;;-*-Lisp-*- (in-package goal) ;; failed to figure out what this is: (defskelgroup *deathcam-sg* deathcam 0 2 ((1 (meters 999999))) :bounds (static-spherem 0 0 0 4) :longest-edge (meters 0) :texture-level 2 ) ;; definition for symbol *auto-continue*, type symbol (define *auto-continue* #f) ;; definition for function next-level ;; INFO: Return type mismatch symbol vs level-load-info. (defun next-level ((arg0 symbol)) (let ((v1-0 (lookup-level-info arg0))) (the-as level-load-info (when v1-0 (let* ((a0-1 *level-load-list*) (a1-0 (car a0-1)) ) (while (not (null? a0-1)) (let ((a1-1 (the-as basic (-> (the-as level-load-info a1-0) name)))) (if (= (-> (the-as level-load-info a1-1) index) (+ (-> v1-0 index) 1)) (return (the-as level-load-info a1-1)) ) ) (set! a0-1 (cdr a0-1)) (set! a1-0 (car a0-1)) ) ) #f ) ) ) ) ;; failed to figure out what this is: (defstate target-continue (target) :event target-generic-event-handler :exit (behavior () (set! (-> *load-boundary-target* 0 quad) (-> (camera-pos) quad)) (set! (-> *load-boundary-target* 1 quad) (-> (target-pos 0) quad)) (set! (-> *load-boundary-target* 2 quad) (-> *load-boundary-target* 0 quad)) (set! (-> *load-boundary-target* 3 quad) (-> *load-boundary-target* 1 quad)) (when (zero? (logand (-> *game-info* current-continue flags) (continue-flags intro sage-intro title))) (set! (-> *level* border?) (-> *level* play?)) (set! (-> *setting-control* default border-mode) (-> *level* play?)) ) (clear-pending-settings-from-process *setting-control* self 'allow-pause) (clear-pending-settings-from-process *setting-control* self 'allow-progress) (clear-pending-settings-from-process *setting-control* self 'bg-a) (clear-pending-settings-from-process *setting-control* self 'music-volume) (clear-pending-settings-from-process *setting-control* self 'sfx-volume) (clear-pending-settings-from-process *setting-control* self 'ambient-volume) (clear-pending-settings-from-process *setting-control* self 'music) (none) ) :code (behavior ((arg0 continue-point)) (set! (-> self state-time) (-> *display* base-frame-counter)) (if (-> *art-control* reserve-buffer) (reserve-free *art-control* (-> *art-control* reserve-buffer heap)) ) (push-setting! *setting-control* self 'bg-a 'abs 1.0 0) (set! (-> *setting-control* current bg-a) 1.0) (set-setting! *setting-control* self 'sfx-volume 'abs (the-as float 0.0) 0) (set-setting! *setting-control* self 'ambient-volume 'abs (the-as float 0.0) 0) (let ((v1-20 (lookup-level-info (-> arg0 level)))) (when v1-20 (set-setting! *setting-control* self 'music (-> v1-20 music-bank) (the-as float 0.0) 0) (set-setting! *setting-control* self 'music-volume 'abs (the-as float 0.0) 0) ) ) (set! (-> *level* border?) #f) (set! (-> *setting-control* default border-mode) #f) (reset-target-state #t) (target-exit) (ja-channel-set! 0) (quaternion-copy! (-> self control unknown-quaternion00) (-> arg0 quat)) (move-to-point! (-> self control) (-> arg0 trans)) (rot->dir-targ! (-> self control)) (set! (-> (&-> (-> self control) unknown-qword00) 0) (-> self control trans quad)) (cond ((not (string= (-> arg0 name) "default")) (set! *external-cam-mode* #f) (cam-stop) (suspend) 0 ) (else (send-event *camera* 'clear-entity) (send-event *camera* 'change-state cam-fixed 0) (suspend) 0 ) ) (set! (-> *load-state* vis-nick) (-> arg0 vis-nick)) (set! (-> *load-state* want 0 name) (-> arg0 lev0)) (set! (-> *load-state* want 0 display?) (-> arg0 disp0)) (set! (-> *load-state* want 0 force-vis?) #f) (set! (-> *load-state* want 0 force-inside?) #f) (set! (-> *load-state* want 1 name) (-> arg0 lev1)) (set! (-> *load-state* want 1 display?) (-> arg0 disp1)) (set! (-> *load-state* want 1 force-vis?) #f) (set! (-> *load-state* want 1 force-inside?) #f) (when (not (string= (-> arg0 name) "default")) (while (not (and (or (not (-> arg0 lev0)) (not (-> arg0 disp0)) (= (level-status *level* (-> arg0 lev0)) 'active)) (or (not (-> arg0 lev1)) (not (-> arg0 disp1)) (= (level-status *level* (-> arg0 lev1)) 'active)) ) ) (let ((v1-52 (lookup-level-info (-> arg0 level)))) (if (and v1-52 (= (-> *setting-control* current music) (-> v1-52 music-bank)) (zero? (logand (-> arg0 flags) (continue-flags sage-intro title))) ) (clear-pending-settings-from-process *setting-control* self 'music-volume) ) ) (suspend) ) ) (backup-load-state-and-set-cmds *load-state* '()) (execute-command *load-state* '(teleport)) (let* ((s5-0 (-> arg0 load-commands)) (a1-18 (car s5-0)) ) (while (not (null? s5-0)) (execute-command *load-state* (the-as pair a1-18)) (set! s5-0 (cdr s5-0)) (set! a1-18 (car s5-0)) ) ) (restore-load-state *load-state*) (set! (-> *ACTOR-bank* birth-max) 1000) (new 'stack 'transformq) (cond ((not (string= (-> arg0 name) "default")) (cam-start #t) (suspend) (suspend) (set! (-> *camera-combiner* trans quad) (-> arg0 camera-trans quad)) (let ((s5-1 (-> *camera-combiner* inv-camera-rot)) (s4-0 (-> arg0 camera-rot)) ) (matrix-identity! s5-1) (set! (-> s5-1 vector 0 x) (-> s4-0 0)) (set! (-> s5-1 vector 0 y) (-> s4-0 1)) (set! (-> s5-1 vector 0 z) (-> s4-0 2)) (set! (-> s5-1 vector 1 x) (-> s4-0 3)) (set! (-> s5-1 vector 1 y) (-> s4-0 4)) (set! (-> s5-1 vector 1 z) (-> s4-0 5)) (set! (-> s5-1 vector 2 x) (-> s4-0 6)) (set! (-> s5-1 vector 2 y) (-> s4-0 7)) (set! (-> s5-1 vector 2 z) (-> s4-0 8)) ) (send-event *camera* 'change-target self) (send-event *camera* 'no-intro) (send-event *camera* 'clear-entity) (send-event *camera* 'force-blend 0) (send-event *camera* 'change-state cam-fixed 0) (send-event *camera* 'change-state cam-string 0) ) (else (send-event *camera* 'change-target self) (send-event *camera* 'change-state cam-string 0) (send-event *camera* 'teleport) (send-event *camera* 'no-intro) (send-event *camera* 'clear-entity) ) ) (send-event self 'level-enter (-> arg0 level)) (dotimes (v1-124 (-> *level* length)) (let ((a0-64 (-> *level* level v1-124))) (if (= (-> a0-64 status) 'active) (set! (-> a0-64 all-visible?) 