Files
jak-project/goal_src/jak1/engine/ui/progress/progress-draw.gc
water111 637990314b wip: better stack var support (#4222)
Closes #736

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2026-04-19 00:14:44 +02:00

1117 lines
58 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "ENGINE.CGO" "GAME.CGO")
(require "engine/ui/progress/progress-static.gc")
(require "engine/game/main.gc")
(require "engine/ui/hud-classes.gc")
;; DECOMP BEGINS
(defun adjust-pos ((arg0 int) (arg1 int))
(if (< arg0 arg1) 0 (- arg0 arg1)))
(defmethod draw-fuel-cell-screen ((this progress) (arg0 int))
(hide-progress-icons)
(let ((s5-0 (-> *level-task-data* arg0)))
(if (and (= *cheat-mode* 'debug) (cpad-hold? 0 l3)) (format *stdcon* "fcd:~d~%" (-> *game-info* fuel-cell-deaths)))
(set! (-> *progress-process* 0 particles 14 init-pos x) -320.0)
(set! (-> *progress-process* 0 particles 15 init-pos x) -320.0)
(set! (-> *progress-process* 0 icons 4 icon-x) -320)
(when (and (!= s5-0 #f) (= (-> *game-info* level-opened arg0) 1))
(let ((sv-112 (- (-> *task-egg-starting-x* (-> s5-0 nb-of-tasks)) (-> this left-x-offset)))
(sv-128 (the int (* 47.0 (-> this transition-percentage-invert)))))
0
(let ((s0-0 6)
(s2-0 0)
(s4-1 (if (= (-> this level-transition) 1) (- (-> this transition-offset)) (-> this transition-offset)))
(f30-0 (-> this transition-percentage-invert))
(s1-0 0)
(s3-0 #f))
(when (-> this stat-transition)
(set! sv-128 47)
(set! s2-0
(if (!= (-> this display-state) (-> this next-display-state)) (- (-> this transition-offset)) (-> this transition-offset)))
(set! s4-1 0)
(set! f30-0 1.0))
(let ((sv-144 0))
(while (< sv-144 4)
(let ((a0-18 (-> this icons sv-144 icon 0 root)))
(set-yaw-angle-clear-roll-pitch! a0-18 (+ (y-angle a0-18) (* 182.04445 (/ (-> *display* time-adjust-ratio) 2)))))
(+! sv-144 1)))
(let ((sv-192 (+ sv-112 (/ (- (* 47 (-> s5-0 nb-of-tasks)) (* sv-128 (-> s5-0 nb-of-tasks))) 2)))
(sv-208 0))
(while (< sv-208 (-> s5-0 nb-of-tasks))
(let ((v0-4 (get-task-status (-> s5-0 task-info sv-208 task-id)))
(v1-59 -1)
(a0-25 #f))
(set! (-> this particle-state s0-0) 2)
(cond
((or (= v0-4 (task-status need-hint)) (= v0-4 (task-status unknown)))
(if (= *kernel-boot-message* 'play) (set! (-> this particle-state s0-0) 1)))
((= v0-4 (task-status invalid))
(set! v1-59 (-> s5-0 task-info sv-208 text-index-when-resolved))
(set! (-> this particle-state s0-0) 3)
(set! a0-25 #t))
((= v0-4 (task-status need-introduction)) (set! v1-59 0))
((= v0-4 (task-status need-reminder-a)) (set! v1-59 0))
((= v0-4 (task-status need-reminder)) (set! v1-59 1))
((= v0-4 (task-status need-reward-speech)) (set! v1-59 2))
((= v0-4 (task-status need-resolution)) (set! v1-59 2)))
(if (and (!= *kernel-boot-message* 'play) (= v1-59 -1)) (set! v1-59 0))
(set! (-> this particles s0-0 init-pos x) (the float (+ sv-192 s2-0)))
(set! (-> this particles s0-0 init-pos y) (the float (+ s4-1 204)))
(+! s0-0 1)
(when (= sv-208 (-> this task-index))
(set! s1-0 v1-59)
(set! s3-0 a0-25)
(set! (-> this particles 5 init-pos x) (the float (+ sv-192 s2-0)))
(set! (-> this particles 5 init-pos y) (the float (+ s4-1 204)))))
(+! sv-192 sv-128)
(+! sv-208 1)))
(dotimes (v1-77 (- 8 (-> s5-0 nb-of-tasks)))
(set! (-> *progress-process* 0 particles s0-0 init-pos x) (the float (+ s2-0 -320)))
(set! (-> this particles s0-0 init-pos y) (the float (+ s4-1 194)))
(+! s0-0 1))
(when *common-text*
(when (and (!= s1-0 -1)
(> (-> s5-0 nb-of-tasks) 0)
(>= (-> this task-index) 0)
(< (-> this task-index) (-> s5-0 nb-of-tasks)))
(let ((s0-1 (new 'stack
'font-context
*font-default-matrix*
(- (+ s2-0 32) (-> this left-x-offset))
(+ (/ s4-1 2) 125)
8325000.0
(font-color progress-yellow)
(font-flags shadow kerning))))
(set-width! s0-1 328)
(set-height! s0-1 50)
(set-scale! s0-1 0.7)
(set! (-> s0-1 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled (lookup-text! *common-text* (-> s5-0 task-info (-> this task-index) task-name s1-0) #f)
f30-0
s0-1
(the int (* 128.0 f30-0)))
(when s3-0
(set! (-> s0-1 origin x) (the float (- (+ s2-0 32) (-> this left-x-offset))))
(set! (-> s0-1 origin y) (the float (+ (/ s4-1 2) 175)))
(let ((a0-49 s0-1)) (set! (-> a0-49 color) (font-color progress-blue)))
(set-height! s0-1 15)
(set-scale! s0-1 0.5)
(print-game-text-scaled (lookup-text! *common-text* (text-id task-completed) #f) f30-0 s0-1 (the int (* 128.0 f30-0)))))))))))
0
(none))
(defmethod draw-money-screen ((this progress) (arg0 int))
(hide-progress-icons)
(let* ((v1-1 (/ (-> this transition-offset) 16))
(s4-0 (if (= (-> this level-transition) 1) (- (-> this transition-offset)) (-> this transition-offset)))
(f30-0 (-> this transition-percentage-invert))
(s3-0 (- v1-1)))
(when (-> this stat-transition)
(set! v1-1
(if (!= (-> this display-state) (-> this next-display-state)) (- (-> this transition-offset)) (-> this transition-offset)))
(set! s3-0 v1-1)
(set! s4-0 0)
(set! f30-0 1.0))
(set! (-> this particles 15 init-pos x) (the float (- (+ v1-1 150) (-> this left-x-offset))))
(set! (-> this particles 15 init-pos y) (the float (+ s4-0 214)))
(set! (-> this icons 4 icon-x) (- (+ v1-1 148) (-> this left-x-offset)))
(set! (-> this icons 4 icon-y) (+ (-> this big-orb-y-offset) s4-0))
(let ((a0-15 (-> this icons 4 icon 0 root)))
