..
BspHeader.cpp
g/jak1: Extract ambient data to json ( #3945 )
2025-07-02 23:19:21 -04:00
BspHeader.h
g/jak1: Extract ambient data to json ( #3945 )
2025-07-02 23:19:21 -04:00
MercData.cpp
deps: update `fmt` to `11.1.4` ( #3880 )
2025-04-12 15:59:13 -04:00
MercData.h
[jak2] Floating point blerc ( #2715 )
2023-06-11 12:35:08 -04:00
common_formats.h
[glb export] Export bones. ( #3087 )
2023-10-14 16:49:23 -04:00
extract_actors.cpp
g/jak1: Extract ambient data to json ( #3945 )
2025-07-02 23:19:21 -04:00
extract_actors.h
g/jak1: Extract ambient data to json ( #3945 )
2025-07-02 23:19:21 -04:00
extract_collide_frags.cpp
Extract levels+collision to `decompiler_out` (adjacent to textures+audio) ( #3882 )
2025-03-24 14:26:58 +01:00
extract_collide_frags.h
custom levels: add `draco` lib to support compressed glb files ( #3723 )
2024-10-28 21:11:19 +01:00
extract_common.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_common.h
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_hfrag.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_hfrag.h
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_joint_group.cpp
[glb export] Export bones. ( #3087 )
2023-10-14 16:49:23 -04:00
extract_joint_group.h
[glb export] Export bones. ( #3087 )
2023-10-14 16:49:23 -04:00
extract_level.cpp
g/jak1: Extract ambient data to json ( #3945 )
2025-07-02 23:19:21 -04:00
extract_level.h
custom models: option to copy mod/eye draws from original model ( #3800 )
2024-12-09 20:49:56 +01:00
extract_merc.cpp
[jak2/3] Support yakows in custom levels ( #3951 )
2025-06-09 01:35:25 +02:00
extract_merc.h
model replacements: prevent duplicate processing ( #3789 )
2024-12-01 22:01:50 +01:00
extract_shrub.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_shrub.h
[jak2] misc fixes to renderers ( #2488 )
2023-04-14 21:13:45 -04:00
extract_tfrag.cpp
custom models: envmap support ( #3777 )
2024-11-23 14:32:55 +01:00
extract_tfrag.h
[jak2] fix atest flag in tfrag ( #2381 )
2023-03-21 20:40:29 -04:00
extract_tie.cpp
[jak3] Fix for precd extraction ( #3744 )
2024-11-03 11:43:27 -05:00
extract_tie.h
[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day ( #1943 )
2022-10-08 13:33:03 -04:00
fr3_to_gltf.cpp
Extract merc models into individual glb files ( #3632 )
2024-08-16 16:00:12 -04:00
fr3_to_gltf.h
Extract merc models into individual glb files ( #3632 )
2024-08-16 16:00:12 -04:00
merc_replacement.cpp
custom models: option to copy mod/eye draws from original model ( #3800 )
2024-12-09 20:49:56 +01:00
merc_replacement.h
custom models: option to copy mod/eye draws from original model ( #3800 )
2024-12-09 20:49:56 +01:00
notes.txt
[graphics] tfrag3 renderer ( #978 )
2021-12-04 12:33:18 -05:00
tfrag_tie_fixup.cpp
cleanup our cmake and build warnings ( #2876 )
2023-08-08 20:53:16 -04:00
tfrag_tie_fixup.h
Add a gltf level exporter ( #1719 )
2022-08-05 12:25:35 -04:00