{ ////////////////////// // INPUT FILES ////////////////////// // input is GOAL object files, possibly in containers. // most objects are part of CGO/DGO files (both go in dgo_names). This includes levels and the engine // the DGOs will be processed in this order. Usually it's best to have KERNEL, ENGINE, then the levels when // you want to run on the entire game. "dgo_names": [ "CGO/KERNEL.CGO", "CGO/GAME.CGO", "DGO/DEM.DGO", "DGO/DEM~.DGO", "DGO/MIS.DGO", "DGO/VI1.DGO" ], // some objects are part of STR files (streaming data). In Jak 1 this is just animations "str_file_names": [ "STR/BAFCELL.STR", "STR/SWTE4.STR", "STR/SWTE3.STR", "STR/SWTE2.STR", "STR/SWTE1.STR", "STR/SNRBSBFC.STR", "STR/SNRBIPFC.STR", "STR/SNRBICFC.STR", "STR/ORR3.STR", "STR/ORR2.STR", "STR/MICANNON.STR", "STR/BECANNON.STR", "STR/SWTS4.STR", "STR/SWTS3.STR", "STR/SWTS2.STR", "STR/SW4.STR", "STR/SW3.STR", "STR/SW2.STR", "STR/SWTS1.STR", "STR/ORREYE.STR", "STR/ORLEYE.STR", "STR/SW1.STR", "STR/MAGFCELL.STR", "STR/GNFCELL.STR", "STR/ORRE3.STR", "STR/ORRE2.STR", "STR/ORRE1.STR", "STR/ORR1.STR", "STR/ORLE3.STR", "STR/ORLE2.STR", "STR/ORI3.STR", "STR/ORI2.STR", "STR/DE0202.STR", "STR/RARSANIM.STR", "STR/RARANIM.STR", "STR/EIFISH.STR", "STR/ORLE1.STR", "STR/SWTEF4.STR", "STR/SWTEF3.STR", "STR/SWTEF2.STR", "STR/SWTEF1.STR", "STR/ORI1.STR", "STR/EIICE.STR", "STR/EIA3.STR", "STR/DE0191.STR", "STR/DE0186.STR", "STR/DE0187.STR", "STR/EIA4.STR", "STR/EIPOLE.STR", "STR/RARASECO.STR", "STR/RARA2.STR", "STR/DE0184.STR", "STR/DE0181.STR", "STR/PESEXT.STR", "STR/DE0195.STR", "STR/EIA2.STR", "STR/FIR1.STR", "STR/DE0182.STR", "STR/BIR1.STR", "STR/HAPOPEN.STR", "STR/EITUBE.STR", "STR/SCR1.STR", "STR/DE0197.STR", "STR/DE0193.STR", "STR/EIA1.STR", "STR/FAR2.STR", "STR/FAR1.STR", "STR/DE0199.STR", "STR/GERMONEY.STR", "STR/BIRESOLU.STR", "STR/GARMONEY.STR", "STR/BIADVENT.STR", "STR/FUCRV1.STR", "STR/BIREJECT.STR", "STR/WAR1.STR", "STR/BIACCEPT.STR", "STR/SA3R1DEC.STR", "STR/ASR1GENE.STR", "STR/FIREJECT.STR", "STR/GARRACE.STR", "STR/GEZMONEY.STR", "STR/LRFALLIN.STR", "STR/EXR2.STR", "STR/GERMOLES.STR", "STR/FUCVICTO.STR", "STR/MIR1ORBS.STR", "STR/SA3R1RAM.STR", "STR/AS2R1FLU.STR", "STR/FUCV2.STR", "STR/MIR1GNAW.STR", "STR/GAZMONEY.STR", "STR/AS3REMIN.STR", "STR/SIHISA.STR", "STR/FIACCEPT.STR", "STR/FIWECO.STR", "STR/FARESOLU.STR", "STR/ASR1RBIK.STR", "STR/MARDONAT.STR", "STR/GAZRACE.STR", "STR/FUCFV1.STR", "STR/FUCV5.STR", "STR/SABR1CDU.STR", "STR/FLLINTRO.STR", "STR/SAR1ECOR.STR", "STR/AS2R1ROB.STR", "STR/MIR2ORBS.STR", "STR/MARBEAMS.STR", "STR/LOI2.STR", "STR/SAR1GENE.STR", "STR/BILR1.STR", "STR/AS2R1ROO.STR", "STR/ASR1BESW.STR", "STR/LOLOOP.STR", "STR/FAINTROD.STR", "STR/GEZMOLES.STR", "STR/V1IN.STR", "STR/FUCV4.STR", "STR/SAIECORO.STR", "STR/MIR1SWIT.STR", "STR/LOINTRO.STR", "STR/SAR2GENE.STR", "STR/MUVICTOR.STR", "STR/SAR1MCAN.STR", "STR/FUCV7.STR", "STR/MIZ1ORBS.STR", "STR/FUCV8.STR", "STR/BILR2.STR", "STR/FUCV6.STR", "STR/FUCV3.STR", "STR/PLLBLOWU.STR", "STR/PLBMAIN.STR", "STR/WARESOLU.STR", "STR/EIRACER.STR", "STR/MAZDONAT.STR", "STR/MAZBEAMS.STR", "STR/MIISWITC.STR", "STR/FIBRTVIL.STR", "STR/FIBRTMIS.STR", "STR/SABR1PAR.STR", "STR/NDINTRO.STR", "STR/GORDOWN.STR", "STR/GORUP.STR", "STR/SA3IRAMS.STR", "STR/YERESOLU.STR", "STR/EIFLUT.STR", "STR/GRSDSACR.STR", "STR/EXR1.STR", "STR/SCRESOLU.STR", "STR/FIRESOLU.STR", "STR/SIHITEST.STR", "STR/GAI1.STR", "STR/EXRESOLU.STR", "STR/MIZ2ORBS.STR", "STR/ASIRBIKE.STR", "STR/GRSOBBEC.STR", "STR/BIINTROD.STR", "STR/GRSOBBNC.STR", "STR/AS2IROBB.STR", "STR/GRSOBFIN.STR", "STR/RERESOLU.STR", "STR/BLRESOLU.STR", "STR/SABIPARM.STR", "STR/EVMEND.STR", "STR/AS2RESOL.STR", "STR/SAIMCANN.STR", "STR/MIIGNAWE.STR", "STR/GRSOBBA.STR", "STR/GRSINTRO.STR", "STR/SAISE.STR", "STR/SA3IDECO.STR", "STR/ASFRESOL.STR", "STR/EXINTROD.STR", "STR/BILINTRO.STR", "STR/FIINTROD.STR", "STR/MAINTROD.STR", "STR/SCINTROD.STR", "STR/AS2IFLUT.STR", "STR/ASLERESO.STR", "STR/ASLSRESO.STR", "STR/AS2IROOM.STR", "STR/GRSRESOL.STR", "STR/SABICDUS.STR", "STR/SIHISB.STR", "STR/ASIBESWI.STR", "STR/BILBRESO.STR", "STR/FIBRT1AL.STR", "STR/AS2INTRO.STR", "STR/GEINTROD.STR", "STR/SAISD1.STR", "STR/SAISA.STR", "STR/SIHISC.STR", "STR/MIIORBS.STR", "STR/WAINTROD.STR", "STR/SAISD2.STR", "STR/GRSOPREB.STR", "STR/GRSOBBB.STR", "STR/SA3INTRO.STR" ], // some objects are directly stored as files on the DVD. This is just text files. "object_file_names": [ "TEXT/0COMMON.TXT", "TEXT/1COMMON.TXT", "TEXT/2COMMON.TXT", "TEXT/3COMMON.TXT", "TEXT/4COMMON.TXT", "TEXT/5COMMON.TXT", "TEXT/6COMMON.TXT" ], // uncomment the next line to extract audio to wave files. //"audio_dir_file_name": "jak1/VAG", "audio_dir_file_name": "", "streamed_audio_file_names": [ "VAGWAD.ENG", "VAGWAD.JAP" ] }