'loading) ) ) ) (let ((s5-2 (level-get *level* (-> arg0 level)))) (when s5-2 (while (and (= (-> s5-2 all-visible?) 'loading) (-> *level* vis?)) (suspend) ) ) ) (set! *spawn-actors* #t) (set! *teleport* #t) (set! (-> *ACTOR-bank* birth-max) 1000) (set-blackout-frames (seconds 0.1)) (cond ((logtest? (-> arg0 flags) (continue-flags title)) (go target-title) ) ((logtest? (-> arg0 flags) (continue-flags intro)) (start-sequence-a) ) ((logtest? (-> arg0 flags) (continue-flags sage-intro)) (let ((s5-3 (entity-by-name "sage-23"))) (when s5-3 (set-blackout-frames (seconds 100)) (entity-birth-no-kill s5-3) (suspend) (send-event (if s5-3 (-> s5-3 extra process) ) 'play-anim ) ) ) ) ((and (logtest? (-> arg0 flags) (continue-flags sage-ecorocks)) (or (= (get-task-status (game-task beach-ecorocks)) (task-status need-hint)) (= (get-task-status (game-task beach-ecorocks)) (task-status need-introduction)) ) ) (let ((s5-4 (entity-by-name "sage-23"))) (when s5-4 (set-blackout-frames (seconds 100)) (entity-birth-no-kill s5-4) (suspend) (set! arg0 (get-continue-by-name *game-info* "village1-hut")) (send-event (if s5-4 (-> s5-4 extra process) ) 'play-anim ) ) ) ) ((logtest? (-> arg0 flags) (continue-flags demo)) (go target-demo) ) ((logtest? (-> arg0 flags) (continue-flags sage-demo-convo)) (set-blackout-frames (seconds 1)) (let ((s5-5 (get-process *default-dead-pool* process #x4000))) (when s5-5 (let ((t9-60 (method-of-type process activate))) (t9-60 s5-5 *default-pool* 'process (the-as pointer #x70004000)) ) (run-next-time-in-process s5-5 (lambda () (local-vars (v1-10 basic)) (let ((gp-0 (entity-by-name "sage-23"))) (when gp-0 (set-blackout-frames (seconds 100)) (entity-birth-no-kill gp-0) (suspend) (suspend) (send-event (if gp-0 (-> gp-0 extra process) ) 'play-anim ) ) ) (let ((gp-1 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-1) (seconds 2)) (suspend) ) ) (until (not v1-10) (suspend) (set! v1-10 (and *target* (logtest? (-> *target* state-flags) 256))) ) (set! (-> *cpad-list* cpads 0 change-time) (-> *display* base-frame-counter)) (reset-actors 'dead) (start 'play (get-continue-by-name *game-info* "misty-start")) ) ) (-> s5-5 ppointer) ) ) ) ((logtest? (-> arg0 flags) (continue-flags warp)) (let ((s5-6 (new 'static 'vector))) (cond ((string= (-> arg0 name) "village1-warp") (set! (-> s5-6 quad) (-> (entity-by-name "villagea-part-1") extra trans quad)) (suspend) (let ((s4-2 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-2 from) self) (set! (-> s4-2 num-params) 0) (set! (-> s4-2 message) 'hidden-other) (let ((s3-0 send-event-function) (v1-175 (entity-by-name "sage-23")) ) (s3-0 (if v1-175 (-> v1-175 extra process) ) s4-2 ) ) ) (let ((s4-3 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-3 from) self) (set! (-> s4-3 num-params) 0) (set! (-> s4-3 message) 'hidden-other) (let ((s3-1 send-event-function) (v1-179 (entity-by-name "assistant-11")) ) (s3-1 (if v1-179 (-> v1-179 extra process) ) s4-3 ) ) ) (set-continue! *game-info* "village1-hut") ) ((or (string= (-> arg0 name) "training-warp") (string= (-> arg0 name) "game-start")) (if (logtest? (-> arg0 flags) (continue-flags game-start)) (close-specific-task! (game-task intro) (task-status need-resolution)) ) (set! (-> s5-6 quad) (-> (entity-by-name "training-part-1") extra trans quad)) (set-continue! *game-info* "training-start") ) ((string= (-> arg0 name) "village2-warp") (set! (-> s5-6 quad) (-> (entity-by-name "villageb-part-55") extra trans quad)) (when (task-closed? (game-task village2-levitator) (task-status need-hint)) (suspend) (let ((s4-6 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-6 from) self) (set! (-> s4-6 num-params) 0) (set! (-> s4-6 message) 'hidden-other) (let ((s3-2 send-event-function) (v1-201 (entity-by-name "assistant-bluehut-1")) ) (s3-2 (if v1-201 (-> v1-201 extra process) ) s4-6 ) ) ) (let ((s4-7 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-7 from) self) (set! (-> s4-7 num-params) 0) (set! (-> s4-7 message) 'hidden-other) (let ((s3-3 send-event-function) (v1-205 (entity-by-name "sage-bluehut-1")) ) (s3-3 (if v1-205 (-> v1-205 extra process) ) s4-7 ) ) ) (let ((s4-8 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-8 from) self) (set! (-> s4-8 num-params) 0) (set! (-> s4-8 message) 'hidden-other) (let ((s3-4 send-event-function) (v1-209 (entity-by-name "flutflut-bluehut-1")) ) (s3-4 (if v1-209 (-> v1-209 extra process) ) s4-8 ) ) ) ) (set-continue! *game-info* "village2-start") ) ((string= (-> arg0 name) "village3-warp") (set! (-> s5-6 quad) (-> (entity-by-name "villagec-part-32") extra trans quad)) (when (task-closed? (game-task village3-button) (task-status need-hint)) (suspend) (let ((s4-10 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-10 from) self) (set! (-> s4-10 num-params) 0) (set! (-> s4-10 message) 'hidden-other) (let ((s3-5 send-event-function) (v1-220 (entity-by-name "assistant-villagec-1")) ) (s3-5 (if v1-220 (-> v1-220 extra