jak-project/common/serialization/text/text_ser.h

94 lines
2.8 KiB
C++

#pragma once
#include <algorithm>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <unordered_set>
#include <utility>
#include "common/goos/Object.h"
#include "common/log/log.h"
#include "common/util/Assert.h"
#include "common/util/FontUtils.h"
#include "common/util/json_util.h"
#include "common/versions/versions.h"
struct GameTextDefinitionFile {
enum class Format { GOAL, JSON };
Format format;
std::string file_path = "";
int language_id = -1;
std::string text_version = "jak1-v2";
std::optional<std::string> group_name = std::nullopt;
};
/*!
* The text bank contains all lines (accessed with an ID) for a language.
*/
class GameTextBank {
public:
GameTextBank(int lang_id) : m_lang_id(lang_id) {}
int lang() const { return m_lang_id; }
const std::map<int, std::string>& lines() const { return m_lines; }
bool line_exists(int id) const { return m_lines.find(id) != m_lines.end(); }
std::string line(int id) { return m_lines.at(id); }
void set_line(int id, std::string line) { m_lines[id] = line; }
private:
int m_lang_id;
std::map<int, std::string> m_lines;
};
/*!
* The text database contains a text bank for each language for each text group.
* Each text bank contains a list of text lines. Very simple.
*/
class GameTextDB {
public:
const std::unordered_map<std::string, std::map<int, std::shared_ptr<GameTextBank>>>& groups()
const {
return m_banks;
}
const std::map<int, std::shared_ptr<GameTextBank>>& banks(std::string group) const {
return m_banks.at(group);
}
bool bank_exists(std::string group, int id) const {
if (m_banks.find(group) == m_banks.end())
return false;
return m_banks.at(group).find(id) != m_banks.at(group).end();
}
std::shared_ptr<GameTextBank> add_bank(std::string group, std::shared_ptr<GameTextBank> bank) {
ASSERT(!bank_exists(group, bank->lang()));
m_banks[group][bank->lang()] = bank;
return bank;
}
std::shared_ptr<GameTextBank> bank_by_id(std::string group, int id) {
if (!bank_exists(group, id)) {
return nullptr;
}
return m_banks.at(group).at(id);
}
private:
std::unordered_map<std::string, std::map<int, std::shared_ptr<GameTextBank>>> m_banks;
};
void parse_text_goal(const goos::Object& data,
GameTextDB& db,
const GameTextDefinitionFile& /*file_info*/);
void parse_text_json(const nlohmann::json& json,
GameTextDB& db,
const GameTextDefinitionFile& file_info);
GameTextVersion parse_text_only_version(const std::string& filename);
GameTextVersion parse_text_only_version(const goos::Object& data);
void open_text_project(const std::string& kind,
const std::string& filename,
std::vector<GameTextDefinitionFile>& inputs);