(set-yaw-angle-clear-roll-pitch! a0-15 (- (y-angle a0-15) (* 182.04445 (* 4.0 (-> *display* time-adjust-ratio))))))
(let ((s4-1 (new 'stack
'font-context
*font-default-matrix*
(- (+ s3-0 200) (-> this left-x-offset))
(+ (/ s4-0 2) 96)
8325000.0
(font-color default)
(font-flags shadow kerning))))
(set-width! s4-1 328)
(set-height! s4-1 70)
(set! (-> s4-1 flags) (font-flags shadow kerning large))
(let ((s3-1 print-game-text-scaled))
(format (clear *temp-string*) "~D/~D" (-> *game-info* money-per-level arg0) (-> *game-counts* data arg0 money-count))
(s3-1 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0))))
(set-width! s4-1 428)
(+! (-> s4-1 origin x) -220.0)
(+! (-> s4-1 origin y) 40.0)
(set! (-> s4-1 flags) (font-flags shadow kerning middle large))
(print-game-text-scaled (lookup-text! *common-text* (text-id total-collected) #f)
(* 0.7 f30-0)
s4-1
(the int (* 128.0 f30-0)))
(+! (-> s4-1 origin y) 15.0)
(let ((s5-2 print-game-text-scaled))
(format (clear *temp-string*) "~D/~D" (the int (-> *game-info* money-total)) (-> this total-nb-of-orbs))
(s5-2 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0))))))
0
(none))
(defmethod draw-buzzer-screen ((this progress) (arg0 int))
(hide-progress-icons)
(let* ((v1-2 (-> *level-task-data* arg0))
(a0-3 (/ (-> this transition-offset) 16))
(s4-0 (if (= (-> this level-transition) 1) (- (-> this transition-offset)) (-> this transition-offset)))
(f30-0 (-> this transition-percentage-invert))
(s3-0 (- a0-3)))
(when (-> this stat-transition)
(set! a0-3
(if (!= (-> this display-state) (-> this next-display-state)) (- (-> this transition-offset)) (-> this transition-offset)))
(set! s3-0 a0-3)
(set! s4-0 0)
(set! f30-0 1.0))
(set! (-> this particles 14 init-pos x) (the float (- (+ a0-3 150) (-> this left-x-offset))))
(set! (-> this particles 14 init-pos y) (the float (+ s4-0 214)))
(let ((s2-0 0))
(let ((a1-8 (-> v1-2 buzzer-task-index)))
(if (!= a1-8 -1) (set! s2-0 (buzzer-count *game-info* (-> v1-2 task-info a1-8 task-id)))))
(let ((s4-1 (new 'stack
'font-context
*font-default-matrix*
(- (+ s3-0 200) (-> this left-x-offset))
(+ (/ s4-0 2) 96)
8325000.0
(font-color default)
(font-flags shadow kerning))))
(set-width! s4-1 328)
(set-height! s4-1 70)
(set! (-> s4-1 flags) (font-flags shadow kerning large))
(let ((s3-1 print-game-text-scaled))
(format (clear *temp-string*) "~D/~D" s2-0 (-> *game-counts* data arg0 buzzer-count))
(s3-1 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0))))
(set-width! s4-1 428)
(+! (-> s4-1 origin x) -220.0)
(+! (-> s4-1 origin y) 40.0)
(set! (-> s4-1 flags) (font-flags shadow kerning middle large))
(print-game-text-scaled (lookup-text! *common-text* (text-id total-collected) #f)
(* 0.7 f30-0)
s4-1
(the int (* 128.0 f30-0)))
(+! (-> s4-1 origin y) 15.0)
(let ((s5-2 print-game-text-scaled))
(format (clear *temp-string*) "~D/~D" (the int (-> *game-info* buzzer-total)) (-> this total-nb-of-buzzers))
(s5-2 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0)))))))
0
(none))
(defmethod draw-memcard-storage-error ((this progress) (arg0 font-context))
(set-scale! arg0 0.55)
(set-width! arg0 265)
(set-height! arg0 55)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s4-0 (text-id memcard-not-formatted-title)))
(case (-> this display-state)
(((progress-screen memcard-no-space)) (set! s4-0 (text-id memcard-no-space)))
(((progress-screen memcard-not-inserted)) (set! s4-0 (text-id memcard-not-inserted))))
(let ((s3-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* s4-0 #f) 1)
(s3-0 *temp-string* (-> this transition-percentage-invert) arg0 128)))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 70.0)
(set-width! arg0 350)
(set-height! arg0 40)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*)
(lookup-text! *common-text* (text-id memcard-space-requirement1) #f)
(if (-> this card-info) (-> this card-info mem-required) 0))
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128))
(set! (-> arg0 origin y) 115.0)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id memcard-space-requirement2) #f)
(-> this transition-percentage-invert)
arg0
128)
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 160.0)
(print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-memcard-format ((this progress) (arg0 font-context))
(set! (-> arg0 origin y) 35.0)
(set-scale! arg0 0.55)
(set-width! arg0 265)
(set-height! arg0 55)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-not-formatted-title) #f) 1)
(s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 105.0)
(set-width! arg0 360)
(set-height! arg0 40)
(print-game-text-scaled (lookup-text! *common-text* (text-id memcard-not-formatted-msg) #f)
(-> this transition-percentage-invert)
arg0
128)
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 138.0)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id format?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-memcard-data-exists ((this progress) (arg0 font-context))
(set-scale! arg0 0.65)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 55.0)
(set-width! arg0 365)
(set-height! arg0 75)
(print-game-text-scaled (lookup-text! *common-text* (text-id save-data-already-exists) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin y) 140.0)
