;;-*-Lisp-*- (in-package goal) ;; name: transform.gc ;; name in dgo: transform ;; dgos: ENGINE, GAME ;; DECOMP BEGINS (defmethod print transform ((obj transform)) "Print a transform." (format #t "# obj trans x) (-> obj trans y) (-> obj trans z) (-> obj trans w)) (format #t "~T~Trot: ~F ~F ~F ~F ~%" (-> obj rot x) (-> obj rot y) (-> obj rot z) (-> obj rot w)) (format #t "~T~Tscale:~F ~F ~F ~F>" (-> obj scale x) (-> obj scale y) (-> obj scale z) (-> obj scale w)) obj ) (defmethod new trs ((allocation symbol) (type-to-make type)) "Allocate a new transform and set to identity." (let ((gp-0 (object-new allocation type-to-make (the-as int (-> type-to-make size))))) (set! (-> gp-0 trans w) 1.0) (set! (-> gp-0 rot w) 1.0) (vector-identity! (-> gp-0 scale)) gp-0 ) ) ;;;;;;;;;;;;;;;;;;;;;;;;;; ;; transform utilities ;;;;;;;;;;;;;;;;;;;;;;;;;; ;; these functions are unused and possibly extremely old. ;; they aren't very efficient, and have the destination as the 2nd argument, ;; which differens from almost all other GOAL code. (defun transform-matrix-calc! ((arg0 transform) (arg1 matrix)) "Convert a transform to matrix. Not efficient, and the output is the second arg." (let ((s4-0 (new-stack-matrix0)) (s3-0 (new-stack-matrix0)) ) (matrix-identity! arg1) (matrix-translate! arg1 (-> arg0 trans)) (matrix-rotate-y! s4-0 (-> arg0 rot y)) (matrix*! s3-0 s4-0 arg1) (matrix-rotate-x! s4-0 (-> arg0 rot x)) (matrix*! arg1 s4-0 s3-0) (matrix-rotate-z! s4-0 (-> arg0 rot z)) (matrix*! s3-0 s4-0 arg1) (matrix-scale! s4-0 (-> arg0 scale)) (matrix*! arg1 s4-0 s3-0) ) ) (defun transform-matrix-parent-calc! ((arg0 transform) (arg1 matrix) (arg2 vector)) "Convert a transform to a matrix, applying an inverse scaling." (let ((s4-0 (new-stack-matrix0)) (s3-0 (new-stack-matrix0)) ) (matrix-identity! s3-0) (matrix-translate! s3-0 (-> arg0 trans)) (matrix-inv-scale! s4-0 arg2) (matrix*! arg1 s4-0 s3-0) (matrix-rotate-y! s4-0 (-> arg0 rot y)) (matrix*! s3-0 s4-0 arg1) (matrix-rotate-x! s4-0 (-> arg0 rot x)) (matrix*! arg1 s4-0 s3-0) (matrix-rotate-z! s4-0 (-> arg0 rot z)) (matrix*! s3-0 s4-0 arg1) (matrix-scale! s4-0 (-> arg0 scale)) (matrix*! arg1 s4-0 s3-0) ) ) (defun trs-matrix-calc! ((arg0 trs) (arg1 matrix)) "Convert a trs to a matrix" ;; this relies on the fact that trs and transform both have the same memory layout. (transform-matrix-calc! (the-as transform (-> arg0 trans)) arg1) )