#include "versions.h" #include "common/util/Assert.h" #include "third-party/fmt/core.h" GameVersion game_name_to_version(const std::string& name) { if (name == "jak1") { return GameVersion::Jak1; } else if (name == "jak2") { return GameVersion::Jak2; } else { ASSERT_MSG(false, fmt::format("invalid game name: {}", name)); } } bool valid_game_version(const std::string& name) { return name == "jak1" || name == "jak2"; } std::string version_to_game_name(GameVersion v) { switch (v) { case GameVersion::Jak1: return "jak1"; case GameVersion::Jak2: return "jak2"; default: ASSERT_MSG(false, fmt::format("no game_name for version: {} found", v)); } }