(set-width! arg0 360)
(set-height! arg0 40)
(print-game-text-scaled (lookup-text! *common-text* (text-id overwrite?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-memcard-no-data ((this progress) (arg0 font-context))
(set-scale! arg0 0.65)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 40.0)
(set-width! arg0 365)
(set-height! arg0 75)
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id no-save-data) #f) 1)
(s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128))
(set! (-> arg0 origin y) 130.0)
(set-width! arg0 360)
(set-height! arg0 40)
(print-game-text-scaled (lookup-text! *common-text* (text-id create-save-data?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-memcard-accessing ((this progress) (arg0 font-context))
(set-scale! arg0 1.0)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 35.0)
(set-width! arg0 365)
(set-height! arg0 75)
(when (or (< (mod (-> *display* real-frame-counter) 300) 150) (!= (-> this transition-percentage-invert) 1.0))
(let ((a1-1 (text-id loading-data)))
(case (-> this display-state)
(((progress-screen memcard-saving)) (set! a1-1 (text-id saving-data)))
(((progress-screen memcard-formatting)) (set! a1-1 (text-id formatting)))
(((progress-screen memcard-creating)) (set! a1-1 (text-id creating-save-data))))
(print-game-text-scaled (lookup-text! *common-text* a1-1 #f) (-> this transition-percentage-invert) arg0 128)))
(set-scale! arg0 0.65)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset))))
(set! (-> arg0 origin y) 100.0)
(set-width! arg0 370)
(set-height! arg0 75)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-do-not-remove) #f) 1)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128))
0
(none))
(defmethod draw-memcard-insert ((this progress) (arg0 font-context))
(set-scale! arg0 0.65)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 35.0)
(set-width! arg0 310)
(set-height! arg0 110)
;; og:preserve-this PAL patch here
(let ((v1-6 (-> this card-info)))
(when (and (= (-> *setting-control* default language) (language-enum japanese)) v1-6 (zero? (-> v1-6 handle)))
(set! (-> arg0 origin y) -15.0)
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-not-inserted) #f) 1)
(s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128))
(set! (-> arg0 origin y) 53.0)))
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id insert-memcard) #f) 1)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128))
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 130.0)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id back?) #f) (-> this transition-percentage-invert) arg0 128)
0
(none))
(defmethod draw-memcard-file-select ((this progress) (arg0 font-context))
(let ((s4-0 (* (+ (-> this transition-offset) -256) 2)))
(if (< s4-0 0) (set! s4-0 0))
(if (< 500 s4-0) (set! s4-0 700))
(set! (-> this particles 19 init-pos x) (the float (- (- 202 (adjust-pos s4-0 150)) (-> this left-x-offset))))
(set! (-> this particles 20 init-pos x) (the float (- (+ (adjust-pos s4-0 100) 202) (-> this left-x-offset))))
(set! (-> this particles 21 init-pos x) (the float (- (- 202 (adjust-pos s4-0 50)) (-> this left-x-offset))))
(set! (-> this particles 22 init-pos x) (the float (- (+ s4-0 202) (-> this left-x-offset)))))
(cond
((= (-> *setting-control* current video-mode) 'pal)
(set! (-> this particles 21 init-pos y) 256.0)
(set! (-> this particles 22 init-pos y) 338.0))
(else (set! (-> this particles 21 init-pos y) 255.0) (set! (-> this particles 22 init-pos y) 336.0)))
(let ((f0-13 (* 2.0 (+ -0.5 (-> this transition-percentage-invert)))))
128
(if (< f0-13 0.0) (set! f0-13 0.0))
(let ((s4-1 (the int (* 128.0 f0-13))))
(set-scale! arg0 0.5)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 102 (-> this left-x-offset))))
(set! (-> arg0 origin y) 5.0)
(set-width! arg0 200)
(set-height! arg0 20)
(print-game-text (lookup-text! *common-text*
(if (= (-> this display-state) (progress-screen load-game)) (text-id select-file-to-load) (text-id select-file-to-save))
#f)
arg0
#f
s4-1
22)
(set! (-> arg0 origin y) 26.0)
(set-height! arg0 20)
(let ((s3-3 (-> this card-info))
(s2-0 23))
(dotimes (s1-0 4)
(set! (-> arg0 origin x) (the float (- 41 (-> this left-x-offset))))
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(let ((a0-17 arg0)) (set! (-> a0-17 color) (font-color default)))
(set-width! arg0 320)
(cond
((and s3-3 (= (-> s3-3 formatted) 1) (= (-> s3-3 inited) 1) (= (-> s3-3 file s1-0 present) 1))
(set! (-> this particles s2-0 init-pos x) (the float (- 66 (-> this left-x-offset))))
(set-scale! arg0 0.6)
(if (and (< (-> s3-3 file s1-0 level-index) (length *level-task-data-remap*)) (> (-> s3-3 file s1-0 level-index) 0))
(print-game-text (lookup-text! *common-text*
(-> *level-task-data* (-> *level-task-data-remap* (+ (-> s3-3 file s1-0 level-index) -1)) level-name-id)
#f)
arg0
#f
s4-1
22)
(print-game-text "OLD SAVE GAME" arg0 #f s4-1 22))
(let ((a0-28 arg0)) (set! (-> a0-28 color) (font-color progress-memcard)))
(cond
((or (>= (seconds 2) (- (-> *display* real-frame-counter) (-> this last-option-index-change)))
(or (< (mod (- (-> *display* real-frame-counter) (-> this last-option-index-change)) 1200) 600)
(!= (-> this option-index) s1-0)
(-> this in-transition)))
(set-scale! arg0 0.5)
