-func) (flag "on" #t dm-actor-marks-pick-func) (flag "full" full dm-actor-marks-pick-func) (flag "process" process dm-actor-marks-pick-func) ) (menu "Actor Vis" (flag "off" #f dm-actor-vis-pick-func) (flag "box" box dm-actor-vis-pick-func) (flag "sphere" sphere dm-actor-vis-pick-func) (flag "all" #t dm-actor-vis-pick-func) ) (flag "Actor Vis" *vis-actors* dm-boolean-toggle-pick-func) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Target" (flag "Target Stats" *stats-target* dm-boolean-toggle-pick-func) (function "Play" #f (lambda () (play #t #t))) (function "Start" #f (lambda () (the-as int (start 'debug (get-or-create-continue! *game-info*))))) (function "Stop" #f (lambda () (stop 'debug))) (flag "Invulnerable" #f (lambda ((arg0 int) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (if *target* (set! (-> *target* state-flags) (logxor (-> *target* state-flags) 16)) ) ) (the-as symbol (and *target* (logtest? (-> *target* state-flags) 16))) ) ) (function "Reset Trans" #f (lambda () (when *target* (position-in-front-of-camera! (target-pos 0) (the-as float 40960.0) (the-as float 4096.0)) (set! (-> *target* control transv quad) (the-as uint128 0)) (quaternion-identity! (-> *target* control quat)) (quaternion-identity! (-> *target* control unknown-quaternion00)) (quaternion-identity! (-> *target* control dir-targ)) ) ) ) (function "Zero Trans" #f (lambda () (when *target* (set-vector! (-> *target* control trans) 0.0 163840.0 0.0 1.0) (set! (-> *target* control transv quad) (the-as uint128 0)) (quaternion-identity! (-> *target* control quat)) (quaternion-identity! (-> *target* control unknown-quaternion00)) (quaternion-identity! (-> *target* control dir-targ)) ) ) ) (menu "Mode" (function "normal" #f (lambda () (send-event *target* 'end-mode))) (function "racing" #f (lambda () (send-event *target* 'change-mode 'racing #f))) (function "snowball" #f (lambda () (send-event *target* 'change-mode 'snowball #f))) ) (flag "Slow Frame Rate" *slow-frame-rate* dm-boolean-toggle-pick-func) (function "Print Pos" #f (lambda () (let ((v1-0 (target-pos 0))) (format #t "~6,,2m ~6,,2m ~6,,2m~%" (-> v1-0 x) (-> v1-0 y) (-> v1-0 z)) ) 0 (none) ) ) (function "Save Continue" #f (lambda () (if *target* (trsq->continue-point (-> *target* control)) ) (none) ) ) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-camera-menu arg0)) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Subdiv" (flag "Textured" 0 dm-subdiv-draw-func) (flag "Outline" 1 dm-subdiv-draw-func) (flag "Gouraud" 2 dm-subdiv-draw-func) (flag "Hack" 3 dm-subdiv-draw-func) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Ocean Subdiv" (flag "Textured" 0 dm-ocean-subdiv-draw-func) (flag "Outline" 1 dm-ocean-subdiv-draw-func) (flag "Gouraud" 2 dm-ocean-subdiv-draw-func) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Time of day" (flag "7am sunrise" 0 dm-time-of-day-func) (flag "9am morning" 1 dm-time-of-day-func) (flag "12pm noon" 2 dm-time-of-day-func) (flag "3pm afternoon" 3 dm-time-of-day-func) (flag "6pm sunset" 4 dm-time-of-day-func) (flag "7pm twilight" 5 dm-time-of-day-func) (flag "11pm evening" 6 dm-time-of-day-func) (flag "4am green sun" 7 dm-time-of-day-func) (flag "on" 8 dm-time-of-day-func) (flag "Effects" *time-of-day-effects* dm-boolean-toggle-pick-func) (flag "Fast" *time-of-day-fast* dm-time-of-day-func2) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-from-template arg0 '(menu "Sound" (flag "Effect Debug" *debug-effect-control* dm-boolean-toggle-pick-func) (flag "Amb Snd Marks" *display-ambient-sound-marks* dm-boolean-toggle-pick-func) (flag "Amb Snd Class" *ambient-sound-class* dm-boolean-toggle-pick-func) (flag "Amb Spheres" *execute-ambients* dm-boolean-toggle-pick-func) (flag "Sound channels" *display-iop-info* dm-boolean-toggle-pick-func) (function "List Sounds" #f (lambda () (list-sounds))) ) ) ) (debug-menu-append-item s5-0 (debug-menu-make-shader-menu arg0)) (debug-menu-append-item s5-0 (debug-menu-make-instance-menu arg0)) (debug-menu-append-item s5-0 (debug-menu-make-task-menu arg0)) ) arg0 ) ;; definition for symbol *popup-menu-context*, type debug-menu-context (define *popup-menu-context* (new 'debug 'debug-menu-context)) ;; definition for function popup-menu-context-make-default-menus (defun popup-menu-context-make-default-menus ((arg0 debug-menu-context)) (debug-menu-make-from-template arg0 '(main-menu "Popup" (flag "Cam 1" pad-1 dm-cam-externalize) (flag "Target" #f (lambda ((arg0 int) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (if *target* (stop 'debug) (start 'debug (get-or-create-continue! *game-info*)) ) ) *target* ) ) (flag "Game" #f (lambda ((arg0 int) (arg1 debug-menu-msg)) (when (= arg1 (debug-menu-msg press)) (let ((v1-3 (-> *game-info* mode))) (set! (-> *game-info* mode) (cond ((= v1-3 'play) 'debug ) ((= v1-3 'debug) 'play ) (else (-> *game-info* mode) ) ) ) ) ) (= (-> *game-info* mode) 'play) ) ) (function "Clean" #f (lambda ((arg0 int) (arg1 debug-menu-msg)) (if (time-of-day-setup #f) (time-of-day-setup #t) ) (set! *display-entity-errors* #f) (set! *display-profile* #f) (set! *display-actor-marks* #f) #f ) ) (flag "Stats" *stats-target* dm-boolean-toggle-pick-func) (function "Reset" #f (lambda () (reset-actors 'debug) (none))) ) ) arg0 ) ;; failed to figure out what this is: (debug-menu-context-make-default-menus *debug-menu-context*) ;; failed to figure out what this is: (popup-menu-context-make-default-menus *popup-menu-context*) ;; definition for function menu-respond-to-pause (defun menu-respond-to-pause () (case *master-mode* (('menu) (if (cpad-hold? 0 l3) (debug-menu-context-send-msg *popup-menu-context* (debug-menu-msg activate) (debug-menu-dest activation)) (debug-menu-context-send-msg *debug-menu-context* (debug-menu-msg activate) (debug-menu-dest activation)) ) ) (else (debug-menu-context-send-msg *debug-menu-context* (debug-menu-msg deactivate) (debug-menu-dest activation)) (debug-menu-context-send-msg *popup-menu-context* (debug-menu-msg deactivate) (debug-menu-dest activation)) ) ) #f ) ;; definition for function *menu-hook* (defun *menu-hook* () (debug-menus-handler *debug-menu-context*) (debug-menus-handler *popup-menu-context*) ) )