#version 330 core layout (location = 0) in vec3 position_in; layout (location = 1) in vec4 rgba_in; layout (location = 2) in vec2 tex_coord_in; out vec4 fragment_color; out vec2 tex_coord; void main() { gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32, position_in.z, 1.0); fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w * 2.); tex_coord = tex_coord_in; }