(+! (-> arg0 origin y) 16.0)
(set! (-> arg0 flags) (font-flags shadow kerning middle large))
(set! (-> arg0 origin x) (the float (- -73 (-> this left-x-offset))))
(set-width! arg0 350)
(let ((s0-2 print-game-text))
(format (clear *temp-string*) "~D" (the int (-> s3-3 file s1-0 fuel-cell-count)))
(s0-2 *temp-string* arg0 #f s4-1 22))
(set! (-> arg0 origin x) (the float (- 1 (-> this left-x-offset))))
(let ((s0-3 print-game-text))
(format (clear *temp-string*) "~D" (the int (-> s3-3 file s1-0 money-count)))
(s0-3 *temp-string* arg0 #f s4-1 22))
(set! (-> arg0 origin x) (the float (- 79 (-> this left-x-offset))))
(let ((s0-4 print-game-text))
(format (clear *temp-string*) "~D" (the int (-> s3-3 file s1-0 buzzer-count)))
(s0-4 *temp-string* arg0 #f s4-1 22))
(+! (-> arg0 origin y) 1.0)
(set-scale! arg0 1.0)
(set! (-> arg0 flags) (font-flags shadow kerning right large))
(set! (-> arg0 origin x) (the float (- 352 (-> this left-x-offset))))
(let ((s0-5 print-game-text))
(format (clear *temp-string*) "~D%" (the int (-> s3-3 file s1-0 completion-percentage)))
(s0-5 *temp-string* arg0 #f s4-1 22))
(set-scale! arg0 0.5)
(+! (-> arg0 origin y) 9.0)
;; og:preserve-this add 'middle' flag when custom-aspect to snap totals with counts
(if (-> *pc-settings* use-vis?)
(set! (-> arg0 flags) (font-flags shadow kerning large))
(set! (-> arg0 flags) (font-flags shadow kerning middle large)))
;; og:preserve-this when custom-aspect use same offsets from counts for totals
(set! (-> arg0 origin x) (the float (- (if (-> *pc-settings* use-vis?) 85 -73) (-> this left-x-offset))))
(let ((s0-6 print-game-text))
(let ((sv-80 format))
(sv-80 (clear *temp-string*)
"/~D"
(if (< 100 (the int (-> s3-3 file s1-0 fuel-cell-count))) (-> this total-nb-of-power-cells) 100)))
(s0-6 *temp-string* arg0 #f s4-1 22))
;; og:preserve-this when custom-aspect use same offsets from counts for totals
(set! (-> arg0 origin x) (the float (- (if (-> *pc-settings* use-vis?) 150 1) (-> this left-x-offset))))
(let ((s0-7 print-game-text))
(format (clear *temp-string*) "/~D" (-> this total-nb-of-orbs))
(s0-7 *temp-string* arg0 #f s4-1 22))
;; og:preserve-this when custom-aspect use same offsets from counts for totals
(set! (-> arg0 origin x) (the float (- (if (-> *pc-settings* use-vis?) 238 79) (-> this left-x-offset))))
(let ((s0-8 print-game-text))
(format (clear *temp-string*) "/~D" (-> this total-nb-of-buzzers))
(s0-8 *temp-string* arg0 #f s4-1 22))
(+! (-> arg0 origin y) 15.0))
(else
(+! (-> arg0 origin y) 18.0)
(set! (-> arg0 origin x) (the float (- 28 (-> this left-x-offset))))
(set-scale! arg0 0.8)
(set! (-> arg0 flags) (font-flags shadow kerning middle large))
(set-width! arg0 350)
;; og:preserve-this pc port stuff here, added YMD
(case (scf-get-territory)
((GAME_TERRITORY_SCEA)
(print-game-text (string-format "~X/~X/20~2X ~2X:~2X"
(-> s3-3 file s1-0 month)
(-> s3-3 file s1-0 day)
(-> s3-3 file s1-0 year)
(-> s3-3 file s1-0 hour)
(-> s3-3 file s1-0 minute))
arg0
#f
s4-1
22))
((GAME_TERRITORY_SCEI)
(print-game-text (string-format "20~2X/~X/~X ~2X:~2X"
(-> s3-3 file s1-0 year)
(-> s3-3 file s1-0 month)
(-> s3-3 file s1-0 day)
(-> s3-3 file s1-0 hour)
(-> s3-3 file s1-0 minute))
arg0
#f
s4-1
22))
(else
(print-game-text (string-format "~X/~X/20~2X ~2X:~2X"
(-> s3-3 file s1-0 day)
(-> s3-3 file s1-0 month)
(-> s3-3 file s1-0 year)
(-> s3-3 file s1-0 hour)
(-> s3-3 file s1-0 minute))
arg0
#f
s4-1
22)))
(set! (-> this particles s2-0 init-pos x) -320.0)
(+! (-> arg0 origin y) 23.0))))
(else
(set! (-> this particles s2-0 init-pos x) -320.0)
(+! (-> arg0 origin y) 12.0)
(set-scale! arg0 0.7)
(print-game-text (lookup-text! *common-text* (text-id empty) #f) arg0 #f s4-1 22)
(+! (-> arg0 origin y) 29.0)))
(+! s2-0 1)))))
0
(none))
(defmethod draw-memcard-auto-save-error ((this progress) (arg0 font-context))
(set-scale! arg0 0.6)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 70 (-> this left-x-offset))))
(set! (-> arg0 origin y) 5.0)
(set-width! arg0 265)
(set-height! arg0 35)
(print-game-text-scaled (lookup-text! *common-text* (text-id error-saving) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 34.0)
(set-width! arg0 360)
(set-height! arg0 50)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id check-memcard) #f) 1)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128))
(set! (-> arg0 origin y) 89.0)
(set-width! arg0 360)
(set-height! arg0 20)
(print-game-text-scaled (lookup-text! *common-text* (text-id autosave-disabled-title) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin y) 118.0)
(set-width! arg0 360)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id autosave-disabled-msg) #f)
(-> this transition-percentage-invert)
arg0
128)
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 160.0)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-memcard-removed ((this progress) (arg0 font-context))
(set-scale! arg0 0.6)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(set! (-> arg0 origin x) (the float (- 70 (-> this left-x-offset))))
(set! (-> arg0 origin y) 10.0)
(set-width! arg0 265)
(set-height! arg0 55)
(let ((s4-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-removed) #f) 1)
(s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 78.0)
