Files
jak-project/third-party/SDL/build-scripts/rename_api.py
Tyler Wilding 1f6438e517 deps: update to SDL3 (#3852)
This PR updates to SDL3, and with it, adds a handful of new features.
Everything seems to work but I'm going to look over the code once last
time before merging, some of the API changes are hard to spot.

Fixes #2773

### Pressure sensitivity support for DS3 Controllers

SDL3 adds pressure sensitivity support for DS3 controllers on windows. I
have not tested on linux. The option is disabled by default.

On windows you will need https://docs.nefarius.at/projects/DsHidMini/
and to be using SXS mode.

### DualSense and Xbox One Trigger Effects

If enabled, Jak 2 will have certain trigger effects.  They are:
   - xbox1:
     - small vibrate when collecting dark eco
     - big vibrate when changing to dark jak
     - vibrate when shooting gun, proportional to gun type
   - ps5:
     - resistance when changing to dark jak
     - different gun shooting effects
       - red (resistance)
       - yellow (weapon trigger)
       - blue (vibrates)
       - purple (less resistance)
> **Gun Shooting effects are only enabled if the new "Swap R1 and R2"
option is enabled**

There are more effects that could be used in `dualsense_effects.cpp`,
but I only exposed the ones I needed to OpenGOAL. If a modder wants to
use some of the others and wires them up end-to-end, please consider
contributing that upstream.

### New ImGUI Menu

Added new imgui options for selecting the active controller, for those
people that struggle to select the initial controller.


![image](https://github.com/user-attachments/assets/48ff2985-d9ef-417a-b1f2-a25c74595935)

### Testing

The highlights of what I tested successfully:
   - display
     - [x] all mode switch permutations
     - [x] launch with all modes saved
- [x] switch monitors / unplug monitor that was active, how does it
handle it
     - [x] load with alternate monitor saved and all modes
     - [x] allowing hidpi doesnt break macos
   - controls
     - [x] keyboard and mouse still work
     - [x] pressure sensitivity on linux
2025-03-02 16:36:22 -05:00

255 lines
7.9 KiB
Python
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Generated

