#include "merc_replacement.h" using namespace gltf_util; namespace decompiler { void extract(const std::string& name, MercExtractData& out, const tinygltf::Model& model, const std::vector& all_nodes, u32 index_offset, u32 vertex_offset, u32 tex_offset, bool& has_custom_weights) { ASSERT(out.new_vertices.empty()); std::map draw_by_material; int mesh_count = 0; int prim_count = 0; bool has_envmaps = false; int joints = 3; auto skin_idx = find_single_skin(model, all_nodes); if (skin_idx) { joints += get_joint_count(model, *skin_idx); } for (const auto& n : all_nodes) { const auto& node = model.nodes[n.node_idx]; if (node.extras.Has("set_invisible") && node.extras.Get("set_invisible").Get()) { continue; } if (node.mesh >= 0) { const auto& mesh = model.meshes[node.mesh]; mesh_count++; has_custom_weights = node.extras.Has("enable_custom_weights") && node.extras.Get("enable_custom_weights").Get(); for (const auto& prim : mesh.primitives) { prim_count++; // extract index buffer std::vector prim_indices = gltf_util::gltf_index_buffer( model, prim.indices, out.new_vertices.size() + vertex_offset); ASSERT_MSG(prim.mode == TINYGLTF_MODE_TRIANGLES, "Unsupported triangle mode"); // extract vertices auto verts = gltf_util::gltf_vertices(model, prim.attributes, n.w_T_node, true, true, mesh.name); out.new_vertices.insert(out.new_vertices.end(), verts.vtx.begin(), verts.vtx.end()); out.new_colors.insert(out.new_colors.end(), verts.vtx_colors.begin(), verts.vtx_colors.end()); out.normals.insert(out.normals.end(), verts.normals.begin(), verts.normals.end()); ASSERT(out.new_colors.size() == out.new_vertices.size()); if (prim.attributes.count("JOINTS_0") && prim.attributes.count("WEIGHTS_0")) { auto joints_and_weights = gltf_util::extract_and_flatten_joints_and_weights(model, prim); ASSERT(joints_and_weights.size() == verts.vtx.size()); out.joints_and_weights.insert(out.joints_and_weights.end(), joints_and_weights.begin(), joints_and_weights.end()); } else { // add fake data for vertices without this data gltf_util::JointsAndWeights dummy; dummy.joints[0] = 3; dummy.weights[0] = 1.f; for (size_t i = 0; i < out.new_vertices.size(); i++) { out.joints_and_weights.push_back(dummy); } } // TODO: just putting it all in one material auto& draw = draw_by_material[prim.material]; draw.mode = gltf_util::make_default_draw_mode(); // todo rm draw.tree_tex_id = 0; // todo rm draw.num_triangles += prim_indices.size() / 3; draw.no_strip = true; draw.index_count = prim_indices.size(); draw.first_index = index_offset + out.new_indices.size(); out.new_indices.insert(out.new_indices.end(), prim_indices.begin(), prim_indices.end()); } } } tfrag3::MercEffect e; tfrag3::MercEffect envmap_eff; out.new_model.name = name; out.new_model.max_bones = joints; out.new_model.max_draws = 0; auto process_normal_draw = [&](tfrag3::MercEffect& eff, int mat_idx, const tfrag3::MercDraw& d_) { const auto& mat = model.materials[mat_idx]; eff.all_draws.push_back(d_); auto& draw = eff.all_draws.back(); draw.mode = gltf_util::make_default_draw_mode(); if (mat_idx == -1) { lg::warn("Draw had a material index of -1, using default texture."); draw.tree_tex_id = 0; return; } int tex_idx = mat.pbrMetallicRoughness.baseColorTexture.index; if (tex_idx == -1) { lg::warn("Material {} has no texture, using default texture.", mat.name); draw.tree_tex_id = 0; return; } const auto& tex = model.textures[tex_idx]; ASSERT(tex.sampler >= 0); ASSERT(tex.source >= 0); gltf_util::setup_draw_mode_from_sampler(model.samplers.at(tex.sampler), &draw.mode); gltf_util::setup_alpha_from_material(mat, &draw.mode); const auto& img = model.images[tex.source]; draw.tree_tex_id = tex_offset + texture_pool_add_texture(&out.tex_pool, img); }; auto process_envmap_draw = [&](tfrag3::MercEffect& eff, int mat_idx, const tfrag3::MercDraw& d_) { const auto& mat = model.materials[mat_idx]; eff.all_draws.push_back(d_); auto& draw = eff.all_draws.back(); draw.mode = gltf_util::make_default_draw_mode(); if (mat_idx == -1) { lg::warn("Envmap draw had a material index of -1, using default texture."); draw.tree_tex_id = texture_pool_debug_checker(&out.tex_pool); return; } int base_tex_idx = mat.pbrMetallicRoughness.baseColorTexture.index; if (base_tex_idx == -1) { lg::warn("Envmap material {} has no texture, using default texture.", mat.name); draw.tree_tex_id = texture_pool_debug_checker(&out.tex_pool); return; } const auto& base_tex = model.textures[base_tex_idx]; ASSERT(base_tex.sampler >= 0); ASSERT(base_tex.source >= 0); gltf_util::setup_draw_mode_from_sampler(model.samplers.at(base_tex.sampler), &draw.mode); gltf_util::setup_alpha_from_material(mat, &draw.mode); const auto& roughness_tex = model.textures.at(mat.pbrMetallicRoughness.metallicRoughnessTexture.index); ASSERT(roughness_tex.sampler >= 0); ASSERT(roughness_tex.source >= 0); draw.tree_tex_id = tex_offset + gltf_util::texture_pool_add_envmap_control_texture( &out.tex_pool, model, base_tex.source, roughness_tex.source, !draw.mode.get_clamp_s_enable(), !draw.mode.get_clamp_t_enable()); // now, setup envmap draw: auto envmap_settings = gltf_util::envmap_settings_from_gltf(mat); const auto& envmap_tex = model.textures[envmap_settings.texture_idx]; ASSERT(envmap_tex.sampler >= 0); ASSERT(envmap_tex.source >= 0); auto env_mode = gltf_util::make_default_draw_mode(); gltf_util::setup_draw_mode_from_sampler(model.samplers.at(envmap_tex.sampler), &env_mode); eff.envmap_texture = tex_offset + gltf_util::texture_pool_add_texture( &out.tex_pool, model.images[envmap_tex.source]); env_mode.set_alpha_blend(DrawMode::AlphaBlend::SRC_0_DST_DST); env_mode.enable_ab(); eff.envmap_mode = env_mode; }; for (const auto& [mat_idx, d_] : draw_by_material) { const auto& mat = model.materials[mat_idx]; if (!material_has_envmap(mat)) { process_normal_draw(e, mat_idx, d_); } else { envmap_is_valid(mat, true); has_envmaps = true; envmap_eff.has_envmap = true; process_envmap_draw(envmap_eff, mat_idx, d_); } } // in case a model only has envmap draws, we don't push the normal merc effect if (!e.all_draws.empty()) { out.new_model.effects.push_back(e); } if (has_envmaps) { out.new_model.effects.push_back(envmap_eff); } for (auto& effect : out.new_model.effects) { out.new_model.max_draws += effect.all_draws.size(); } lg::info("total of {} unique materials ({} normal, {} envmap)", out.new_model.max_draws, e.all_draws.size(), envmap_eff.all_draws.size()); lg::info("Merged {} meshes and {} prims into {} vertices", mesh_count, prim_count, out.new_vertices.size()); } const tfrag3::MercVertex& find_closest(const std::vector& old, float x, float y, float z) { float best_dist = 1e10; size_t best_idx = 0; for (size_t i = 0; i < old.size(); i++) { auto& v = old[i]; float dx = v.pos[0] - x; float dy = v.pos[1] - y; float dz = v.pos[2] - z; float dist = (dx * dx) + (dy * dy) + (dz * dz); if (dist < best_dist) { best_dist = dist; best_idx = i; } } return old[best_idx]; } void merc_convert_replacement(MercSwapData& out, const MercExtractData& in, const std::vector& old_verts, bool use_custom_weights) { out.new_model = in.new_model; out.new_indices = in.new_indices; out.new_textures = in.tex_pool.textures_by_idx; // convert vertices for (size_t i = 0; i < in.new_vertices.size(); i++) { const auto& y = in.new_vertices[i]; const auto& copy_from = find_closest(old_verts, y.x, y.y, y.z); auto& x = out.new_vertices.emplace_back(); x.pos[0] = y.x; x.pos[1] = y.y; x.pos[2] = y.z; x.normal[0] = in.normals.at(i).x(); x.normal[1] = in.normals.at(i).y(); x.normal[2] = in.normals.at(i).z(); if (use_custom_weights) { x.weights[0] = in.joints_and_weights.at(i).weights[0]; x.weights[1] = in.joints_and_weights.at(i).weights[1]; x.weights[2] = in.joints_and_weights.at(i).weights[2]; x.mats[0] = in.joints_and_weights.at(i).joints[0]; x.mats[1] = in.joints_and_weights.at(i).joints[1]; x.mats[2] = in.joints_and_weights.at(i).joints[2]; } else { x.weights[0] = copy_from.weights[0]; x.weights[1] = copy_from.weights[1]; x.weights[2] = copy_from.weights[2]; x.mats[0] = copy_from.mats[0]; x.mats[1] = copy_from.mats[1]; x.mats[2] = copy_from.mats[2]; } x.st[0] = y.s; x.st[1] = y.t; x.rgba[0] = in.new_colors[i][0]; x.rgba[1] = in.new_colors[i][1]; x.rgba[2] = in.new_colors[i][2]; x.rgba[3] = in.new_colors[i][3]; } } void merc_convert_custom(MercSwapData& out, const MercExtractData& in) { out.new_model = in.new_model; out.new_indices = in.new_indices; out.new_textures = in.tex_pool.textures_by_idx; // convert vertices for (size_t i = 0; i < in.new_vertices.size(); i++) { const auto& y = in.new_vertices[i]; auto& x = out.new_vertices.emplace_back(); x.pos[0] = y.x; x.pos[1] = y.y; x.pos[2] = y.z; x.normal[0] = in.normals.at(i).x(); x.normal[1] = in.normals.at(i).y(); x.normal[2] = in.normals.at(i).z(); x.weights[0] = in.joints_and_weights.at(i).weights[0]; x.weights[1] = in.joints_and_weights.at(i).weights[1]; x.weights[2] = in.joints_and_weights.at(i).weights[2]; x.st[0] = y.s; x.st[1] = y.t; x.rgba[0] = in.new_colors[i][0]; x.rgba[1] = in.new_colors[i][1]; x.rgba[2] = in.new_colors[i][2]; x.rgba[3] = in.new_colors[i][3]; x.mats[0] = in.joints_and_weights.at(i).joints[0]; x.mats[1] = in.joints_and_weights.at(i).joints[1]; x.mats[2] = in.joints_and_weights.at(i).joints[2]; } } MercSwapData load_replacement_merc_model(const std::string& name, u32 current_idx_count, u32 current_vtx_count, u32 current_tex_count, const std::string& path, const std::vector& old_verts, bool custom_mdl) { MercSwapData result; lg::info("Reading gltf mesh: {}", path); tinygltf::TinyGLTF loader; tinygltf::Model model; std::string err, warn; bool res = loader.LoadBinaryFromFile(&model, &err, &warn, path); ASSERT_MSG(warn.empty(), warn.c_str()); ASSERT_MSG(err.empty(), err.c_str()); ASSERT_MSG(res, "Failed to load GLTF file!"); auto all_nodes = flatten_nodes_from_all_scenes(model); MercExtractData extract_data; auto has_custom_weights = false; extract(name, extract_data, model, all_nodes, current_idx_count, current_vtx_count, current_tex_count, has_custom_weights); if (custom_mdl) { merc_convert_custom(result, extract_data); } else { merc_convert_replacement(result, extract_data, old_verts, has_custom_weights); } return result; } } // namespace decompiler