Files
jak-project/game/kernel/jak2/kmachine_extras.h
Hat Kid 7543acfb8a jak3: speedrunner mode (#3761)
Base implementation of the popup menu and speedrunner mode in Jak 3.
Autosplitter is untested because I'm on Linux.

Also a couple of other misc changes:

- Model replacements can now have custom bone weights. Needs the "Use
Custom Bone Weights" property (provided by the OpenGOAL Blender plugin)
enabled in Blender.
- Better error message for lump syntax errors in custom level JSON
files.
2024-11-17 06:45:34 +01:00

209 lines
6.5 KiB
C++

#pragma once
#include <optional>
#include <string>
#include "common/common_types.h"
#include "common/util/json_util.h"
namespace kmachine_extras {
void update_discord_rpc(u32 discord_info);
void pc_set_levels(u32 lev_list);
void pc_set_active_levels(u32 lev_list);
u32 alloc_vagdir_names(u32 heap_sym);
inline u64 bool_to_symbol(const bool val);
void init_autosplit_struct();
void callback_fetch_external_speedrun_times(bool success,
const std::string& cache_id,
std::optional<std::string> result);
void callback_fetch_external_race_times(bool success,
const std::string& cache_id,
std::optional<std::string> result);
void callback_fetch_external_highscores(bool success,
const std::string& cache_id,
std::optional<std::string> result);
void pc_fetch_external_speedrun_times(u32 speedrun_id_ptr);
void pc_fetch_external_race_times(u32 race_id_ptr);
void pc_fetch_external_highscores(u32 highscore_id_ptr);
void pc_get_external_speedrun_time(u32 speedrun_id_ptr,
s32 index,
u32 name_dest_ptr,
u32 time_dest_ptr);
void pc_get_external_race_time(u32 race_id_ptr, s32 index, u32 name_dest_ptr, u32 time_dest_ptr);
void pc_get_external_highscore(u32 highscore_id_ptr,
s32 index,
u32 name_dest_ptr,
u32 time_dest_ptr);
s32 pc_get_num_external_speedrun_times(u32 speedrun_id_ptr);
s32 pc_get_num_external_race_times(u32 race_id_ptr);
s32 pc_get_num_external_highscores(u32 highscore_id_ptr);
s32 pc_sr_mode_get_practice_entries_amount();
void pc_sr_mode_get_practice_entry_name(s32 entry_index, u32 name_str_ptr);
void pc_sr_mode_get_practice_entry_continue_point(s32 entry_index, u32 name_str_ptr);
s32 pc_sr_mode_get_practice_entry_history_success(s32 entry_index);
s32 pc_sr_mode_get_practice_entry_history_attempts(s32 entry_index);
s32 pc_sr_mode_get_practice_entry_session_success(s32 entry_index);
s32 pc_sr_mode_get_practice_entry_session_attempts(s32 entry_index);
void pc_sr_mode_get_practice_entry_avg_time(s32 entry_index, u32 time_str_ptr);
void pc_sr_mode_get_practice_entry_fastest_time(s32 entry_index, u32 time_str_ptr);
u64 pc_sr_mode_record_practice_entry_attempt(s32 entry_index, u32 success_bool, u32 time);
void pc_sr_mode_init_practice_info(s32 entry_index, u32 speedrun_practice_obj_ptr);
s32 pc_sr_mode_get_custom_category_amount();
void pc_sr_mode_get_custom_category_name(s32 entry_index, u32 name_str_ptr);
void pc_sr_mode_get_custom_category_continue_point(s32 entry_index, u32 name_str_ptr);
void pc_sr_mode_init_custom_category_info(s32 entry_index, u32 speedrun_custom_category_ptr);
void pc_sr_mode_dump_new_custom_category(u32 speedrun_custom_category_ptr);
struct DiscordInfo {
float orb_count; // float
float gem_count; // float