#!/usr/bin/env python3
#
# This script renames symbols in the API, updating SDL_oldnames.h and
# adding documentation for the change.
import argparse
import os
import pathlib
import pprint
import re
import sys
from rename_symbols import create_regex_from_replacements, replace_symbols_in_path
SDL_ROOT = pathlib.Path(__file__).resolve().parents[1]
SDL_INCLUDE_DIR = SDL_ROOT / "include/SDL3"
SDL_BUILD_SCRIPTS = SDL_ROOT / "build-scripts"
def main():
if len(args.args) == 0 or (len(args.args) % 2) != 0:
print("Usage: %s [-h] [--skip-header-check] header {enum,function,hint,structure,symbol} [old new ...]" % sys.argv[0])
exit(1)
# Check whether we can still modify the ABI
version_header = pathlib.Path( SDL_INCLUDE_DIR / "SDL_version.h" ).read_text()
if not re.search(r"SDL_MINOR_VERSION\s+[01]\s", version_header):
raise Exception("ABI is frozen, symbols cannot be renamed")
# Find the symbol in the headers
if pathlib.Path(args.header).is_file():
header = pathlib.Path(args.header)
else:
header = pathlib.Path(SDL_INCLUDE_DIR / args.header)
if not header.exists():
raise Exception("Couldn't find header %s" % header)
header_name = header.name
if (header.name == "SDL_gamepad.h"):
header_name = "SDL_gamecontroller.h"
header_text = header.read_text()
# Replace the symbols in source code
replacements = {}
i = 0
while i < len(args.args):
oldname = args.args[i + 0]
newname = args.args[i + 1]
if not args.skip_header_check and not re.search((r"\b%s\b" % oldname), header_text):
raise Exception("Couldn't find %s in %s" % (oldname, header))
replacements[ oldname ] = newname
replacements[ oldname + "_REAL" ] = newname + "_REAL"
i += 2
regex = create_regex_from_replacements(replacements)
for dir in ["src", "test", "examples", "include", "docs", "cmake/test"]:
replace_symbols_in_path(SDL_ROOT / dir, regex, replacements)
# Replace the symbols in documentation
i = 0
while i < len(args.args):
oldname = args.args[i + 0]
newname = args.args[i + 1]
add_symbol_to_oldnames(header_name, oldname, newname)
add_symbol_to_migration(header_name, args.type, oldname, newname)
add_symbol_to_coccinelle(args.type, oldname, newname)
i += 2
def add_line(lines, i, section):
lines.insert(i, section)
i += 1
return i
def add_content(lines, i, content, add_trailing_line):
if lines[i - 1] == "":
lines[i - 1] = content
else:
i = add_line(lines, i, content)
if add_trailing_line:
i = add_line(lines, i, "")
return i
def add_symbol_to_coccinelle(symbol_type, oldname, newname):
file = open(SDL_BUILD_SCRIPTS / "SDL_migration.cocci", "a")
# Append-adds at last
if symbol_type == "function":
file.write("@@\n")
file.write("@@\n")
file.write("- %s\n" % oldname)
file.write("+ %s\n" % newname)
file.write(" (...)\n")
if symbol_type == "symbol":
file.write("@@\n")
file.write("@@\n")
file.write("- %s\n" % oldname)
file.write("+ %s\n" % newname)
# double check ?
if symbol_type == "hint":
file.write("@@\n")
file.write("@@\n")
file.write("- %s\n" % oldname)
file.write("+ %s\n" % newname)
if symbol_type == "enum" or symbol_type == "structure":
file.write("@@\n")
file.write("typedef %s, %s;\n" % (oldname, newname))
file.write("@@\n")
file.write("- %s\n" % oldname)
file.write("+ %s\n" % newname)
file.close()
def add_symbol_to_oldnames(header, oldname, newname):
file = (SDL_INCLUDE_DIR / "SDL_oldnames.h")
lines = file.read_text().splitlines()
mode = 0
i = 0
while i < len(lines):
line = lines[i]
if line == "#ifdef SDL_ENABLE_OLD_NAMES":
if mode == 0:
mode = 1
section = ("/* ##%s */" % header)
section_added = False
content = ("#define %s %s" % (oldname, newname))
content_added = False
else:
raise Exception("add_symbol_to_oldnames(): expected mode 0")
elif line == "#elif !defined(SDL_DISABLE_OLD_NAMES)":
if mode == 1:
if not section_added:
i = add_line(lines, i, section)
if not content_added:
i = add_content(lines, i, content, True)
mode = 2
section = ("/* ##%s */" % header)
section_added = False
content = ("#define %s %s_renamed_%s" % (oldname, oldname, newname))
content_added = False
else:
raise Exception("add_symbol_to_oldnames(): expected mode 1")
elif line == "#endif /* SDL_ENABLE_OLD_NAMES */":
if mode == 2:
if not section_added:
i = add_line(lines, i, section)
if not content_added:
i = add_content(lines, i, content, True)
mode = 3
else:
raise Exception("add_symbol_to_oldnames(): expected mode 2")
elif line != "" and (mode == 1 or mode == 2):
if line.startswith("/* ##"):
if section_added:
if not content_added:
i = add_content(lines, i, content, True)
content_added = True
elif line == section:
section_added = True
elif section < line:
i = add_line(lines, i, section)
section_added = True
i = add_content(lines, i, content, True)
content_added = True
elif line != "" and section_added and not content_added:
if content == line:
content_added = True
elif content < line:
i = add_content(lines, i, content, False)
content_added = True
i += 1
file.write_text("\n".join(lines) + "\n")
def add_symbol_to_migration(header, symbol_type, oldname, newname):
file = (SDL_ROOT / "docs/README-migration.md")
lines = file.read_text().splitlines()
section = ("## %s" % header)
section_added = False
note = ("The following %ss have been renamed:" % symbol_type)
note_added = False
if symbol_type == "function":
content = ("* %s() => %s()" % (oldname, newname))
else:
content = ("* %s => %s" % (oldname, newname))
content_added = False
mode = 0
i = 0
while i < len(lines):
line = lines[i]
if line.startswith("##") and line.endswith(".h"):
if line == section:
section_added = True
elif section < line:
break
elif section_added and not note_added:
if note == line:
note_added = True
elif note_added and not content_added:
if content == line:
content_added = True
elif line == "" or content < line:
i = add_line(lines, i, content)
content_added = True
i += 1
if not section_added:
i = add_line(lines, i, section)
i = add_line(lines, i, "")
if not note_added:
i = add_line(lines, i, note)
if not content_added:
i = add_content(lines, i, content, True)
file.write_text("\n".join(lines) + "\n")
if __name__ == "__main__":
parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
parser.add_argument("--skip-header-check", action="store_true")
parser.add_argument("header")
parser.add_argument("type", choices=["enum", "function", "hint", "structure", "symbol"])
parser.add_argument("args", nargs="*")
args = parser.parse_args()
try:
main()
except Exception as e:
print(e)
exit(-1)
exit(0)