(set-width! arg0 360)
(set-height! arg0 20)
(print-game-text-scaled (lookup-text! *common-text* (text-id autosave-disabled-title) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin y) 112.0)
(set-width! arg0 360)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id autosave-disabled-msg) #f)
(-> this transition-percentage-invert)
arg0
128)
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 160.0)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-memcard-error ((this progress) (arg0 font-context))
(set! (-> arg0 origin y) 15.0)
(set-scale! arg0 0.7)
(set-width! arg0 265)
(set-height! arg0 55)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s4-0 (text-id error-loading)))
(case (-> this display-state)
(((progress-screen memcard-error-saving)) (set! s4-0 (text-id error-saving)))
(((progress-screen memcard-error-formatting)) (set! s4-0 (text-id error-formatting)))
(((progress-screen memcard-error-creating)) (set! s4-0 (text-id error-creating-data))))
(let ((s3-0 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* s4-0 #f) 1)
(s3-0 *temp-string* (-> this transition-percentage-invert) arg0 128)))
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 80.0)
(set-width! arg0 360)
(set-height! arg0 70)
(let ((s4-1 print-game-text-scaled))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id check-memcard-and-retry) #f) 1)
(s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128))
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 155.0)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-auto-save ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 35 (-> this left-x-offset))))
(set! (-> arg0 origin y) 18.0)
(set-scale! arg0 0.6)
(set-width! arg0 330)
(set-height! arg0 60)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled (lookup-text! *common-text* (text-id autosave-warn-title) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset))))
(set! (-> arg0 origin y) 110.0)
(set-width! arg0 370)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id autosave-warn-msg) #f)
(-> this transition-percentage-invert)
arg0
128)
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 175.0)
(set-height! arg0 20)
(print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> *progress-process* 0 particles 31 init-pos y) (the float (if (= (get-aspect-ratio) 'aspect16x9) 170 180)))
(set! (-> *progress-process* 0 particles 31 init-pos x)
(the float
(- (if (or (< (mod (-> *display* real-frame-counter) 300) 270) (!= (-> this transition-percentage-invert) 1.0)) 205 -320)
(-> this left-x-offset))))
0
(none))
(defmethod draw-pal-change-to-60hz ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 20.0)
(set-scale! arg0 0.6)
(set-width! arg0 300)
(set-height! arg0 40)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled (lookup-text! *common-text* (text-id screen-change-to-60hz) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset))))
(set! (-> arg0 origin y) 60.0)
(set-width! arg0 370)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id screen-60hz-warn-support) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin y) 120.0)
(set-height! arg0 50)
(print-game-text-scaled (lookup-text! *common-text* (text-id screen-60hz-warn-timer) #f)
(-> this transition-percentage-invert)
arg0
128)
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 175.0)
(set-height! arg0 20)
(print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-no-disc ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 50.0)
(set-scale! arg0 0.6)
(set-width! arg0 300)
(set-height! arg0 40)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled (lookup-text! *common-text* (text-id no-disc-title) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 90.0)
(set-width! arg0 360)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id no-disc-msg) #f)
(-> this transition-percentage-invert)
arg0
128)
(when (is-cd-in?)
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 155.0)
(set-height! arg0 20)
(print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128))
0
(none))
(defmethod draw-bad-disc ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 50.0)
(set-scale! arg0 0.6)
(set-width! arg0 300)
(set-height! arg0 40)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled (lookup-text! *common-text* (text-id bad-disc-title) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset))))
(set! (-> arg0 origin y) 90.0)
(set-width! arg0 360)
(set-height! arg0 60)
(print-game-text-scaled (lookup-text! *common-text* (text-id bad-disc-msg) #f)
(-> this transition-percentage-invert)
arg0
128)
(set-scale! arg0 0.65)
(set! (-> arg0 origin y) 155.0)
(set-height! arg0 20)
(print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-quit ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 70.0)
(set-scale! arg0 0.6)
(set-width! arg0 300)
(set-height! arg0 40)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled (lookup-text! *common-text* (text-id quit?) #f) (-> this transition-percentage-invert) arg0 128)
0
(none))
(defmethod draw-pal-now-60hz ((this progress) (arg0 font-context))
(set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset))))
(set! (-> arg0 origin y) 45.0)
(set-scale! arg0 0.6)
(set-width! arg0 300)
(set-height! arg0 50)