u32 death_count; // int32
u32 status; // string
u32 level; // string
u32 cutscene; // symbol - bool
float time_of_day; // float
float percent_completed; // float
u32 focus_status; // uint32
u32 task; // string
};
enum class FocusStatus : u32 {
Disable = 0,
Dead = 1,
Ignore = 2,
Inactive = 3,
Dangerous = 4,
InAir = 5,
Hit = 6,
Grabbed = 7,
InHead = 8,
TouchWater = 9,
OnWater = 10,
UnderWater = 11,
EdgeGrab = 12,
Pole = 13,
PilotRiding = 14,
Flut = 15,
Tube = 16,
Ice = 17,
Board = 18,
Gun = 19,
Pilot = 20,
Mech = 21,
Dark = 22,
Rail = 23,
Halfpipe = 24,
Carry = 25,
Super = 26,
Shooting = 27,
Indax = 28,
Arrestable = 29,
Teleporting = 30,
FS31 = 31,
Max = 32
};
#define FOCUS_TEST(status, foc) (status.test(static_cast<size_t>(foc)))
// To speedup finding the auto-splitter block in GOAL memory
// all this has is a marker for LiveSplit to find, and then the pointer
// to the symbol
struct AutoSplitterBlock {
const char marker[20] = "UnLiStEdStRaTs_JaK2";
u64 pointer_to_symbol = 0;
};
extern AutoSplitterBlock g_auto_splitter_block_jak2;
struct SpeedrunPracticeEntryHistoryAttempt {
std::optional<float> time;
};
void to_json(json& j, const SpeedrunPracticeEntryHistoryAttempt& obj);
void from_json(const json& j, SpeedrunPracticeEntryHistoryAttempt& obj);
struct SpeedrunPracticeEntry {
std::string name;
std::string continue_point_name;
u64 flags;
u64 completed_task;
u64 features;
u64 secrets;
std::vector<float> starting_position;
std::vector<float> starting_rotation;
std::vector<float> starting_camera_position;
std::vector<float> starting_camera_rotation;
std::vector<float> start_zone_v1;
std::vector<float> start_zone_v2;
std::optional<std::vector<float>> end_zone_v1;
std::optional<std::vector<float>> end_zone_v2;
std::optional<u64> end_task;
std::map<std::string, std::vector<SpeedrunPracticeEntryHistoryAttempt>> history;
};
void to_json(json& j, const SpeedrunPracticeEntry& obj);
void from_json(const json& j, SpeedrunPracticeEntry& obj);
struct SpeedrunPracticeState {
s32 current_session_id;
s32 total_attempts;
s32 total_successes;
s32 session_attempts;
s32 session_successes;
double total_time;
float average_time;
float fastest_time;
};
struct ObjectiveZoneInitParams {
float v1[4];
float v2[4];
};
struct Vector {
float data[4];
};
struct Matrix {
float data[16];
};
struct SpeedrunPracticeObjective {
s32 index;
u8 pad1[4];
u64 flags;
u8 completed_task;
u8 pad2[7];
u64 features;
u32 secrets;
u32 starting_position; // Vector
u32 starting_rotation; // Vector
u32 starting_camera_position; // Vector
u32 starting_camera_rotation; // Matrix
u8 end_task;
u32 start_zone_init_params; // ObjectiveZoneInitParams
u32 start_zone; // irrelevant for cpp
u32 end_zone_init_params; // ObjectiveZoneInitParams
u32 end_zone; // irrelevant for cpp
};
struct SpeedrunCustomCategoryEntry {
std::string name;
u32 secrets;
u64 features;
u64 forbidden_features;
u64 cheats;
std::string continue_point_name;
u64 completed_task;
};
void to_json(json& j, const SpeedrunCustomCategoryEntry& obj);
void from_json(const json& j, SpeedrunCustomCategoryEntry& obj);
struct SpeedrunCustomCategory {
s32 index;
u32 secrets;
u64 features;
u64 forbidden_features;
u64 cheats;
u8 completed_task;
};
} // namespace kmachine_extras