jak-project/test/decompiler/reference/jak3/engine/gfx/background
water111 c8a1643e9f
[jak3] Add zoom blur and color filter effect (#4031)
Add the zoom blur effect, used by cutscene effects and a few weapons:


https://github.com/user-attachments/assets/8d231b34-faf8-4b88-a636-edf2b5477ff9

And color filtering


https://github.com/user-attachments/assets/67db5933-4b29-4c77-ad56-5025cbefa328

There's still two blit-displays not covered: scanlines and the light jak
slow motion effect.
2025-10-04 17:06:18 -04:00
..
hfrag [decompiler] Update vector ops, reduce casts (#3849) 2025-01-20 16:32:58 -05:00
tfrag [decompiler] Cleanup for Jak 3 (#3845) 2025-01-20 10:31:29 -05:00
tie [decompiler] Update vector ops, reduce casts (#3849) 2025-01-20 16:32:58 -05:00
background-h_REF.gc [jak3] More headers again again (#3359) 2024-02-03 12:15:51 -05:00
background_REF.gc [decompiler] Cleanup for Jak 3 (#3845) 2025-01-20 10:31:29 -05:00
prototype-h_REF.gc Decompile font, decomp, background, shrubbery (#3428) 2024-03-16 20:25:30 -04:00
prototype_REF.gc decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
subdivide-h_REF.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
subdivide_REF.gc [jak3] Add zoom blur and color filter effect (#4031) 2025-10-04 17:06:18 -04:00
wind-h_REF.gc decomp3: more misc files (#3349) 2024-01-31 18:25:06 -05:00
wind-work_REF.gc decompiler: `defskelgroup` macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work (#3370) 2024-02-11 09:32:06 -05:00
wind_REF.gc [jak3] `joint-mod`, `subdivide`, `bsp` (#3371) 2024-02-11 13:53:29 -05:00