{ "quaternion-smooth-seek!": [[16, "quaternion"]], "eul->matrix": [[16, "vector"]], "segment-segment-find-intersection-xz": [[16, "vector"]], "vector-line-xz-distance-point!": [[16, "matrix"]], "vector-segment-xz-distance-point!": [[16, "matrix"]], "nearest-dist2-between-moving-points": [[16, ["inline-array", "vector", 2]]], "vector-circle-tangent-new": [ [32, "vector"], [48, "vector"] ], "rotate-vector-to-vector": [[16, "quaternion"]] }