(set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text-scaled (lookup-text! *common-text* (text-id screen-now-60hz) #f)
(-> this transition-percentage-invert)
arg0
128)
(set! (-> arg0 origin y) 95.0)
(set-height! arg0 50)
(print-game-text-scaled (lookup-text! *common-text* (text-id screen-60hz-keep?) #f)
(-> this transition-percentage-invert)
arg0
128)
0
(none))
(defmethod draw-notice-screen ((this progress))
(hide-progress-icons)
(when *common-text*
(let ((a1-1 (new 'stack
'font-context
*font-default-matrix*
(- 70 (-> this left-x-offset))
10
0.0
(font-color default)
(font-flags shadow kerning))))
(case (-> this display-state)
(((progress-screen memcard-format)) (draw-memcard-format this a1-1))
(((progress-screen memcard-no-space) (progress-screen memcard-not-inserted) (progress-screen memcard-not-formatted))
(draw-memcard-storage-error this a1-1))
(((progress-screen memcard-data-exists)) (draw-memcard-data-exists this a1-1))
(((progress-screen memcard-no-data)) (draw-memcard-no-data this a1-1))
(((progress-screen memcard-loading)
(progress-screen memcard-saving)
(progress-screen memcard-formatting)
(progress-screen memcard-creating))
(draw-memcard-accessing this a1-1))
(((progress-screen memcard-insert)) (draw-memcard-insert this a1-1))
(((progress-screen load-game) (progress-screen save-game) (progress-screen save-game-title))
(draw-memcard-file-select this a1-1))
(((progress-screen memcard-auto-save-error)) (draw-memcard-auto-save-error this a1-1))
(((progress-screen memcard-removed)) (draw-memcard-removed this a1-1))
(((progress-screen memcard-error-loading)
(progress-screen memcard-error-saving)
(progress-screen memcard-error-formatting)
(progress-screen memcard-error-creating))
(draw-memcard-error this a1-1))
(((progress-screen auto-save)) (draw-auto-save this a1-1))
(((progress-screen pal-change-to-60hz)) (draw-pal-change-to-60hz this a1-1))
(((progress-screen pal-now-60hz)) (draw-pal-now-60hz this a1-1))
(((progress-screen no-disc)) (draw-no-disc this a1-1))
(((progress-screen bad-disc)) (draw-bad-disc this a1-1))
(((progress-screen quit)) (draw-quit this a1-1)))))
0
(none))
(defun draw-percent-bar ((arg0 int) (arg1 int) (arg2 float) (arg3 rgba))
(with-dma-buffer-add-bucket ((s2-0 (-> (current-frame) global-buf)) (bucket-id sprite))
(draw-sprite2d-xy s2-0 arg0 arg1 255 14 (new 'static 'rgba :a #x60))
(draw-sprite2d-xy s2-0 arg0 (+ arg1 2) (the int (* 255.0 arg2)) 10 arg3))
0
(none))
(defun print-language-name ((arg0 int) (arg1 font-context) (arg2 int) (arg3 symbol))
(let ((s5-0 (if arg3 arg2 (- arg2))))
(+! (-> arg1 origin x) (the float s5-0))
(let ((f30-0 (- 1.0 (* 0.0033333334 (the float arg2)))))
(print-game-text-scaled (lookup-text! *common-text* (-> *language-name-remap* arg0) #f)
f30-0
arg1
(the int (* 128.0 f30-0))))
(set! (-> arg1 origin x) (- (-> arg1 origin x) (the float s5-0))))
(set! (-> arg1 color) (font-color default))
arg1)
(defmethod draw-options ((this progress) (arg0 int) (arg1 int) (arg2 float))
(let ((s3-0 (-> *options-remap* (-> this display-state))))
(when s3-0
(let ((s2-1 (- arg0 (/ (* arg1 (length s3-0)) 2)))
(s1-0 0)
(unkx 27)
(unk2 0)
(font (new 'stack 'font-context *font-default-matrix* 0 0 0.0 (font-color default) (font-flags shadow kerning))))
(set-width! font 350)
(set-height! font 25)
(set! (-> font flags) (font-flags shadow kerning middle middle-vert large))
(dotimes (s0-0 (length s3-0))
(let ((option-str (the string #f))
(x-off 27)
(y-off s2-1))
(let ((v1-18 (-> s3-0 s0-0 option-type)))
(cond
((= v1-18 (game-option-type yes-no))
(if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify)))
(set! option-str
(string-format "~30L~S~0L ~S"
(lookup-text! *common-text* (text-id yes) #f)
(lookup-text! *common-text* (text-id no) #f)))
(set! option-str
(string-format "~0L~S ~30L~S~1L"
(lookup-text! *common-text* (text-id yes) #f)
(lookup-text! *common-text* (text-id no) #f)))))
((or (= v1-18 (game-option-type menu)) (= v1-18 (game-option-type button)))
(cond
((nonzero? (-> s3-0 s0-0 name)) (set! option-str (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)))
(else (set! option-str (the-as string #f)))))
((and (-> this selected-option) (= (-> this option-index) s0-0))
(set-color! font (font-color default))
(set! (-> font origin x) (the float (- x-off (-> this left-x-offset))))
(case (-> s3-0 s0-0 option-type)
(((game-option-type center-screen)) (set! (-> font origin y) (the float (+ s2-1 -20))))
(else (set! (-> font origin y) (the float (+ s2-1 -8)))))
(set-scale! font 0.6)
(print-game-text (lookup-text! *common-text* (-> s3-0 s0-0 name) #f) font #f 128 22)
(case (-> s3-0 s0-0 option-type)
(((game-option-type center-screen)) (set! y-off (+ s2-1 3)))
(else (set! y-off (+ s2-1 7))))
(case (-> s3-0 s0-0 option-type)
(((game-option-type slider))
(let* ((v1-82 (the-as uint #x8000ffff))
(f0-12 (* 0.01 (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify)))))
(a0-34 (logior (logand v1-82 -256) (shr (shl (the int (+ 64.0 (* 191.0 f0-12))) 56) 56)))
(a3-5 (logior (logand a0-34 -65281) (shr (shl (shr (shl a0-34 56) 56) 56) 48))))
(draw-percent-bar (- 75 (-> this left-x-offset)) (+ s2-1 8) f0-12 (the-as rgba a3-5)))
(set! option-str (string-format "~D" (the int (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))))
