jak-project/decompiler/util/sparticle_decompile.h

21 lines
825 B
C++

#pragma once
#include "common/common_types.h"
#include "common/goos/Object.h"
#include "common/type_system/TypeSystem.h"
#include "common/versions/versions.h"
#include "decompiler/IR2/Env.h"
#include "decompiler/ObjectFile/LinkedWord.h"
namespace decompiler {
goos::Object decompile_sparticle_field_init(const std::vector<decompiler::LinkedWord>& words,
u16 field_id,
u16 flags,
goos::Object sound_spec,
goos::Object userdata,
const TypeSystem& ts,
GameVersion version,
const Env& env);
} // namespace decompiler