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ci/flag-asm-diff
jak-project
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game
/
graphics
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opengl_renderer
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sprite
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History
ManDude
37762c5fb7
wrap sprite rgba to 0-255 (
#3549
)
2024-06-04 07:57:52 +01:00
..
GlowRenderer.cpp
reduce glow renderer vram usage + raise glow sprite limit (
#3194
)
2023-11-12 00:11:50 +00:00
GlowRenderer.h
reduce glow renderer vram usage + raise glow sprite limit (
#3194
)
2023-11-12 00:11:50 +00:00
Sprite3_Distort.cpp
decomp3: spawn
target
, add merc and particle buckets and some temporary hacks (
#3445
)
2024-04-05 00:07:39 -04:00
Sprite3_Glow.cpp
Jak 3, fixes for animation issues, rm debug print (
#3453
)
2024-04-06 15:09:02 -04:00
Sprite3.cpp
wrap sprite rgba to 0-255 (
#3549
)
2024-06-04 07:57:52 +01:00
Sprite3.h
start
blit-displays
decomp & renderer + improve decompilation of some DMA macros (
#2616
)
2023-05-04 18:34:09 -04:00
sprite_common.h
jak3: fix hud sprite crash + add entity debugger (
#3516
)
2024-05-13 04:09:25 +01:00