(set! x-off (+ (the int (* 2.5 (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))) -100))
x-off)
(((game-option-type on-off))
(if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify)))
(set! option-str
(string-format "~30L~S~0L ~S"
(lookup-text! *common-text* (text-id on) #f)
(lookup-text! *common-text* (text-id off) #f)))
(set! option-str
(string-format "~0L~S ~30L~S~1L"
(lookup-text! *common-text* (text-id on) #f)
(lookup-text! *common-text* (text-id off) #f)))))
(((game-option-type language))
(let ((old-lang (-> this language-selection))
(new-lang (-> (the-as (pointer language-enum) (-> s3-0 s0-0 value-to-modify))))
(max-lang (if (and (= (scf-get-territory) GAME_TERRITORY_SCEA)
(not (and (= *progress-cheat* 'language) (cpad-hold? 0 l2) (cpad-hold? 0 r2))))
5
6)))
(if (-> this language-transition)
(seekl! (-> this language-x-offset) 200 (the int (* 10.0 (-> *display* time-adjust-ratio)))))
(when (>= (-> this language-x-offset) 100)
(set! (-> this language-selection) new-lang)
(set! old-lang new-lang)
(set! (-> this language-transition) #f)
(set! (-> this language-x-offset) 0))
(set! (-> font origin y) (the float (+ s2-1 3)))
(set-color! font (font-color progress-blue))
0
(let ((next-lang (mod (+ old-lang 1) max-lang))
(a0-66 (mod (+ max-lang -1 old-lang) max-lang))
(v1-153 (mod (+ old-lang 2) max-lang))
(prev-lang (mod (+ max-lang -2 old-lang) max-lang)))
(cond
((-> this language-direction)
(let ((a2-22 (- 200 (+ (-> this language-x-offset) 100)))) (print-language-name a0-66 font a2-22 #f))
(let ((a2-23 (+ (-> this language-x-offset) 100)))
(cond
((< a2-23 150) (print-language-name (the int next-lang) font a2-23 #t))
(else (let ((a2-24 (- 200 (-> this language-x-offset)))) (print-language-name prev-lang font a2-24 #f))))))
(else
(let ((a2-25 (+ (-> this language-x-offset) 100)))
(cond
((< a2-25 150) (print-language-name a0-66 font a2-25 #f))
(else (let ((a2-26 (- 200 (-> this language-x-offset)))) (print-language-name (the int v1-153) font a2-26 #t)))))
(let ((a2-27 (- 200 (+ (-> this language-x-offset) 100)))) (print-language-name (the int next-lang) font a2-27 #t)))))
(if (not (-> this language-transition)) (set-color! font (font-color progress-selected)))
(print-language-name (the-as int old-lang) font (-> this language-x-offset) (-> this language-direction))))
(((game-option-type center-screen)) (set! option-str (lookup-text! *common-text* (text-id move-dpad) #f)))
(((game-option-type aspect-ratio))
(if (= (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) 'aspect4x3)
(set! option-str
(string-format "~30L~S~0L ~S"
(lookup-text! *common-text* (text-id 4x3) #f)
(lookup-text! *common-text* (text-id 16x9) #f)))
(set! option-str
(string-format "~0L~S ~30L~S~1L"
(lookup-text! *common-text* (text-id 4x3) #f)
(lookup-text! *common-text* (text-id 16x9) #f)))))
(((game-option-type video-mode))
(if (= (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) 'ntsc)
(set! option-str
(string-format "~0L~S ~30L~S~1L"
(lookup-text! *common-text* (text-id 50hz) #f)
(lookup-text! *common-text* (text-id 60hz) #f)))
(set! option-str
(string-format "~30L~S~0L ~S"
(lookup-text! *common-text* (text-id 50hz) #f)
(lookup-text! *common-text* (text-id 60hz) #f)))))))
(else
(case (-> s3-0 s0-0 option-type)
(((game-option-type slider)
(game-option-type center-screen)
(game-option-type aspect-ratio)
(game-option-type video-mode))
(set! option-str (lookup-text! *common-text* (-> s3-0 s0-0 name) #f)))
(((game-option-type on-off))
(set! option-str
(string-format "~S: ~S"
(lookup-text! *common-text* (-> s3-0 s0-0 name) #f)
(if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify)))
(lookup-text! *common-text* (text-id on) #f)
(lookup-text! *common-text* (text-id off) #f)))))
(((game-option-type language))
(set! option-str
(string-format "~S: ~S"
(lookup-text! *common-text* (-> s3-0 s0-0 name) #f)
(lookup-text! *common-text* (-> *language-name-remap* (-> (the-as (pointer uint64) (-> s3-0 s0-0 value-to-modify)))) #f))))))))
(when option-str
(let ((f0-23 (-> this transition-percentage-invert)))
(set-color! font
(if (and (= s0-0 (-> this option-index)) (not (-> this in-transition))) (font-color progress-selected) (font-color default)))
(set! (-> font origin x) (the float (- x-off (-> this left-x-offset))))
(set! (-> font origin y) (the float (the int (* (the float y-off) (if (-> s3-0 s0-0 scale) f0-23 1.0)))))
(set-scale! font (* arg2 f0-23))
(print-game-text option-str font #f (the int (* 128.0 f0-23)) 22)))
(+! s2-1 arg1)
(+! s1-0 1))))))
0
(none))
(defmethod draw-progress ((this progress))
(let ((f30-0 (+ -409.0 (-> this particles 2 init-pos x) (* 0.8 (the float (-> this left-x-offset)))))
(s5-0 (if (or (-> this stat-transition) (nonzero? (-> this level-transition))) 0 (-> this transition-offset))))
(let ((f28-0 (if (or (-> this stat-transition) (nonzero? (-> this level-transition))) 1.0 (-> this transition-percentage-invert))))
(let* ((s3-0 (-> *display* frames (-> *display* on-screen) frame global-buf))
(s4-0 (-> s3-0 base)))
(let ((s2-0 draw-string-xy))
(format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* game money))))
(s2-0 *temp-string*
s3-0
(the int (+ 428.0 (the float s5-0) f30-0))
