jak-project/test/decompiler/reference/jak2/engine/gfx/texture
water111 7348e6a4ff
[decompiler] Update vector ops, reduce casts (#3849)
Update the decompiler to use the new vf macros.

Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

![image](https://github.com/user-attachments/assets/885bbb07-634f-47b8-99f5-5a947941cdde)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 16:32:58 -05:00
..
texture-anim-funcs_REF.gc jak2: macro detection for `launch-particles` and `seconds-per-frame`, add `og:preserve-this` comments for manual patches (#2974) 2023-09-10 11:48:56 -04:00
texture-anim-h_REF.gc `deftype` and `defmethod` syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
texture-anim-tables_REF.gc revamp controller LED in jak 1 + reorganize some pc-settings things + fix some jak 2 decomp (#2719) 2023-06-13 19:26:44 +01:00
texture-anim_REF.gc [decompiler] Update vector ops, reduce casts (#3849) 2025-01-20 16:32:58 -05:00
texture-finish_REF.gc jak1, jak2: add `get-texture` macro (#3778) 2024-11-26 11:29:34 +01:00
texture-h_REF.gc decompiler: Apply docstring indentation fix to all game versions (#3614) 2024-07-29 21:57:07 -04:00
texture-upload_REF.gc jak1, jak2: add `get-texture` macro (#3778) 2024-11-26 11:29:34 +01:00
texture_REF.gc jak1, jak2: add `get-texture` macro (#3778) 2024-11-26 11:29:34 +01:00