jak-project/test/decompiler/reference/jak3/engine/gfx/sprite
water111 48cb9bb787
[decompiler] `as-type` and font method support (#3855)
Add support for `as-type` macro, and detecting inline font methods. This
works in all three games but I've only updated jak 3's goal_src for now.
Eventually I will go back and work through the others, but I want to get
more decompiler features in first.


![image](https://github.com/user-attachments/assets/5c31bf85-97b4-437c-bc4b-dc054e60551e)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-02-01 21:23:11 -05:00
..
particles [decompiler] `as-type` and font method support (#3855) 2025-02-01 21:23:11 -05:00
simple-sprite-h_REF.gc [decompiler] Cleanup for Jak 3 (#3845) 2025-01-20 10:31:29 -05:00
sprite-distort_REF.gc [decompiler] Update vector ops, reduce casts (#3849) 2025-01-20 16:32:58 -05:00
sprite-glow_REF.gc [decompiler] Cleanup for Jak 3 (#3845) 2025-01-20 10:31:29 -05:00
sprite-h_REF.gc decomp3: support for virtual states inheriting from their own type's virtual states, `gun-yellow-shot`, `gun-red-shot`, `gun-dark-shot` (#3438) 2024-03-31 11:14:14 -04:00
sprite_REF.gc [decompiler] Update vector ops, reduce casts (#3849) 2025-01-20 16:32:58 -05:00