;;-*-Lisp-*- (in-package goal) ;; definition of type hopper (deftype hopper (nav-enemy) ((jump-length float :offset-assert 400) (shadow-min-y float :offset-assert 404) ) :heap-base #x130 :method-count-assert 76 :size-assert #x198 :flag-assert #x4c01300198 ) ;; definition for method 3 of type hopper (defmethod inspect hopper ((obj hopper)) (let ((t9-0 (method-of-type nav-enemy inspect))) (t9-0 obj) ) (format #t "~T~Tjump-length: ~f~%" (-> obj jump-length)) (format #t "~T~Tshadow-min-y: ~f~%" (-> obj shadow-min-y)) obj ) ;; failed to figure out what this is: (defskelgroup *hopper-sg* hopper 0 5 ((1 (meters 20)) (2 (meters 40)) (3 (meters 999999))) :bounds (static-spherem 0 0 0 3) :longest-edge (meters 1) :shadow 4 ) ;; failed to figure out what this is: nav-enemy-default-event-handler ;; definition for method 39 of type hopper ;; INFO: Return type mismatch int vs none. (defmethod common-post hopper ((obj hopper)) (let ((v1-1 (-> obj draw shadow-ctrl))) (set! (-> v1-1 settings bot-plane w) (- (- (-> obj shadow-min-y) (-> obj collide-info trans y)))) ) 0 ((the-as (function nav-enemy none) (find-parent-method hopper 39)) obj) 0 (none) ) ;; definition for function hopper-find-ground ;; INFO: Return type mismatch int vs object. ;; Used lq/sq (defbehavior hopper-find-ground hopper ((arg0 vector)) (let ((s5-0 (new 'stack-no-clear 'vector))) (let ((t1-0 (new 'stack-no-clear 'collide-tri-result)) (f30-0 61440.0) ) (set! (-> s5-0 quad) (-> arg0 quad)) (set! (-> s5-0 y) (+ 20480.0 (-> s5-0 y))) (let ((f0-2 (fill-and-probe-using-y-probe *collide-cache* s5-0 f30-0 (collide-kind background) self t1-0 (the-as uint 1)) ) ) (if (< f0-2 0.0) (return (the-as object #f)) ) (set! (-> s5-0 y) (- (-> s5-0 y) (* f0-2 f30-0))) ) ) (set! (-> arg0 quad) (-> s5-0 quad)) ) 0 ) ;; definition for function hopper-jump-to ;; INFO: Return type mismatch int vs none. ;; Used lq/sq (defbehavior hopper-jump-to hopper ((arg0 vector)) (set! (-> self jump-dest quad) (-> arg0 quad)) (hopper-find-ground (-> self jump-dest)) (set! (-> self shadow-min-y) (+ (fmin (-> self collide-info trans y) (-> self jump-dest y)) (-> self nav-info shadow-min-y)) ) (nav-enemy-initialize-custom-jump (-> self jump-dest) #f (-> self nav-info jump-height-min) (-> self nav-info jump-height-factor) -409600.0 ) (set! (-> self nav-enemy-flags) (logand -513 (-> self nav-enemy-flags))) (set! (-> self nav-enemy-flags) (logand -1025 (-> self nav-enemy-flags))) (logior! (-> self nav-enemy-flags) 16) (set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags))) (when (not (nav-enemy-facing-point? (-> self jump-dest) 5461.3335)) (ja-channel-push! 1 60) (nav-enemy-turn-to-face-point (-> self jump-dest) 1820.4445) ) (set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags))) (nav-enemy-execute-jump) (set! (-> self shadow-min-y) (+ (-> self collide-info trans y) (-> self nav-info shadow-min-y))) (set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags))) (nav-enemy-jump-land-anim) 0 (none) ) ;; definition for function hopper-do-jump ;; INFO: Return type mismatch int vs none. (defbehavior hopper-do-jump hopper () (dummy-11 (-> self nav) (-> self nav target-pos)) (if (< (-> self jump-length) (vector-length (-> self nav travel))) (vector-normalize! (-> self nav travel) (-> self jump-length)) ) (vector+! (-> self jump-dest) (-> self collide-info trans) (-> self nav travel)) (hopper-jump-to (-> self jump-dest)) 0 (none) ) ;; failed to figure out what this is: (defstate nav-enemy-idle (hopper) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior hopper) nav-enemy-default-event-handler ) :code (behavior () (ja-channel-push! 1 22) (while #t (dotimes (gp-0 3) (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data 5))) (set! (-> a0-1 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1)) ) (set! (-> a0-1 param 1) 1.0) (set! (-> a0-1 frame-num) 0.0) (joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-2 (-> self skel root-channel 0))) (set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1))) (set! (-> a0-2 param 1) 1.0) (joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (let ((a0-4 (-> self skel root-channel 0))) (set! (-> a0-4 frame-group) (the-as art-joint-anim (-> self draw art-group data 6))) (set! (-> a0-4 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 6)) data 0 length) -1)) ) (set! (-> a0-4 param 1) 1.0) (set! (-> a0-4 frame-num) 0.0) (joint-control-channel-group! a0-4 (the-as art-joint-anim (-> self draw art-group data 6)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-5 (-> self skel root-channel 