process) ) s4-10 ) ) ) (let ((s4-11 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-11 from) self) (set! (-> s4-11 num-params) 0) (set! (-> s4-11 message) 'hidden-other) (let ((s3-6 send-event-function) (v1-224 (entity-by-name "sage-villagec-1")) ) (s3-6 (if v1-224 (-> v1-224 extra process) ) s4-11 ) ) ) ) (set-continue! *game-info* "village3-start") ) ((string= (-> arg0 name) "citadel-warp") (set! (-> s5-6 quad) (-> (entity-by-name "citb-part-1") extra trans quad)) (when (task-closed? (game-task village4-button) (task-status need-hint)) (suspend) (let ((s4-13 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-13 from) self) (set! (-> s4-13 num-params) 0) (set! (-> s4-13 message) 'hidden-other) (let ((s3-7 send-event-function) (v1-235 (entity-by-name "assistant-lavatube-end-3")) ) (s3-7 (if v1-235 (-> v1-235 extra process) ) s4-13 ) ) ) ) (set-continue! *game-info* "lavatube-end") ) ) (go target-warp-in s5-6 (-> arg0 trans)) ) ) (else (let ((s5-7 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) s5-7) (seconds 0.05)) (suspend) ) ) ) ) (set-continue! *game-info* arg0) (when *auto-continue* (let ((s5-8 (next-level (-> arg0 level)))) (when (and s5-8 (not (null? (-> s5-8 continues)))) (format 0 "~A ~A ~A~%" (-> arg0 level) (-> s5-8 name) (car (-> s5-8 continues))) (inspect global) (let ((gp-1 (get-process *default-dead-pool* process #x4000))) (when gp-1 (let ((t9-104 (method-of-type process activate))) (t9-104 gp-1 *default-pool* 'process (the-as pointer #x70004000)) ) (run-next-time-in-process gp-1 (lambda ((arg0 continue-point)) (start 'play arg0)) (car (-> s5-8 continues))) (-> gp-1 ppointer) ) ) ) ) ) (ja-channel-set! 1) (let ((v1-264 (-> self skel root-channel 0))) (set! (-> v1-264 frame-group) (the-as art-joint-anim (-> self draw art-group data 5))) ) (suspend) (logior! (-> self control status) 7) (go target-stance) (none) ) :post target-no-move-post ) ;; definition for symbol *smack-mods*, type surface (define *smack-mods* (new 'static 'surface :name 'jump :tiltv 32768.0 :tiltvv 131072.0 :transv-max 40960.0 :target-speed 40960.0 :seek0 0.3 :seek90 0.3 :seek180 0.3 :fric 0.05 :nonlin-fric-dist 1.0 :slip-factor 1.0 :slide-factor 1.0 :slope-up-factor 1.0 :slope-down-factor 1.0 :slope-slip-angle 1.0 :impact-fric 1.0 :bend-factor 1.0 :bend-speed 1.0 :alignv 1.0 :slope-up-traction 1.0 :align-speed 1.0 :mult-hook (lambda :behavior target ((arg0 surface) (arg1 surface) (arg2 surface) (arg3 int)) (when (= arg3 1) (let ((f30-0 (-> self control unknown-float40)) (f28-0 (-> self control unknown-float41)) ) (set! (-> arg0 seek0) (lerp (-> arg0 seek0) (the-as float 409600.0) f28-0)) (set! (-> arg0 seek90) (lerp (-> arg0 seek90) (the-as float 409600.0) f28-0)) (set! (-> arg0 seek180) (lerp (-> arg0 seek180) (the-as float 409600.0) f28-0)) (set! (-> arg0 target-speed) (lerp (-> arg0 target-speed) f30-0 f28-0)) (set! (-> arg0 transv-max) (lerp (-> arg0 transv-max) f30-0 f28-0)) ) ) (none) ) :mode 'air :flags #x800 ) ) ;; definition for symbol *smack-up-mods*, type surface (define *smack-up-mods* (new 'static 'surface :name 'jump :turnv 131072.0 :turnvv 32768.0 :tiltv 32768.0 :tiltvv 131072.0 :transv-max 40960.0 :target-speed 40960.0 :seek0 0.3 :seek90 0.3 :seek180 0.3 :fric 0.05 :nonlin-fric-dist 1.0 :slip-factor 1.0 :slide-factor 1.0 :slope-up-factor 1.0 :slope-down-factor 1.0 :slope-slip-angle 1.0 :impact-fric 1.0 :bend-factor 1.0 :bend-speed 1.0 :alignv 1.0 :slope-up-traction 1.0 :align-speed 1.0 :mult-hook (lambda :behavior target ((arg0 surface) (arg1 surface) (arg2 surface) (arg3 int)) (when (= arg3 1) (let ((f30-0 (-> self control unknown-float40)) (f28-0 (-> self control unknown-float41)) ) (set! (-> arg0 seek0) (lerp (-> arg0 seek0) (the-as float 409600.0) f28-0)) (set! (-> arg0 seek90) (lerp (-> arg0 seek90) (the-as float 409600.0) f28-0)) (set! (-> arg0 seek180) (lerp (-> arg0 seek180) (the-as float 409600.0) f28-0)) (set! (-> arg0 target-speed) (lerp (-> arg0 target-speed) f30-0 f28-0)) (set! (-> arg0 transv-max) (lerp (-> arg0 transv-max) f30-0 f28-0)) ) ) (none) ) :mode 'air :flags #x818 ) ) ;; definition for function velocity-set-to-target! ;; Used lq/sq (defbehavior velocity-set-to-target! target ((arg0 vector) (arg1 float) (arg2 attack-info)) (let* ((v1-1 (-> self control trans)) (gp-1 (vector-! (new 'stack-no-clear 'vector) arg0 v1-1)) ) (set! (-> gp-1 y) 0.0) (set! (-> self control unknown-vector40 quad) (-> gp-1 quad)) (vector-xz-normalize! (-> self control unknown-vector40) (the-as float 1.0)) (set! (-> self control unknown-float50) 1.0) (set! (-> self control unknown-float40) arg1) (set! (-> self control unknown-float41) (- 1.0 (-> arg2 control))) gp-1 ) ) ;; definition for function target-hit-effect ;; INFO: Return type mismatch int vs none. (defbehavior target-hit-effect target ((arg0 attack-info)) (let ((s5-0 (get-process *default-dead-pool* part-tracker #x4000))) (when s5-0 (let ((t9-1 (method-of-type part-tracker activate))) (t9-1 (the-as part-tracker s5-0) self 'part-tracker (the-as pointer #x70004000)) ) (run-now-in-process s5-0 part-tracker-init (-> *part-group-id-table* 1) -1 #f #f #f (if (logtest? (-> arg0 mask) 4) (-> arg0 intersection) (-> self control root-prim prim-core) ) ) (-> s5-0 ppointer) ) ) (let ((v1-9 (-> arg0 mode))) (cond ((or (= v1-9 'endlessfall) (= v1-9 'instant-death)) ) ((begin (target-timed-invulnerable (-> arg0 invinc-time) self) (cpad-set-buzz! (-> *cpad-list* cpads 