jak-project/test/decompiler/reference/jak3/engine/geometry
water111 7348e6a4ff
[decompiler] Update vector ops, reduce casts (#3849)
Update the decompiler to use the new vf macros.

Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

![image](https://github.com/user-attachments/assets/885bbb07-634f-47b8-99f5-5a947941cdde)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 16:32:58 -05:00
..
bounding-box-h_REF.gc decomp3: some engine files (#3319) 2024-01-20 10:42:51 -05:00
bounding-box_REF.gc [decompiler] Update vector ops, reduce casts (#3849) 2025-01-20 16:32:58 -05:00
geometry-h_REF.gc [decompiler] Cleanup for Jak 3 (#3845) 2025-01-20 10:31:29 -05:00
geometry_REF.gc [decompiler] Update vector ops, reduce casts (#3849) 2025-01-20 16:32:58 -05:00
path-h_REF.gc jak3: fix hud sprite crash + add entity debugger (#3516) 2024-05-13 04:09:25 +01:00
path_REF.gc [decompiler] Cleanup for Jak 3 (#3845) 2025-01-20 10:31:29 -05:00
vol-h_REF.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
vol_REF.gc [decompiler] Cleanup for Jak 3 (#3845) 2025-01-20 10:31:29 -05:00