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jak-project/game/graphics/opengl_renderer/shaders/post_processing.frag

13 lines
244 B
GLSL

#version 410 core
uniform sampler2D tex_T0;
out vec4 color;
in vec2 tex_coord;
uniform vec4 color_mult;
uniform vec4 color_add;
void main() {
color = vec4(texture(tex_T0, tex_coord).rgb * color_mult.rgb * color_mult.a, 1.0) + color_add;
}