0) 0 255 (seconds 0.5)) (let ((v1-13 (-> arg0 angle))) (= v1-13 'up) ) ) (sound-play-by-name (static-sound-name "hit-up") (new-sound-id) 1024 0 0 1 #t) ) (else (sound-play-by-name (static-sound-name "oof") (new-sound-id) 1024 0 0 1 #t) ) ) ) (case (-> arg0 mode) (('burn 'burnup) (let ((gp-1 (get-process *default-dead-pool* process #x4000))) (when gp-1 (let ((t9-10 (method-of-type process activate))) (t9-10 gp-1 self 'process (the-as pointer #x70004000)) ) (run-next-time-in-process gp-1 process-drawable-burn-effect 1200) (-> gp-1 ppointer) ) ) ) (('tar) (sound-play-by-name (static-sound-name "get-burned") (new-sound-id) 1024 0 0 1 #t) ) ) 0 (none) ) ;; definition for function target-hit-push ;; INFO: Return type mismatch symbol vs object. ;; Used lq/sq (defbehavior target-hit-push target ((arg0 vector) (arg1 matrix) (arg2 float) (arg3 float) (arg4 attack-info)) (case (-> arg4 angle) (('jump 'up 'up-forward) (when (and (zero? (logand (-> self control root-prim prim-core action) (collide-action ca-9 ca-14))) (not (and (= (-> self game mode) 'play) (>= 0.0 (-> self fact-info-target health)))) ) (if (and (cpad-pressed? (-> self control unknown-cpad-info00 number) circle) (can-feet?)) (go target-attack-air #f) ) (if (and (cpad-pressed? (-> self control unknown-cpad-info00 number) square) (< (vector-dot (-> self control dynam gravity-normal) (-> self control transv)) 26624.0) (and (< -61440.0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))) (>= (- (-> *display* base-frame-counter) (-> self control unknown-dword36)) (the-as time-frame (-> *TARGET-bank* stuck-timeout)) ) (zero? (logand (-> self state-flags) 4096)) (zero? (logand (-> self control unknown-surface01 flags) 384)) ) ) (go target-flop (the-as float 65502.96) (the-as float -163840.0) (the-as float (if (= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0) 0.0 68812.8 ) ) ) ) ) ) ) (when (if (and (< (target-move-dist (-> *TARGET-bank* stuck-time)) (-> *TARGET-bank* stuck-distance)) (and (>= (- (-> *display* base-frame-counter) (-> self state-time)) (the-as time-frame (-> *TARGET-bank* stuck-time)) ) (not (and *cheat-mode* (cpad-hold? (-> self control unknown-cpad-info00 number) r2))) ) ) #t ) (logior! (-> self control status) 1) (return (the-as object 'stuck)) ) (let ((s1-0 (new-stack-vector0))) (set! (-> s1-0 z) arg2) (vector-matrix*! s1-0 s1-0 arg1) (vector+! s1-0 s1-0 arg0) (cond ((< (vector-vector-distance arg0 s1-0) (fabs (-> arg4 dist))) (velocity-set-to-target! s1-0 (fabs arg3) arg4) #t ) (else (set! (-> self control unknown-float40) 0.0) (set! (-> self control unknown-float41) (- 1.0 (-> arg4 control))) #f ) ) ) ) ;; definition for function target-hit-orient (defbehavior target-hit-orient target ((arg0 attack-info) (arg1 vector)) (let ((s5-0 #f)) (if (and (!= (-> arg0 angle) 'front) (!= (-> arg0 angle) 'shove) (logtest? (-> arg0 mask) 2) (!= (-> arg0 shove-back) 0.0) ) (forward-up-nopitch->quaternion (-> self control dir-targ) arg1 (-> self control dynam gravity-normal)) ) (case (-> arg0 angle) (('back 'air) (set! s5-0 #t) ) (('up-forward) (set! (-> self control unknown-surface00) *smack-up-mods*) ) (('front) (if (and (logtest? (-> arg0 mask) 2) (!= (-> arg0 shove-back) 0.0)) (forward-up-nopitch->quaternion (-> self control dir-targ) (vector-negate! (new 'stack-no-clear 'vector) arg1) (-> self control dynam gravity-normal) ) ) (set! s5-0 #t) ) (('jump) (set! s5-0 #t) (set! (-> self control unknown-surface00) *forward-high-jump-mods*) ) ) s5-0 ) ) ;; definition for function target-hit-setup-anim (defbehavior target-hit-setup-anim target ((arg0 attack-info)) (case (-> arg0 angle) (('back) (when (not (= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 74) ) ) (ja-channel-push! 1 22) (let ((gp-1 (-> self skel root-channel 0))) (joint-control-channel-group-eval! gp-1 (the-as art-joint-anim (-> self draw art-group data 74)) num-func-identity ) (let ((f0-0 0.0)) (set! (-> gp-1 frame-num) f0-0) f0-0 ) ) ) ) (('up 'up-forward) (when (not (= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 75) ) ) (ja-channel-push! 1 22) (let ((gp-2 (-> self skel root-channel 0))) (joint-control-channel-group-eval! gp-2 (the-as art-joint-anim (-> self draw art-group data 75)) num-func-identity ) (let ((f0-1 0.0)) (set! (-> gp-2 frame-num) f0-1) f0-1 ) ) ) ) (('air 'jump) (ja-channel-push! 1 15) (let ((a0-21 (-> self skel root-channel 0))) (set! (-> a0-21 frame-group) (the-as art-joint-anim (-> self draw art-group data 34))) (set! (-> a0-21 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 34)) data 0 length) -1)) ) (set! (-> a0-21 param 1) 1.0) (set! (-> a0-21 frame-num) 0.0) (joint-control-channel-group! a0-21 (the-as art-joint-anim (-> self draw art-group data 34)) num-func-seek!) ) (when (= (-> arg0 angle) 'air) (sound-play-by-name (static-sound-name "smack-surface") (new-sound-id) 1024 0 0 1 #t) (dummy-10 (-> self skel effect) 'group-smack-surface (the-as float 0.0) 5) (dummy-10 (-> self skel effect) 'group-smack-surface-dizzy (the-as float 0.0) 8) ) ) (('shove) (ja-channel-push! 1 15) (let ((a0-30 (-> self skel root-channel 0))) (set! (-> a0-30 frame-group) (the-as art-joint-anim (-> self draw art-group data 78))) (set! (-> a0-30 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 78)) data 0 length) -1)) ) (set! (-> a0-30 param 1) 1.0) (set! (-> a0-30 frame-num) 0.0) (joint-control-channel-group! a0-30 (the-as art-joint-anim (-> self draw art-group data 