;;-*-Lisp-*- (in-package goal) ;; name: load-boundary.gc ;; name in dgo: load-boundary ;; dgos: GAME, ENGINE (defmethod reset! load-state ((obj load-state)) (local-vars (v1-1 int)) (set! (-> obj want 0 name) #f) (set! (-> obj want 0 display?) #f) (set! (-> obj want 0 force-vis?) #f) (set! (-> obj want 0 force-inside?) #f) (set! (-> obj want 1 name) #f) (set! (-> obj want 1 display?) #f) (set! (-> obj want 1 force-vis?) #f) (set! (-> obj want 1 force-inside?) #f) (set! (-> obj command-list) '()) (set! v1-1 0) (while (< v1-1 256) (set! (-> obj object-name v1-1) #f) (set! (-> obj object-status v1-1) (the basic 0)) (+! v1-1 1) ) obj )