#include "texture_slots.h" namespace { std::vector jak2_slots = { "jakbsmall-eyebrow", "jakbsmall-face", "jakbsmall-finger", "jakbsmall-hair", "jak-orig-arm-formorph", "jak-orig-eyebrow-formorph", "jak-orig-eyelid-formorph", "jak-orig-finger-formorph", "jakb-facelft", "jakb-facert", "jakb-hairtrans", "jakb-eyelid", "jakb-finger", "jakb-eyebrow", //"kor-eyeeffect-formorph", //"kor-hair-formorph", //"kor-head-formorph", //"kor-head-formorph-noreflect", //"kor-lowercaps-formorph", //"kor-uppercaps-formorph", "skull-gem-dest", "bomb-gradient", "cas-conveyor-dest", "cas-conveyor-dest-01", "cas-conveyor-dest-02", "cas-conveyor-dest-03", "security-env-dest", "security-dot-dest", "waterfall-dest", "dig-lava-01-dest", "stdmb-energy-wall-01-dest", "robotank-tread-l-dest", "robotank-tread-r-dest", "fort-roboscreen-dest", "squid-env-rim-dest", "krew-holo-dest", "cas-toxic-slime-dest", "cas-toxic-slime-scroll-dest", }; std::vector jak3_slots = {}; } // namespace const std::vector& jak2_animated_texture_slots() { return jak2_slots; } const std::vector& jak3_animated_texture_slots() { return jak3_slots; }