78)) num-func-seek!) ) (sound-play-by-name (static-sound-name "smack-surface") (new-sound-id) 1024 0 0 1 #t) ) (else (when (not (= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 73) ) ) (ja-channel-push! 1 22) (let ((gp-5 (-> self skel root-channel 0))) (joint-control-channel-group-eval! gp-5 (the-as art-joint-anim (-> self draw art-group data 73)) num-func-identity ) (let ((f0-10 0.0)) (set! (-> gp-5 frame-num) f0-10) f0-10 ) ) ) ) ) ) ;; definition for function target-hit-move ;; INFO: Return type mismatch int vs none. ;; Used lq/sq (defbehavior target-hit-move target ((arg0 attack-info) (arg1 symbol) (arg2 (function none :behavior target)) (arg3 float)) (local-vars (v1-40 symbol) (s2-1 object)) (vector-identity! (-> self control transv)) (let ((s3-0 (new-stack-vector0))) (let ((f0-1 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))) 0.0 (vector-! s3-0 (-> self control transv) (vector-float*! s3-0 (-> self control dynam gravity-normal) f0-1)) ) (let* ((f0-2 (vector-length s3-0)) (f1-1 f0-2) (f2-1 (+ 2048.0 (sqrtf (* 491520.0 (-> arg0 shove-up))))) ) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f2-1) (vector-float*! s3-0 s3-0 (/ f0-2 f1-1)) ) ) ) (let ((s3-1 (new 'stack-no-clear 'vector))) (set! (-> s3-1 quad) (-> self control trans quad)) (let ((s1-1 (matrix-rotate-y! (new 'stack-no-clear 'matrix) (+ 32768.0 (vector-y-angle (-> arg0 vector))))) (f30-1 0.0) ) (set-quaternion! (-> self control) (-> self control dir-targ)) #t (let ((f28-1 (* 1.05 (/ (* -60.0 arg3) (* (the float (+ (-> (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) data 0 length ) -1 ) ) (ja-step 0) ) ) ) ) ) (until v1-40 (+! f30-1 (* (-> arg0 shove-back) f28-1 (-> *display* seconds-per-frame))) (set! s2-1 (target-hit-push s3-1 s1-1 f30-1 (* (-> arg0 shove-back) f28-1) arg0)) (suspend) (let ((a0-14 (-> self skel root-channel 0))) (set! (-> a0-14 param 0) (the float (+ (-> a0-14 frame-group data 0 length) -1))) (set! (-> a0-14 param 1) 1.0) (joint-control-channel-group-eval! a0-14 (the-as art-joint-anim #f) num-func-seek!) ) (set! v1-40 (or (ja-done? 0) (and arg1 (logtest? (-> self control status) 1)))) ) (while (and (or (zero? (logand (-> self control status) 1)) s2-1) (!= s2-1 'stuck)) (arg2) (+! f30-1 (* (-> arg0 shove-back) f28-1 (-> *display* seconds-per-frame))) (set! s2-1 (target-hit-push s3-1 s1-1 f30-1 (* (-> arg0 shove-back) f28-1) arg0)) (if (not s2-1) (set! (-> self state-flags) (logand -9 (-> self state-flags))) ) (suspend) ) ) ) ) 0 (none) ) ;; failed to figure out what this is: (defstate target-hit (target) :event target-standard-event-handler :exit (behavior () (let ((gp-0 (new-stack-vector0)) (f30-0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))) ) 0.0 (vector-! gp-0 (-> self control transv) (vector-float*! gp-0 (-> self control dynam gravity-normal) f30-0)) (let* ((f1-0 (vector-length gp-0)) (f0-3 f1-0) ) (if (< 40960.0 f1-0) (set! f1-0 40960.0) ) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f30-0) (vector-float*! gp-0 gp-0 (/ f1-0 f0-3)) ) ) ) (if (!= (-> self next-state name) 'target-death) (set! (-> self state-flags) (logand -32777 (-> self state-flags))) ) (target-exit) (none) ) :trans (behavior () (when (= *cheat-mode* 'debug) (when (and (not *pause-lock*) (cpad-hold? (-> self control unknown-cpad-info00 number) r2)) (pickup-collectable! (-> self fact-info-target) (pickup-type eco-green) (the-as float 1.0) (the-as handle #f)) (go target-stance) ) ) (none) ) :code (behavior ((arg0 symbol) (arg1 attack-info)) (set! (-> self water flags) (logand -65537 (-> self water flags))) (set! (-> self state-time) (-> *display* base-frame-counter)) (let ((gp-0 (-> self attack-info))) (let ((s5-0 (new 'stack-no-clear 'vector))) (let ((v1-4 gp-0)) (set! (-> v1-4 attacker) (the-as handle #f)) (set! (-> v1-4 mode) 'generic) (set! (-> v1-4 shove-back) 6144.0) (set! (-> v1-4 shove-up) 4915.2) (set! (-> v1-4 angle) #f) (set! (-> v1-4 trans quad) (-> self control trans quad)) (set! (-> v1-4 control) 0.0) (set! (-> v1-4 invinc-time) (-> *TARGET-bank* hit-invulnerable-timeout)) ) (case arg0 (('shove) (let ((v1-7 gp-0)) (set! (-> v1-7 shove-back) (-> *TARGET-bank* smack-surface-dist)) (set! (-> v1-7 shove-up) (-> *TARGET-bank* smack-surface-height)) (set! (-> v1-7 angle) 'shove) ) ) ) (combine! gp-0 arg1) (when (zero? (logand (-> gp-0 mask) 2)) (vector-z-quaternion! (-> gp-0 vector) (-> self control unknown-quaternion00)) (vector-xz-normalize! (-> gp-0 vector) (- (fabs (-> gp-0 shove-back)))) (set! (-> gp-0 vector y) (-> gp-0 shove-up)) ) (set! (-> s5-0 quad) (-> gp-0 vector quad)) (let ((f0-10 (vector-dot (vector-normalize-copy! (new 'stack-no-clear 'vector) s5-0 (the-as float 1.0)) (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self control unknown-quaternion00)) ) ) ) (if (not (-> self attack-info angle)) (set! (-> self attack-info angle) (if (>= 0.0 f0-10) 'front 'back ) ) ) ) (when (= arg0 'attack) (logior! (-> self state-flags) 8) (set! (-> self game hit-time) (-> *display* base-frame-counter)) (case (-> gp-0 mode) (('endlessfall) (cond ((= (-> self game mode) 'debug) (let ((s4-1 (new-stack-vector0))) (set! (-> s4-1 quad) (-> self control last-known-safe-ground quad)) (ja-channel-set! 0) (let ((s3-1 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) s3-1) (seconds 1)) (suspend) ) ) (move-to-point! (-> self control) s4-1) ) (set! (-> (&-> (-> self control) unknown-qword00) 0) (-> self control trans quad)) (send-event *camera* 'teleport) (go target-stance) ) (else (pickup-collectable! (-> self fact-info-target) (pickup-type eco-green) (the-as float -1000.0) (the-as handle #f) ) (go target-death (-> gp-0 mode)) ) ) ) (('drown-death 'sharkey 'lava 'dark-eco-pool 'ogreboss-super-boulder 'melt 'instant-death) (pickup-collectable! (-> self fact-info-target) (pickup-type eco-green) (the-as float -1000.0) (the-as handle #f) ) (if (= (-> self game mode) 'play) (go target-death (-> gp-0 mode)) ) ) (('death) (pickup-collectable! (-> self fact-info-target) (pickup-type eco-green) (the-as float -1000.0) (the-as handle #f) ) ) (('plant-boss) (pickup-collectable! (-> self fact-info-target) (pickup-type eco-green) (- (-> *FACT-bank* health-single-inc)) (the-as handle #f) ) (if (and (= (-> self game mode) 'play) (>= 0.0 (-> self fact-info-target health))) (go target-death (-> gp-0 mode)) ) ) (else (pickup-collectable! (-> self fact-info-target) (pickup-type eco-green) (- (-> *FACT-bank* health-single-inc)) (the-as handle #f) ) ) ) (target-hit-effect gp-0) ) (set! (-> self control unknown-surface00) *smack-mods*) (target-hit-setup-anim gp-0) (target-hit-move gp-0 (target-hit-orient gp-0 s5-0) target-falling-anim-trans (the-as float 1.0)) ) (if (and (= (-> self game mode) 'play) (>= 0.0 (-> self fact-info-target health))) (go target-death (-> gp-0 mode)) ) ) (go target-hit-ground #f) (none) ) :post (the-as (function none :behavior target) target-post) ) ;; definition for symbol *death-spool-array*, type (array spool-anim) (define *death-spool-array* (the-as (array spool-anim) (new 'static 'boxed-array :type spool-anim :length 11 :allocated-length 11 (new 'static 'spool-anim :name "death-0181" :index 3 :parts 1 :command-list '()) (new 'static 'spool-anim :name "death-0182" :index 4 :parts 1 :command-list '()) (new 'static 'spool-anim :name "death-0184" :index 5 :parts 1 :command-list '()) (new 'static 'spool-anim :name "death-0186" :index 6 :parts 1 :command-list '()) (new 'static 'spool-anim :name "death-0187" :index 7 :parts 1 :command-list '()) (new 'static 'spool-anim :name "death-0191" :index 8 :parts 1 :command-list '()) (new 'static 'spool-anim :name "death-0193" :index 9 :parts 2 :command-list '()) (new 'static 'spool-anim :name "death-0195" :index 10 :parts 1 :command-list '()) (new 'static 'spool-anim :name "death-0197" :index 11 :parts 2 :command-list '()) (new 'static 'spool-anim :name "death-0199" :index 12 :parts 2 :command-list '()) (new 'static 'spool-anim :name "death-0202" :index 13 :parts 1 :command-list '()) ) ) ) ;; failed to figure out what this is: (if (!= *kernel-boot-message* 'play) (set! (-> *death-spool-array* length) 3) ) ;; definition for function death-movie-remap (defun death-movie-remap ((arg0 int) (arg1 int)) (let ((v1-0 (/ arg0 arg1))) (mod (if (zero? (logand v1-0 1)) (logxor v1-0 arg0) (logand #xfffffff (- (logxor v1-0 arg0))) ) arg1 ) ) ) ;; definition for function target-death-anim ;; INFO: Return type mismatch int vs none. (defbehavior target-death-anim target ((arg0 spool-anim)) (set! (-> self control unknown-surface00) *neutral-mods*) (ja-channel-push! 1 30) (let ((a0-3 (-> self skel root-channel 0))) (set! (-> a0-3 frame-group) (the-as art-joint-anim (-> self draw art-group data 76))) (set! (-> a0-3 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 76)) data 0 length) -1)) ) (set! (-> a0-3 param 1) 1.0) (set! (-> a0-3 frame-num) 0.0) (joint-control-channel-group! a0-3 (the-as art-joint-anim (-> self draw art-group data 76)) num-func-seek!) ) (until (ja-done? 0) (if arg0 (spool-push *art-control* (-> arg0 name) 0 self (the-as float -99.0)) ) (send-event *camera* 'joystick 0.0 -1.0) (TODO-RENAME-9 (-> self align)) (let ((s5-0 (new 'stack-no-clear 'vector))) (when (zero? (logand (-> self align flags) 1)) (vector-matrix*! s5-0 (the-as vector (-> self align delta)) (-> self control unknown-matrix01)) (vector-float*! (-> self control transv) s5-0 (-> *display* frames-per-second)) ) ) (suspend) (let ((a0-9 (-> self skel root-channel 0))) (set! (-> a0-9 param 0) (the float (+ (-> a0-9 frame-group data 0 length) -1))) (set! (-> a0-9 param 1) 1.0) (joint-control-channel-group-eval! a0-9 (the-as art-joint-anim #f) num-func-seek!) ) ) 0 (none) ) ;; failed to figure out what this is: (defstate target-death (target) :exit (behavior () (set! (-> self state-flags) (logand -32777 (-> self state-flags))) (target-exit) (clear-pending-settings-from-process *setting-control* self 'process-mask) (clear-pending-settings-from-process *setting-control* self 'allow-progress) (restore-collide-with-as (-> self control)) (set! (-> self control pat-ignore-mask) (new 'static 'pat-surface :noentity #x1)) (set! (-> self control dynam gravity-max) (-> self control unknown-dynamics00 gravity-max)) (set! (-> self control dynam gravity-length) (-> self control unknown-dynamics00 gravity-length)) (none) ) :trans (-> target-hit trans) :code (behavior ((arg0 symbol)) (set! (-> self control unknown-uint20) (the-as uint #f)) (let ((a1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-0 from) self) (set! (-> a1-0 num-params) 2) (set! (-> a1-0 message) 'target) (set! (-> a1-0 param 0) (the-as uint 'die)) (set! (-> a1-0 param 1) (the-as uint arg0)) (set! (-> self control unknown-int21) (the-as int (send-event-function (handle->process (-> self attack-info attacker)) a1-0)) ) ) (set! (-> self neck flex-blend) 0.0) (target-timed-invulnerable-off