0))) (set! (-> a0-5 param 0) (the float (+ (-> a0-5 frame-group data 0 length) -1))) (set! (-> a0-5 param 1) 1.0) (joint-control-channel-group-eval! a0-5 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-patrol (hopper) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior hopper) nav-enemy-jump-event-handler ) :trans (behavior () (if (zero? (logand (-> self nav-enemy-flags) 8)) ((-> (method-of-type nav-enemy nav-enemy-patrol) trans)) ) (none) ) :code (behavior () (vector-reset! (-> self collide-info transv)) (set! (-> self jump-length) 16384.0) (set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags))) (while #t (cond ((= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 7) ) (ja-channel-push! 1 20) (let ((a0-6 (-> self skel root-channel 0))) (set! (-> a0-6 frame-group) (the-as art-joint-anim (-> self draw art-group data 8))) (set! (-> a0-6 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 8)) data 0 length) -1)) ) (set! (-> a0-6 param 1) 1.0) (set! (-> a0-6 frame-num) 0.0) (joint-control-channel-group! a0-6 (the-as art-joint-anim (-> self draw art-group data 8)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-7 (-> self skel root-channel 0))) (set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1))) (set! (-> a0-7 param 1) 1.0) (joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek!) ) ) (ja-channel-push! 1 30) ) ((= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 9) ) (ja-channel-push! 1 30) (let ((a0-15 (-> self skel root-channel 0))) (set! (-> a0-15 frame-group) (the-as art-joint-anim (-> self draw art-group data 10))) (set! (-> a0-15 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 10)) data 0 length) -1)) ) (set! (-> a0-15 param 1) 1.0) (set! (-> a0-15 frame-num) 0.0) (joint-control-channel-group! a0-15 (the-as art-joint-anim (-> self draw art-group data 10)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-16 (-> self skel root-channel 0))) (set! (-> a0-16 param 0) (the float (+ (-> a0-16 frame-group data 0 length) -1))) (set! (-> a0-16 param 1) 1.0) (joint-control-channel-group-eval! a0-16 (the-as art-joint-anim #f) num-func-seek!) ) ) (ja-channel-push! 1 30) ) (else (ja-channel-push! 1 22) ) ) (set! (-> self state-time) (-> *display* base-frame-counter)) (let ((gp-0 (-> self skel root-channel 0))) (joint-control-channel-group-eval! gp-0 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-identity ) (set! (-> gp-0 frame-num) 0.0) ) (until (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.5)) (suspend) (let ((a0-21 (-> self skel root-channel 0))) (set! (-> a0-21 param 0) 1.0) (joint-control-channel-group-eval! a0-21 (the-as art-joint-anim #f) num-func-loop!) ) ) (when (or (logtest? (nav-control-flags bit19) (-> self nav flags)) (< 2.0 (-> self nav block-count))) (set! (-> self nav block-count) 0.0) (logior! (-> self nav flags) (nav-control-flags bit10)) (nav-enemy-get-new-patrol-point) (set! (-> self nav target-pos quad) (-> self nav destination-pos quad)) ) (hopper-do-jump) ) (none) ) :post (the-as (function none :behavior hopper) nav-enemy-jump-post) ) ;; failed to figure out what this is: (defstate nav-enemy-notice (hopper) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior hopper) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-chase) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-chase (hopper) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior hopper) nav-enemy-jump-event-handler ) :trans (behavior () (if (zero? (logand (-> self nav-enemy-flags) 8)) ((-> (method-of-type nav-enemy nav-enemy-chase) trans)) ) (none) ) :code (behavior () (vector-reset! (-> self collide-info transv)) (set! (-> self jump-length) 32768.0) (set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags))) (while #t (cond ((= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 7) ) (ja-channel-push! 1 20) (let ((a0-6 (-> self skel root-channel 0))) (set! (-> a0-6 frame-group) (the-as art-joint-anim (-> self draw art-group data 8))) (set! (-> a0-6 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 8)) data 0 length) -1)) ) (set! (-> a0-6 param 1) 1.0) (set! (-> a0-6 frame-num) 0.0) (joint-control-channel-group! a0-6 (the-as art-joint-anim (-> self draw art-group data 8)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-7 (-> self skel root-channel 0))) (set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1))) (set! (-> a0-7 param 1) 1.0) (joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek!) ) ) (ja-channel-push! 1 30) ) ((= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 9) ) (ja-channel-push! 1 