mirror of
https://github.com/open-goal/jak-project
synced 2026-06-05 19:28:31 -04:00
124 lines
2.8 KiB
C++
124 lines
2.8 KiB
C++
#include "overlord.h"
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#include <cstdio>
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#include <cstring>
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#include "game/overlord/common/sbank.h"
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#include "game/overlord/jak1/ramdisk.h"
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#include "game/overlord/jak2/iso.h"
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#include "game/overlord/jak2/iso_queue.h"
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#include "game/overlord/jak2/srpc.h"
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#include "game/overlord/jak2/ssound.h"
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#include "game/sce/iop.h"
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namespace jak2 {
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using namespace iop;
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u8* ScratchPadMemoryBase;
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namespace {
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// believed unused global
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s32 SndPlayThread;
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} // namespace
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/*!
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* Entry point for the overlord. This runs InitISOFS, registers the vblank handler, and starts up
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* the threads. It returns and assumes that the IOP kernel runs the threads.
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*/
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int start_overlord(int, const char* const*) {
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sceSifInit();
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sceSifInitRpc(0);
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printf("IOP: =========Startup===(%x)====\n", 0);
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// removed memory prints.
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ScratchPadMemory = (u8*)AllocScratchPad(0);
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ScratchPadMemoryBase = ScratchPadMemory;
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// removed allocation check code.
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InitBanks();
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InitSound_overlord();
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jak1::InitRamdisk(); // ramdisk believed unused.
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RegisterVblankHandler(0, 0x20, VBlank_Handler, 0);
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// ramdisk believed unused.
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ThreadParam param;
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param.entry = jak1::Thread_Server;
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param.attr = TH_C;
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param.initPriority = 0x7a;
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param.stackSize = 0x800;
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param.option = 0;
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strcpy(param.name, "Server"); // added
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auto thread_server = CreateThread(¶m);
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if (thread_server <= 0) {
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return 1;
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}
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param.entry = Thread_Player;
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param.attr = TH_C;
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param.initPriority = 100;
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param.stackSize = 0x800;
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param.option = 0;
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strcpy(param.name, "Player"); // added
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auto thread_player = CreateThread(¶m);
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if (thread_player <= 0) {
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return 1;
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}
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param.entry = Thread_Loader;
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param.attr = TH_C;
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param.initPriority = 0x73;
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param.stackSize = 0x1000;
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param.option = 0;
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strcpy(param.name, "Loader"); // added
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SndPlayThread = thread_player;
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auto thread_loader = CreateThread(¶m);
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if (thread_loader <= 0) {
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return 1;
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}
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InitISOFS(/*argv[1], argv[2]*/);
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StartThread(thread_server, 0);
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StartThread(thread_player, 0);
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StartThread(thread_loader, 0);
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printf("IOP: =========After inits=============\n");
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// removed memory printing code
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return 0;
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}
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static s32 gargc;
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static const char* const* gargv;
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static bool* init_complete;
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static u32 call_start() {
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start_overlord(gargc, gargv);
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*init_complete = true;
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while (true) {
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SleepThread();
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}
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return 0;
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}
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int start_overlord_wrapper(int argc, const char* const* argv, bool* signal) {
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ThreadParam param = {};
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gargc = argc;
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gargv = argv;
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init_complete = signal;
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param.attr = TH_C;
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param.initPriority = 0;
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param.stackSize = 0x800;
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param.option = 0;
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strcpy(param.name, "start"); // added for debug
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param.entry = call_start;
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auto start_thread = CreateThread(¶m);
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StartThread(start_thread, 0);
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return 0;
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}
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} // namespace jak2
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