40 lines
986 B
C++
40 lines
986 B
C++
#pragma once
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "common/common_types.h"
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#include "common/cross_sockets/XSocket.h"
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/// @brief A cross platform generic socket server implementation
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class XSocketServer {
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public:
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static constexpr int DEF_BUFFER_SIZE = 32 * 1024 * 1024;
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XSocketServer(std::function<bool()> shutdown_callback,
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int _tcp_port,
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int _buffer_size = DEF_BUFFER_SIZE);
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virtual ~XSocketServer();
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XSocketServer(const XSocketServer&) = delete;
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XSocketServer& operator=(const XSocketServer&) = delete;
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bool init_server(bool failure_may_occur = false);
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void shutdown_server();
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void close_server_socket();
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// Abstract methods -- use-case dependent
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virtual void post_init() = 0;
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protected:
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int tcp_port;
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struct sockaddr_in addr = {};
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int listening_socket = -1;
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std::vector<char> buffer;
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bool server_initialized = false;
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std::function<bool()> want_exit_callback;
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};
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