self) (set-setting! *setting-control* self 'process-mask 'set (the-as float 0.0) #x14a0000) (copy-settings-from-target! *setting-control*) (set! (-> self control transv quad) (the-as uint128 0)) (logior! (-> self state-flags) #x8000) (case arg0 (('none 'instant-death) ) (('ogreboss-super-boulder) (set! (-> self post-hook) target-no-ja-move-post) (-> self attack-info attacker) (ja-channel-set! 0) (ja-post) (let ((gp-1 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-1) (seconds 1)) (suspend) ) ) ) (('drown 'drown-death) (sound-play-by-name (static-sound-name "death-drown") (new-sound-id) 1024 0 0 1 #t) (set! (-> self water flags) (logand -17 (-> self water flags))) (clear-collide-with-as (-> self control)) (set! (-> self control unknown-surface00) *dive-mods*) (set! (-> self control dynam gravity-max) 6144.0) (set! (-> self control dynam gravity-length) 6144.0) (ja-channel-push! 1 30) (let ((f30-0 0.7) (gp-3 (-> self skel root-channel 0)) ) (set! (-> gp-3 frame-group) (the-as art-joint-anim (-> self draw art-group data 93))) (set! (-> gp-3 param 0) (ja-aframe (the-as float 73.0) 0)) (let ((f30-1 (seek f30-0 (the-as float 0.05) (* 1.5 (-> *display* seconds-per-frame))))) (set! (-> gp-3 param 1) f30-1) (set! (-> gp-3 frame-num) 0.0) (joint-control-channel-group! gp-3 (the-as art-joint-anim (-> self draw art-group data 93)) num-func-seek!) (until (ja-done? 0) (suspend) (let ((gp-4 (-> self skel root-channel 0))) (set! (-> gp-4 param 0) (ja-aframe (the-as float 73.0) 0)) (set! f30-1 (seek f30-1 (the-as float 0.05) (* 1.5 (-> *display* seconds-per-frame)))) (set! (-> gp-4 param 1) f30-1) (joint-control-channel-group-eval! gp-4 (the-as art-joint-anim #f) num-func-seek!) ) ) ) ) ) (('lava 'dark-eco-pool 'melt) (let ((s5-1 (handle->process (-> self attack-info attacker)))) (when (if (and (nonzero? s5-1) (type-type? (-> s5-1 type) water-vol)) s5-1 ) (set! (-> self state-flags) (logior #x80000 (-> self state-flags))) (set! (-> self alt-cam-pos y) (+ 4096.0 (-> self water height))) ) ) (cond ((= arg0 'dark-eco-pool) (sound-play-by-name (static-sound-name "death-darkeco") (new-sound-id) 1024 0 0 1 #t) (let ((gp-6 (get-process *default-dead-pool* part-tracker #x4000))) (when gp-6 (let ((t9-21 (method-of-type part-tracker activate))) (t9-21 (the-as part-tracker gp-6) *entity-pool* 'part-tracker (the-as pointer #x70004000)) ) (run-now-in-process gp-6 part-tracker-init (-> *part-group-id-table* 31) -1 #f #f #f (-> self control trans)) (-> gp-6 ppointer) ) ) ) ((or (= arg0 'lava) (= arg0 'melt)) (sound-play-by-name (static-sound-name "death-melt") (new-sound-id) 1024 0 0 1 #t) (let ((gp-8 (get-process *default-dead-pool* part-tracker #x4000))) (when gp-8 (let ((t9-26 (method-of-type part-tracker activate))) (t9-26 (the-as part-tracker gp-8) *entity-pool* 'part-tracker (the-as pointer #x70004000)) ) (run-now-in-process gp-8 part-tracker-init (-> *part-group-id-table* 32) -1 #f #f #f (-> self control trans)) (-> gp-8 ppointer) ) ) ) ) (clear-collide-with-as (-> self control)) (set! (-> self post-hook) target-no-ja-move-post) (ja-channel-set! 0) (ja-post) (let ((gp-9 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-9) (seconds 2)) (suspend) ) ) ) (('endlessfall) (sound-play-by-name (static-sound-name "death-fall") (new-sound-id) 1024 0 0 1 #t) (camera-change-to (the-as string cam-endlessfall) 30 #f) (set! (-> self control pat-ignore-mask unknown-bit) 1) (set! (-> self water flags) (logand -17 (-> self water flags))) (let ((f30-2 (fmin -4096.0 (- (-> self control ground-impact-vel))))) (set! (-> self control unknown-uint20) (the-as uint f30-2)) (let ((gp-11 (new-stack-vector0))) (let ((f0-14 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))) 0.0 (vector-! gp-11 (-> self control transv) (vector-float*! gp-11 (-> self control dynam gravity-normal) f0-14)) ) (let* ((f0-15 (vector-length gp-11)) (f1-6 f0-15) ) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f30-2) (vector-float*! gp-11 gp-11 (/ f0-15 f1-6)) ) ) ) ) (set! (-> self trans-hook) (lambda :behavior target () (vector-seek! (-> self draw color-mult) *zero-vector* (-> *display* seconds-per-frame)) (let ((gp-0 (new-stack-vector0)) (f30-0 (the-as number (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))) ) 0.0 (vector-! gp-0 (-> self control transv) (vector-float*! gp-0 (-> self control dynam gravity-normal) (the-as float f30-0)) ) (let* ((f0-4 (vector-length gp-0)) (f1-0 f0-4) ) (if (< (the-as float (-> self control unknown-uint20)) (the-as float f30-0)) (set! f30-0 (-> self control unknown-uint20)) ) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) (the-as float f30-0)) (vector-float*! gp-0 gp-0 (/ f0-4 f1-0)) ) ) ) ((-> target-hit trans)) (none) ) ) (target-falling-anim (seconds 0.1) 99) (ja-channel-push! 1 90) (let ((a0-75 (-> self skel root-channel 0))) (set! (-> a0-75 frame-group) (the-as art-joint-anim (-> self draw art-group data 43))) (set! (-> a0-75 param 0) 0.5) (set! (-> a0-75 frame-num) 0.0) (joint-control-channel-group! a0-75 (the-as art-joint-anim (-> self draw art-group data 43)) num-func-loop!) ) (let ((gp-12 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-12) (seconds 0.8)) (let ((a0-76 (-> self skel root-channel 0))) (set! (-> a0-76 frame-group) (the-as art-joint-anim (-> self draw art-group data 43))) (set! (-> a0-76 param 0) 0.5) (joint-control-channel-group-eval! a0-76 (the-as art-joint-anim (-> self draw art-group data 