jak-project/test/decompiler/reference/jak3/engine/draw
water111 48cb9bb787
[decompiler] `as-type` and font method support (#3855)
Add support for `as-type` macro, and detecting inline font methods. This
works in all three games but I've only updated jak 3's goal_src for now.
Eventually I will go back and work through the others, but I want to get
more decompiler features in first.


![image](https://github.com/user-attachments/assets/5c31bf85-97b4-437c-bc4b-dc054e60551e)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-02-01 21:23:11 -05:00
..
draw-node-h_REF.gc [jak3] Drawable header decomp (#3347) 2024-01-28 14:23:41 -05:00
draw-node_REF.gc Decompile font, decomp, background, shrubbery (#3428) 2024-03-16 20:25:30 -04:00
drawable-actor-h_REF.gc [jak3] `joint-mod`, `subdivide`, `bsp` (#3371) 2024-02-11 13:53:29 -05:00
drawable-group-h_REF.gc [jak3] Drawable header decomp (#3347) 2024-01-28 14:23:41 -05:00
drawable-group_REF.gc decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
drawable-h_REF.gc decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
drawable-inline-array-h_REF.gc [jak3] Drawable header decomp (#3347) 2024-01-28 14:23:41 -05:00
drawable-inline-array_REF.gc decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
drawable-tree-h_REF.gc decomp3: spawn `target`, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
drawable-tree_REF.gc decomp3: spawn `target`, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
drawable_REF.gc [decompiler] `as-type` and font method support (#3855) 2025-02-01 21:23:11 -05:00