30) (let ((a0-15 (-> self skel root-channel 0))) (set! (-> a0-15 frame-group) (the-as art-joint-anim (-> self draw art-group data 10))) (set! (-> a0-15 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 10)) data 0 length) -1)) ) (set! (-> a0-15 param 1) 1.0) (set! (-> a0-15 frame-num) 0.0) (joint-control-channel-group! a0-15 (the-as art-joint-anim (-> self draw art-group data 10)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-16 (-> self skel root-channel 0))) (set! (-> a0-16 param 0) (the float (+ (-> a0-16 frame-group data 0 length) -1))) (set! (-> a0-16 param 1) 1.0) (joint-control-channel-group-eval! a0-16 (the-as art-joint-anim #f) num-func-seek!) ) ) (ja-channel-push! 1 30) ) (else (ja-channel-push! 1 22) ) ) (set! (-> self state-time) (-> *display* base-frame-counter)) (let ((gp-0 (-> self skel root-channel 0))) (joint-control-channel-group-eval! gp-0 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-identity ) (set! (-> gp-0 frame-num) 0.0) ) (until (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.2)) (suspend) (let ((a0-21 (-> self skel root-channel 0))) (set! (-> a0-21 param 0) 1.0) (joint-control-channel-group-eval! a0-21 (the-as art-joint-anim #f) num-func-loop!) ) ) (set! (-> self nav target-pos quad) (-> (target-pos 0) quad)) (hopper-do-jump) ) (none) ) :post (the-as (function none :behavior hopper) nav-enemy-jump-post) ) ;; failed to figure out what this is: (defstate nav-enemy-stop-chase (hopper) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior hopper) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-stare) (none) ) ) ;; definition for symbol *hopper-nav-enemy-info*, type nav-enemy-info (define *hopper-nav-enemy-info* (new 'static 'nav-enemy-info :idle-anim 5 :walk-anim 5 :turn-anim 9 :notice-anim 5 :run-anim 5 :jump-anim 7 :jump-land-anim 8 :victory-anim 6 :taunt-anim 6 :die-anim 11 :neck-joint -1 :player-look-at-joint 5 :run-travel-speed (meters 10) :run-rotate-speed (degrees 7999.9995) :run-acceleration (meters 1) :run-turn-time (seconds 0.1) :walk-travel-speed (meters 6) :walk-rotate-speed (degrees 7999.9995) :walk-acceleration (meters 1) :walk-turn-time (seconds 0.1) :attack-shove-back (meters 3) :attack-shove-up (meters 2) :shadow-size (meters 2) :notice-nav-radius (meters 1) :nav-nearest-y-threshold (meters 10) :notice-distance (meters 30) :stop-chase-distance (meters 40) :frustration-distance (meters 8) :frustration-time (seconds 4) :die-anim-hold-frame 10000000000.0 :jump-anim-start-frame 3.0 :jump-land-anim-end-frame 10000000000.0 :jump-height-min (meters 3) :jump-height-factor 0.5 :jump-start-anim-speed 1.0 :shadow-max-y (meters 1) :shadow-min-y (meters -1) :shadow-locus-dist (meters 150) :use-align #t :draw-shadow #t :move-to-ground #t :hover-if-no-ground #f :use-momentum #f :use-flee #t :use-proximity-notice #f :use-jump-blocked #f :use-jump-patrol #f :gnd-collide-with #x1 :debug-draw-neck #f :debug-draw-jump #t ) ) ;; definition for method 47 of type hopper ;; INFO: Return type mismatch int vs none. (defmethod initialize-collision hopper ((obj hopper)) (let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) default-collision-reaction) (set! (-> s5-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s4-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s4-0 collide-with) (collide-kind target)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 10240.0) (set-root-prim! s5-0 s4-0) (let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3)))) (set! (-> s3-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid)) (set! (-> s3-0 prim-core offense) (collide-offense touch)) (set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 4096.0) (append-prim s4-0 s3-0) ) (let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3)))) (set! (-> s3-1 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-1 collide-with) (collide-kind target)) (set! (-> s3-1 prim-core action) (collide-action solid)) (set! (-> s3-1 prim-core offense) (collide-offense touch)) (set-vector! (-> s3-1 local-sphere) 0.0 6963.2 0.0 4096.0) (append-prim s4-0 s3-1) ) ) (set! (-> s5-0 nav-radius) 6144.0) (backup-collide-with-as s5-0) (set! (-> s5-0 max-iteration-count) (the-as uint 2)) (set! (-> obj collide-info) s5-0) ) 0 (none) ) ;; definition for method 48 of type hopper ;; INFO: Return type mismatch int vs none. (defmethod TODO-RENAME-48 hopper ((obj hopper)) (initialize-skeleton obj *hopper-sg* '()) (TODO-RENAME-45 obj *hopper-nav-enemy-info*) (set! (-> obj shadow-min-y) (+ (-> obj collide-info trans y) (-> obj nav-info shadow-min-y))) 0 (none) )