(- 12 (the int (/ f30-0 6)))
(font-color default)
(font-flags shadow kerning large)))
(let ((s2-1 draw-string-xy))
(format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* game fuel))))
(s2-1 *temp-string*
s3-0
(the int (+ 456.0 (the float (adjust-pos s5-0 50)) f30-0))
(- 48 (the int (/ f30-0 8)))
(font-color default)
(font-flags shadow kerning large)))
(let ((s2-2 draw-string-xy))
(format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* fact buzzer))))
(s2-2 *temp-string*
s3-0
(the int (+ 469.0 (the float (adjust-pos s5-0 100)) f30-0))
89
(font-color default)
(font-flags shadow kerning large)))
(let ((a3-4 (-> s3-0 base)))
(let ((v1-20 (the-as object (-> s3-0 base))))
(set! (-> (the-as dma-packet v1-20) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> (the-as dma-packet v1-20) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet v1-20) vif1) (new 'static 'vif-tag))
(set! (-> s3-0 base) (&+ (the-as pointer v1-20) 16)))
(dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group)
(bucket-id debug)
s4-0
(the-as (pointer dma-tag) a3-4))))
(let ((s4-2 (new 'stack
'font-context
*font-default-matrix*
(the int (+ (- 423.0 (the float (/ (-> this left-x-offset) 2))) f30-0 (the float (adjust-pos s5-0 150))))
131
0.0
(font-color default)
(font-flags shadow kerning))))
(set-width! s4-2 100)
(set-height! s4-2 15)
(set-scale! s4-2 0.5)
(set! (-> s4-2 flags) (font-flags shadow kerning large))
(print-game-text (lookup-text! *common-text* (text-id options) #f) s4-2 #f 128 22)
(set-width! s4-2 160)
(set-height! s4-2 22)
(set-scale! s4-2 1.3)
(let ((a0-31 s4-2)) (set! (-> a0-31 color) (font-color progress-percent)))
(set! (-> s4-2 origin x)
(+ (- 435.0 (the float (if (< (-> *progress-process* 0 completion-percentage) 10.0) 93 80))) f30-0))
(set! (-> s4-2 origin y) 180.0)
(set! (-> s4-2 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s3-3 print-game-text))
(format (clear *temp-string*) "~2D%" (the int (-> *progress-process* 0 completion-percentage)))
(s3-3 *temp-string* s4-2 #f (the int (* 128.0 f28-0)) 22))))
0.0
(let ((f28-1 (+ -94.0 (-> this particles 2 init-pos x)))
(s3-4 90)
(s4-3 224)
(s2-5 (/ s5-0 5))
(f26-3 (-> this button-scale)))
(let ((f24-0 (* 182.04445 (- (/ -36.0 f26-3) (the float s2-5)))))
(set! (-> this particles 27 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-0))))))
(set! (-> this particles 27 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-0)))))))
(let ((f24-2 (* 182.04445 (- (/ -21.0 f26-3) (the float (adjust-pos s2-5 10))))))
(set! (-> this particles 28 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-2))))))
(set! (-> this particles 28 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-2)))))))
(let ((f24-4 (* 182.04445 (- (/ -6.0 f26-3) (the float (adjust-pos s2-5 15))))))
(set! (-> this particles 29 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-4))))))
(set! (-> this particles 29 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-4)))))))
(let ((f26-5 (* 182.04445 (- (/ 9.0 f26-3) (the float (adjust-pos s2-5 20))))))
(set! (-> this particles 30 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f26-5))))))
(set! (-> this particles 30 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f26-5))))))))
(when *cheat-mode*
(let ((a0-46 "AUTO SAVE OFF"))
(if (-> *setting-control* current auto-save) (set! a0-46 "AUTO SAVE ON"))
(let* ((s3-5 (-> *display* frames (-> *display* on-screen) frame global-buf))
(s4-4 (-> s3-5 base)))
(draw-string-xy a0-46
s3-5
(the int (+ 430.0 f30-0))
200
(font-color progress-memcard)
(font-flags shadow kerning middle))
(let ((a3-9 (-> s3-5 base)))
(let ((v1-81 (the-as object (-> s3-5 base))))
(set! (-> (the-as dma-packet v1-81) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> (the-as dma-packet v1-81) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet v1-81) vif1) (new 'static 'vif-tag))
(set! (-> s3-5 base) (&+ (the-as pointer v1-81) 16)))
(dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group)
(bucket-id debug)
s4-4
(the-as (pointer dma-tag) a3-9))))))
(let ((a0-52 (-> this icons 5 icon 0 root)))
(set-yaw-angle-clear-roll-pitch! a0-52 (- (y-angle a0-52) (* 182.04445 (* 4.0 (-> *display* time-adjust-ratio))))))
(let* ((f28-2 (* 0.00024414062 (the float (-> *progress-process* 0 in-out-position))))
(f30-1 (* 300.0 f28-2)))
(set! (-> this particles 18 init-pos x)
(the float (+ (the int (the float (adjust-pos s5-0 50))) 394 (the int f30-1) (-> this right-x-offset))))
(set! (-> this particles 18 init-pos y) (the float (- 40 (the int (* 80.0 f28-2)))))
(set! (-> this icons 5 icon-x)
(+ (the int (the float (adjust-pos s5-0 50))) 393 (the int f30-1) (-> this right-x-offset)))
(set! (-> this icons 5 icon-y) (- (-> this small-orb-y-offset) (the int (* 80.0 f28-2))))
(set! (-> this particles 16 init-pos x)
(the float (+ (the int (the float (adjust-pos s5-0 100))) 425 (the int f30-1) (-> this right-x-offset))))
(set! (-> this particles 16 init-pos y) (the float (- 112 (the int (* 60.0 f28-2)))))
(set! (-> this particles 17 init-pos x)
(the float
(+ (the int (the float (adjust-pos s5-0 150)))
442
(the int f30-1)
(the int (* 0.7 (the float (-> this right-x-offset)))))))))
(set! (-> this particles 17 init-pos y) 193.0)
0
(none))