;;-*-Lisp-*- (in-package goal) ;; name: process-drawable.gc ;; name in dgo: process-drawable ;; dgos: GAME, ENGINE ;; TODO - for water-anim | sunken-elevator (define-extern ja-post (function none :behavior process-drawable)) ;; TODO - for rigid-body (define-extern rider-post (function int)) (define-extern transform-post (function int)) ;; TODO - for misty-teetertotter (define-extern transform-post (function int)) (define-extern ja-done? (function int symbol)) ;; TODO - for misty-warehouse (define-extern rider-trans (function int)) ;; TODO - for nav-enemy (define-extern ja-blend-eval (function int)) (define-extern process-drawable-fuel-cell-handler (function process int symbol event-message-block none)) (define-extern ja-aframe-num (function int float)) (define-extern ja-aframe (function float int float)) ;; TODO - for sculptor (define-extern ja-eval (function int)) ;; TODO - for basebutton (define-extern anim-loop (function symbol)) ;; TODO - for bouncer (define-extern ja-min? (function int symbol)) ;; TODO - for process-drawable (define-extern ja-num-frames (function int int)) ;; TODO - for flutflut (define-extern ja-group-size (function int)) ;; TODO - for yakow (define-extern ja-frame-num (function int float)) ;; TODO - for anim-tester (define-extern draw-joint-spheres (function process-drawable symbol)) (define-extern *default-skel-template* pair) (define-extern make-nodes-from-jg (function object pair symbol int)) (define-extern fill-skeleton-cache (function process-drawable int)) (defun vector<-cspace! ((arg0 vector) (arg1 cspace)) (rlet ((Q :class vf) (vf0 :class vf) (vf2 :class vf) ) (init-vf0-vector) (.lvf vf2 (&-> (-> arg1 bone) transform vector 3 quad)) (.div.vf Q vf0 vf2 :fsf #b11 :ftf #b11) (.wait.vf) (.mul.vf vf2 vf2 Q :mask #b111) (.nop.vf) (.nop.vf) (.mov.vf vf2 vf0 :mask #b1000) (.svf (&-> arg0 quad) vf2) arg0 ) )