43)) num-func-loop! ) ) (suspend) ) ) (camera-change-to (the-as string 'base) 0 #f) ) (('target-hit-ground-hard) (set! (-> self control unknown-surface00) *neutral-mods*) (ja-channel-push! 1 30) (let ((a0-81 (-> self skel root-channel 0))) (set! (-> a0-81 frame-group) (the-as art-joint-anim (-> self draw art-group data 77))) (set! (-> a0-81 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 77)) data 0 length) -1)) ) (set! (-> a0-81 param 1) 1.0) (set! (-> a0-81 frame-num) 0.0) (joint-control-channel-group! a0-81 (the-as art-joint-anim (-> self draw art-group data 77)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-82 (-> self skel root-channel 0))) (set! (-> a0-82 param 0) (the float (+ (-> a0-82 frame-group data 0 length) -1))) (set! (-> a0-82 param 1) 1.0) (joint-control-channel-group-eval! a0-82 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (('sharkey) (send-event self 'dry) (set! (-> self post-hook) target-no-ja-move-post) (let ((gp-13 (-> self attack-info attacker))) (ja-channel-set! 0) (ja-post) (while (and (handle->process gp-13) (not (-> self control unknown-spoolanim00))) (send-event *camera* 'joystick 0.0 0.0) (suspend) ) ) ) (('plant-boss) (set! (-> self trans-hook) #f) (let ((gp-14 (-> self attack-info attacker)) (a1-44 (new 'stack-no-clear 'event-message-block)) ) (set! (-> a1-44 from) self) (set! (-> a1-44 num-params) 0) (set! (-> a1-44 message) 'joint) (let ((s5-5 (the-as int (send-event-function (handle->process gp-14) a1-44)))) (send-event (ppointer->process (-> self sidekick)) 'matrix 'copy-parent) (set! (-> self post-hook) target-no-ja-move-post) (let ((a0-98 (-> self node-list data))) (set! (-> a0-98 0 param0) nothing) (set! (-> a0-98 0 param1) #f) (set! (-> a0-98 0 param2) #f) ) (while (and (handle->process gp-14) (not (-> self control unknown-spoolanim00)) (-> self control unknown-int21)) (let* ((v1-205 (-> (the-as process-drawable (handle->process gp-14)) node-list data s5-5 bone transform)) (a3-9 (-> self node-list data 0 bone transform)) (a0-106 (-> v1-205 vector 0 quad)) (a1-47 (-> v1-205 vector 1 quad)) (a2-26 (-> v1-205 vector 2 quad)) (v1-206 (-> v1-205 vector 3 quad)) ) (set! (-> a3-9 vector 0 quad) a0-106) (set! (-> a3-9 vector 1 quad) a1-47) (set! (-> a3-9 vector 2 quad) a2-26) (set! (-> a3-9 vector 3 quad) v1-206) ) (clone-anim-once gp-14 33 #f "") (suspend) 0 ) ) ) ) (('burn 'burnup) (let ((gp-15 (get-process *default-dead-pool* part-tracker #x4000))) (when gp-15 (let ((t9-52 (method-of-type part-tracker activate))) (t9-52 (the-as part-tracker gp-15) *entity-pool* 'part-tracker (the-as pointer #x70004000)) ) (run-now-in-process gp-15 part-tracker-init (-> *part-group-id-table* 708) -1 #f #f #f (-> self control trans) ) (-> gp-15 ppointer) ) ) (target-death-anim (the-as spool-anim #f)) ) (else (case arg0 (('tar) (sound-play-by-name (static-sound-name "death-drown") (new-sound-id) 1024 0 0 1 #t) ) ) (+! (-> *game-info* death-movie-tick) 1) (if (= (death-movie-remap (+ (-> *game-info* death-movie-tick) -1) (-> *death-spool-array* length)) (death-movie-remap (-> *game-info* death-movie-tick) (-> *death-spool-array* length)) ) (+! (-> *game-info* death-movie-tick) 1) ) (let ((gp-18 (-> *death-spool-array* (death-movie-remap (-> *game-info* death-movie-tick) (-> *death-spool-array* length))) ) ) (set-setting! *setting-control* self 'allow-progress #f (the-as float 0.0) 0) (target-death-anim gp-18) (when (and (< (rand-vu-int-count (-> *game-info* death-movie-tick)) (* (-> *death-spool-array* length) 2)) (zero? (logand (-> self water flags) 512)) (!= (-> self control ground-pat material) 9) (!= (-> self control ground-pat material) 10) ) (iterate-process-tree *entity-pool* (lambda :behavior target ((arg0 process)) (if (and (logtest? (process-mask enemy) (-> arg0 mask)) (type-type? (-> arg0 type) process-drawable) (nonzero? (-> (the-as process-drawable arg0) root)) (< (vector-vector-distance (-> (the-as process-drawable arg0) root trans) (-> *target* control trans)) 61440.0 ) ) (process-entity-status! arg0 (entity-perm-status bit-9) #t) ) ) *null-kernel-context* ) (set! (-> *ACTOR-bank* birth-max) 1000) (set! (-> self trans-hook) #f) (send-event (ppointer->process (-> self sidekick)) 'matrix 'play-anim) (send-event (ppointer->process (-> self sidekick)) 'shadow #f) (send-event self 'blend-shape #t) (let* ((s5-7 (get-process *default-dead-pool* pov-camera #x4000)) (s5-8 (ppointer->handle (when s5-7 (let ((t9-68 (method-of-type pov-camera activate))) (t9-68 (the-as pov-camera s5-7) *target-pool* 'pov-camera (the-as pointer #x70004000)) ) (run-now-in-process s5-7 pov-camera-init-by-other (-> self control trans) *deathcam-sg* gp-18 4 self '()) (-> s5-7 ppointer) ) ) ) ) (send-event (handle->process s5-8) 'music-movie-volume 0.0) (send-event (handle->process s5-8) 'sfx-movie-volume 50.0) (set! (-> self post-hook) target-no-ja-move-post) (while (not (-> self control unknown-spoolanim00)) (spool-push *art-control* (-> gp-18 name) 0 self (the-as float -99.0)) (clone-anim-once s5-8 33 #f "") (suspend) ) (let ((a0-155 (handle->process s5-8))) (if a0-155 (deactivate a0-155) ) ) ) (send-event (ppointer->process (-> self sidekick)) 'shadow #t) (suspend) 0 ) ) ) ) (set! (-> self control transv quad) (the-as uint128 0)) (initialize! (-> self game) 'dead (the-as game-save #f) (the-as string #f)) (set! (-> self state-time) (-> *display* base-frame-counter)) (anim-loop) (none) ) :post target-no-stick-post )